159 lines
8.3 KiB
Plaintext
159 lines
8.3 KiB
Plaintext
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CHAOS STRIKES BACK
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CHAOS STRIKES BACK is a sequel to DUNGEON MASTER, which has the
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distinction of being the single most popular Atari ST game ever
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created. Written by Doug Bell, Joe Linhoff, and Mike Newton of
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Software Heaven, and published by FTL Games, CHAOS offers fabulous
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graphics and animation, digitized sound, character editor, Hint
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Oracle, total mouse control, save option, and copy protection.
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CHAOS STRIKES BACK is not a scenario disk, and you don't really
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need DUNGEON MASTER to play it. However, the four adventurers you
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used to complete DM can be transferred to CHAOS, and they'll
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definitely make dealing with life in CHAOS much easier. The action
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kicks in hot and heavy as soon as your group (without weapons and
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light) enters the CHAOS maze, and there is absolutely no time to
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scope the layout. Although CHAOS, like DM, has only one dungeon,
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it's the most perfectly realized dungeon you've ever seen.
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In DUNGEON MASTER, the Grey Lord's rash attempt to retrieve the
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Power Gem tore apart the Universe. He existed in limbo, unable to
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function on the material plane, while his evil side, Lord Chaos,
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split from him. Chaos could move about on the material plane and
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indeed he did: He took control of the Firestaff and perverted the
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Grey Lord's dungeon. His ultimate goal was to possess the Power
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Gem, with which he hoped to rule the world.
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Twenty-four warriors had already been sent into the dungeon by the
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Grey Lord; all were now imprisoned in mirrors by Lord Chaos. The
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Grey Lord instructed his young apprentice, Theron, to enter the
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dungeon, resurrect or reincarnate four warriors, and guide them
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through the fourteen levels. The purpose of the quest was to recover
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the Firestaff, which would allow the Grey Lord to enter the
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dungeon, retrieve the Power Gem, and become whole again.
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CHAOS STRIKES BACK picks up shortly after DM, with Theron a full
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Arch Master. Summoned by Theron to the Grey Lord's castle, the four
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adventurers who braved the horrors of DM's dungeon learn that Lord
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Chaos lives. Chaos forsaw his defeat in DM and made preparations: He
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constructed a secret dungeon and created the Forge of Ful Ya, from
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which he mined four large pieces of Corbum, an ore that sucks Mana
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from the world.
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The goal of CHAOS is to enter the secret dungeon, make your way
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through a fearsome and diabolical maze, find the hidden Death
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Square, and destroy the Ore of Corbum by casting the four pieces
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into the Ful Ya pit, which will consume them. Success in this
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endeavor will prevent the final separation of Lord Chaos from Grey
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Lord, and save the Universe.
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The ST graphics display is twofold, and all game functions are
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controlled with the mouse. The action screen is a scrolling, 3-D,
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point-of-view dungeon, within which doors, gates, pits, force
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fields, keys, armor, weapons, rocks, food, gems, amulets, scrolls,
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monsters, and anything else you'd find in a dungeon look (and
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sound) like the real things -- or the way you'd imagine them to look
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(and sound) if they didn't exist in the real world. Above the main
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action screen is information about each adventurer: name,
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health/stamina/mana bars, and a pair of hands indicating "action"
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and "readiness." To the right of the action screen are combat and
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magic menus, and six arrow-icons, for 90-degree turns and movement
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in the cardinal directions.
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The inventory screen, which is activated by clicking the right
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mouse button on an adventurer's name, reveals the clothing and armor
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currently being worn, the weapons and objects carried, food and
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water levels, and health, stamina, and mana readouts. Grab an object
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with the mouse, move it to the eyeball, and it will be examined in
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closer detail; food can be grabbed and moved to the mouth for
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consumption. A click on the sleep icon lets the group take a nap,
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which slowly restores health/stamina/mana levels. Clicking on the
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disk icon calls up save/restore functions and serves as a pause
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feature. Objects can be grabbed and moved between characters.
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Symbols drive the DM/CHAOS magic system. Assuming an adventurer has
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enough skill -- practice is essential -- and mana, you can click on
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the appropriate symbols of Power, Elemental Influence, Form, and
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Class/Alignment, and thus cast a successful spell. Spells include
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Light, Fireball, Poison Antidote, Dexterity Potion, See Through
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Wall, and a host of others.
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Monsters include mummies, flying snakes, giant rats, worms,
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spiders, scorpions, wasps, stone giants, elementals, demons,
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trolls, and ghosts. Combat happens in real time: A monster will
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attack and you'll have to respond promptly or it will continue to
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attack, lopping off your health points in the process. Hit and run
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is usually a reliable technique: Monsters don't have the luxury of
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health-point regeneration, and they're not particularly fast
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movers, either. Throwing objects works against some monsters; you
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can trap them underneath a gate or trick them into trying to walk
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across a hole in the dungeon floor. The Fireball spell works very
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well; you're going to need it (and other spells) against the tougher
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creatures.
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The Atari ST version requires 512K of RAM, a color monitor, and a
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mouse. The CHAOS package comes with an instruction manual, a map of
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the labyrinth, a coin, an FTL decal, and program and utility disks.
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The utility disk contains the Make New Adventure/Edit Champions
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option; editing is not essential but you must use Make New
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Adventure. The manual suggests that you should have (at least) met
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Lord Chaos in DM, since by such time the powers of the characters
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will be more or less at a peak. The alternative is to enter the
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CHAOS dungeon, choose four new adventurers, and save the game, after
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which Make New Adventure on the utility disk will set up CHAOS.
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The Character Editor lets you load the champions, change their
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names and titles, and edit their (triple-size) portraits in 16
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colors. Alterations can be saved. The 24 DM champions are reproduced
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on the CHAOS utility disk.
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The Hint Oracle reads a CHAOS save-game disk, determines the
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group's current location in the dungeon, and then provides hints,
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sometimes with more than one level of detail. The Oracle is good
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because you'll have help close at hand; it's not so good because you
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have to save the game, turn the machine off, boot the utility disk,
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consult the Oracle, and then reboot CHAOS, a lengthy process that
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seemed more troublesome than useful...well, not too troublesome.
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The DM cult spawned all kinds of hint books, one of the most
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comprehensive being the DUNGEON MASTER ADVENTURER'S HANDBOOK, from
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Computer Publications. Despite the Hint Oracle, it's safe to assume
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that there will be CHAOS hint books on the market sooner or later.
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A novelty character disk, available from E&L Productions, offers 51
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additional characters, including Madonna, Nixon, Rambo, Beaver
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Cleaver, Batman, R2D2, Lord Vader, and many other pop-culture
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stars. Each can be loaded into the CHAOS utility disk and then
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edited and saved for later use. All characters, from either the
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CHAOS mirrors or from this disk, begin with identical
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Health/Stamina/Mana readouts and enter the CHAOS dungeon with
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neither weapons nor light.
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If GAUNTLET II is the Arcade Game of the Century (and it is),
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DUNGEON MASTER is the Computer Role-Playing Game of the Century. It
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looks, sounds, and plays perfectly. It's humorous, tense, exciting,
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and great fun to play and look at. If you don't have it, you should
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go out right this minute and buy it. CHAOS STRIKES BACK is even more
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tense and exciting, so you ought to purchase it as well. (Be
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prepared: It's also much more difficult.)
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I could blather on and on about CHAOS STRIKES BACK. To reach the
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point in the game at which I could reveal some of its secrets would
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take up too much time and I'd never finish this review.
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Furthermore, even if I knew all the secrets of the game (which I
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don't), I wouldn't give them away: There's nothing like the thrill
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and joy of discovering them for yourself, especially in a program so
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graphically superb and so eminently playable. Like its predecessor,
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CHAOS STRIKES BACK is a game to be enjoyed and savored, on your
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own. You'll thank me later for not telling you much!
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CHAOS STRIKES BACK is published and distributed by FTL Games.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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