162 lines
7.7 KiB
Plaintext
162 lines
7.7 KiB
Plaintext
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BISMARCK: THE NORTH SEA CHASE
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BISMARCK: THE NORTH SEA CHASE is a war/strategy game from Datasoft
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that offers a host of features, including several play/difficulty
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levels, battleship and flight simulations, arcade action, and a
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nifty weather report. Anthony Stoddart of PSS programmed BISMARCK,
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which is distributed by Electronic Arts. Atari ST version notes follow.
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BISMARCK can be regarded as a three-part game comprising war
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strategy, battleship action, and, to a lesser degree, flight
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simulation. As Jim Steinman once noted in a completely different
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context, two out of three ain't bad.
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BISMARCK's setting is the North Atlantic. Time runs from 4 a.m. on
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22 May 1941 to midnight on 27 May 1941; the game clock ticks off an
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hour in five seconds. Within this framework, you can assume one of
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two roles: British -- in which you hunt the battleship Bismarck and
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its heavy cruiser companion, the Prinz Eugen, and either sink them
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or (at least) prevent them from sinking your ships; or German -- in
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which you roam the North Sea and wreak havoc on British shipping
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convoys and battle units.
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The graphics display for a Standard game consists of three separate
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screens, each invoked at certain times: a Map Screen, a Naval
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Engagement Action Screen, and a Flight Simulation Screen.
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The initial screen is the Map Screen, and it displays the North Sea
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area where the Bismarck lurked, as well as various land masses, such
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as the British Isles, France, and Greenland. Date and time are in
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the lower right corner. A large square cursor, called the Com Box,
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slides around the screen via the joystick; when the Com Box is moved
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to any of the various screen icons, information is displayed.
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The icons represent game elements such as British and German
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ships, land masses, weather stations, undersea mines, ice floes,
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ports, and air bases. For example, positioning the cursor on a Naval
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Unit icon displays the type of ship, its name, the amount of fuel,
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and its speed.
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Positioning the Com Box on a cloud, pushing the joystick button,
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and then moving the joystick invokes a nifty function: The clouds
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shift and move in patterns, the date and time change, and night
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follows day in a continuous weather forecast. This is helpful when
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planning general strategic ship movements and air searches. It's fun
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to watch, too.
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Periodically, the Command Center icon blinks; positioning the Com
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Box onto this icon causes an intelligence report to scroll
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horizontally across the top of the screen. If you are controlling
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the British, the Bismarck (usually hidden) will appear briefly,
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giving you an idea of its whereabouts. I say "an idea of its
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whereabouts" because the Bismarck is one fast battleship.
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Moving the Com Box onto a Naval Unit and pressing the button
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transforms the cursor into a Destination Cross, which can then be
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moved to wherever you want to send the ship. Anytime the Naval Unit
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is accessed, the Destination Cross will appear, until the
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destination has been reached.
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Air searches can be conducted by positioning the Com Box onto an
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Air Base icon and then pressing the button. The search area of the
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Map turns red, and subsequent game hours reveal different
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information concerning the search.
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When you access the Action Screen, you'll find a rectangular window
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through which the sea (and whatever is out there) is visible. The
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ship's functions are controlled via the joystick, and are indicated
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by any one of several icons: Fore/Aft views; Maintain Distance;
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Close In; Pull Away; Identify a Sighted Vessel; Main Guns (and Arc,
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Bearing, and Distance to Target); Escape Battle; Shell Hits; and a
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Variable (Fire Control, Aircraft, or Torpedo) that depends on the
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ship.
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If the Variable for the ship you are controlling is Fire Control, a
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cross-section of that ship (the Ship's Plan) appears on the bottom
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of the screen. The cursor moves a fire extinguisher to blazing areas
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of the ship, such as shell rooms, magazines, and engine and boiler
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rooms. If the Variable is Aircraft, you have eight Swordfish torpedo
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planes with which to launch an air strike. If the Variable is
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Torpedo, you can launch torpedos, as well as fire the main guns.
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Instead of a Ship's Plan, some Naval Units will have radar (which
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looks much like a real radar screen, right down to the "blips") to
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indicate that something has been sighted. The "Identify a Sighted
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Vessel" causes the program to cycle through all the ships you could
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possibly encounter, and to notify you when a match is found. Good
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thing: It helps to know at which ship you want to toss shells.
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The Germans will emerge victorious on fulfilling either of two
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conditions: reaching the southern edge of the Map without sustaining
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more than 50% damage; or, reaching the port of Brest in France after
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having sunk (at least) one British battleship, carrier, or convoy.
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The British will come out on top by sinking the Bismarck, by not
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losing any units, or by preventing the Bismarck from reaching the
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southern edge of the M before game time is up.
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In addition to the Standard game, there are practice attack
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exercises and battle scenarios to choose from. They last long enough
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to sink or be sunk, and neither victory nor defeat is determined.
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The graphics in the C64 version are reasonably good: The Map and
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screen icons are clear; the Battle Action Screen icons suffer
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slightly from a mild murkiness. However, the other ships, fired
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shells, and the splashes made by shells are visible enough. The guns
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move up and down, retract for reloading, and you can see the shell
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as it leaves the barrel.
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Usually, cockpits get lost in a welter of meters, dials, and
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obscure keystroke-invoked functions. Not so in BISMARCK: The
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torpedo-carrying Swordfish flight simulation screen consists of a
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window and an austere dashboard sporting only speed and altimeter
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controls. There are no numbers on the meters so you have to...oh,
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let's say, "wing it." The ship you are targeting for a torpedo gets
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larger as you get closer, but it's far too easy to fly past it.
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BISMARCK isn't too bad a game. Time is a factor, which lends
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urgency to hunting or being hunted. True, strategy is limited, more
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or less, to studying the weather forecasts and intelligence reports
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and then sending the right ships to a destination. The Battle Action
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Screens more than make up for the dearth of strategy; they could
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have been even better had the faulty flight simulation screens been
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skipped.
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I have seen BISMARCK advertised in magazines for under $25, so if
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the thought of two good functions out of three doesn't get under
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your skin, you can probably have some fun with it.
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ATARI ST VERSION NOTES
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BISMARCK for the Atari ST represents Datasoft's low point for
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1988. The implementation of the three levels of BISMARCK (war
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strategy, battleship arcade action, and flight simulation) suit the
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C64 version better.
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Graphically, the ST version looks brighter and clearer; otherwise,
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it appears identical to the C64: This fact alone is enough to sink
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BISMARCK.
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Flight simulation on the C64 did not feature a whirling propeller.
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Flight simulation on the ST does feature a whirling propeller
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which, by itself, is not capable of redeeming this screen.
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According to the instruction manual addendum, BISMARCK can be
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controlled with the mouse instead of a joystick. In reality, the
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joystick worked better, but using it still required occasional mouse
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clicks.
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With Commodore 64 graphics and a hefty ($39.95) price tag, the
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Atari ST version of BISMARCK is much less than a two-out-of-three
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proposition. It's not even a bargain-bin proposition.
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BISMARCK: THE NORTH SEA CHASE is published by Datasoft and
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distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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