120 lines
5.8 KiB
Plaintext
120 lines
5.8 KiB
Plaintext
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DEFENDER OF THE CROWN
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The year is 1149. King Richard has been murdered. The crown itself
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has vanished. England is being split asunder by civil war. The
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bloodthirsty Norman invaders are sweeping up from the south, lusting
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after good Saxon land and better Saxon women. Your friend, Robin of
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Locksley, has fled to Sherwood Forest where he robs from the rich
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and...well, does what any self-respecting hood would do. To you
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falls the gauntlet: Purge the nation of the Norman plague, and
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restore order and harmony once again.
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Such is the challenge of this Cinemaware "interactive movie" from
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Mindscape, reviewed here on the Amiga 500. (Apple IIgs version notes
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follow.) First, you must decide which of five Saxon knights you will
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be, each one having strong points and weaknesses; your choice will
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ultimately guide your strategy throughout the adventures that
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follow. Will you be Wolfric the Wild, a master of the joust, but not
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much of a leader? Or perhaps Geoffrey Longsword, who wields his
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blade with surgeon-like efficiency? As the game progresses, you'll
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have opportunities to increase your skills and leadership ability.
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This will earn you the respect of your men, and they will fight all
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the harder for you.
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Once you know who you are, it's time to let others know as well.
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Conquering neighboring lands will swell your coffers, as you collect
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taxes from the peasantry. With gold you can hire foot soldiers and
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knights to increase the ranks of your army, buy catapults to
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demolish the walls of your enemies' castles, and build castles
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yourself to protect the boundaries of your domain.
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Which lands should you attack? A careful reading of the map will
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provide much insight as to strength and income. When should you
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attack? Watch carefully the battles of your neighbors, for they will
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tell you a good deal concerning the strength and dispositions of
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their forces. How much of your army will you send forth into
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battle, and how many men will you keep in reserve to defend your
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home? When is an opponent sufficiently weakened that a siege of his
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home castle might finally be attempted? These are only a few of the
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choices for would-be conquerors.
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Is your army reduced to a few ragged serfs with pikestaffs? Don't
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drown your sorrows in a flagon of ale. Hold a tournament and
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challenge your foes to a friendly joust. You can win land outright
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if you're skillful enough at aiming a lance from astride your
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thundering steed. Is your treasury so depleted you don't have two
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gold sovereigns to rub together? A successful midnight raid on a
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neighboring castle could reap you large rewards. Ready to storm an
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enemy's stronghold? You'll need a delicate touch with that catapult
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to blast a way through the massive stone walls.
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And let us not forget those dastardly Normans and their fondness
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for distressing lovely Saxon damsels! If a lady cries for help, it
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would be unthinkable not to rescue her. (This is the Age of
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Chivalry, after all.) Your reward for this daring enterprise is a
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short animated sequence that would earn the game a PG-13 rating if
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it were a movie.
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The Amiga version of DEFENDER comes on two disks, 512K of memory is
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required, and a second disk drive is recommended. It will handle
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input from either mouse or joystick. This game really lets the Amiga
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strut its stuff. With truly state-of-the-art graphics, appropriately
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stirring music, and realistic sound effects, it artfully combines
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several genres of computer games: role-playing, strategy, and
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arcade.
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DEFENDER owes much to the finely detailed graphics of premier Amiga
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artist Jim Sachs. Some of the images -- such as finely detailed
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medieval tapestries -- are breathtaking to behold. The strategy
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elements are also well-designed: Success depends on careful planning
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and timely execution. However, the arcade aspects are less
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engaging. The joust is the hardest (I've only managed to unseat a
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single opponent); the sword fighting the most repetitive; and the
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catapult, which is easily mastered, quickly turns into little more
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than a stage wait.
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Additionally, some game elements seem almost superfluous. The point
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is strongly made that you must call upon Robin Hood's aid only three
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times; yet you can ignore Robin entirely if you choose, and still be
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successful.
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Finally, although perhaps not historically accurate, I would have
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liked at least one of the stalwart Saxon characters to have been
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female, with the love scene adjusted accordingly. It's a pity that
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most developers apparently stil ignore the fact that quite a few
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women play computer games.
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Cinemaware's DEFENDER OF THE CROWN is like a trailer for the next
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generation of computer games. The highlights may promise more than
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the feature itself can quite deliver, but even so, it remains
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challenging and fun after repeated playing. And that in itself is
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enough to recommend it to today's computer moviegoers.
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APPLE IIGS VERSION NOTES
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All the beautiful graphics of DEFENDER OF THE CROWN's Amiga version
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are present on the IIgs, along with some wonderful period music in
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the background. Unfortunately, the shortcomings discussed above also
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have been transferred, and sometimes amplified.
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The arcade sequences are downright maddening: I really can find no
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relationship between what I do with my mouse and what happens on the
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screen -- especially in the jousting and sword fighting sequences.
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Since these actions are what involve the player in the game, I
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quickly became frustrated and bored.
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I'd love to see Cinemaware's concepts broadened on the IIgs;
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however, I'd hope that the player actions would be either better
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explained, or easier to disappointing 4.
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DEFENDER OF THE CROWN is published by Cinemaware and distributed by
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This review is copyright (c) 1987 by Wilton Place Productions,
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Inc. All
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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