39 lines
1.9 KiB
Plaintext
39 lines
1.9 KiB
Plaintext
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D.R.A.G.O.N. FORCE
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The IBM version of D.R.A.G.O.N. FORCE plays much like the Amiga version
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described in the full review. The programmer of the IBM version obviously
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wanted to keep the interface in each version consistent, even copying file
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selector boxes used on the Amiga and the Atari ST.
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D.R.A.G.O.N. FORCE (which requires 640K) supports CGA, EGA, and VGA
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graphics. The VGA graphics are clear for the most part, but they were not
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amazing. (The Atari ST screen shots on the packaging are, in many respects,
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better than the VGA graphics.) However, the EGA graphics use dark,
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poorly-contrasting colors on several screens that were difficult to read,
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although the commonly-used screens (such as those during the missions) were
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easier on the eyes. There is no music aside from at the title screen, and
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no sound card support.
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The game comes with three 5.25" low-density (360K) disks, although there is
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an offer to exchange for 3.5" disks. The game is "use-protected" (as
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Interstel calls their off-disk copy-protection). To start, you must go
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through the common procedure of entering a word from the manual.
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D.R.A.G.O.N. FORCE can be installed to either additional floppy disks or a
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hard drive. The installation program was a little strange in that it asks
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for a directory for installation, and then creates a new DRAGON subdirectory
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within the directory you specify. Since most installation programs create
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the directory that you name, I had a little trouble figuring out why the
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program refused to accept my choices.
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Other than slight problems getting the program to run with TSR's (when there
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was more than enough free memory), D.R.A.G.O.N. FORCE ran without any
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problems. Although it is probably not suited as a mass-market product, it
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should provide plenty of excitement and challenge for the more dedicated
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gamers.
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D.R.A.G.O.N. FORCE is published by Interstel and distributed by
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Electronic Arts.
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