138 lines
8.9 KiB
Plaintext
138 lines
8.9 KiB
Plaintext
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ALTERED DESTINY
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ALTERED DESTINY is a graphic adventure designed by Michael Berlyn, who has
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written several Infocom classics, including INFIDEL and SUSPENDED. This game is
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the second adventure from Accolade, and it uses the same engine as their first,
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SEARCH FOR THE KING, which explains the similarities in the look and feel of the
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two games. However, the story line and puzzle quality of ALTERED DESTINY make it
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a better game than SEARCH FOR THE KING. (This review is based on the IBM-PC
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version.)
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You are P.J. Barrett, a middle manager in some unnamed company. Your only plan
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for the weekend is to pick up your TV from the shop on the way home and enjoy a
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quiet night of tube watching with your significant other, Trudy. However, a
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little mixup at the repair shop results in your bringing home the TV that
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belongs to some ancient warrior type of guy! After turning on the TV while Trudy
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changes clothes, your plans are rudely interrupted as you get sucked through the
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screen into a strange world: your altered destiny. You quickly find out that
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someone named Helmar has stolen the jewel of light, and that this alien world is
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on the brink of a catastrophe. Your goal is obvious: to right all that is wrong.
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I found ALTERED DESTINY extremely difficult in the beginning. I did a lot of
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wandering around, LOOKing at everything and trying to gather clues by reading
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all the descriptions carefully, which got me nowhere fast. After guessing at
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(and solving) a few puzzles, it occurred to me that the clues were there, but
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most of them were visual instead of verbal! In other words, to succeed in this
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game, you have to pay careful attention to the scenery and the animation
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sequences. With that in mind, I have to say that the puzzles are by and large
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fair, although there are still a couple I consider pretty far-fetched. I must
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admit that I needed a hint to solve one of them, and the other triggered a fatal
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bug that I'll describe later.
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A lot of the puzzles are nonlinear; they can be solved in any sequence.
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However, be aware that there are possible dead ends in this game, situations in
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which (if you do not have the necessary items with you) you will be stuck, and
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"restore" will be the only way out. I have a complaint concerning the text
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responses that occur when you try something inappropriate. Some of these
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responses imply that the action is either not possible anywhere in the game, or
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that it's simply not the right thing to do. Such implications can turn out to be
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very misleading. For example, when I tried to pour something, the program kept
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telling me that I'd be making a mess, and it wouldn't let me pour; I concluded
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that pouring was therefore a futile action in this game. Yet later, the exact
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same action led to the solution of a puzzle. The program did not object at that
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point, even though the objection was still logically applicable. Another example
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involved climbing. When I first tried to climb something, the game told me "You
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won't get anywhere climbing that." Yet, after moving a few steps on the same
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screen and trying to climb the exact same thing again, voila! I did get
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somewhere! Players who believe the game responses (as they should) will be
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stumped for hours, trying to solve the puzzles some other way.
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The parser is adequate and seems to have improved since SEARCH FOR THE KING.
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Aside from one puzzle (involving capturing a creature) that requires almost
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exact wording (which is not difficult to guess once you discern the right clue),
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I experienced little problem with the parser.
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Inventory management adds to the challenge of the game. You can only carry
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about half a dozen items, an unusual feature in recent adventure games. Players
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are well-advised to designate a convenient location as their rendezvous point,
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and leave their items there till needed.
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There are no arcade sequences per se in this game, but take my advice: Save the
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game frequently, especially while crossing the seemingly endless screens of the
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Canyon of Fear. This is a series of screens of narrow paths along a steep
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canyon. You have to manually maneuver your character most of the way, using a
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mouse or arrow keys. One false click or tap of the key, and it is curtains for
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P.J. Playing this part of the game with the keyboard is most frustrating.
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Depending on where your character is standing, tapping the correct arrow key
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once does not always start him walking. So when you're in a tight spot and hit
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the key twice to try to take a step and stop, you may have actually walked P.J.
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to his death. Let's hope playing with a mouse makes this easier. Aside from
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accidental falling deaths, there are many other unsuspecting ways to die. I did
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not find these other ways to heaven too offensive, mostly because the story was
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set in an alien world filled with new and unfamiliar dangers.
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The world envisioned by Mr. Berlyn in his design of the game is truly bizarre,
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with eerie landscapes populated by fascinating beings and strange creatures and
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plants. The graphics attempt to bring this world to life, but unfortunately, I
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think they fall short of their goal. I played the game in the VGA enhanced mode,
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and even then, I found the graphics a bit chunky, and color selections could
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have been better. The spot animations are nicely done, but nothing spectacular.
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Other recent games, such as QUEST FOR GLORY and THE SECRETS OF MONKEY ISLAND,
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feature better looking graphics and smoother animations.
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The version of ALTERED DESTINY that I played had several bugs. In two scenes, I
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was able to walk all over the top part of the screen, and even walk off the
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screen entirely and return. (This bug also occurred in SEARCH FOR THE KING.) At
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one point in the game, after boarding a transport, I saved the game after the
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transport began to move. When I restored the game, my character disappeared, and
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I had to go back to an earlier saved game to retrace my steps. There's one fatal
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bug that will cause the final playable scene to hang, forcing you to reboot. If
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this happens to you, you'll have to replay the game where you just arrive at
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Castle Island. There is a puzzle here which causes you to die if not solved
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properly. A bug in my version allowed me to escape without really solving it the
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way the game expected, and it caused the program to hang later. Accolade has
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made a patch available to fix this problem.
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There are numerous musical passages in the game that add a lot to the
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atmosphere, and emphasize the feeling that you're indeed in another world. I
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played the entire game with the music piped through my AdLib sound card, and I
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never got bored or irritated by it.
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This version runs on the IBM PC, XT, AT, and compatibles, as well as the Tandy
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1000 series, 3000, and 4000. It supports VGA/MCGA (16 colors), EGA, CGA, and
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Tandy 16-color graphics. Both 5-1/4" and 3-1/2" disks are included in the game
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box. However, the game must be installed on a hard drive to play. ALTERED
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DESTINY requires a lot of RAM: The only way I could get mine to run under DOS
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3.3 was to boot from a "clean" floppy that didn't load my mouse driver. Someone
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at Accolade told me that the program requires 577K of free RAM, although the
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instructions say "about 560K." The game offers mouse support (if you can find
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enough memory for it). It also supports AdLib, CMS (Soundblaster), and Tandy
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sounds, and provides a MIDI driver for other sound cards that are compatible.
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Copy protection is by means of an off-disk, three-layer codewheel that's
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painless to use.
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I had to phone Accolade about the fatal bug, as well as various questions
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regarding the amount of free memory required. I want to mention here that the
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folks at Accolade were most friendly and helpful. They spent a good deal of time
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on the phone with me, and answered all my questions clearly and candidly.
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I really have mixed feelings about ALTERED DESTINY. On the one hand, the
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puzzles are very difficult, but mostly fair: There's enough challenge here for
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the more experienced adventurers. I do applaud the use of visual clues in a
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graphic adventure; it's quite appropriate. The graphics, the music, and the feel
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of the game are good, though not outstanding. The alien world is well conceived,
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and enjoyable to explore. On the other hand, you die a lot of unnecessary deaths
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in this game, and most of them occur the same way: falling from high places. The
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jerky arrow control certainly adds to the frustration. The program's responses
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are often misleading, making an otherwise obvious puzzle impossible to solve.
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The software has several bugs, one of them fatal if triggered. Overall, I rate
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this game higher than SEARCH FOR THE KING, because of its better puzzles and
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stronger story line. Accolade is heading in the right direction, but it still
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has a bit of polishing to do to before it becomes a contender in the arena of
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graphic adventure publishing.
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ALTERED DESTINY is published and distributed by Accolade.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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