624 lines
22 KiB
Plaintext
624 lines
22 KiB
Plaintext
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::: ::: ::::::: ::: ::: ::::::: ::::::::
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:+: :+: :+: :+: :+: :+: :+: :+:
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+:+:+ +:+ +:+ +:+ +:+:+ +:+ +:+
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+#+# +#+ +#+ +#+ +#+ +#+#+
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#+ #+# #+# #+# #+# #+# #+# #+#
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### ### ####### ###### ###### ####### ### ###
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::::::: ::: ::: ::::::: ::::::::: ::::::: ::: ::: ::::::: ::::::::
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:+: :+:+ :+: :+: :+: :+: :+:+ :+: :+: :+:
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+:+ +:+ +: +:+ +:+ +:+ +:+ +:+ +: +:+ +:+ +:+
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+#+ +#+ +#+#+ +#+#+#+ +#+ +#+ +#+ +#+#+ +#+ +#+
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#+# #+# #+# #+# #+# #+# #+# #+# #+# #+#
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####### ### ### ####### ### ####### ### ### ####### ###
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FAQ 3.0
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This file is Copyright (c) 1994. All rights reserved.
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Distribution of this file, in whole or in part is permitted, provided
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it isn't modified in any way and that proper credit is given to the authors.
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_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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_/ Introduction _/
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_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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Hello all, and welcome to the Killer Instinct FAQ.
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Because I do not play SFII... but do play MK, I will try to explain
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everything as if you haven't played either.
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The game is a Mortal Kombat/Virtual Fighter/Street Fighter type game with
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graphics that blow em all away. My only current complaint is that it seems
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impossible to block combo moves, and this gets you killed way too quick for
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50 cents. (IMHO)
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Sorry for the big delay I have been swamped. There is some new stuff in
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here as well as another format change.(last one I, really!)
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See the misc section for release date stuff!
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_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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_/ Game Description _/
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_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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**********
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* Rounds *
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**********
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Each player starts with 2 bars of energy to use for the entire game.
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(Think of it as one LARGE bar but only half is shown onscreen at a time.)
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Once the first bar is gone, the player falls, gets up and starts to use the
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second bar of energy. The player who wins the first round gets to keep their
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remaining energy plus still has the second bar to use. This makes it more
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fair to the person who wins the first round. So, if you weren't paying
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attention, and lost big time the first round... chances are very slim for a
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come-back!
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Last Breath: This allows you one last chance for life. You get enough
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energy to take one more hit! I have one matches using this, and really
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upset some people! After the voice says 'No Mercy' start rotating your
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stick and maching buttons, you guy will get back up and start to fight
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again! You MUST do this before the other person start's doing the no mercy!
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If you were the winning person and do not want your opponent to come back
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with his 'Last Breath' you must just hit them again, and forget about the
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no mercy!
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**********
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* Combos *
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**********
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A combo is a consecutive series of hits (punches/kicks/specialty moves)
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without your opponent being able to retaliate. These are not all confirmed
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and don't work all the time. I did see Orchid do a Combo Breaker. I don't
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know how, she just did her Helicopter Kick, and the guy flew back.
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Each characters combos are discussed in detail on their page of the FAQ.
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They've given each combo a "name" and when you complete one the game will
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flash it up on the screen (similar to PR) and speak it, like "Hyper Combo"!
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The combo "names are as follows:
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3 Hits: Triple
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4 Hits: Super
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5 Hits: Hyper
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6 Hits: Brutal
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7 Hits: Master
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8 Hits: Awesome
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9 Hits: King
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10 Hits: Monster
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20 Hits: Ultra!
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And they go on......
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**********************
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* Ultimate Victories *
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**********************
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If you win without losing your first bar of energy it is considered an
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"Ultimate Victory" and the character gets a close up animation!
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These animations are described in each character's section of the FAQ.
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**************
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* NO MERCY'S *
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**************
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More commonly known as fatalities......
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When you defeat your opponent the computer yells "NO MERCY" and that is
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your chance to kill him. (i.e. Finish HIM! from MK) These "No Mercy's"
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are also described in each character's section of the FAQ.
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**********
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* STAGES *
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**********
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Each game is played on a different stage. Each with its own background
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picture, music. The players cannot pick which stage to play on , it's
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randomly selected by the game. The current stages are as follows...
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- Canyon
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In this stage you are fighting on a rope/log bridge with a huge rock
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canyon in the background. An interesting effect is that the bridge kinda
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bounces when you jump on it. The setting sun has the sky turned blazing red
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and the clouds are streaming towards you like mad. The music for this
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stage has sort of an American Indian sound to it, with the chanting etc.
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The main thing to remember on this stage is to avoid being trapped on
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either end of the bridge since this puts you higher than your opponent and
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at a serious fighting disadvantage!
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- City Rooftop
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This stage has you on the rooftop of a skyscraper in a futuristic city at
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night. In the background there are various other buildings with flashing
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red beacons. There are also two billboards, one showing an animated
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Ultra 64 logo and the other showing a realtime scaled down version of your
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current fight! There is no high or low ground on this stage, but being
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trapped in a corner can be pretty damaging. Although the roof looks alot
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like the ring used in Virtual Fighter you CANNOT knock your opponent off
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the roof, they merely get cornered.
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- Castle Rooftop
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Similar to the City Rooftop scene but in this one you are set in more of a
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medieval time. Sort of a Transylvania feel to it, with bats flying around
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and lightning flashing....even has a full moon! Again, no high or low
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ground but watch those corners. And again, you cannot be knocked off the
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roof.
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- Boxing Gym
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This one has you in a boxing workout gym with a boxing ring in the
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background and large punching bags hanging down. This is one of the cooler
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scenes cause as you and your opponent move back and forth the perspective of
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the scene changes and you can really see the 3-D effect with the punching
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bags and all.
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- Alleyway
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Wow we're out on the streets, fighting amongst the broken down cars and
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graffiti covered buildings! This scene is also on of the better ones for
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seeing the 3-D effect of the perspective changes, particularly in the cars
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in the background. The music here has lots of police sirens going in it.
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- Chateau
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Here you are fighting in a nice cozy little room with a fire going in the
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fireplace and classic paintings hanging on the walls. Rich maroon velvet
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drapes and gold chandeliers add to the feel of the room. There is a large
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wooden door to the far right and stairs leading upwards to the left.
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Don't get forced onto the stairs, this puts you on higher ground and
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therefore at a disadvantage.
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_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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_/ Controls _/
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_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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Your character is controlled using 6 buttons and 1 joystick.
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The top row of buttons are high attacks/punchs and the row bottom are low
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attacks/kicks. To keep the move list simple I will use the numbers 1-6 to
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represent button presses. Below is the map.
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1 2 3
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4 5 6
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If you have played the SF games then the buttons are:
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1 = Jab Punch 2 = Middle Punch 3 = Fierce Punch
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4 = Jab Kick 5 = Middle Kick 6 = Fierce Kick
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Pull Back (away from opponent) to block.
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To explain joystick movements I will use the following:
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F = Forward B = back D = Down U = Up
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QCT= quarter circle towards QCB = quarter circle back
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HCT = half circle towards HCB = half circle back
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I've found that not all moves are quarter or half circle.
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There are moves that seem to require a 3/4 circle from back to top.
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For these I will use 3/4CF. (for 3/4 circle forward, from back to top)
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Almost all the characters have a move using QCT and Punch, I just do not
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know exactly what they all do. (yet)
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Almost all moves that start off with Back need to charge for a few seconds!
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Moves with * in front of them have not yet been confirmed by myself, or more
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than one person. As I try them, or anyone else (besides the person who gives
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them to me in the first place)says they worked I will take off the *. I am
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not saying I don't trust people..., I just don't want to get flamed by
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people saying "Your FAQ says this, and it doesn't work, and I lost,and..."
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So let me know if you can confirm a move!
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_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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_/ *********************** CHARACTERS *************************** _/
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_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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**************
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* T.J. Combo *
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**************
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Description:
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Looks like Apollo Creed from Rocky except really huge. He wears black shorts
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and an American flag pattern tank top. He seems to be pretty powerful.
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It might have been better to digitize him rather than render, cause he looks
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a little too plastic-like for me.
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Known Moves:
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Swinging Backhand: B(for a few seconds),F,1
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Double Roll and Punch: B,F,2
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Charge at Opponent: B,F,3
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Straight Knee: B,F,4
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Straight Up Knee: B,F,5 (Can knock opponents out of the air)
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Flying "Tiger Knee": B,F,6
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Punching Bag: 1,1,1,1,etc (Must be close)
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Combos:
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8 hit combo: Jump,6,B&D,2,2,F,2,6,6
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? hit combo: B,F,2,F,B,1. (ultra at end of match)
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No Mercy: F,F,F,F,(2 or 5)
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A bell rings, he jabs his opponent in the gut and then turns his back to
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the viewer, and breaks the opponents neck!
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********
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* Jago * (rumored he will not be in the final release)
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********
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Description:
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Wears a sword strapped across his back like Conan and wears a mask sort of
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like the ninjas in MKII. He has a short sword for close range attacks.
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Known Moves:
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Fire ball: HCT, any Punch button
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* Flying Heel Kick: D,HCT (F,D,B,), any Kick button
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* Uppercut: F,D,F, any Punch button
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Combos:
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7 hit combo: Jump,6,F,2,2,2,D,F,2
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? hit combo: HCB,6,5,5,HCB,4 (ultra at end of match)
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* NO Mercy: F,F,F,1.
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(Not confirmed. But I did see one where he stabs the opponent twice.)
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***********
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* Glacius *
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***********
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Description:
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Think of metal dude from Terminator 2, but made of ice. He has these wierd
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fang like features on his face. He has many easy moves to do, but hard to
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get them to connect.
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Known Moves:
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Blade Arm: HCB,1
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Slide: HCB,3
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Puddle Port: HCB,4
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Puddle Punch: HCB,6
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Bouncy Ball: HCF,1
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Combos:
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7 hit combo: D,F,D,B,5,B,3,3,D,F,3
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? hit combo: B,F,3,2,2,HCB,3 (ultra at end of match)
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* No Mercy1: Freeze: D,HCB(F,D,B),6
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* No Mercy2: Blob: D,HCB(F,D,B),4
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* No Mercy3: Icepick: 2* HCB or 2* HCF then 3 or 6.
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This means 2 half circles forward or backward.
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These are definately unconfirmed.
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So, if anyone has seen these please let me know!
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**********
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* Spinal *
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**********
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Description:
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He's a Skeleton warrior. He wields a huge scimitar in his left hand and a
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shield in his right. Wears a red bandana around his head. And he lets
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loose this really evil (ala Tales from the Crypt) laugh when he wins.
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Spinal can Morph inot the other characters, but only the character
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he is fighting against! I have done this several times on accident,
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but do NOT have the confirmed move!
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Known Moves:
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Absorption Shield: B,1 (hold till hit with a projectile)
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Flaming Skull: HCT,any Punch button (only with circling skulls!)
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Teleport Near: D,D,D,3
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Teleport Far: D,D,D,6
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Charge: F,F,2+5. (the + means both at once)
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Slide: HCB,6 or D,6
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Morph: ??? (Someone must know!)
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Combos:
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9 hit combo: Jump,6,F,F,1,B,3,3,3,F,F,3,F,3.
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(you can add a slide onto it if it worked!)
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also instead of the F,F do a charge (F,F,2+5)
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? hit combo: F,F,(3+6), 2*QCT,3 (2 times QCT)
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No Mercy: B,B,B,B,5 (Stand close)
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Another skeleton comes out of the ground and grabs opponent's body,
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and brings it down with him!
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**********
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* Orchid *
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**********
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Description:
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She wears a green jumpsuit and wields two little sticks (sorta like nunchuks
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without the chain). These sticks glow when she hits and can magically
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lengthen to about 3' so the can be used like a sword for some of her
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specialty moves. She moves very quickly but, her moves seem too easy to
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block, and not do much damage. But, I have seen her do some killer combos!
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Known Moves:
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Backflip Kick: B(for a few seconds),6.
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Tiger Animality: B(for a few seconds),F,1
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She turns into a tiger, and runs accross the screen
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to attack the opponent.
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Helicopter Kick: B(for a few seconds),F,5
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Charge Block: B
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Laser Beam: QCT,1
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* Spinning Slash: HCB,3
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* Helicopter Blade: HCB,2
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Combos:
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7 hit combo: Jump,6,B,D,F,6,B,6
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? hit combo: B,F,6,B,F,6
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No Mercy: D,F,B,1 (Stand about 1 person away)
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The opponent turns into a frog. After that press 6 and if you're close
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enough you will step on them and kill them!
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*****************
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* Chief Thunder *
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*****************
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Description:
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Indian chief with tomahawks. Very quick, very strong, very cool graphically.
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Better description coming up in the next FAQ.
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Known Moves:
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Head Attack: HCB,3
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(If you miss then do the second part of this below.)
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Reverse Head Attack: HCT,3
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(In the air after a miss. He then dives at the opponent.)
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Tomahawk Throw: 3/4CT,6 (3/4 circle from Back to Up, then 6.)
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You can move the tomahawk like Kung's hat!)
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* Spinning Chop: B,F,1
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Combos:
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9 hit combo: Jump,B,6,3,F,3,B,3,D,F,6
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? hit combo: B,F,3,B,F,1
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No Mercy: ?????
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***********
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* Fulgore *
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***********
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Description:
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He is a grayish metallic looking guy with blue veins running all over the
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|
surface. He has two large blue glowing sloth-like claws on each hand. He
|
||
|
also has a funky looking crest on his head. He has VERY fast kicks, and
|
||
|
combos.
|
||
|
|
||
|
Known Moves:
|
||
|
|
||
|
* Electric Bolts: HCT,1
|
||
|
* Electric Charge: B,F,4
|
||
|
* Uppercut: F,D,F,1
|
||
|
Lightning Bolt: QCT and 1. Push back twice, and he shoots out 2.
|
||
|
* Reflector: HCB,4(or 3) Any missle attack towards him gets
|
||
|
reflected back at the opponent!
|
||
|
* Teleport Near: B,D,B, any Punch button
|
||
|
* Teleport Far: B,D,B, any Kick button
|
||
|
|
||
|
Combos:
|
||
|
|
||
|
6 hit combo: Jump,6,D,3,F,D,F,3
|
||
|
? hit combo: B,F,6,4,4,1 (keep hitting 1)
|
||
|
|
||
|
No Mercy: HCT,3. (Stand 2 characters away)
|
||
|
He shoots a laserbeam from his head and fries his opponent.
|
||
|
|
||
|
|
||
|
************
|
||
|
* Meltdown *
|
||
|
************
|
||
|
|
||
|
Description:
|
||
|
|
||
|
He is similar to Glacius but he is made of fire! He always has a glow
|
||
|
around him and little puffs of flame coming off him floating upward.
|
||
|
|
||
|
Known Moves:
|
||
|
|
||
|
Human Fireball: F,F, any Punch button (can be done in the air!)
|
||
|
Flame Thrower: F,F, any Kick button
|
||
|
* Flip Kick: F,D,F, any Kick button
|
||
|
* Anti Projectile: HCB,1
|
||
|
Outline: QCB,1 He turns almost invisible. He is just a
|
||
|
outline, and he can walk through opponents as
|
||
|
well as missle attacks.
|
||
|
Invisible: QCB,3 This turns him into just a few flames. He is
|
||
|
very difficult to see, and this can be very
|
||
|
devastating.
|
||
|
|
||
|
Combos:
|
||
|
|
||
|
7 hit combo: Jump,6,B,B,1,F,3,6,D,F,6
|
||
|
|
||
|
No Mercy: B,B,B,B,(1 or 4)
|
||
|
Burns opponent up...(Toasty!)
|
||
|
|
||
|
|
||
|
*************
|
||
|
* Sabrewulf *
|
||
|
*************
|
||
|
|
||
|
Description:
|
||
|
|
||
|
Grayish colored wolf/werewolf wearing some torn up green clothing. Very cool
|
||
|
blood dripping from his mouth all the time.
|
||
|
Probably the best guy for beginners.
|
||
|
|
||
|
Known Moves:
|
||
|
|
||
|
Spinning Claw: B,F,3. Keep pressing 3 for more than one spin.
|
||
|
Energy Howl: D,B,HCT,5 (I think) He will howel, and all his
|
||
|
moves will do more damage, and last longer!
|
||
|
Lunge: HCB,6
|
||
|
Throw Bat: QCT,1 Throws a bat at you.
|
||
|
* Big Slash: F,D,F,3
|
||
|
????: B,F,5 (all back moves must charge!)
|
||
|
????: B,F, 4 (Think it's a short lunge...will know by Monday!)
|
||
|
|
||
|
Combos:
|
||
|
|
||
|
7 hit combo: Jump,B,6,B&D,6,F,3,3,D,3
|
||
|
? hit combo: B,F,4,3,3,B,F,4
|
||
|
|
||
|
No Mercy: ????
|
||
|
|
||
|
If you win without using up your first energy bar, he has a AWESOME
|
||
|
animation where he is all bloody!
|
||
|
|
||
|
|
||
|
**********
|
||
|
* Riptor *
|
||
|
**********
|
||
|
|
||
|
Description:
|
||
|
|
||
|
Two legged raptor type dinosaur. Reddish orange in color. When he gets
|
||
|
hit he bleeds purple blood. Seems a little out of place in this game.
|
||
|
|
||
|
Known Moves:
|
||
|
|
||
|
* Fireball: HCB,1
|
||
|
* Charge: B,F,1
|
||
|
* Leaping Claws: B,F,any Kick button
|
||
|
Fireball air: Jump up, half circle (from up to down), 2+5
|
||
|
(both 2&5 at the same time.)
|
||
|
Tail: HCB,5
|
||
|
* Fireball: HC (from up to down),any Punch button
|
||
|
* Flip & Slap: HCB,any Kick button
|
||
|
|
||
|
Combos:
|
||
|
|
||
|
6 hit combo: Jump,6,F,3,D,B,3
|
||
|
? hit combo: B,F,5,3,3,B,F,4
|
||
|
|
||
|
No Mercy: ????
|
||
|
|
||
|
|
||
|
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
|
||
|
_/ Miscellaneous Stuff _/
|
||
|
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
|
||
|
|
||
|
**********
|
||
|
* Rumors *
|
||
|
**********
|
||
|
|
||
|
Jago will NOT be in the final release.
|
||
|
The game was designed in Europe, and just created here.
|
||
|
Glacius has 3 No Mercy's.
|
||
|
The game is on a hard drive... well almost.
|
||
|
I have been told, to make updates easier, currently it's on a CD rom.
|
||
|
This explains the delays at the beginning of play.
|
||
|
And yes it will change, before it's released!
|
||
|
There will be 14 total stages in the final release!
|
||
|
|
||
|
********
|
||
|
* Bugs *
|
||
|
********
|
||
|
|
||
|
Since nobody (at a certain game company) wants to say what version the
|
||
|
current one is, I don't know what bugs are in what version.
|
||
|
|
||
|
Sometimes when on the roof stage, a player will get knocked into the air
|
||
|
with the camera angle from above looking down. The camera is about 50 feet
|
||
|
in the air, and there is NO body floating around up there. All you see is
|
||
|
the one person still on the ground. If the person on the ground is Chief
|
||
|
Thunder, he can keep doing the Flying Head Butt, and keep this invisible
|
||
|
body in the air!
|
||
|
|
||
|
Also if you get stuck in the corner... and the Chief keeps headbutting
|
||
|
you into the air... your stuck till you die.(and then some)
|
||
|
|
||
|
Not known, but most likely a hardware bug that is also in SOME MK II
|
||
|
machines, nobody will be able to move. The characters just stand there.
|
||
|
If you hit the machine (near the joystick's) this will free them up.
|
||
|
|
||
|
Not all 'No Mercy's' work on all characters. Either the animation for these
|
||
|
are not completed, or you must use a different 'No Mercy' on that person.
|
||
|
|
||
|
********
|
||
|
* Misc *
|
||
|
********
|
||
|
|
||
|
Release Dates:(yea) The game is being made slowly, and is being shipped to
|
||
|
all the BIG aracdes, and will go into super mass shipping by DEC 1st. So
|
||
|
All the little arcade everywhere will start to see it then!
|
||
|
|
||
|
Appologies for the lack of descriptions, like I said before I have been
|
||
|
swamped. Version 3.1 of this (hopefully out next week!) will be much more
|
||
|
descriptive. I just needed to get the format change done, and a few new
|
||
|
additions!
|
||
|
|
||
|
If anyone can fill in the blanks let me know! I am in touch with a Midway
|
||
|
rep... Hopefully we will get some inside info.
|
||
|
|
||
|
This FAQ is also available by FTP, courtesy of GamePro magazine's Andy Eddy.
|
||
|
Just FTP to netcom.com and cd /pub/vi/vidgames/faqs. Hopefully the latest
|
||
|
version will always be here. So if your in doubt about which version you
|
||
|
have, give this place a try.
|
||
|
|
||
|
Hopefully the list of places to get this faq will grow. If you have a FAQ
|
||
|
site, let me know! It will be on Karl Czapla's site, but I don't have the
|
||
|
info how to access it. (sorry, next time!)
|
||
|
|
||
|
The latest version will also be in the rec.games.video.arcade news!
|
||
|
|
||
|
Midway, Nintendo, Ultra64, Killer Instinct, Mortal Kombat, Terminator, and
|
||
|
all other trademarks used in this FAQ are hereby acknowledged.
|
||
|
|
||
|
I am not associated with anyone! And take no responsibility for anything.
|
||
|
|
||
|
*** Please DO NOT call any of these companies begging for moves or hints.
|
||
|
It will only hurt relations! If you have some big questions ask me, and I
|
||
|
will TRY to get an answer! Getting answers from them has been is a very
|
||
|
touchy subject, and we are trying to keep an opening here. Thank you.
|
||
|
|
||
|
Credits and Thank You's!
|
||
|
|
||
|
Brian Smolik (me).............................smolik@maat.mct.anl.gov
|
||
|
John George ..................................jvl@ripco.com
|
||
|
Michael J. Kokal .............................mjk@paragonind.com
|
||
|
Steve Christofferson .........................sbchrist@rs6000.cmp.ilstu.edu
|
||
|
Scott Wiersum ................................swiersum@interaccess.com
|
||
|
Benjamin Novak ...............................b-novak@ux5.cso.uiuc.edu
|
||
|
Andy Eddy ....................................vidgames@netcom.com
|
||
|
Utz Vogt .....................................Deathlove@aol.com
|
||
|
Karl Czapla ..................................kczapla@night.vtc.vsc.edu
|
||
|
Steven D. Gould ..............................Bhubsc01@solix.fiu.edu
|
||
|
Jeff Yang ....................................None
|
||
|
Steven Petroniak .............................None
|
||
|
Jason Homesley ...............................None
|
||
|
|
||
|
Special Thanks
|
||
|
Several Midway Reps. for giving what information they could at the time,
|
||
|
and will hopefully be as helpful in the near future. They know
|
||
|
who they are ;-)
|
||
|
Nintendo .....................................Nintendo of America
|
||
|
Midway .......................................Williams/Bally/Midway
|
||
|
|