163 lines
8.0 KiB
Plaintext
163 lines
8.0 KiB
Plaintext
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ALTERED BEAST
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ALTERED BEAST is an action/arcade game from Sega and Electronic
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Arts. A hit at the local video room (as well as on Nintendo
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systems), BEAST offers decent graphics and animation, five levels,
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two-player mode, joystick control, and copy protection. (The
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Commodore 64/128 version is the basis of this review; Atari ST and
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Amiga version notes follow.)
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The best thing I can say about ALTERED BEAST is that it's the
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fantasy equivalent of DOUBLE DRAGON -- not exactly high praise, but
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then again, DD is so contrived and unbelievable that it could be a
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fantasy game, too. Although both packages fall squarely within the
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run/jump/punch category of gaming, BEAST lets you transform yourself
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into different creatures and take on extra powers, such as flight
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and bad breath. (Halitosis in an arcade game? Now that's
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innovation!)
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I think Sega invented the plot of BEAST so that the box would look
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valuable. It certainly makes a mess of the ancient myth: Known as
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Minerva to the Romans, Athena sprang (fully armed and ready for
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battle) from the brain of Zeus. What's more, because she was a
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warrior, she carried a shield -- one that bestowed divine
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protection. So I ask you: How could Neff, the Lord of the
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Underworld, have kidnapped her? That's what happens here, though,
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and now Zeus has summoned you from the grave to free the lovely
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Athena from hellish captivity.
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The object of AB is to make your way through the five levels,
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battle the grave masters, chicken stingers, cave needles, crocodile
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worms (the innovation goes on and on), hammer demons, and spirit
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wolves, and rescue Athena. Killing the wolves releases spirit
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balls. They float around, which means you'll have to chase them.
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When you've captured three of them, you'll be transformed from your
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initial incarnation of Strongman into a Werewolf. Subsequent
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transformations, each of which requires three spirit balls, are
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Weretiger, Weredragon, and Werebear, who knocks out enemies with
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morning mouth.
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The C64 graphics display is a left-to-right scrolling background on
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which you move your character. Below the action screen are three
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energy blocks that change color (blue to yellow to red to black) as
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you absorb injury; when all three blocks are black, a life is lost.
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You begin with three lives; when they are gone, the game ends. The
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life icon, which is beside the energy blocks, will look either human
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or beastly, based on the most recent transformation.
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BEAST is joystick-controlled. Move the stick left or right and the
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character moves likewise; move the stick straight forward, or
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forward on the diagonals, and the character jumps; move the stick
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backward and the character crouches. Press the button and the
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character will kick or punch in the direction indicated by the
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stick. To use the gnarly breath of the Werebear, move the stick on a
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diagonal and press the button. The Shift/Lock key toggles the pause
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feature; Run/Stop restarts the game.
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The ALTERED BEAST package comes with one copy-protected disk and an
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instruction manual for all versions.
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The graphics of BEAST on the Commodore are okay when the screen is
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not flickering (which is rare), and fair when it is flickering: The
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flicker is constant but it isn't really so bad that the game becomes
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unplayable. The colors are washed out and pale, but everything is
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reasonably recognizable, even if it isn't state-of-the-art. If
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you're currently a Weretiger and you lose a life, you'll remain a
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Weretiger, regressing to Strongman only when all three lives are
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gone and you're forced to start again.
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The fair animation becomes better when you consider the sprites
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that form the various characters: Strongman and his incarnations,
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the grave masters that rise up from beneath the ground and shamble
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toward you, and the wolves that leap at you, are full-sized
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inventions. Screen flicker is the only indication that "advanced
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coding techniques" might be lurking within the machine's innards. If
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you jump up from the ground onto a pillar or a walkway and then jump
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again, the character disappears completely from view. Even Michael
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Jordan can't do that.
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ALTERED BEAST has one more thing in common with DOUBLE DRAGON: It's
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ridiculous. The same stuff keeps happening over and over: run,
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jump, crouch, punch, die, restart. This is fine, I suppose, but it
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definitely gets real tiresome real fast. If you've played this game
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at the arcade (this version doesn't even come close to the coin-op
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version) or on Nintendo, then you'll probably want it for your C64
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as well. Far be it from me to suggest otherwise.
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ATARI ST VERSION NOTES
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The only thing that distinguishes the Atari ST version of ALTERED
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BEAST from the C64/128 version is that the ST version (which
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requires 512K and a color monitor) is worse. Sure, there is more
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onscreen activity, along with additional flying creatures, another
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defensive move, and a Continue option. But all of this looks no
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better than it does on the Commodore.
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The additional defensive move is called "Lie Down and Kick"; it
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resembles a Canadian Air Force exercise, but it sure does knock the
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flying creatures out of the air. Apart from this, the joystick
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controls are the same.
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Lose all three lives and a clock counts down from ten; press the
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button before time has elapsed and you can continue the game. This
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works only three times, after which you'll have to start at the
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beginning.
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The ALTERED BEAST package for the ST comes with two copy-protected
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disks. The instruction manual, which is for all versions, points out
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that a second disk drive is supported. Maybe.
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If you are considering the purchase of ALTERED BEAST, allow me to
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recommend the C64 version. It won't work on your ST, of course, but
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since both packages belong in the bargain bin, the Commodore version
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will probably come closer to giving you your money's worth.
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AMIGA VERSION NOTES
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There's nothing particularly _wrong_ with ALTERED BEAST on the
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Amiga, but there's nothing particularly spectacular about this
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conversion, either. I've seen the game on the Sega Genesis, and
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there's no comparison; the Genesis version is much better. The
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sprites in the Amiga version are only adequately drawn and often
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poorly animated; the backgrounds aren't particularly colorful or
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detailed; and the screen is so crowded at times that it's difficult
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to even tell what your Beast is up to.
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The thing that bothers me most is the sprite flicker. Any good
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Amiga arcade game by now is completely flicker-free and
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smooth-scrolling. While the backgrounds scroll easily enough in
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ALTERED BEAST, flicker is used to indicate the magical
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materialization of a character out of nowhere. Sega used this
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technique early on in their 8-bit SMS games as a clever way of
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turning a hardware limitation into a virtue. But there's no need for
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it in this version; some other technique representing spontaneous
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materialization of a character out of thin air would have been much
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more effective.
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ALTERED BEAST comes on one copy-protected disk, which can be left
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write-protected during gameplay. (High scores are not saved to
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disk, so there's really no reason to write-enable it.) It is
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controlled entirely from the joystick, and like the Atari ST
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version, includes the one extra move that Doc characterizes so well
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above. (I like this move; it's something Jane Fonda should include
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in her next exercise tape.) The game is neither hard-disk
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installable nor multi-tasking, and will work with A1000s, A500s, and
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A2000s (but probably not with the new A3000s).
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The one saving grace in Amiga ALTERED BEAST is the soundtrack. Both
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music and digitized voices are nicely reproduced from the Genesis
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version (though the Genesis has slightly higher-fidelity sound).
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This helps increase excitement in an otherwise run-of-the-mill
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design. Save up and buy a Genesis instead: Included with the system
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is a better version of this game.
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ALTERED BEAST is published by Sega of America and distributed by
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Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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