502 lines
20 KiB
Plaintext
502 lines
20 KiB
Plaintext
![]() |
GUIDE TO "SHINING FORCE" FOR SEGA GENESIS
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Col. G. L. Sicherman (gls@hrcms.att.com).
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Version 0.5 - 1995-02-06.
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Additions and corrections are welcome.
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CONTENTS
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A) Chapters
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B) Ranks
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C) Members of the Shining Force
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D) Weapons
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E) Spells and Ranges
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F) Spells, Members, and Levels
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G) Potions
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H) Rings
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I) Monsters
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J) Action
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K) Strategy
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L) Answers
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M) Obscurities
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N) Useless Items
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O) Cheats
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A) CHAPTERS
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1. Runefaust Invasion
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2. Spirit of the Holy Spring
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3. Secret Weapon of Runefaust
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4. The Great Fortress of Balbazak
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5. Gateway to the Hidden Shrine
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6. Descendant of the Sacred Dragons
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7. The Lost Civilization
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8. Rise of the Ancient Castle
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B) RANKS - symbols, names, and moves
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unpromoted promoted move
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ACHR archer BWMS bowmaster 5
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ASKT assault knight SKNT strike knight 7
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BDMN birdman SKYW sky warrior 7
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DRGN dragon GRDR great dragon 5
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HEAL healer VICR vicar 5
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KNT knight PLDN paladin 7
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MAGE mage WIZD wizard 5
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MGCR magic creature 5
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MONK monk MSMK master monk 5
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NINJ ninja 7
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RBT robot CYBG cyborg 4
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SDMN swordsman HERO hero 6
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SKNT steam knight SBRN steam baron 4
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SMR samurai 5
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WARR warrior GLDR gladiator 6
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WKNT winged knight SKYL sky lord 6
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WRWF warwolf WFBN wolf baron 7
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YGRT yogurt 7
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C) MEMBERS OF THE SHINING FORCE
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Name Sex Race Rank StartLevel
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--------------------------------------------------
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leader M human SDMN 1
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Adam M robot RBT 10
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Alef F half-wolf MAGE 15
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Amon F half-falcon BDMN 5
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Anri F human MAGE 3
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Arthur M centaur KNT 4
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Balbaroy M half-falcon BDMN 5
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Bleu M dragon DRGN 9
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Diane F elf ACHR 6
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Domingo M jellyfish MGCR 1
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Earnest M centaur KNT 8
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Gong M half-giant MONK 1
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Gort M dwarf WARR 2
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Guntz M half-armadillo SKNT 8
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Hans M elf ACHR 1
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Hanzou M human NINJ 10
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Jogurt M dog YGRT 1
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Ken M centaur KNT 1
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Khris F elf HEAL 2
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Kokichi M dwarf WKNT 7
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Lowe M halfling HEAL 1
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Luke M dwarf WARR 1
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Lyle M centaur ASKT 8
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Mae F centaur KNT 2
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Musashi M human SMR 10
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Pelle M centaur KNT 8
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Tao F elf MAGE 1
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Torasu M dwarf HEAL 16
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Vankar M centaur KNT 8
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Zylo M half-wolf WRWF 9
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D) WEAPONS - name, range, damage, ranks, magic power
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Asterisk (*) denotes Strike Knight rather than Steam Knight.
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Swords
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Short Sword 1 5 BDMN, SDMN, WARR
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Middle Sword 1 8 BDMN, SDMN, WARR
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Long Sword 1 12 BDMN, SDMN
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Steel Sword 1 18 HERO, NINJ, SKYW, SMR
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Broad Sword 1 20 HERO, NINJ, SKYW, SMR
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Doom Blade 1 25 HERO, NINJ, SKYW, SMR
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Katana 1 30 HERO, NINJ, SKYW, SMR
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Sword of Light 1 36 HERO BOLT II
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Sword of Darkness 1 40 HERO, SKYW DESOUL I
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Chaos Breaker 1 40 HERO FREEZE III
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Missiles
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Wooden Arrow 2 8 ACHR, ASKT
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Steel Arrow 2 13 ACHR, ASKT
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Elven Arrow 2-3 18 ASKT, BWMS
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Assault Shell 2-3 27 BWMS, SKNT*
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Buster Shot 2-3 35 BWMS, SKNT*
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Spears
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Spear 1-2 8 KNT, SKNT, WKNT
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Power Spear 1-2 15 KNT, SKNT, WKNT
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Valkyrie 1-2 35 PLDN, SBRN, SKYL
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Lances
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Bronze Lance 1 9 KNT, SKNT, WKNT
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Steel Lance 1 18 PLDN, SBRN, SKYL
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Chrome Lance 1 22 PLDN, SBRN, SKYL
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Halberd 1 25 PLDN, SBRN, SKYL BOLT I
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#Devil Lance 1 35 PLDN, SBRN, SKYL
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Axes
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Hand Axe 1 7 WARR
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Middle Axe 1 11 WARR
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Battle Axe 1 16 WARR
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Heat Axe 1 22 GLDR BLAZE II
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Great Axe 1 26 GLDR
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Atlas 1 33 GLDR BLAZE III
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Staves
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Wooden Staff 1 4 HEAL, MAGE
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Power Staff 1 12 HEAL, MAGE
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Guardian Staff 1 18 VICR, WIZD
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Holy Staff 1 26 VICR
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#Demon Rod 1 35 WIZD steal M.P.
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E) SPELLS - Magic Points, distance, and range of effect
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Name I II III IV
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AURA 7,0-3,1 11,0-3,2 15,0-3,2 18,0,0 beige
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BLAZE 2,1-2,0 5,1-2,1 8,1-2,1 8,1-2,0 scarlet
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BOLT 8,1-2,1 15,1-3,2 20,1-3,2 20,1-3,0 yellow
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BOOST 15,0-3,0 rose
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DESOUL 8,1-2,0 @,1-2,1 mauve
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DETOX 3,0-1,0 salmon
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DISPEL 5,1-2,0 light gray
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EGRESS 8 @
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FREEZE 3,1-2,0 7,1-2,1 10,2-3,1 10,2-3,0 light blue
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HEAL 3,0-1,0 5,0-2,0 10,0-3,0 20,0-1,0 flesh
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MUDDLE 6,1-2,0 emerald
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QUICK 5,0-1,0 16,0-2,1 royal blue
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SHIELD 5,0-2,0 green
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SLEEP 6,1-2,0 purple
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SLOW 5,1-2,0 20,1-2,1 slate
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F) SPELLS, MEMBERS, AND LEVELS
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Level: I II III IV
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<leader>
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EGRESS <>
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Alef
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BLAZE <> <>
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BOLT <> L+2 L+7 L+15
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DESOUL L+11
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FREEZE <> <>
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Anri
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BLAZE <> L8
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BOLT L+9 L+16
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FREEZE L5 L+3 L+6 L+13
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MUDDLE L10
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Arthur
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BLAZE L+5
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BOLT L+15
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FREEZE L+10
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Domingo
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BOOST L20
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DESOUL L17
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FREEZE <> L4 L13 L26
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MUDDLE L7
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Gong
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AURA L+20
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HEAL <> L8 L+6 L+14
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Hanzou
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DESOUL L25
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DISPEL <>
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SHIELD L15
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SLEEP <>
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Khris
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AURA L+10 L+18
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HEAL <> L5 L+6 L+11
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QUICK L+2
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SLOW L8
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Lowe
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DETOX L4
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HEAL <> L7 L+6 L+12
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QUICK L+3 L+15
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SLOW L10 L+9
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Tao
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BLAZE <> L4 L+2 L+10
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BOOST L+17
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DISPEL L+6
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SLEEP L8
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Torasu
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AURA <> L+4 L+8 L+12
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DETOX <>
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HEAL <> <>
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SHIELD <>
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G) POTIONS
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Power Potion Attack +2
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Defense Potion Defense +2
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Bread of Life Maximum H.P. +1d2
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Legs of Haste Agility +2
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Turbo Pepper Mobility +2
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H) RINGS Use Equip
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Power Ring BOOST I Attack +4
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Shield Ring none Defense +4
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Mobility Ring none Move +2
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Speed Ring EGRESS Agility +4
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White Ring AURA I Defense +6
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#Black Ring BLAZE III Attack +6 HERO, PLDN
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#Evil Ring BOLT III Attack +8
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Jogurt Ring Make somebody Look like Jogurt
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look like Jogurt
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I) MONSTERS H.P. M.P. Atk. Def. Move Agil. (Atk. does not include weapon)
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Armed Skeleton 36 -- 36 33 5 32
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Artillery 14 -- 24 15 4 14
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Balbazak 65 -- 16 18 5 20
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Belial 21 35 26 20 6 22 BOLT I; MUDDLE I; demon smile
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Blue Dragon 50 -- 63 32 5 42 cold breath
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Bowrider 18 -- 13 11 7 14
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Cain - see Kane
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Cerberus 27 -- 42 26 7 38 fire breath
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Chaos 65 -- 50 35 6 32 laser
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Chimaera 56 -- 65 30 6 40 fire breath
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Colossus 65 ?? 50 40 4 37 BLAZE, FREEZE, or BOLT III
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Conch 21 -- 20 15 6 16 poison
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Dark Dragon 240-280 ?? 65 40 0 60 BLAZE II; FREEZE II; BOLT IV;
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DESOUL II; demon blaze
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Dark Dwarf 12 -- 5 8 4 5
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Dark Elf 16 -- 13 9 6 10
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Dark Mage 13 26 6 6 5 9 BLAZE II
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Dark Priest 16 25 9 9 5 10 HEAL I
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Darksol 150 ?? 40 35 6 54 demon blaze
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Demon Master 27 46 17 24 6 50 FREEZE III
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Dire Clown 15 -- 18 11 5 7
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Durahan 22 -- 19 28 5-6 13 sleep
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Elliott 60 -- 20 17 5 16
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Evil Puppet 14 15 14 10 5 7 FREEZE I; HEAL I;
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ominous incantation
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Gargoyle 18 20 26 15 6 20 MUDDLE I; sleep
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Ghoul 25 -- 23 14 6 9 sleep
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Giant Bat 14 -- 11 6 7 9 sleep
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Goblin 12 -- 4 6 5 5
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Golem 17 -- 28 28 4 16
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Hellhound 19 -- 10 13 7 13 fire breath
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High Priest 20 33 13 14 6 13 HEAL IV
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Horseman 24 -- 18 16 7 17
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Ice Worm 30 12 40 25 5 26 cold breath; sleep
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Jet 28 -- 45 32 7 33
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Kane 70 24 25 30 6 29
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Laser Eye 30 -- 14 19 0 27 laser blast
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Lizardman 20 -- 13 12 6 12
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Mannequin 16 -- 16 10 5 8 poison
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Marionette 35 ?? 25 13 6 13 FREEZE III
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Master Mage 22 32 7 13 5 26 FREEZE II; sleep
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Minotaur 31 -- 46 30 5 31
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Mishaela 65 ?? 42 30 6 35 BOLT II
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Pegasus Knight 18 -- 12 16 7 12
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Ramladu 99 ?? 67 40 6 49 AURA III
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Rune Knight 14 -- 7 7 7 7
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Seabat 22 -- 20 14 7 14
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Shellfish 25 -- 23 16 6 23 poison
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Silver Knight 16 -- 9 12 7 11
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Skeleton 15 -- 13 16 6 7
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Sniper 13 -- 7 5 5 7
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Steel Claw 25 -- 43 31 5 31 laser
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Torch Eye 28 -- 42 32 6 27 laser
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Worm 17 -- 20 16 4 16 sleep
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Wyvern 32 -- 39 30 7 31 fire breath
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Zombie 15 -- 18 13 5 7 poison
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J) ACTION
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1. Runefaust Invasion.
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Guardiana. Meet Lowe. Meet Gort.
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Guardiana Castle. Meet Mae.
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Guardiana. Luke, Ken, Tao, and Hans JOIN. Lowe JOINS.
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Guardiana Castle. 100 coins.
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Gate of the Ancients. BATTLE 1. 1 Rune Knight, 2 Dark Dwarf, 5 Goblin.
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Village. Meet Jogurt. Meet Gong. Gong JOINS.
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Return to Guardiana. BATTLE 2. 2 Rune Knight, 3 Dark Dwarf, 6 Goblin.
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Guardiana. Gort JOINS.
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Guardiana Castle. Mae JOINS. 50 coins, 1 power potion, 1 defense potion,
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1 angel wing, 1 antidote.
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Guardiana to Alterone. BATTLE 3. 5 Rune Knight, 5 Dark Dwarf, 5 Giant Bat.
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Alterone. 50 coins, 50 coins, 70 coins, 1 medical herb, 2 healing seed,
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1 power potion, 1 middle sword, 1 bronze lance.
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Alterone Castle. Meet Khris. 100 coins, 1 healing seed, 1 bread of life,
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1 defense potion, 1 wooden staff, 1 wooden arrow, 1 middle sword.
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Khris JOINS.
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Alterone. BATTLE 4. 1 Dark Mage, 2 Sniper, 4 Rune Knight, 4 Dark Dwarf,
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4 Giant Bat.
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Alterone Castle. 50 coins, 1 healing seed.
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2. Spirit of the Holy Spring.
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Rindo. Meet Guntz. 1 Speed Ring.
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Rindo to Manarina. BATTLE 5. 3 Dark Mage, 4 Zombie, 2 Sniper, 3 Dark
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Dwarf, 4 Giant Bat.
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Manarina. Meet Anri. Meet Arthur. 1 Domingo egg. Anri JOINS.
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Cavern of Darkness. BATTLE 6. 1 Skeleton, 4 Dark Mage, 3 Zombie,
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2 Sniper, 5 Giant Bat. 1 wooden staff, 1 power ring, 1 power
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staff, 1 medical herb, 1 orb of light.
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Manarina. Arthur JOINS.
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Rindo.
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Circus Tent. BATTLE 7. 1 Marionette, 2 Dire Clown, 3 Mannequin, 3 Evil
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Puppet, 3 Giant Bat. 50 coins, 1 steel arrow, 1 defense potion.
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Rindo.
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Shade Abbey. Meet Amon.
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Chapel. Meet Balbaroy. BATTLE 8. 1 Ghoul, 3 Skeleton, 6 Zombie.
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Shade Abbey. Balbaroy JOINS. Amon JOINS.
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3. Secret Weapon of Runefaust.
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Bustoke. Meet Diane. Diane JOINS.
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Quarry. BATTLE 9. 1 Master Mage, 1 Lizardman, 4 Dark Priest, 2 Dark
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Elf, 2 Dark Mage, 6 Skeleton. 1 Moon Stone.
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Bustoke. 1 Lunar Dew. Meet Kokichi. Meet Zylo. Zylo JOINS.
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Bustoke to Bridge. BATTLE 10. 2 Lizardman, 4 Pegasus Knight, 2 Dark
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Priest, 2 Dark Mage, 5 Skeleton.
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Stone Bridge. Meet Pelle. BATTLE 11. 2 Silver Knight, Laser Eye,
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3 Pegasus Knight, 5 Lizardman, 3 Dark Elf, 2 Dark Priest.
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Pelle JOINS.
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4. The Great Fortress of Balbazak.
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Pao. Jogurt JOINS. 1 long sword, 1 bread of life, 1 legs of haste.
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Meet Earnest. Kokichi JOINS. Meet Vankar. Vankar JOINS.
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Pao Prairie. BATTLE 12. Elliott, 1 Artillery, 4 Silver Knight,
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4 Pegasus Knight, 5 Lizardman, 3 Dark Priest.
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Pao. Guntz JOINS. Meet Domingo. Domingo JOINS. 1 Steel Sword.
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1 Elven Arrow.
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Fortress. BATTLE 13. 2 Hellhound, 1 Artillery, 6 Silver Knight,
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3 Pegasus Knight, 3 Dark Priest.
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Uranbatol. Earnest JOINS.
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Harbor. BATTLE 14. Balbazak, 2 Hellhound, 5 Seabat, 3 Artillery,
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2 Silver Knight, 1 Evil Puppet, 1 Dark Priest.
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5. Gateway to the Hidden Shrine.
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Shipboard. BATTLE 15. 2 Shellfish, 3 Conch, 4 Seabat, 3 Pegasus Knight.
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Waral. 1 mobility ring. 1 bread of life. 1 defense potion. 1 shower
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of cure. 1 medical herb.
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Ring Reef. BATTLE 16. 1 Master Mage, 3 Worm, 5 Hellhound, 4 Seabat,
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5 Skeleton.
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Shipboard. BATTLE 17. 1 Gargoyle, 6 Conch, 4 Shellfish, 5 Seabat,
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2 Pegasus Knight.
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6. Descendant of the Sacred Dragons.
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Rudo. Meet Lyle. Lyle JOINS. 1 healing seed. 1 holy staff.
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Rudo to Dragonia. BATTLE 18. 1 Durahan, 1 High Priest, 5 Golem, 3 Worm,
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4 Master Mage, 5 Artillery.
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Dragonia. 1 healing seed. 2 shower of cure. Meet Bleu. Bleu JOINS.
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BATTLE 19. Kane, 2 Durahan, 4 Golem, 3 Gargoyle, 2 High Priest,
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3 Master Mage. 1 halberd. 1 broad sword.
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Rudo.
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Rudo to Demon Castle. BATTLE 20. 2 Bowrider, 3 Belial, 4 Golem,
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2 High Priest, 4 Master Mage, 2 Gargoyle.
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Demon Castle. BATTLE 21. Mishaela, 3 Bowrider, 3 Belial, 2 Durahan,
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1 High Priest, 4 Master Mage, 3 Gargoyle. Sword of light,
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1 white ring, 1 black ring, 1 evil ring, 1 power potion,
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1 shower of cure, 1 healing seed.
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7. The Lost Civilization.
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Prompt. Musashi JOINS.
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Prompt to Tower of the Ancients. BATTLE 22. 1 Minotaur, 2 Wyvern,
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2 Torch Eye, 2 Jet, 4 Durahan, 2 Belial.
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Tower of the Ancients. 1 devil lance. 1 turbo pepper. BATTLE 23.
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1 Demon Master, 5 Ice Worm, 2 Wyvern, 3 Torch Eye, 4 Steel
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Claw, 3 Jet. 1 valkyrie, 1 demon rod. Meet Alef and Torasu.
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Alef and Torasu JOIN.
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Prompt. Sword of darkness.
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Metapha. Meet Adam. BATTLE 24. Chaos, 2 Minotaur, 3 Demon Master,
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4 Torch Eye, 4 Ice Worm, 4 Jet. Chaos breaker. Adam JOINS.
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Prompt.
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Prompt to Runefaust. BATTLE 25. 5 Armed Skeleton, 3 Horseman,
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4 Cerberus, 2 Demon Master, 3 Minotaur, 1 High Priest.
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||
|
|
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|
8. Rise of the Ancient Castle.
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||
|
|
||
|
Runefaust. Hanzou JOINS.
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||
|
Runefaust Castle. BATTLE 26. 3 Blue Dragon, 5 Chimera, 3 Armed Skeleton,
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|
3 Cerberus, 3 Horseman, 2 High Priest. 1 atlas. 1 halberd.
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||
|
1 atlas from Armed Skeleton. BATTLE 27. Ramladu, 6 Torch Eye,
|
||
|
6 Steel Claw.
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||
|
Runefaust.
|
||
|
Castle of the Ancients. BATTLE 28. 3 Colossus, 6 Chimaera, 3 Blue
|
||
|
Dragon, 3 Jet, 2 Horseman, 3 Armed Skeleton. BATTLE 29.
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||
|
Phase 1: Darksol, 8 Torch Eye, 5 Steel Claw, 2 Blue Dragon,
|
||
|
2 High Priest. Phase 2: 3 Dark Dragon, 2+ Armed Skeleton.
|
||
|
|
||
|
K) STRATEGY
|
||
|
|
||
|
1. Concentrate your forces on a few enemies at a time so as to kill
|
||
|
them quickly.
|
||
|
|
||
|
2. Use healers freely for healing and other spells.
|
||
|
|
||
|
3. Use medical herbs and healing seeds.
|
||
|
|
||
|
4. Combine attackers whose combined damage just suffices to kill their
|
||
|
enemy.
|
||
|
|
||
|
5. When fighting indoors, consider circling around rather than charging
|
||
|
directly at the leader.
|
||
|
|
||
|
6. It is seldom useful to withdraw from a won battle and fight it again
|
||
|
for the sake of experience points. It may be helpful to do so to get
|
||
|
more coins and weapons from the enemy.
|
||
|
|
||
|
7. A member with the Mobility Ring and the Power Ring can equip the
|
||
|
Mobility Ring to advance far, then equip the Power Ring in the same
|
||
|
move to attack hard.
|
||
|
|
||
|
8. If you must have a Jogurt Ring, set Jogurt to fight the Artillery
|
||
|
units in Pao Prairie and outside Balbazak's fortress.
|
||
|
|
||
|
L) ANSWERS
|
||
|
|
||
|
1. The members' initial statistics are somewhat random. So are their
|
||
|
gains.
|
||
|
2. You usually cannot gain an enemy's possessions after defeating him.
|
||
|
3. Jogurt appears to be worthless. He cannot rise above Experience
|
||
|
Level 1.
|
||
|
|
||
|
M) OBSCURITIES
|
||
|
|
||
|
1. After Guardiana is overrun you can visit the castle's treasury
|
||
|
and help yourself.
|
||
|
2. Search in Manarina to find the Domingo Egg.
|
||
|
3. Arthur joins only after you win Battle 6.
|
||
|
4. Search Kokichi's apparatus in Bustoke and he will give you a
|
||
|
demonstration.
|
||
|
5. Boken, whom you meet in Rindo, Bustoke, and Waral, is useless,
|
||
|
except for releasing you from your cell in Prompt. So is
|
||
|
the husband's offer to join after the battle in the quarry.
|
||
|
6. Jogurt joins tacitly when you first enter the chapel in Pao I.
|
||
|
7. Vankar is left behind when Pao I departs; you can enlist him
|
||
|
only then.
|
||
|
8. You can hatch the Domingo Egg only in the Item Shop in Pao II.
|
||
|
9. Step on the big fish in Waral to meet Boken.
|
||
|
10. When you visit the King of Waral after the battle in Ring Reef,
|
||
|
you will leave Waral at once without visiting any more shops.
|
||
|
11. Find Bleu in Dragonia before you talk with Kane and visit
|
||
|
Headquarters.
|
||
|
12. The chests in Dragonia can be looted both during battle and
|
||
|
before or after battle.
|
||
|
13. Musashi joins only when you read a sign on a wall in Prompt.
|
||
|
14. If you find the Sword of Light before defeating Mishaela, the
|
||
|
chapter ends when you defeat her, whether or not you have searched
|
||
|
any other chests.
|
||
|
15. Hanzou hides in a bush in Runefaust. Look for a throwing star.
|
||
|
|
||
|
N) USELESS ITEMS
|
||
|
|
||
|
1. A chest hidden in a wall of the Moon Stone Cave contains the
|
||
|
Sugoi Mizugi (Awesome Swimsuit). Give it to Tao and she will
|
||
|
wear it.
|
||
|
|
||
|
2. A chest hidden at a corner of the archers' butte near Pao Bridge
|
||
|
contains the Kitsui Fuku (Daring Dress). Give it to Anri and
|
||
|
she will wear it.
|
||
|
|
||
|
3. A chest hidden in an alley outside Balbazak's Fortress contains
|
||
|
the Kenji (Public Prosecutor), who has no known use.
|
||
|
|
||
|
4. A chest hidden in the port bow of the ship on the second voyage
|
||
|
contains the Teppo (Gun), which has no known use.
|
||
|
|
||
|
5. There are said to be a pair of sunglasses and a Kakuchan (papa
|
||
|
doll) hidden somewhere on battlefields.
|
||
|
|
||
|
O) CHEATS
|
||
|
|
||
|
1. Name all characters. Start a new game and go to the "Name Your
|
||
|
Character" screen. Press and hold Start, A, B, and C on controller 2
|
||
|
and press Start, A, and C on controller 1. Another character appears.
|
||
|
Now you can cycle through and name every character in the game.
|
||
|
|
||
|
2. Battle Test. Hold Up and Start on controller 2, then press Reset.
|
||
|
Let go of the buttons as soon as the Sega logo begins to appear, then
|
||
|
hold down the A and C buttons on controller 2. Select Continue and
|
||
|
skip through until Simone's message begins with "Good Luck." Hold
|
||
|
the A button on controller 1 (while still holding A and C on pad 2).
|
||
|
This takes you to the Battle Test mode, where you can fight in any of
|
||
|
the game's 30 battles. (DISABLED.)
|
||
|
|
||
|
3. Message Test. You can also access a special "Message Test" simply
|
||
|
by holding the B button at Simone's "Good Luck" message. Now you can
|
||
|
read all of the game's dialogue. (DISABLED.)
|