155 lines
6.7 KiB
Plaintext
155 lines
6.7 KiB
Plaintext
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o
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ThE..__________ _ _______ __________ ._ ______________
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======\_ __ \/ \\ /==/ ___ / \| \==/ __ / ___ /====
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|.:::::/ /_/ / \\/ /::/ \__\/ \/ > \/ \__\/:::.|
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|.::::/ / \ _/\___// \/\\____ \\ / \/\\____ \::::.|
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|.:/\/ \_/ \.:.../ _____/\___/ \\_|\ /\_____/\___/ \:::.|
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|./ /[12G]\/..../ /...:\/:.... / /:::.|
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==\__________/============\________/=============\________/======
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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ThE CoNSoLe BRoTHeRHooD GaNGBaNGeD ANoTHeR ReLeaSe
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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P R O U D L Y P R E S E N T S :
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CART_ID - Version 2.05
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=======
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Written by: Guido Sarducci - for the BizSNES Console Brotherhood
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=======
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Machine requirements: IBM compatibles/XT-AT Class (384K required)
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INTRODUCTION
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============
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With the popularity of the consoles for various game machines, it has
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become increasingly difficult to determine which cartridge images came
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from which machine. There are two good utilities presently available
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to identify the images, but both are command line driven (you have to
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type each of the image file names after the program name to see what
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they are).
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If you store most/all of your images on your hard drive (and quite
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possibly in separate directories) and send them to your console, it is
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very easy to spend a great deal of time trying to identifying each
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image. CART_ID allows you to identify several files during one
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session.
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*NOTE: This version of CART_ID only supports the Super Magicom and the
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Game Doctor family of cartridge images.
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GETTING STARTED
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===============
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To use CART_ID, simply type CART_ID at the DOS prompt and you will be
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presented with a list of all the files that are present in that
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directory. CART_ID will automatically detect whether a color or a
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monochrome video card is present in your machine and it will
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automatically switch into the appropriate mode.
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DIRECTORY SORT
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==============
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If you wish to change the way in which the files are displayed, you can
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press the "S" key and you will be allowed to choose how you wish to
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have the files in the file directory displayed. You can sort the files
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by file name, file extension, modification date or file size.
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IMAGE CONVERSION
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================
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With the number of consoles available, there are no standards as how
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the image needs to be stored on diskette. CART_ID can to convert
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images from one format to the other. If you have an image that you
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wish to convert, simply highlight the file name and press the "C" key.
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CART_ID will determine the existing format and will automatically
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choose the alternate format to convert the file to.
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The converted file will be given the same name as the original file but
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the extension will be changed to reflect the difference. (e.g. You want
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to convert an image called BIG_GAME.SMC from the Super Magicom to the
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Multi Game Doctor format; after the file has been converted, your Multi
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Game Doctor file will have the name of BIG_GAME.MGD).
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IDENTIFY
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========
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To identify a file, simply highlight the file name and press the ENTER
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key. You will be shown the information particular to that file.
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COMMAND SUMMARY
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===============
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The following is a quick list of commands that can be used:
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Keys Action
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==== ======================================================
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S Sort the file directory by name, size, extension or
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time in either ascending or descending order.
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ENTER Display information about the highlighted file.
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C Automatically convert an image from one console format
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(Super Magicom, Multi Game Doctor or binary are
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presently the only supported formats) to another.
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ESC Quit CART_ID and return to DOS.
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QUESTIONS
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=========
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Questions/comments/complaints/bugs/etcetera - Contact Guido Sarducci
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via any of the fine boards listed at the end of this documentation.
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If anyone knows how to get ahold of R. Bubba Magillicutty, please have
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him contact me (via Spatula City or the Skull Factory) or leave me a
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message (again via Spatula City or Skull Factory) where I can contact
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him. I have a few questions I *NEED* to ask him about images/sending
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files via the parallel port.
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HISTORY
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=======
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Version 1.00 - (09-11-92) Initial version.
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This version was never released. In-house use only.
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Version 1.01 - (09-13-92) Fixed a couple of typos - nothing critical.
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Initial release.
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Version 1.02 - (09-14-92) Cosmetic changes made. Fixed a bug in the
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monochrome mode that would turn the image info screen
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colors on computers using certain BIOS types.
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Version 2.01 - (09-15-92) Major modifications made to throughout the
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thru 2.04 entire program. More stable identification of images,
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MAJOR speed increases due to tighter code. These
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versions were never publicly released.
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Version 2.05 - (09-17-92) Added ability to convert files from one file
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format to another (Super Magicom, Multi Game Doctor and
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binary images are presently the only supported console
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images).
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|
o
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ThE..__________ _ _______ __________ ._ ______________
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|||
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======\_ __ \/ \\ /==/ ___ / \| \==/ __ / ___ /====
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|
|.:::::/ /_/ / \\/ /::/ \__\/ \/ > \/ \__\/:::.|
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|.::::/ / \ _/\___// \/\\____ \\ / \/\\____ \::::.|
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|.:/\/ \_/ \.:.../ _____/\___/ \\_|\ /\_____/\___/ \:::.|
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|./ /[12G]\/..../ /...:\/:.... / /:::.|
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==\__________/============\________/=============\________/======
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|||
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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ThE CoNSoLe BRoTHeRHooD
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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:+:+:+:+: CaLL OuR HeaD QuaRtErs :+:+:+:+:
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SPaTuLa CiTy +1-707-451-2835 WoRLD HQ CoNSoLE SYSoP: 8-BaLL
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SKuLL FaCToRy +1-510-682-4090 U.S. HQ CoNSoLE SYSoP: 12 GAuGe
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Risky Bussiness +44-51-3530299 Eur0 HQ CoNSoLE SYSoP: FROSTY
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TotAl rEcaLL +1-707-426-9512 DIST CoNSoLE SYSoP: T>B>H>
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Main Source +1-215-426-9461 DIST CoNSoLE SYSoP: The KOZ
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First Offence +1-209-536-0576 DIST CoNSoLE SYSoP: Night Fly
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