173 lines
8.8 KiB
Plaintext
173 lines
8.8 KiB
Plaintext
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BLUE ANGELS
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How well I remember that Sunday afternoon in August, the final day
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of the 1988 Abbotsford International Air Show. My semi-annual
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recurrent flight simulator training ended just before noon, and my
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simulator partner and I wasted no time driving our rental car to the
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Abbotsford Airport to catch the afternoon flying displays. By 1:30
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PM, a cloud cover that had prevailed all morning dissipated, leaving
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only a trace of alto cumulus cloud to provide depth to the clear
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blue sky above. A wonderful day for an airshow, and the highlight of
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that airshow was the United States Navy Flight Demonstration
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Squadron, the Blue Angels. The whine of the General Electric
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turbofans coming to life rekindled my boyhood admiration for these
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highly skilled aviators. Now, as a thirty-eight year old airline
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captain, I watched in awe as they once again worked their magic in
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the summer sky.
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If you share my admiration for those Navy flyers, Accolade's BLUE
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ANGELS "Formation Flight Simulation" may be right up your alley.
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BLUE ANGELS puts you in the cockpit of a Navy F/A-18 Hornet, ready
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to perform any or all of the precision flight maneuvers -- including
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the "Knife Edge Pass" and the "Diamond Fleur-de-lis" -- that have
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thrilled more than 210 million airshow spectators since 1946. (This
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review is based on the IBM-PC version; Commodore 64/128 and Amiga
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version notes follow.)
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You decide how involved you wish to be with the show. Sit back and
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enjoy it from the grandstand, or watch it from high above the field
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in a hot air balloon. On the other end of the scale, jump into one
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of the six Hornets and actually fly the show as a Blue Angel team
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member. What position would you like to fly? Lead, right wing, left
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wing, or slot? Perhaps you'd prefer to be in command of one of the
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two solo aircraft. No problem. The program trains you to fly
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whichever position you choose. A simulator within the simulator
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takes you through each maneuver, key press by key press, if
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necessary. A three-dimensional view of the required flight profile
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can be rotated and studied from all angles prior to attempting the
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maneuver; then, as you fly the simulator, wire-frame flight profile
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guides show you the way. After completing the maneuver, you can
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compare your actual flight profile with the one in the profile box.
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When you feel ready, strap yourself into an F/A-18 and head out for
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some practice, either on your own, or as a part of the team. Soon
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you'll be performing in your chosen position on airshow day (but not
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without lots of practice!). When you've mastered one position, you
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can learn to fly the other positions, or try increasing the
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difficulty level. The true sign of accomplishment is having your
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name on the list of pilots who have performed near-flawless
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airshows.
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BLUE ANGELS lacks the sophistication to be considered a true flight
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simulation program. Radius of operation is limited to twenty miles,
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and the maximum altitude attainable during the course of this review
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was under 7000 feet. The key presses are few and simple, leaving
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lots of human memory available to recall the maneuvers and the
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sequence in which they must be performed. A knowledge of the physics
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of flight is not required to get this program up and flying. This
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very lack of sophistication makes BLUE ANGELS ideal for first-time
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computer pilots, or for those who have no intention of ever trying
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to master the complexities of a program like Microsoft's FLIGHT
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SIMULATOR. But if you're one of those squinty-eyed computer pilot
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pros who needs all the realistic flight equations and realism, learn
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the Blue Angel routines in this forgiving program, then take them on
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the road. The only drawback is that you may have to fly a solo
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performance.
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BLUE ANGELS does not support the use of a joystick. Firmly
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depressing the "2" and "4" keys on the numeric keypad doesn't
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provide the same thrill as hauling the stick back to the seven
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o'clock position and stomping on full left rudder. Both give similar
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results, but any top-of-the-line air superiority fighter without a
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proper joystick simply isn't complete.
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Another omission from this Hornet is its stinger. Although the
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Digital Display Indicators (DDIs) and many of the switches and
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buttons approximate those found in a real Hornet, you won't be able
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to call up any arms control information, and you won't find a
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gunsight. This omission is easier to live with: How pleasant to find
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a computer game that doesn't hand out its highest scores to the most
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violent and destructive players!
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The IBM version of BLUE ANGELS runs on an IBM PC/XT/AT or
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compatible, PS/2 Models 25, 30, 50, and 60, or Tandy 1000 series,
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3000/4000. It supports CGA, EGA, Hercules MGA, VGA (256 colors), and
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Tandy (16 color) modes. The program requires DOS 2.1 or higher, or
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Tandy DOS. Documentation is adequate, but I did manage to find two
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undocumented key controls.
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Worthy of mention is BLUE ANGELS' clever off-disk copy-protection
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scheme. A circular decoding card provides a unique number to be
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entered each time the program is run. Its resemblance to the CR-2
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type of computers used during real-life pre-flight calculations only
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serves to enhance the feel of the adventure.
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With a suggested retail price of just under fifty dollars, BLUE
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ANGELS will provide many hours of bargain entertainment. If you're
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fortunate enough to catch the real Blue Angels' show, you'll
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certainly appreciate their performance from a different
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perspective.
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COMMODORE 64/128 VERSION NOTES
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With all due respect to Don Simmons (who certainly knows more about
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real flight than I do), the C64/128 version of Accolade's BLUE
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ANGELS leaves something to be desired -- although I'm not sure
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what. The graphics are fine, the sound effects are competent and
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sparingly implemented, and the joystick controls are easy to
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understand. Everything worked as the manual explained.
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The Commodore version does not allow rotation of the 3-D cube that
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holds the selected flight maneuver. With the exception of the
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Spacebar (to pause) and F1 (to return to the Main Menu), the
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joystick controls flight: The stick alone moves the F/A-18 up and
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down, and banks left and right; with the button pressed, the stick
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accelerates and brakes, and rolls left and right. The single program
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disk is copy-protected.
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Because there is no scenery, ANGELS doesn't qualify as a flight
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simulator, as Don noted. And because there are no missiles to launch
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and no bombs to drop on the non-existent scenery, ANGELS doesn't
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qualify as a combat simulator (Don also noted this). The game does
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qualify as primitive aerobatics training -- aerobatics being
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something most of us will never engage in, much less excel at, in an
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F/A-18.
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What does all this mean? While BLUE ANGELS is nicely designed,
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looks good graphically, and is easily controlled, it can't possibly
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be worth fifty bucks. It's not a bargain-bin product by any means,
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but $50 is a bit much for a simplistic program that's aimed
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(purposely or not) at novice pilots. If you've had experience with
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FLIGHT SIMULATOR II, JET, or FALCON, you'll probably be bored with
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BLUE ANGELS.
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AMIGA VERSION NOTES
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With its Amiga version of BLUE ANGELS, Artech Digital Entertainment
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has taken on another difficult project, and the results are only
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fair. The Amiga version of BLUE ANGELS appears to be a virtual
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carbon copy of the IBM version, with almost no sound or graphics
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enhancement. The 16-color IBM screen shots on the back of the box
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are indicative of what you'll see on the Amiga. The game runs on
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A500s, A1000s, and A2000s, and requires at least 512K of RAM. (The
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manufacturer does not report having tested the game on the A3000.)
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The diskette is not copy-protected, which means the files can be
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transferred to your hard drive. However, there is off-disk
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protection in the form of an easy-to-use code wheel.
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The Amiga is a great computer for playing games (and for other
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applications), but BLUE ANGELS might be better enjoyed in the MS-DOS
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environment on a PC with a 286 or 386 microprocessor. The game bogs
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down on a stock Amiga: Its jerky animation fails to deliver the
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sensation of high-speed flight.
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Although that's a major flaw in a jet flight simulator, Artech
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Digital still must be commended for taking on such a novel project.
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The game slows down in some frames because so much graphic design is
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being squeezed onto the screen. It's tough to have quick animation
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when the computer has to paint a picture of six jets streaking by.
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Despite its flaws, the Amiga version of BLUE ANGELS is worthy of
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consideration, if only because it's the first formation flight
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simulator on the market. We can only hope that a sequel will truly
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advance this nifty idea.
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BLUE ANGELS is published and distributed by Accolade.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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