799 lines
33 KiB
Plaintext
799 lines
33 KiB
Plaintext
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From: ineluki@stein1.u.washington.edu (Paul McElroy)
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Newsgroups: rec.games.video.arcade
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Subject: MKII FAQ Complete Guide (rev. 10)
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Date: 5 Jan 1994 06:47:51 GMT
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Organization: University of Washington
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________________________
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MORTAL KOMBAT II FAQ
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Complete Guide
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Tenth Revision
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January 5th, 1994
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ineluki@u.washington.edu
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________________________
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500 years ago, Shang Tsung was banished to the Earth Realm. With the aid
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of Goro he was to unbalance the furies and doom the planet to a chaotic
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existence.
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By seizing control of the Shaolin Tournament he tried to tip the scales
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of order towards chaos. Only seven warriors survived the battles and
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Shang Tsung's scheme would come to a violent end at the hands of Liu
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Kang.
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Facing execution for his failure and the apparent death of Goro, Tsung
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convinces Shao Kahn to grant him a second chance.
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Shang Tsung's new plan is to lure his enemies to compete in the Outworld
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where they will meet certain death by Shao Kahn himself.
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Now the Kombat Kontinues...
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*************************************************************************
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************************* Introduction **************************
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*************************************************************************
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Welcome to the tenth anniversary edition! ALL moves and fatalities
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listed are now confirmed. This guide is for game versions 2.0 and up.
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Older machines do not include some of the moves and most of the
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fatalities. If you find yourself playing on an outdated machine, have
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the owner contact Midway for the new replacement chips.
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If you have any additions send mail directly to me and I will include it
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in the next guide. Moves and fatalities posted to rec.games.video.arcade
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and alt.games.mk will also be incorporated into this guide. Credit will
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be given to those who contribute. This guide will be posted every
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WEDNESDAY until all the moves and fatalities are discovered. Keep in
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mind that this is posted ONCE a WEEK, and some moves may not be on the
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latest revision.
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Andy Eddy of GamePro magazine has generously offered to make this guide
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available through FTP. The site is netcom.com, and the directory is
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pub/vidgames/faqs. Thanks Andy!
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By popular vote, the order in which the fighters appear will not be
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changed. Thanks to everyone who responded. Also, I had no time this
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week to complete the strategy section, but I was able to add all new
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critical information. Look for Friendships and Babalities in the next
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draft along with Kintaro and Shao Kahn strategy.
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*************************************************************************
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***************** General Definitions and Moves *****************
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*************************************************************************
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===================
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GENERAL DEFINITIONS
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===================
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While reading through the moves, the + can be substituted by and, and the
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- can be substituted by then. For example, 'two forward - HIGH PUNCH'
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should be read as 'press the joystick twice towards the opponent then
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press HIGH PUNCH'. Another example, 'LOW PUNCH + BLOCK' should be read
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as 'press LOW PUNCH and BLOCK at the same time'. Button names are listed
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in all caps.
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Quarter-Circle Towards: Rotate joystick from the down position to the
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forward position then press the button
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indicated. (actual movement is down - down to
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forward - BUTTON)
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Quarter-Circle Away : Rotate joystick from the down position to the
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away position then press the button indicated.
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(actual movement is down - down to away -
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BUTTON)
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Half-Circle Towards: Rotate joystick from the away/down position to the
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forward/down position then press the button
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indicated. (actual movement is away/down -
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away/down to forward/down - BUTTON)
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Half-Circle Away : Rotate joystick from the forward/down position to
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the away/down position then press the button
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indicated. (actual movement is forward/down -
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forward/down to away/down - BUTTON)
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hold then release: Press and hold the button indicated while your
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character charges. When finished charging release
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the button. Other actions may be performed while
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charging. If you are hit the charge remains intact.
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You can also charge a move before a round begins.
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(hold BLOCK): Block is only used in a move or fatality to stabilize your
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fighter, to keep them from jumping or walking. Make sure
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you release BLOCK before pressing the required button.
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You do not need to use BLOCK if you can be at the right
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distance for a fatality.
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down - up: The teleport can also be down by flicking the joystick down,
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making the joystick spring up and down.
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=============
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GENERAL MOVES
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=============
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Face Punch : HIGH PUNCH
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Body Punch : LOW PUNCH
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Face Kick : HIGH KICK
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Body Kick : LOW KICK
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Uppercut : down + HIGH PUNCH
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Crouch Punch: down + LOW PUNCH
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Crouch Kick : down + HIGH KICK
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Ankle Kick : down + LOW KICK
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Roundhouse : back + HIGH KICK
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Sweep : back + LOW KICK
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Specialty : HIGH PUNCH (closest to opponent)
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Throw/Flip : LOW PUNCH (closest to opponent)
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Knee : HIGH KICK or LOW KICK (closest to opponent)
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Jump Kick : Jump and HIGH KICK or LOW KICK the opponent.
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Jump Punch: Jump and HIGH PUNCH or LOW PUNCH the opponent.
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Hop Kick : Jump and kick the opponent on your way up.
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Hop Punch : Jump and punch the opponent on your way up.
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Turn Around Kick: Jump over your opponent and kick them after you turn
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around but before you hit the ground.
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To block against an attack: BLOCK or down or down + BLOCK
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To block against the throw: down + back or down + back + BLOCK
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*************************************************************************
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**************** Individual Moves and Fatalities ****************
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*************************************************************************
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========
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LIU KANG
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========
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After winning the Shaolin Tournament from Shang Tsung's clutches Kang
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returns to his temples. He discovers his sacred home in ruins, his
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Shaolin brothers killed in a vicious battle with a horde of Outworld
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warriors. Now he travels into the Dark Realm to seek revenge.
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Double Forearm : HIGH PUNCH (closest to opponent)
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Standard Fireball : two forward - HIGH PUNCH (can be done in air)
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Crouching Fireball: two forward - LOW PUNCH
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Flying Kick : two forward - HIGH KICK
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Bicycle Kick : hold LOW KICK (5 seconds) then release
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Fatality 1: down - forward - two back - HIGH KICK
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(Liu Kang will transform into a dragon and bite the victim
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in half, leaving the legs standing. Stand close.)
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Fatality 2: rotate joystick 360 degrees away from opponent
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(Liu Kang will do a cartwheel kick then a massive uppercut.
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Stand outside of sweep range.)
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========
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KUNG LAO
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========
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A former Shaolin Monk and a member of the White Lotus society, he is the
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last descendant of the great Kung Lao who was defeated by Goro 500 years
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ago. Realizing the danger of the Outworld menace he joins Liu Kang in
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entering Shao Kahn's contest.
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Headbutt : HIGH PUNCH (closest to opponent)
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Ground Teleport: down - up (flick joystick down)
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Aerial Kick : down + HIGH KICK (must be done in air)
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Hat Throw : back - forward - LOW PUNCH
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Whirlwind Spin : two up - LOW KICK (hold BLOCK)
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Fatality 1: three forward - HIGH PUNCH
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(Kung Lung will uppercut the victim into the pit or onto the
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spikes. You must be on The Pit II or Kombat Tomb stage.)
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Fatality 2: three forward - LOW KICK
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(Kung Lao removes his razor hat and slices the victim down
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the middle. Stand just within sweep range.)
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===========
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JOHNNY CAGE
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===========
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After Shang Tsung's tournament the martial arts superstar disappears. He
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follow Liu Kang into the Outworld. There he will compete in a twisted
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tournament which holds the balance of earth's existence - as well as a
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script for another blockbuster movie.
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Stomach Jab : HIGH PUNCH (closest to opponent)
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Drop-Kick : HIGH KICK or LOW KICK (closest to opponent)
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Low Green Bolt : half-circle towards - LOW PUNCH
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High Green Bolt: half-circle away - HIGH PUNCH
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Shadow Uppercut: back - down - back - HIGH PUNCH
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Shadow Kick : back - forward - LOW KICK
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Ball Breaker : LOW PUNCH + BLOCK
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Fatality 1: two down - two forward - LOW PUNCH
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(Cage grabs the victim and rips their torso off, throwing it
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to the ground. Stand close.)
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Fatality 2: two forward - down - up
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(Cage crouches and punches off the head of the victim with a
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powerful uppercut. Stand close.)
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=======
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REPTILE
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=======
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As Shang Tsung's personal protector the elusive Reptile lurks in the
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shadows stopping all those who would do his master harm. His human form
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is beleived to disguise a horrid reptilian creature whose race was
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thought extinct millions of years ago.
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Backhand : HIGH PUNCH (closest to opponent)
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Acid Spit : two forward - HIGH PUNCH
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Slide : back + LOW PUNCH + BLOCK + LOW KICK
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Forceball : two back - HIGH PUNCH + LOW PUNCH
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Invisibility: two up - down - HIGH PUNCH (hold BLOCK)
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Fatality 1: two back - down - LOW PUNCH
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(Reptile shoots his tongue towards the victims head,
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bringing it back where he goes about eating it. Stand
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about a jumps length away.)
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========
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SUB-ZERO
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========
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Thought to have been killed in the Shaolin Tournament, Sub-Zero
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mysteriously returns. It is beleived he traveled into the Outworld to
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again attempt to assasinate Shang Tsung. To do so he must fight his way
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through Shao Kahn's tournament.
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Backhand : HIGH PUNCH (closest to opponent)
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Iceball : quarter-circle towards - LOW PUNCH
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Ground Freeze: quarter-circle away - LOW KICK
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Slide : back + LOW PUNCH + BLOCK + LOW KICK
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Fatality 1: two forward - down - HIGH KICK
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(Sub-Zero will ice the victim over, putting them in a deep
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freeze. Stand just out of sweep range.)
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forward - down - two forward - HIGH PUNCH
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(After deep freezing the victim, Sub-Zero will shatter the
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top part of the body. Stand close.)
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Fatality 2: movement unknown
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(Sub-Zero will throw an ice grenade into the stomach of the
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victim, exploding their top half. Stand slightly less than
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a jumps length away.)
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===========
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SHANG TSUNG
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===========
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After losing control of the Shaolin Tournament, Shang Tsung promises his
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ruler Shao Kahn to shape events that will lure the earth warriors to
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compete in his own contest. Convinced of this plan, Shao Kahn restores
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Tsung's youth and allows him to live.
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Flaming Skulls: two back - HIGH PUNCH (one flaming skull)
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two back - forward - HIGH PUNCH (two skulls)
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two back - two forward - HIGH PUNCH (three skulls)
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Morph to Liu Kang: back - two forward - BLOCK
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Kung Lao: back - down - back - HIGH KICK
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Johnny Cage: two back - down - LOW PUNCH
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Reptile: up - down + HIGH PUNCH (hold BLOCK)
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Sub-Zero: forward - down - forward - HIGH PUNCH
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Kitana: tap BLOCK three times
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Jax: down - forward - back - HIGH KICK
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Mileena: hold HIGH PUNCH (3 seconds) then release
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Baraka: two down - LOW KICK
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Scorpion: two up (hold BLOCK)
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Raiden: down - back - forward - LOW KICK
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Fatality 1: hold HIGH KICK (3 seconds) then release
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(Shang Tsung turns into a mist and enters the victims body,
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which explodes. Stand just within sweep range.)
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Fatality 2: up - down - up - LOW KICK (hold BLOCK)
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(Tsung picks up the victim with one hand, and drains their
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life force into his other hand. Stand close.)
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======
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KITANA
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======
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Her beauty hides her true role as personal assasin for Shao Kahn. Seen
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talking to an earth realm warrior. Her motives have come under suspicion
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by her twin sister Mileena. But only Kitana knows her own true
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intentions.
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Elbow : HIGH PUNCH (closest to opponent)
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Fan Swipe : back + HIGH PUNCH
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Fan Throw : two forward - HIGH PUNCH + LOW PUNCH (can be done in air)
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Fan Lift : three back - HIGH PUNCH
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Air Attack: half-circle away - HIGH PUNCH
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Fatality 1: forward - down - forward - HIGH KICK
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(Kitana will uppercut the victim into the pit or onto the
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spikes. You must be on The Pit II or Kombat Tomb stage.)
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Fatality 2: hold LOW KICK (two forward - down - forward) then release
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(Kitana leans and kisses the victim, which then expands to
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unnatural proportions and explodes. Stand close.)
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Fatality 3: tap BLOCK three times - HIGH KICK
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(Kitana draws her fan and decapitates the victim with one
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swipe. Stand close.)
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==============
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JACKSON BRIGGS
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==============
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His real name is Maj. Jackson Briggs, leader of a top U.S. special forces
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unit. After receiving a distress signal from Lt. Sonya Blade, Jax
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embarks on a rescue mission. One the leads him into a ghastly world
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where he believes that Sonya is still alive.
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Overhead Hammer: HIGH PUNCH (closest to opponent)
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Ground Smash : hold LOW KICK (3 seconds) then release
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Gotcha Grab : two forward - LOW PUNCH
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Quadruple Slam : throw the opponent then tap HIGH PUNCH
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Energy Wave : half-circle away - HIGH KICK
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Back Breaker : BLOCK (must be done in air)
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Fatality 1: hold LOW PUNCH (three forward) then release
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(Jax claps the victims head with a loud pop, and the skull
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crumbles in pieces to the ground. Stand close.)
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Fatality 2: movement unknown
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(Jax grabs the victim by the arms and rips them off the
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body. Stand close.)
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=======
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MILEENA
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=======
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Serving as an assasin along with her twin sister Kitana, Mileena's
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dazzling appearances conceal her hideous intentions. At Shao Kahn's
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request she is asked to watch for her twin's suspected dissension. She
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must put a stop to it at any cost.
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Elbow : HIGH PUNCH (closest to opponent)
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Teleport Kick: two forward - LOW KICK
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Ground Roll : two back - down - HIGH KICK
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Sai Throw : hold HIGH PUNCH (2 seconds) then release
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(can be done in air)
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Fatality 1: forward - back - forward - LOW PUNCH
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(Mileena repeatedly stabs the victim, lifting them up as
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blood sprays everywhere. Stand close.)
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Fatality 2: hold HIGH KICK (3 seconds) then release
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(Mileena removes her mask revealing Baraka-like teeth and
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inhales the victim, spitting out the bones. Stand close.)
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|
======
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BARAKA
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======
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He led the attack against Liu Kang's Shaolin temples. Baraka belongs to
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a nomadic race of mutants living in the wastelands of the Outworld. His
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fighting skills gained the attention of Shao Kahn who recruited him into
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his army.
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Backhand : HIGH PUNCH (closest to opponent)
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Double Kick: tap HIGH KICK twice (closest to opponent)
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Blade Swipe: back + HIGH PUNCH
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Blade Fury : three back - LOW PUNCH
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Blue Bolt : quarter-circle away - HIGH PUNCH
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Fatality 1: four back - HIGH PUNCH (hold BLOCK)
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(Baraka extends his blades from his arms, then decapitates
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the victim with one swipe. Stand close.)
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Fatality 2: back - forward - down - forward - LOW PUNCH
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(Baraka stabs the victim and lifts them up, then they slowly
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slide down the blade. Stand close.)
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|
========
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|
SCORPION
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========
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The hell-spawned specter rises from the pits. After learning of Sub-
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Zero's return, he again stalks the ninja assasin - following him into the
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dark realm of the Outworld where he continues his own unholy mission.
|
||
|
|
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|
Backhand : HIGH PUNCH (closest to opponent)
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|
Spear : two back - LOW PUNCH
|
||
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Teleport Punch: quarter-circle away - HIGH PUNCH (can be done in air)
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Leg Grab : half-circle away - LOW KICK
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Air Throw : BLOCK (must be done in air)
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|
Fatality 1: two up - HIGH PUNCH (hold BLOCK)
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|
(Scorpion removes his mask and breathes fire at the feet of
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the victim, which then twitches and explodes. Stand a
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step or two out of sweep range.)
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|
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|
Fatality 2: movement unknown
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|
(Scorpion slices the victim across the neck then cuts them
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in two. Stand close.)
|
||
|
|
||
|
======
|
||
|
RAIDEN
|
||
|
======
|
||
|
|
||
|
Watching events unfold from high above, the thunder god realizes the grim
|
||
|
intentions of Shao Kahn. After warning the remaining members of the
|
||
|
Shaolin Tournament, Raiden soon disappears. He is beleived to have
|
||
|
ventured into the Outworld alone.
|
||
|
|
||
|
Mini Uppercut: HIGH PUNCH (closest to opponent)
|
||
|
Body Launch : two back - forward (can be done in air)
|
||
|
Lightning : quarter-circle towards - LOW PUNCH
|
||
|
Teleport : down - up (flick joystick down)
|
||
|
Electrocution: hold HIGH PUNCH (4 seconds) and release
|
||
|
(close to opponent)
|
||
|
|
||
|
Fatality 1: three up - HIGH KICK
|
||
|
(Raiden will uppercut the victim into the pit or onto the
|
||
|
spikes. You must be on The Pit II or Kombat Tomb stage.)
|
||
|
|
||
|
Fatality 2: hold LOW KICK (down - three forward) then release
|
||
|
(Raiden grabs the victim and lifts them up, then proceeds to
|
||
|
shock them. Stand close.)
|
||
|
|
||
|
tap BLOCK + LOW KICK repeatedly
|
||
|
(After a dose of the shock treatment, the victim will
|
||
|
explode into bits.)
|
||
|
|
||
|
*************************************************************************
|
||
|
**************** Individual Combos and Strategy *****************
|
||
|
*************************************************************************
|
||
|
|
||
|
Thanks to Henry Tam and Matthew Wallace for helping to write this
|
||
|
strategy and combo section.
|
||
|
|
||
|
==============
|
||
|
GENERAL COMBOS
|
||
|
==============
|
||
|
|
||
|
o Jump Kick - Sweep: If you are fighting against the computer,
|
||
|
you can usually follow a jump kick with a foot sweep. The sweep will hit
|
||
|
them as they hit the ground.
|
||
|
|
||
|
o Sweep - Throw: After hitting a human opponent with a sweep,
|
||
|
you can sometimes get in a throw, even if they are blocking down and
|
||
|
away. You can also get in a throw after hitting them with moves other
|
||
|
than the sweep, such as a jump kick or roundhouse. This only works with
|
||
|
some of the characters.
|
||
|
|
||
|
o Jump Kick - Hop Kick: Jump kick your opponent low and
|
||
|
immediately do a hop kick. This works well for some of the characters,
|
||
|
including the ninjas and Shang Tsung.
|
||
|
|
||
|
o Jump Kick - Missile Weapon: Jump kick your opponent low and
|
||
|
immediately do the missile weapon. It is important to kick them low and
|
||
|
deep so you can land on the ground quickly and fire your missile weapon.
|
||
|
Be sure to buffer the move right before you jump kick if you can.
|
||
|
|
||
|
========
|
||
|
LIU KANG
|
||
|
========
|
||
|
|
||
|
Standard Fireball: This is a good missile weapon to follow after a jump
|
||
|
kick since it can be fired very quickly. It also may be done in the air,
|
||
|
which is useful for hitting jump opponents out of the sky. Doing the
|
||
|
fireball in the air can also be used for dodging missile weapons. If you
|
||
|
are jumping and your opponent fires their missile weapon, do the fireball
|
||
|
while still in the air to stay above it.
|
||
|
|
||
|
Crouching Fireball: This is a very effective move to keep the opponent
|
||
|
on his toes. The opponent must block or jump in order to avoid it, just
|
||
|
ducking can not escape it. This is good at long range or short range and
|
||
|
is very hard to retaliate to. The crouching fireball is very good for
|
||
|
defense as well, since Kang is very low to the ground. A late jump kick
|
||
|
is the only way to hit him while he is crouching. It can also be used to
|
||
|
hit the opponent when they are using their missile weapon, and Kang is
|
||
|
low enough to avoid their missile.
|
||
|
|
||
|
Flying Kick: This is a fast attack good for catching your opponent off
|
||
|
guard. While walking towards your opponent, tap forwards then press HIGH
|
||
|
KICK when you suspect your opponent will make a move. The flying kick is
|
||
|
also good to use after a jump kick. If your opponent jumps away from you
|
||
|
or just in front of you execute the flying kick to hit them out of the
|
||
|
air. Be cautious with it though, and never do it across the screen
|
||
|
against a blocking opponent. You are likely to lose quite a bit of
|
||
|
damage if blocked.
|
||
|
|
||
|
Bicycle Kick: Another good suprise attack move. Keep your finger on LOW
|
||
|
KICK throughout the round so you can use it when necessary, performing
|
||
|
other moves while charging. As with the flying kick, do not use it when
|
||
|
far away from your opponent or while they are standing and blocking. It
|
||
|
is good to use when your opponent jumps away or towards you. Also, if
|
||
|
you are thrown or jump kicked, immediately use it when you stand up to
|
||
|
catch your opponent off guard. Make sure you release LOW KICK while
|
||
|
standing on the ground, otherwise the move will not work and you will
|
||
|
have to recharge.
|
||
|
|
||
|
o Jump Kick - Flying Kick: Jump kick your opponent low and
|
||
|
immediately do the flying kick. Start the two forward motion right
|
||
|
before you hit, then quickly press HIGH KICK. Sometimes if you do the
|
||
|
flying kick to fast you will go over your opponent, so make sure you are
|
||
|
on the ground first.
|
||
|
|
||
|
o Hop Punch - Standard Fireball: Hop punch your opponent in the
|
||
|
air and immediately do the standard fireball. Start the two forward
|
||
|
motion right before you hit, then quickly press HIGH PUNCH.
|
||
|
|
||
|
o Jump Kick - Bicycle Kick: Jump kick your opponent low and
|
||
|
immediately do the bicycle kick. Be sure to charge the bicycle kick a
|
||
|
few seconds before you jump. Wait until you land on the ground before
|
||
|
releasing LOW KICK, otherwise the bicycle kick will not work.
|
||
|
|
||
|
o Jump Kick - Standard Fireball - Low Fireball: Jump kick your
|
||
|
opponent and immediately do a high fireball. Start the two forward
|
||
|
motion right before you hit, then quickly press HIGH PUNCH. If you are
|
||
|
fighting the computer, you can follow the standard fireball with a ground
|
||
|
fireball, which the computer will not block. If you are fighting a
|
||
|
human, use the bicycle kick after the standard fireball.
|
||
|
|
||
|
========
|
||
|
KUNG LAO
|
||
|
========
|
||
|
|
||
|
o Jump Kick - Hat Throw: Jump kick your opponent low and
|
||
|
immediately do the hat throw. Be sure to guide the hat down so it hits
|
||
|
the falling opponent.
|
||
|
|
||
|
===========
|
||
|
JOHNNY CAGE
|
||
|
===========
|
||
|
|
||
|
o Jump Kick - Shadow Kick: Jump kick your opponent low and
|
||
|
immediately do the shadow kick.
|
||
|
|
||
|
o Jump Kick - Shadow Uppercut: Jump kick you opponent low and
|
||
|
immediately do the shadow uppercut. You must kick low and deep and do
|
||
|
the shadow uppercut as fast as possible, otherwise it will be to late to
|
||
|
connect. This is easier when close to the corner.
|
||
|
|
||
|
o Jump Kick - Low Bolt: Jump kick your opponent low and
|
||
|
immediately do the low green bolt. After starting the jump kick, keep
|
||
|
the joystick in the away position, so you can quickly do the half-circle
|
||
|
motion right after you hit.
|
||
|
|
||
|
o Ball Breaker - Turn Around Kick - Shadow Kick: Do the ball
|
||
|
breaker against your opponent. Immediately jump over the groaning victim
|
||
|
and kick them low as you turn to face the other direction. Follow this
|
||
|
with the shadow kick.
|
||
|
|
||
|
=======
|
||
|
REPTILE
|
||
|
=======
|
||
|
|
||
|
o Jump Kick - Acid Spit: Jump kick your opponent low and
|
||
|
immediately do the acid spit. Start the two forward motion right before
|
||
|
you hit, then quickly press HIGH PUNCH.
|
||
|
|
||
|
o Forcball - Two Punches - Hop Kick - Slide: Do the forceball
|
||
|
move on your opponent. If they get hit by it, do two high punches as
|
||
|
they are coming towards you. After the punches do a hop kick. You need
|
||
|
to be in the right place for the high punches to connect. After the kick
|
||
|
complete the combo with the slide.
|
||
|
|
||
|
========
|
||
|
SUB-ZERO
|
||
|
========
|
||
|
|
||
|
o Jump Kick - Slide: Jump kick your opponent low and
|
||
|
immediately do the slide. If you do not kick low and deep enough, the
|
||
|
slide may not connect on human opponents. It almost always works against
|
||
|
the computer though.
|
||
|
|
||
|
o Jump Kick - Hop Kick - Slide: Jump kick your opponent low and
|
||
|
immediately do a hop kick, followed by the slide. Easiest when your
|
||
|
opponent is frozen.
|
||
|
|
||
|
===========
|
||
|
SHANG TSUNG
|
||
|
===========
|
||
|
|
||
|
o Flaming Skulls: If you can catch your opponent in the air
|
||
|
with the first one, there is a good chance that the other two will hit.
|
||
|
Do the three skulls before your opponent jumps towards or away from you.
|
||
|
|
||
|
o Jump Kick - Flaming Skull: Jump kick your opponent low and
|
||
|
immediately do one flaming skull. Start the two back motion right before
|
||
|
you kick, then press HIGH PUNCH. This one is hard as Shang Tsungs
|
||
|
fireball travels slow. More than one flaming skull after the jump kick
|
||
|
is possible, although extremely difficult.
|
||
|
|
||
|
======
|
||
|
KITANA
|
||
|
======
|
||
|
|
||
|
o Jump Kick - Fan Throw: Jump kick your opponent low and
|
||
|
immediately do the fan throw. Start the two forward motion right before
|
||
|
you kick, then press both punch buttons. If you are fighting the
|
||
|
computer and they block your jump kick, the fan throw will usually hit.
|
||
|
|
||
|
o Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent low
|
||
|
and immediately do the fan throw. Start the two forward motion right
|
||
|
before you kick, then press both punch buttons. If you connect on the
|
||
|
first jump kick and get the fan out fast, you can also hop kick your
|
||
|
opponent as the are falling down.
|
||
|
|
||
|
o Jump Kick - Fan Lift: Jump kick your opponent low and
|
||
|
immediately do the fan lift. Start the three back motion right before
|
||
|
you hit, then quickly press HIGH PUNCH. You must do the fan lift
|
||
|
immediately, or it will not catch the falling opponent. Follow this with
|
||
|
the next combo.
|
||
|
|
||
|
o Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack: Catch
|
||
|
the opponent with the fan lift and wait until they are near the top.
|
||
|
Walk forward as far as you can then do a jump kick, catching the opponent
|
||
|
as they are falling down. Immediately do the fan throw, quickly followed
|
||
|
by a hop kick or air attack. If your opponent is fairly close to you or
|
||
|
near the corner, you could do a regular jump kick instead of a hop kick
|
||
|
for the last move.
|
||
|
|
||
|
o Fan Lift - Jump Kick - Fan Throw - Uppercut: Opponent must be
|
||
|
near the corner. Catch the opponent with the fan lift and wait until
|
||
|
they are near the top. Walk forward as far as you can then do a jump
|
||
|
kick, catching the opponent as they are just released from the wave.
|
||
|
Immediately do the fan throw. As the are falling down do an uppercut.
|
||
|
|
||
|
==============
|
||
|
JACKSON BRIGGS
|
||
|
==============
|
||
|
|
||
|
o Overhead Hammer - Uppercut: The overhead hammer will stun the
|
||
|
opponent momentarily. You can follow this with any move, such as an
|
||
|
uppercut or gotcha grab. Consecutive hammers are not possible.
|
||
|
|
||
|
o Jump Kick - Energy Throw: Jump kick your opponent low and
|
||
|
immediately do the energy throw. After starting the jump kick, keep the
|
||
|
joystick in the forward/down position, so you can quickly do the half-
|
||
|
circle motion right after you hit.
|
||
|
|
||
|
o Jump Kick - Gotcha Grab: Jump kick your opponent low and
|
||
|
immediately do the gotcha grab. Start the two forward motion right
|
||
|
before you hit, then quickly press LOW PUNCH. Jax will grab nothing but
|
||
|
air if not done quickly enough.
|
||
|
|
||
|
o Jump Kick - Back Breaker: Jump kick your opponent low and
|
||
|
immediately do the back breaker. Be sure to kick low and deep. As soon
|
||
|
as you press the kick button press BLOCK to execute the back breaker.
|
||
|
|
||
|
=======
|
||
|
MILEENA
|
||
|
=======
|
||
|
|
||
|
o Jump Kick - Throwing Sais: Jump kick your opponent low and
|
||
|
immediately do the throwing sais. You will need to charge the move
|
||
|
before you jump. Immediately after hitting with the jump kick, release
|
||
|
HIGH PUNCH.
|
||
|
|
||
|
o Hop Kick - Throwing Sais - Teleport Kick: Hop kick your
|
||
|
opponent as they jump towards you and immediately throw the sais. As
|
||
|
soon as you hit on the hop kick release HIGH PUNCH. After the sais hit
|
||
|
do the teleport kick.
|
||
|
|
||
|
======
|
||
|
BARAKA
|
||
|
======
|
||
|
|
||
|
o Jump Kick - Blue Bolt: Jump kick your opponent low and
|
||
|
immediately do the blue bolt. After starting the jump kick, keep the
|
||
|
joystick in the down position, so you can quickly do the quarter-circle
|
||
|
motion right after you hit.
|
||
|
|
||
|
o Jump Kick - Blade Fury: Jump kick your opponent low and
|
||
|
immediately do the blade fury. Start the three back motion right before
|
||
|
you hit, then quickly press LOW PUNCH. If you do not connect with the
|
||
|
blade fury, you are left vulnerable for an attack.
|
||
|
|
||
|
========
|
||
|
SCORPION
|
||
|
========
|
||
|
|
||
|
o Jump Kick - Spear: Jump kick your opponent low and
|
||
|
immediately do the spear. Start the two back motion right before you
|
||
|
hit, then quickly press LOW PUNCH.
|
||
|
|
||
|
o Jump Kick - Leg Grab: Jump kick your opponent low and
|
||
|
immediately do the leg grab. After starting the jump kick, keep the
|
||
|
joystick in the forward position, so you can quickly do the half-circle
|
||
|
motion right after you hit.
|
||
|
|
||
|
o Jump Kick - Air Throw: Jump kick your opponent low and deep,
|
||
|
then immediately do the air throw by repeatedly pressing BLOCK.
|
||
|
|
||
|
o Teleport Punch - Spear: Teleport punch your opponent and
|
||
|
immediately spear. This will work best if you catch the opponent in the
|
||
|
air with the teleport punch, making it easier to spear them before they
|
||
|
hit the ground.
|
||
|
|
||
|
o Teleport Punch - Leg Grab: Teleport punch your opponent and
|
||
|
immediately do the leg grab. This will work best if you catch the
|
||
|
opponent in the air with the teleport punch, making it easier to leg grab
|
||
|
them just as they hit the ground.
|
||
|
|
||
|
o Turn Around Kick - Teleport Punch - Spear: Do a turn around
|
||
|
kick on your opponent and immediately do the teleport punch. If you
|
||
|
connect on the teleport punch throw the spear, and finish with an
|
||
|
uppercut.
|
||
|
|
||
|
======
|
||
|
RAIDEN
|
||
|
======
|
||
|
|
||
|
o Jump Kick - Body Launch: Jump kick your opponent low and
|
||
|
immediately do the body launch.
|
||
|
|
||
|
o Hop Kick/Punch - Body Launch: Hop kick/punch your opponent in
|
||
|
the air and immediately do the body launch.
|
||
|
|
||
|
o Jump Kick - Lightning: Jump kick your opponent low and
|
||
|
immediately do the lightning. After starting the jump kick, keep the
|
||
|
joystick in the down position, so you can quickly do the quarter-circle
|
||
|
motion right after you hit.
|
||
|
|
||
|
o Electric Grab - Two Punches - Body Launch: As Raiden lets go
|
||
|
of the opponent after the electric grab, punch twice. This will pop them
|
||
|
into the air, which can be followed by the body launch.
|
||
|
|
||
|
*************************************************************************
|
||
|
************** Rumors, Secrets, and Things to Try ***************
|
||
|
*************************************************************************
|
||
|
|
||
|
====
|
||
|
JADE
|
||
|
====
|
||
|
|
||
|
Jade is the female ninja that can be seen in The Living Forest stage. If
|
||
|
the correct requirements are fulfilled, you will be transported through
|
||
|
the Portal to Goro's Lair where you will fight Jade. She is a green
|
||
|
Kitana who walks twice as fast as her blue counterpart. Requirements:
|
||
|
|
||
|
o Win ten matches in a row against the computer, starting at the
|
||
|
begining. It doesn't matter if you lose a round or not, just as long as
|
||
|
you have ten wins on the stage before the question mark.
|
||
|
|
||
|
o Defeat the opponent on the stage before the question mark
|
||
|
using only the BLOCK and LOW KICK buttons. A flawless round is not
|
||
|
necessary, neither is a fatality. If you lose the first round you can
|
||
|
still reach Jade by winning the second.
|
||
|
|
||
|
*************************************************************************
|
||
|
********************** Credits and Thanks ***********************
|
||
|
*************************************************************************
|
||
|
|
||
|
Spencer Olson........................................olsospe@elof.iit.edu
|
||
|
Matthew A Wallace.................................mwallace@ucscb.ucsc.edu
|
||
|
Commander Sucheski.........................................ajs174@psu.edu
|
||
|
Ice Breaker.........................................rabulon@csupomona.edu
|
||
|
Chris Caniano..............................V096MHQB@ubvmsb.cc.buffalo.edu
|
||
|
Marty Geier...........................................mg58@andrew.cmu.edu
|
||
|
Richard Chao.........................................rc4t+@andrew.cmu.edu
|
||
|
Michael Kraft.....................................empire@eden.rutgers.edu
|
||
|
Eric Holma...............................................spam@ccs.neu.edu
|
||
|
Henry Tam.........................................ctam@nodisk.webo.dg.com
|
||
|
Doug McClendon.....................................dmc@kuhub.cc.ukans.edu
|
||
|
Andy Eddy.............................................vidgames@netcom.com
|
||
|
|
||
|
Jon Kim...............................................Combos and Strategy
|
||
|
Bruce Yan..............................................Credits and Combos
|
||
|
Bob Givnin...........................................Credits or Something
|
||
|
Peter Killham.............................Joystick and Button Diagnostics
|
||
|
|
||
|
*************************************************************************
|
||
|
*************************** Excellent ***************************
|
||
|
*************************************************************************
|
||
|
|
||
|
--
|
||
|
Internet: musjndx@gsusgi2.gsu.edu Fidonet : Jonathan Deitch@1:133/411.7
|
||
|
jdeitch@gisatl.fidonet.org Bellnet : 1 - 404 - 261 - 3665
|
||
|
-----------------------------------------------------------------------------
|
||
|
Atlanta 1996 | Play Pinball | Back 2 Back 2 Back! | "I hate it when I can't
|
||
|
--------------------------------------------------| trust my own technology!"
|
||
|
"Thrills! Chills! Magic! Prizes!" -- Hurricane | -- Geordi LaForge
|
||
|
|
||
|
Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...
|
||
|
|