1037 lines
55 KiB
Plaintext
1037 lines
55 KiB
Plaintext
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ڿڿڿڿڿڿ<DABF><DABF><EFBFBD><EFBFBD>Ŀڿ ڿ<>Ŀ ڿ<><DABF><EFBFBD><EFBFBD>Ŀڿڿڿ<DABF><DABF><EFBFBD><EFBFBD>Ŀ
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͳ<EFBFBD><CDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ٳ<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٳ<EFBFBD><D9B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ
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<20> Volume 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ſ<EFBFBD><C5BF>ٳ <20>ٳ<EFBFBD><D9B3><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ October 25 <20>
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<20> Issue 6 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20>ڿ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٳ<EFBFBD><D9B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD> 1992 <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͳ<EFBFBD><CDB3><EFBFBD>ٳ<EFBFBD><D9B3><EFBFBD><EFBFBD>ٳ<EFBFBD><D9B3><EFBFBD><EFBFBD>Ŀ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>ٳ<EFBFBD><D9B3><EFBFBD><EFBFBD>ٳ<EFBFBD><D9B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
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<20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
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<20> Serving WWIV Sysops & Users Across All WWIV Networks <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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<20>This Month's Features<65>
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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<EFBFBD> Random Factors.......................................Wayne Bell (1@1) <20>
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<EFBFBD> <20>
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<EFBFBD> The History Of WWIVedit..............................The Emperor (1@6470) <20>
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<EFBFBD> <20>
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<EFBFBD> TechnOTES............................................WWIVnews Staff <20>
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<EFBFBD> <20>
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<EFBFBD> Squashing Those Gluttony .GIF's (Part 2).............Spackle (1@19995) <20>
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<EFBFBD> <20>
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<EFBFBD> USERREC - The Next Generation........................Tolkien (1@3456) <20>
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<EFBFBD> <20>
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<EFBFBD> Filo's Mod of the Month..............................Filo (1@5252) <20>
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<EFBFBD> <20>
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<EFBFBD> Dateline: @#$*()#!...................................Omega Man (1@5282) <20>
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20> Random Factors <20>
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<20> Creative Commentary by Wayne Bell (1@1) <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Yet some more v4.22/net32 news:
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v4.22/net32 will gate subs among networks. We have tried that, and it does
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work. Also, the subs by name does work (even when gating subs-by-name). Either
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the host, or a subscriber can gate a sub. Anyone on any network can auto-reply
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to a gated post, and the E-mail will go back to the author of the post. Again,
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we have tried that, and it does work. ("We" being 1@1, 1@4, and 1@5252.)
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net32 should go out to a more extended beta-test (SDS's mostly) in the next
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week or two. Hopefully, if all goes well, it should be released in about a
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month. Oh, also, net32 has full support for file locking, so people using
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multi-line BBS mods will no longer have any problems relating to the net
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software. (But, no, I don't currently have any plans to make the BBS multi-
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line [yet].)
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v4.22 now has (as stated above) post and E-Mail gating, and subs-by-name. Also,
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there is a new userrec format (1k per user), which hopefully incorporates all
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the various userrec modifications, so everyone can have a "standard" userrec,
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and authors of WWIV add-ons won't have to worry about having numerous different
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formats to support. The quickscan pointers are stored in a separate file
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(user.qsc), and the max subs (and max dirs) can be set to anything from 32 to
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999. Be aware, though, that setting them to 999 from 32 requires 144k more of
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memory.
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I am currently working on extracting embedded strings out of the BBS, and
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storing them in a data file. This is mostly to support multiple languages, but
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should also save a lot of memory (straight out of DGROUP, for those of you that
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have problems there). v4.22 probably won't have actual multi-language support,
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but it should be very close.
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That will probably do it for v4.22. In programming at work (non-BBS stuff),
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I've had bad experiences with the "put everything in the next version" idea,
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but then again I'm currently involved in the other extreme - trying to do
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things in itty-bitty pieces (and that isn't a very good idea either). v4.22
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will be out sometime probably first quarter next year (Jan-Mar). There will be
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a v4.23 after that. For those of you who want to know, things I'm considering
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for a v4.23 are: full multi-language support; integrating a QWK reader into
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the BBS; putting some large global data structures into EMS/XMS; and maybe
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support for other network types (Fido, Vnet). No, I don't >PROMISE< any of
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those (except multi-language support), but those are what I am considering.
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(I hope PKZip 2.0 comes out before v4.22. Or at least before v4.23.)
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I'd also like to take a second to remind people a bit about C programming
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nomenclature. C functions are called "functions". A "void" is a valid data
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type, like "int" or "real" or "long". In Pascal, each block of code is either
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a function (meaning it returns a value), or a procedure (meaning that it
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doesn't return a value). Therefore, in Pascal, you start these routines out
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with "procedure this;" or "function that;"
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In C, however, every function returns a value. Thus, if the function returns an
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int, it is "int func()". If you don't care what value it returns, then you
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declare the return value to be of type "void", meaning "I don't care what this
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returns". So if you see "void nl()", that stands for starting FUNCTION "nl"
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with a return type of "void".
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Finally, an important reminder regarding HS/Link command lines. If you're using
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HS/Link, you should go into INIT and edit the command lines so that they look
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as shown below:
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Description : HS/Link
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Xfer OK code : 0
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Require MNP/LAPM : N
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Receive command line:
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HSLINK -P%2 -E%4 -U%3
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Send command line:
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HSLINK -P%2 -E%4 -NU %3
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Receive batch command line:
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HSLINK -P%2 -E%4 -U%3
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Send batch command line:
|
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HSLINK -P%2 -E%4 -NU @%3
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Bi-directional transfer command line:
|
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HSLINK -P%2 -E%4 -@ @%3
|
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BE VERY SURE the -NU option is present as shown on the "Send" and "Send batch"
|
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command lines!
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(Of course, it is not necessary to specify ALL command lines - you can only
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specify the batch command lines if you do not wish HS/Link used for single file
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transfers.)
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This option is used on SEND command lines when uploads are not expected or
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desired. It MUST be used on the HS/Link command lines in INIT for "Send" and
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"Send batch" to ensure unwanted files cannot be uploaded.
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20> The History Of WWIVedit <20>
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<20> Guest Creative Commentary <20>
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<20> by The Emperor (1@6470) <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Back in February of 1991, I was frustrated. I had, at this point, been running
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a WWIV board for 6 months, and in this time, I had always longed for a good
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editor. At the time, I didn't have the funds to call long distance to download
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any files.
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Later that month, I got hold of the source code for some obscure editor from
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another BBS here in Athens. I warped the code enough to get it to run under
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WWIV, and I finally had a full editor on my system. This was all fine and
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dandy until I tried to add color to it. That proved to be a dismal failure,
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and so I set out to build a better editor. In early March, I built an editor
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from the ground up. It never did work very well, but I considered it my first
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go at writing a real full screen editor.
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One night in late March, when I knew I should have been working on a project
|
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for one of my classes, I sat down and began in earnest on what would eventually
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become WWIVEdit 1.0. Eight hours later, I had a working prototype of it. It had
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one major advantage over anything I had written thus far. It handled colors
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elegantly.
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In my design of WWIVEdit, the look and feel of it was highly influenced by
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ProEdit by H. S. Smith for PCBoard. I liked the idea of having the title and
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destination on the screen. This was probably one of the hardest things to code.
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While at first the problem may appear easy, it is actually quite difficult. As
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it stands, WWIV provides no interface for a Full Screen editor to get
|
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information as to what it is being used for. In fact, there isn't even a
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guarantee that a FSED can get information as to the current user on line.
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In my initial version of WWIVEdit, the destination detection algorithm "read
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the screen" to see if it could figure out where a message was going. This
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worked fine, except it wasn't always obvious where a message was going from
|
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what was on the screen. This is still a problem today, though versions 2.2 and
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up provide an alternate way to get the needed information. (Note:in WWIV 4.21a,
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this will be standard).
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In about May of 1991, I had the editor to the point where I actually believed
|
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it was worth giving to other people, so I contacted The Duelist (1@18258
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WWIVLink) to help me with some testing. The Duelist was the person who
|
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introduced me to WWIV my freshman year of college. I nagged him for a few
|
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weeks to try my editor, and when I finally sent him a copy, he installed
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it and had it up and running in a matter of minutes. Thus was born WWIVEdit
|
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1.0. Only one other copy of version 1.0 was distributed, and for the life of
|
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me, I can't remember who got it. .
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Over the next several weeks, The Duelist sent me a constant stream of E-Mail
|
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on how to improve my creation. Thus were born versions 1.1 through 1.4.
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Version 1.4 and 1.6 were the first versions that were ever distributed
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publicly. I got some response, but there really didn't seem to be much
|
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interest in them.
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It was about this time that I joined WWIVLink, and a month later, WWIVNet.
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In that gap of time, WWIVEdit 2.0 was born. Version 2.0 contained some very
|
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significant advances. The internals were reworked, providing cleaner, but
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not perfect, formatting. Version 2.0 also was different in one very significant
|
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way; a fact which I attribute much of its success to: I included the source
|
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code with the editor, with no strings attached. I continue this policy today
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with only one slight modification; the source code, due to its large size
|
|||
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isn't included in the distribution file, however is available separately.
|
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In August of 91, one of my users said "Hey, why don't you add a spell
|
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checker to the editor?"At the time, I laughed at him and said "Yeah. Right.
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"But over the next several weeks, I got a few more requests. some from my
|
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users, some from people on the networks. So I began to look for a file that
|
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contained enough words to make a reasonable dictionary. Filo eventually
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pointed me to a list of about 6000 words, so I got it, changed it into a
|
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form I could use, and had a working dictionary a few weeks later. With that
|
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feature added, I released version 2.2.
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Over the next several months, I got a steady stream of suggestions on what
|
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should be added to the next version, and in December, I had enough changes
|
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to warrant a Beta version of 2.3. It went to all of the people who had
|
|||
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registered WWIVEdit up till that point, as well as a few of my favorite
|
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beta testers. The beta version was pretty complete and free of bugs, but
|
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I didn't feel that it was ready for public distribution. Then, over the
|
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next 3 months, I was very busy with my school work, so I did very little
|
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in the way of improvements.
|
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Finally, during Spring Break of 1992, I got enough time to sit down and
|
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work. And in early April, I had another beta version ready. This one only
|
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had a few bugs, so I fixed them, and a few weeks later release version 2.3.
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Just before release though, I added what I thought was a relatively simple
|
|||
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change, however, it generated a lot of apparently unrelated bugs. Since
|
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then, I haven't released a full version, but a bug fix has been available
|
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on my system for a few months.
|
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By the time this makes it to press, WWIVEdit 2.4 will probably have been
|
|||
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released. A number of features will be added, many of them related to the
|
|||
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upcoming release of WWIV 4. 21a. In particular, WWIVEdit 2.4 will have support
|
|||
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for a quoter that has been installed in WWIV 4. 21a, support for the "Disable
|
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Tag" feature in WWIV's //BOARDEDIT, support for BBS's other than WWIV (waffle,
|
|||
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Telegard, etc), and a few other bug fixes and enhancements.
|
|||
|
|
|||
|
After this next release, I have nothing of significance to add to WWIVEdit.
|
|||
|
I may rework a lot of the internals to make more efficient use of memory,
|
|||
|
and I may add support for a few more BBS's, but I have no ideas left on what
|
|||
|
to add. I have always welcomed suggestions on how WWIVEdit can be improved,
|
|||
|
and continue to do so.
|
|||
|
|
|||
|
So, if you have any suggest, comments (both positive and negative), please
|
|||
|
feel free to Mail me at any of the following addresses:
|
|||
|
|
|||
|
1@6470 Net
|
|||
|
1@16470 Link
|
|||
|
acaldwel@oucsace. cs. ohiou. edu
|
|||
|
acaldwel@bigbird. cs. ohiou. edu
|
|||
|
CALDWELL@duce. cs. ohiou. edu
|
|||
|
|
|||
|
I would like to take a few lines to thank everyone who have sent me comments,
|
|||
|
suggestions, bug reports, and all: Lance Halle, Trader Jack, The Duelist,
|
|||
|
Jim Wire, Aahz, Trojan, Filo, and Wayne Bell.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<20> TechnOTES <20>
|
|||
|
<20> Compiled by the WWIVnews Staff <20>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
...While the industry as a whole is trying to decide whether to support
|
|||
|
the PCMCIA standard (the so-called "Credit Card Hard Drives", AKA "Flash
|
|||
|
Memory") for low-power portable mass storage, Hewlett-Packard has decided to
|
|||
|
tie an alternatively less expensive carrot on the end of the stick by
|
|||
|
developing the smallest commercial hard drive yet released on the open market.
|
|||
|
|
|||
|
...Dubbed the "Kittyhawk" by HP, the drive has a platter size of 1.3 inches,
|
|||
|
and contains two platters capable of 14MB of storage each. Although the
|
|||
|
Kittyhawk can easily fit inside of a matchbox, it does so at the cost of one
|
|||
|
side of platter storage; the top platter is too close to the case to allow for
|
|||
|
a R/W head to move freely. Still, the small size allows the drive to run
|
|||
|
at less than 3v, which is becoming a requirement for use in portables that
|
|||
|
promise longer continuous use on battery power.
|
|||
|
|
|||
|
...With something that small and compact, one would probably expect the
|
|||
|
Kittyhawk to be rather fragile. According to HP, the drive is far from
|
|||
|
gossamer, and can take over 100 G's of shock force before incurring any
|
|||
|
real internal damage. This helps to negate most of the remaining arguments
|
|||
|
that PCMCIA advocates have had against using mechanical hard drives for
|
|||
|
portable storage instead of shockproof Flash Memory cards. In fact, the drive's
|
|||
|
size will be PCMCIA Type III compatible, thus allowing for manufacturers to
|
|||
|
produce both versions for a relatively small difference in cost.
|
|||
|
|
|||
|
...It should come as no surprise then that HP's target market for the Kittyhawk
|
|||
|
is the next generation of palmtops and hand-held pen computers. This new breed
|
|||
|
of PC, which HP refers to as a "mobile information appliance", is reportedly
|
|||
|
the foundation for a revamped line of HP palmtops, including an expanded
|
|||
|
version of the popular HP95LX. Already NEC and Apple have expressed interest
|
|||
|
in using removable Kittyhawks in future palmtop development as opposed to the
|
|||
|
PCMCIA cards that are expected to be touted as the next "standard" within the
|
|||
|
next couple of years.
|
|||
|
|
|||
|
...GSI of Irvine, CA has released a new floppy controller that promises to
|
|||
|
allow for a "seamless installation and operation" of extra-high-density
|
|||
|
3.5" drives in any system without the hassle of BIOS upgrading or juggling
|
|||
|
of software drivers. The Model 11 controller has it's own onboard BIOS
|
|||
|
aliasing manager, which eliminates BIOS incompatibilities and allows
|
|||
|
installation as a secondary controller without conflict with the existing
|
|||
|
floppy controller.
|
|||
|
|
|||
|
...The Model 11 supports up to four extra-high-density drives, and comes as
|
|||
|
part of a "Super Floppy Upgrade Kit", which also includes a TEAC 2.88MB Floppy
|
|||
|
Drive, one Toshiba 4MB 3.5" diskette, and connecting ribbon cables. MSRP
|
|||
|
for the kit is $325, but street prices are expected to drop below the $300
|
|||
|
mark by the end of the year.
|
|||
|
|
|||
|
...Looking towards the future a bit, IBM has announced that researchers
|
|||
|
at the Watson Center have produced transistors that are just under 1/75,000
|
|||
|
of the width of a human hair. Using an experimental form of electron-beam
|
|||
|
nanolithography fabrication, the transistors produced are just under 0.1
|
|||
|
micron in size, and may eventually pave the way for 4GB DRAMs. Don't hold
|
|||
|
your breath for 'em, though - the current method of processing the transistors
|
|||
|
only allows for a production run of about 35 individual chips per hour. For
|
|||
|
actual market purposes, the process would have to produce that many *wafers*
|
|||
|
per hour, which will probably delay the release of such chips on the market
|
|||
|
until the latter half of this decade at the earliest.
|
|||
|
|
|||
|
...Texas Instruments is shipping a new 4Mb Video RAM chip that the company
|
|||
|
hopes will become the "new standard" for VRAM by the end of 1993. The new
|
|||
|
chip is designed to replace the existing 1Mb VRAM standard, and is expected
|
|||
|
to allow graphics board manufacturers the resources to produce inexpensive
|
|||
|
24-bit video adapters using much of the same existing design elements in
|
|||
|
most popular SVGA cards. With the ability to fit 4 megs of VRAM in the space
|
|||
|
of one with very little modding to the original 1Mb circuitry for about the
|
|||
|
same cost, boards like the high-end Targa series and the recently-released
|
|||
|
Video Blaster from Creative Labs, may soon find themselves outdated quicker
|
|||
|
than their respective manufacturers expected.
|
|||
|
|
|||
|
...Speaking of Creative Labs, how many of you have wanted a Sound Blaster to
|
|||
|
enhance that copy of Wing Commander or Wolfenstein 3-D, but didn't really want
|
|||
|
all the frills of the MIDI accessory kit? If one has no real interest in music,
|
|||
|
or actually has no musical talent, then why should you have to fork over the
|
|||
|
dough for the MIDI accessories?
|
|||
|
|
|||
|
...Ok, so lack of musical talent didn't stop Nirvana from smelling like
|
|||
|
something other than Teen Spirit. Still, Creative Labs must have heard these
|
|||
|
wishes from a lot of potential (read: broke and untalented) customers, and
|
|||
|
have released the Sound Blaster Pro Basic kit.
|
|||
|
|
|||
|
...The Pro Basic kit contains a Sound Blaster Pro board with all the non-
|
|||
|
MIDI specific frills, including voice sampling, text-to-speech capabilities,
|
|||
|
FM synthesized 20-voice output capacity, and basic control of audio CD's for
|
|||
|
multimedia use. The board also will be interfaceable with CL's new Video
|
|||
|
Blaster board for additional multimedia presentation production.
|
|||
|
|
|||
|
...While the MSRP for this package is $229 direct from CL, street prices have
|
|||
|
been as low as $169. The expected side effect has been to reduce the price of
|
|||
|
the original Sound Blaster to as low as $119 on the street. At prices like
|
|||
|
these, expect another round of "Sound Blaster Chat Mods" to hit the Modnet
|
|||
|
shortly after Christmas.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<20> Squashing Those Gluttony .GIF's (Part 2) <20>
|
|||
|
<20> By Spackle (1@19955) <20>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
This article is the second in a three-part series of articles discussing the
|
|||
|
various GIF (Graphics Interchange Format) picture file compression methods,
|
|||
|
their pros and cons, and a sample test with sample GIF files. The complete
|
|||
|
article (12K archived) is available for download at The Rubicon in Raleigh,
|
|||
|
North Carolina at 919-676-0738 under the filename of GIFCOMPR.LZH. Sysops
|
|||
|
are auto-validated first call. This would make an excellent G-File, and is
|
|||
|
good download information as well.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
There is one last GIF compression method we have not looked at. Let's take
|
|||
|
a very in-depth look into JPEG...
|
|||
|
|
|||
|
JPEG Compression:
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
First, a few definitions (taken from the JPG2GIF.DOC file/slightly modified):
|
|||
|
|
|||
|
- A CONTINUOUS TONE IMAGE is one where there aren't any sharp edges between
|
|||
|
objects in the image. Instead, there are lots of intermediate colors around the
|
|||
|
edges of objects. Images like this are created when you scan a photograph or
|
|||
|
use a video digitizer with a video camera. Another property of continuous tone
|
|||
|
images is that there aren't any large areas which are only one color; rather,
|
|||
|
there are many subtle different shades of color.
|
|||
|
|
|||
|
- A DRAWN IMAGE is exactly that, an image drawn using a paint program. Drawn
|
|||
|
images look like they are out of comic books; they have sharp edges and large
|
|||
|
areas which are one solid color.
|
|||
|
|
|||
|
- JPEG compression is an image compression technique which compresses
|
|||
|
continuous tone images. You can JPEG-compress drawn images, but the results
|
|||
|
aren't exactly pleasing (most drawn and JPEG'd files grow by a LARGE amount!)
|
|||
|
|
|||
|
- GIF is a compression technique which works on both continuous tone or drawn
|
|||
|
images. GIF compression works much better on drawn images, but most of the GIF
|
|||
|
images in the world are continuous tone images.
|
|||
|
|
|||
|
Now that we have those out of the way, let's explain what JPEG is, what it
|
|||
|
does, where it came from, etc...
|
|||
|
|
|||
|
The best quality JPEG images result when you start with 24-bit, undithered
|
|||
|
images. Unfortunately, GIF does not support 24-bit images; and most of the
|
|||
|
8-bit GIF images are dithered. In short, there are VERY few 24-bit images
|
|||
|
floating around in the PC arena. The reason for this is that to work with them
|
|||
|
in the first place, you need to have a Targa video board or an XGA-compatible
|
|||
|
PS/2. Both are relatively expensive for the end user.
|
|||
|
|
|||
|
So, if you are using a scanner or digitizer to produce images, you can get
|
|||
|
better compression ratios--and better quality images--if you generate 24-bit
|
|||
|
Targa or TIFF files and then convert them to JPEG files. You can't do this
|
|||
|
with GIF2JPG, however. (Author's Note: A separate program by the same company
|
|||
|
[Handmade Software], called Image Alchemy, will perform this task for you.)
|
|||
|
|
|||
|
GIF2JPG performs basically the same task as GIFLITE--filtering out non-vital
|
|||
|
information--but uses a standard algorithm, as defined by the JPEG committee
|
|||
|
(see the end of this article for the JPEG address).
|
|||
|
|
|||
|
Unlike GIFLITE, however, GIF2JPG allows you to define a "quality factor," which
|
|||
|
determines the amount of compression, the resulting image quality, and the
|
|||
|
amount of image degradation. A higher quality factor will preserve more of the
|
|||
|
image quality, while a lower quality factor will compress the file more by
|
|||
|
removing more of the image information. While this may seem powerful, it is
|
|||
|
also tedious and dangerous. Every GIF is different, and using a set quality
|
|||
|
factor on each one will cause all but a few GIFs to turn out looking extremely
|
|||
|
poor. For this reason, it is necessary to test-compress each GIF at least twice
|
|||
|
to find a happy medium between compression and image loss. At 10 seconds (my
|
|||
|
average) for every 10Kb being compressed (using the default factor of 55), if
|
|||
|
I compressed all 80 megs here at The Rubicon, it would take me at least 21
|
|||
|
HOURS!
|
|||
|
|
|||
|
JPEG files can be un-JPEG'd back into GIF files, and JPEG compression is almost
|
|||
|
never (emphasis: NEVER) faster than GIFLITE compression, but it must also be
|
|||
|
taken into account that JPEG compression is NOT a lossless compression method!
|
|||
|
If you compress a file using JPEG and then turn around and uncompress it, the
|
|||
|
original and the uncompressed files WILL NOT BE THE SAME. In fact, there will
|
|||
|
be a significant amount of degradation between the two files.
|
|||
|
|
|||
|
Let's do a compression comparison on the same files we used with GIFLITE. We'll
|
|||
|
use basically the same chart, with a few exceptions. We will need three
|
|||
|
separate file size listings - the original GIF, the compressed GIF, as well as
|
|||
|
the GIF after being uncompressed again. These will be listed as #1, #2, and #3,
|
|||
|
respectively. We will also run four separate tests instead of three. The first
|
|||
|
will be run using a quality factor of 20, the second using 40, the third with
|
|||
|
the default factor of 55, and the fourth will be run using a quality factor of
|
|||
|
75. In addition, the time to convert back to .GIF from .JPG will also be
|
|||
|
included, listed as "UnCompres" (compression time will be listed as
|
|||
|
"Compress").
|
|||
|
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<20>GIF File <20> 3BABES.GIF <20> CALVIN2.GIF <20> CLAUDIA.GIF <20> WATERFAL.GIF <20>
|
|||
|
<20>Resolut. <20> (640x480x256) <20> (320x200x16) <20> (607x774x16) <20> (576x360x4) <20>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
|||
|
<20>20% Qual.<2E>#1 260.61 Kb <20>#1 8.19 Kb <20>#1 107.52 Kb <20>#1 22.14 Kb <20>
|
|||
|
<20> <20>#2 39.06 Kb <20>#2 8.19 Kb <20>#2 68.89 Kb <20>#2 22.14 Kb <20>
|
|||
|
<20> <20>#3 262.58 Kb <20>#3 8.19 Kb <20>#3 108.43 Kb <20>#3 22.14 Kb <20>
|
|||
|
<20> Redux <20>85.1% reduction<6F>0.0% reduction <20>36% reduction <20>0.0% reduction<6F>
|
|||
|
<20>Compress <20>Time: 4:14.85 <20>Time: 0:24.89 <20>Time: 3:20.58 <20>Time: 1:42.22 <20>
|
|||
|
<20>Uncompres<65>Time: 9:48.23 <20>Time: 0:02.29 <20>Time: 6:55.76 <20>Time: 0:02.35 <20>
|
|||
|
<20> Loss? <20>Considerable <20>None detected <20>Lots - spots <20>Size distorted<65>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
|||
|
<20>40% Qual <20>#1 260.61 Kb <20>#1 8.19 Kb <20>#1 107.52 Kb <20>#1 22.14 Kb <20>
|
|||
|
<20> <20>#2 61.21 Kb <20>#2 8.19 Kb <20>#2 96.44 Kb <20>#2 22.14 Kb <20>
|
|||
|
<20> <20>#3 255.98 Kb <20>#3 8.19 Kb <20>#3 113.72 Kb <20>#3 22.14 Kb <20>
|
|||
|
<20> Redux <20>77.2% reduction<6F>0.0% reduction <20>11% reduction <20>0.0% reduction<6F>
|
|||
|
<20>Compress <20>Time: 4:19.14 <20>Time: 0:25.10 <20>Time: 3:27.67 <20>Time: 1:36.51 <20>
|
|||
|
<20>UnCompres<65>Time: 9:51.66 <20>Time: 0:02.14 <20>Time: 6:57.16 <20>Time: 0:02.36 <20>
|
|||
|
<20> Loss? <20>Significant <20>None detected <20>Darker/grainy <20>Size distorted<65>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
|||
|
<20>55% Qual <20>#1 260.61 Kb <20>#1 8.19 Kb <20>#1 107.52 Kb <20>#1 22.14 Kb <20>
|
|||
|
<20>(default)<29>#2 74.97 Kb <20>#2 8.19 Kb <20>#2 107.52 Kb <20>#2 22.14 Kb <20>
|
|||
|
<20> <20>#3 257.84 Kb <20>#3 8.19 Kb <20>#3 107.52 Kb <20>#3 22.14 Kb <20>
|
|||
|
<20> Redux <20> 72% reduction <20>0.0% reduction <20>0.0% reduction<6F>0.0% reduction<6F>
|
|||
|
<20>Compress <20>Time: 4:24.35 <20>Time: 0:25.21 <20>Time: 3:33.50 <20>Time: 1:36.01 <20>
|
|||
|
<20>UnCompres<65>Time: 9:59.79 <20>Time: 0:02.26 <20>Time: 0:02.75 <20>Time: 0:02.20 <20>
|
|||
|
<20> Loss? <20>VERY poor qual.<2E>None/No Compr.!<21>None/No Compr!<21>Size distorted<65>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
|||
|
<20>75% Qual <20>#1 260.61 Kb <20>#1 8.19 Kb <20>#1 107.52 Kb <20>#1 22.14 Kb <20>
|
|||
|
<20> <20>#2 92.08 Kb <20>#2 8.19 Kb <20>#2 107.52 Kb <20>#2 22.14 Kb <20>
|
|||
|
<20> <20>#3 262.33 Kb <20>#3 8.19 Kb <20>#3 107.52 Kb <20>#3 22.14 Kb <20>
|
|||
|
<20> Redux <20> 65% reduction <20>0.0% reduction <20>0.0% reduction<6F>0.0% reduction<6F>
|
|||
|
<20>Compress <20>Time: 4:29.64 <20>Time: 0:25.33 <20>Time: 3:39.42 <20>Time: 1:36.28 <20>
|
|||
|
<20>UnCompres<65>Time: 10:08.79 <20>Time: 0:02.20 <20>Time: 0:02.69 <20>Time: 0:02.19 <20>
|
|||
|
<20> Loss? <20>SEE NOTE BELOW <20>None/No Compr.!<21>None/No Compr!<21>Size distorted<65>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
Now that we've attained our results, let's examine them in more detail. We'll
|
|||
|
go down the list by filename and quality factor (hereby known as "QF").
|
|||
|
|
|||
|
3BABES.GIF
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
20 QF - Took about 4 minutes to compress from 260K down to 39K. A VERY
|
|||
|
impressive space gain indeed, but we lost a VERY considerable
|
|||
|
amount of image integrity. The image was discernible enough,
|
|||
|
but I would have been very dissatisfied had I downloaded it
|
|||
|
somewhere. It took more than twice as long to convert back to
|
|||
|
the "original" GIF, which ended up 2K bigger than the original.
|
|||
|
Go figure.
|
|||
|
|
|||
|
40 QF - Another 4 minutes to compress, with a 200K space gain. However,
|
|||
|
contrary to what the GIF2JPG documentation says, this image was
|
|||
|
MORE degraded than the 20 QF one, when it certainly should not
|
|||
|
have been. Ten minutes to get the "original" back, 5K short.
|
|||
|
|
|||
|
55 QF - Pretty much the same as 40 QF - a 190K gain this time. Time for
|
|||
|
compression is increasing as the QF goes up... (For some reason
|
|||
|
that strikes me as odd - if you're NOT doing much to the file,
|
|||
|
it should go faster, right?) Picture quality is better than
|
|||
|
before, but still shows splotches and small portions of severe
|
|||
|
degradation.
|
|||
|
|
|||
|
75 QF - Less space gain, more time to compress/uncompress. Image was NOT
|
|||
|
fully viewable. After running the test several times on this
|
|||
|
file with the same results (GIF had an error halfway through it),
|
|||
|
I gave up. This is yet another bug in GIF2JPG or the accompanying
|
|||
|
JPG2GIF.
|
|||
|
|
|||
|
CALVIN2.GIF
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
ALL --- NO compression was ever done on this file. This is a hand-drawn
|
|||
|
GIF, and just as the GIF2JPG docs state, hand-drawn images gain
|
|||
|
very little from JPEG compression. A complete waste of time with
|
|||
|
this file.
|
|||
|
|
|||
|
CLAUDIA.GIF
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
20 QF - Three minutes compression gains about 40K. Uncompression gives
|
|||
|
us a file 1K bigger than the original and takes twice as long.
|
|||
|
|
|||
|
40 QF - Only a 10K compression this time, with a 10-second increase in
|
|||
|
compression. Uncompression is at least twice as slow, and this
|
|||
|
time we get a file 6K bigger than the original.
|
|||
|
|
|||
|
55 QF - File would not compress under this QF. No gain or loss. Just
|
|||
|
wasting more time...
|
|||
|
|
|||
|
75 QF - Same with this QF (and higher - I tested 80 and 90 QF to see).
|
|||
|
|
|||
|
WATERFAL.GIF
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
ALL --- Another waste of time. However, nothing in the docs makes mention
|
|||
|
of this type of file (interlaced), or the fact that GIF2JPG simply
|
|||
|
will not compress them at all (even at 5 QF!) I consider that a
|
|||
|
serious flaw. No space gain or loss, only a waste of CPU time.
|
|||
|
|
|||
|
Note also that it takes FOREVER to convert from a .JPG to a .GIF file - on
|
|||
|
*any* machine. It took almost 10 minutes to un-JPEG the 3BABES.GIF image, and
|
|||
|
almost 20 for the group of four! And that was for EACH TEST RUN!
|
|||
|
|
|||
|
Compounding that problem is the SERIOUS FACT that GIFs may be compressed,
|
|||
|
uncompressed, compressed, transferred, uncompressed, and compressed again
|
|||
|
an UNLIMITED number of times. You may download a GIF that has been through
|
|||
|
the compression/decompression cycle tens of times, with no way of actually
|
|||
|
KNOWING it!
|
|||
|
|
|||
|
And each time, it lost some image information. Not to mention that image loss
|
|||
|
is a subjective item. Major loss to some is minor loss to others -- you may
|
|||
|
think 25% quality loss is ok, but Joe Uploader may think that 80% loss is
|
|||
|
acceptable... so you may be downloading a file that has lost 85% or more of
|
|||
|
its original information! Do this more than a few times, and the picture may
|
|||
|
well be completely useless.
|
|||
|
|
|||
|
There are other items against JPEG compression. For one, JPEG is and always was
|
|||
|
a 24-bit image compression technique. It originated in video recording and
|
|||
|
editing studios as a way to store information in less space with minimal
|
|||
|
quality loss. It was NEVER intended to be used on 8-bit machines with 8-bit
|
|||
|
images. ALL GIF images are 8-bit. Some may have been converted from 24-bit
|
|||
|
TARGA images, but they end up as 8-bit images.
|
|||
|
|
|||
|
[To be concluded in next month's WWIVnews]
|
|||
|
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<20> USERREC - The Next Generation <20>
|
|||
|
<20> by Tolkien (1@3456) <20>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
Editor's NOTE: As hinted at on Amber and in a recent Mail_to_all_sysops, 4.22
|
|||
|
will feature a new userrec structure, one that will incorporate some features
|
|||
|
previously found in major modification files such as FROM.MOD and 8COLORS.MOD.
|
|||
|
In addition, there are certain aspects of pointer structuring that will be
|
|||
|
handled quite differently to accommodate 4.22's ability to support up to
|
|||
|
999 message bases.
|
|||
|
|
|||
|
As a service to WWIVnews' modders' contingent, the co-author of this new
|
|||
|
structure, Tolkien, has contributed the following article detailing what this
|
|||
|
new userrec will look like following the release of 4.22, and has included some
|
|||
|
of the technical details behind the pointer structures as well. Modders are
|
|||
|
advised to take note of the additions to the standard user record, and take
|
|||
|
this opportunity to update their mods accordingly prior to 4.22's actual
|
|||
|
release sometime in the first quarter of 1993.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
Well, as you all may or may not be aware, the following is the new "super
|
|||
|
userrec" structure for WWIV v4.22 and later. The differences merit some
|
|||
|
discussion, thus this article. However, first, here is the new structure:
|
|||
|
|
|||
|
typedef struct {
|
|||
|
|
|||
|
char
|
|||
|
name[31], /* user's name/handle */
|
|||
|
realname[21], /* user's real name */
|
|||
|
callsign[7], /* user's amateur callsign */
|
|||
|
phone[13], /* user's phone number */
|
|||
|
dataphone[13], /* user's data phone */
|
|||
|
street[31], /* street address */
|
|||
|
city[31], /* city */
|
|||
|
state[3], /* state code [MO, CA, etc] */
|
|||
|
country[4], /* country [USA, CAN, FRA, etc] */
|
|||
|
zipcode[11], /* zipcode [#####-####] */
|
|||
|
pw[9], /* user's password */
|
|||
|
laston[9], /* last date on */
|
|||
|
firston[9], /* first date on */
|
|||
|
note[61], /* sysop's note about user */
|
|||
|
macros[3][81], /* macro keys */
|
|||
|
sex; /* user's sex */
|
|||
|
|
|||
|
char
|
|||
|
res_char[78]; /* bytes for more strings */
|
|||
|
|
|||
|
unsigned char
|
|||
|
age, /* user's age */
|
|||
|
inact, /* if deleted or inactive */
|
|||
|
comp_type, /* computer type */
|
|||
|
defprot, /* deflt transfer protocol */
|
|||
|
defed, /* default editor */
|
|||
|
screenchars, /* screen width */
|
|||
|
screenlines, /* screen height */
|
|||
|
num_extended, /* extended description lines */
|
|||
|
optional_val, /* optional lines in msgs */
|
|||
|
sl, /* security level */
|
|||
|
dsl, /* transfer security level */
|
|||
|
exempt, /* exempt from ratios, etc */
|
|||
|
colors[10], /* user's colors */
|
|||
|
bwcolors[10], /* user's b&w colors */
|
|||
|
votes[20], /* user's votes */
|
|||
|
illegal, /* illegal logons */
|
|||
|
waiting, /* number mail waiting */
|
|||
|
ontoday, /* num times on today */
|
|||
|
month, /* birth month */
|
|||
|
day, /* birth day */
|
|||
|
year, /* birth year */
|
|||
|
language; /* language to use */
|
|||
|
|
|||
|
char
|
|||
|
res_byte[50]; /* reserved for byte values */
|
|||
|
|
|||
|
unsigned short
|
|||
|
homeuser, /* user number where user can be found */
|
|||
|
homesys, /* system where user can be found */
|
|||
|
forwardusr, /* mail forwarded to this user number */
|
|||
|
forwardsys, /* mail forwarded to this system number */
|
|||
|
net_num, /* net num for forwarding */
|
|||
|
msgpost, /* number messages posted */
|
|||
|
emailsent, /* number of email sent */
|
|||
|
feedbacksent, /* number of f-back sent */
|
|||
|
fsenttoday1, /* feedbacks today */
|
|||
|
posttoday, /* number posts today */
|
|||
|
etoday, /* number emails today */
|
|||
|
ar, /* board access */
|
|||
|
dar, /* directory access */
|
|||
|
restrict, /* restrictions on account */
|
|||
|
ass_pts, /* bad things the user did */
|
|||
|
uploaded, /* number files uploaded */
|
|||
|
downloaded, /* number files downloaded */
|
|||
|
lastrate, /* last baud rate on */
|
|||
|
logons, /* total number of logons */
|
|||
|
emailnet, /* email sent via net */
|
|||
|
postnet, /* posts sent thru net */
|
|||
|
deletedposts, /* how many posts deleted */
|
|||
|
chainsrun, /* how many "chains" run */
|
|||
|
gfilesread, /* how many gfiles read */
|
|||
|
banktime; /* how many mins in timebank */
|
|||
|
|
|||
|
char
|
|||
|
res_short[50]; /* reserved for short values */
|
|||
|
|
|||
|
unsigned long
|
|||
|
msgread, /* total num msgs read */
|
|||
|
uk, /* number of k uploaded */
|
|||
|
dk, /* number of k downloaded */
|
|||
|
daten, /* numerical time last on */
|
|||
|
sysstatus, /* status/defaults */
|
|||
|
wwiv_regnum, /* user's WWIV reg number */
|
|||
|
filepoints; /* points to spend for files */
|
|||
|
|
|||
|
char
|
|||
|
res_long[56]; /* reserved for long values */
|
|||
|
|
|||
|
float
|
|||
|
timeontoday, /* time on today */
|
|||
|
extratime, /* time left today */
|
|||
|
timeon, /* total time on system */
|
|||
|
pos_account, /* $ credit */
|
|||
|
neg_account, /* $ debit */
|
|||
|
gold; /* game money */
|
|||
|
|
|||
|
char
|
|||
|
res_float[32]; /* reserved for real values */
|
|||
|
|
|||
|
char
|
|||
|
res_gp[100]; /* reserved for whatever */
|
|||
|
|
|||
|
} userrec;
|
|||
|
|
|||
|
Okay, there are some significant differences between this structure and all
|
|||
|
of the ones prior. The "old" userrec (the one you are currently using) had
|
|||
|
grown into somewhat of a kludge over time. There wasn't really any way to
|
|||
|
avoid that, at least not without a complete change of the structure from
|
|||
|
version to version, which was impractical at best.
|
|||
|
|
|||
|
So, Wayne waited a long time before agreeing to make this level of change.
|
|||
|
The first major difference is that there are several fields that are no
|
|||
|
longer going to be in the USER.LST file at all: the qscan pointers, the nscan
|
|||
|
pointers, and the sysopsub field. Because of this, you would think that the
|
|||
|
USER.LST file itself would be smaller, but planning ahead is prudent and a
|
|||
|
hefty amount of padding spread throughout the new userrec has been added. The
|
|||
|
reason for this should be fairly obvious: people can use or change the
|
|||
|
padding for whatever reason they wish, but utilities that are written for
|
|||
|
this userrec will >*still be compatible*<. This is the single most useful
|
|||
|
improvement over the prior structures. No more incompatibility problems such
|
|||
|
as many of us have experienced over the past few years.
|
|||
|
|
|||
|
You can also see that there are several fields *added* to this structure:
|
|||
|
an enhanced set of FROM fields (with a country field, and a zipcode field
|
|||
|
large enough to accommodate both the extended US zipcodes as well as the
|
|||
|
Canadian zipcodes), a language field, and some general purpose statistical
|
|||
|
fields (deletedposts, chainsrun, banktime, gfilesread, filepoints). A field
|
|||
|
for data telephone number was also added, and the color fields were expanded
|
|||
|
to accommodate 10 ansi colors and 10 black-and-white colors (hey, there's
|
|||
|
10 numeric keys, why not use 'em).
|
|||
|
|
|||
|
*HOWEVER*, some people seem to be making the assumption that because all
|
|||
|
these fields are now going to be stock, that Wayne himself is going to
|
|||
|
immediately use all of them internally. Not so. Some of them, maybe even
|
|||
|
all of them, will not see use by Wayne, almost definitely not immediately.
|
|||
|
Many or all of these additions are because large numbers of people already
|
|||
|
add these fields in every time anyway. It's likely (and probable) that if
|
|||
|
you wish to make use of them, you will have to add the code to do so
|
|||
|
yourself. The storage has simply been allocated ahead of time, in an effort
|
|||
|
to make long-term userrec compatibility vastly easier to attain (and
|
|||
|
maintain).
|
|||
|
|
|||
|
I suspect that a little bit after 4.22 is released we shall see a fair number
|
|||
|
of modifications that implement some of these additional fields. The planned
|
|||
|
purposes for some of the additional fields are as follows:
|
|||
|
|
|||
|
FIELDNAME PURPOSE
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
colors[10] Ten user-definable ansi colors, instead of 8 (0-9).
|
|||
|
bwcolors[10] For consistency with the ansi colors.
|
|||
|
deletedposts How many posts the caller has made that have been deleted by
|
|||
|
a sysop or cosysop.
|
|||
|
chainsrun How many "chains" the caller has executed.
|
|||
|
gfilesread How many gfiles the caller has viewed.
|
|||
|
filepoints How many "points" the caller has to spend on downloading
|
|||
|
files.
|
|||
|
banktime How many minutes the caller has "stashed" in the virtual
|
|||
|
"bank".
|
|||
|
language Numeric value (much like computer type) representing this
|
|||
|
caller's default viewing language (0=English, etc).
|
|||
|
dataphone The caller's data (or BBS) telephone number.
|
|||
|
note General-purpose note about the caller. Not an addition, but
|
|||
|
expanded by twenty characters.
|
|||
|
street The caller's home street address.
|
|||
|
city The caller's home city.
|
|||
|
state The caller's home state.
|
|||
|
country The caller's home country (three-character designator).
|
|||
|
|
|||
|
The various res_xxxx fields are reserved for additional fields of a specific
|
|||
|
type, either for later use by Wayne, or for you to make use of without
|
|||
|
making your userrec incompatible. Fully one third of the new userrec is
|
|||
|
devoted to this compatibility-maintaining padding (so I, for one, won't
|
|||
|
have a lot of pity for anyone who goes so far as to make their userrec
|
|||
|
incompatible - you'd really have to try hard to make doing so necessary).
|
|||
|
|
|||
|
Wayne made all these changes, indirectly, from suggestions from others.
|
|||
|
Actually, I asked if the time was right for this level of change and asked
|
|||
|
if I could coordinate it if so. I was somewhat surprised when he agreed.
|
|||
|
Since I cannot think of everything myself, I solicited suggestions from about
|
|||
|
three dozen boards or so (a representative sampling of the entire network),
|
|||
|
and did the above design, then submitted it to Wayne. Wayne then tweaked it
|
|||
|
somewhat (I hadn't allocated an extra character for a null terminator for
|
|||
|
the state and country fields, and he wanted the sysopsub moved into one of
|
|||
|
the additional files in order to prevent unnecessary opening and closing of
|
|||
|
files).
|
|||
|
|
|||
|
Hopefully this has been a semi-lucid explanation of the intended purposes of
|
|||
|
the new fields, as well as an indicator that Wayne most certainly does take
|
|||
|
suggestions seriously and - if they're reasonable ones - implements them,
|
|||
|
even when the changes are this sweeping. I *highly* recommend upgrading to
|
|||
|
v4.22 when it is released - for the userrec structure alone, even if the
|
|||
|
ability to have sub-gating and up to 999 subs and dirs isn't enough for you.
|
|||
|
This "next-generation" userrec will enable third-party developers to write
|
|||
|
better software, easier and quicker, usable by more people than ever before.
|
|||
|
The userrec enhancement alone makes the 4.22 version of WWIV the single best
|
|||
|
upgrade (in my opinion) - ever.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<20> Filo's Mod of the Month <20>
|
|||
|
<20> by Filo (1@5252) <20>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
The Mod-of-The-Month Selection represents my choice of what appears to be a
|
|||
|
useful, practical mod to WWIV. It does not mean it is the best mod posted or
|
|||
|
even that it works as I may not have tested it. Given the limitations of this
|
|||
|
media, uuencoded mods are NOT eligible for selection as mod-of-the-month.
|
|||
|
|
|||
|
This month's mod is by Lady Danica and offers a means of e-mailing the sub host
|
|||
|
from BOARDEDIT.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
Editor's NOTE: some of the lines of code are larger than 80 characters, and
|
|||
|
have been split by a CTRL-A. Be sure you correct these lines prior to
|
|||
|
installing this mod.
|
|||
|
|
|||
|
"Thou hast been warned..."
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD> Mod Name: LDANICA2 Mod Author: Lady Danica 1@15286 <20>
|
|||
|
<EFBFBD> Difficulty: 1 file, 3x 5-line blocks Date: It's 16 Oct, 1992 <20>
|
|||
|
<EFBFBD> WWIV Version: v4.21a (maybe others; ask an expert, not me) <20>
|
|||
|
<EFBFBD> Description: Write email to sub hosts right from boardedit, if the sub <20>
|
|||
|
<EFBFBD> isn't autorequestable. Even adds a special "RE:" line. <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
#include WITTY_DISCLAIMER
|
|||
|
|
|||
|
Step 0: Just do it. The programming gods are watching you, and if you
|
|||
|
don't do it, they'll see that and punish you for it.
|
|||
|
|
|||
|
Step 1: In SUBREQ.C, void sub_type_change, look for:
|
|||
|
|
|||
|
rem_from_files(r->type);
|
|||
|
}
|
|||
|
if (!ok) {
|
|||
|
npr("\r\nYou should email 1@%u and ask to be dropped from sub type %u.
|
|||
|
\r\n\r\n",ui, r->type);
|
|||
|
|
|||
|
And add this: (right after the previous excerpt, Dilbert)
|
|||
|
|
|||
|
/* begin LDANICA2.MOD */
|
|||
|
npr("Would you like to write the mail now?\r\n");
|
|||
|
if (yn())
|
|||
|
{
|
|||
|
sprintf(irt,"RE: Sub Type %u - DROP Request", r->type);
|
|||
|
email(1,ui,0,0);
|
|||
|
}
|
|||
|
/* end LDANICA2.MOD */
|
|||
|
|
|||
|
Step 2: Go a bit lower down (3-4 screens), and find:
|
|||
|
|
|||
|
npr("\r\nAutomated add request sent to @%u\r\n\r\n",ui);
|
|||
|
pausescr();
|
|||
|
} else {
|
|||
|
npr("\r\nYou should email 1@%u and ask to be added to sub type %u
|
|||
|
.\r\n\r\n", ui, type);
|
|||
|
|
|||
|
And then add: [guess where?]
|
|||
|
|
|||
|
/* begin LDANICA2.MOD */
|
|||
|
npr("Would you like to write the mail now?");
|
|||
|
if (yn())
|
|||
|
{
|
|||
|
sprintf(irt, "RE: Sub Type %u - ADD Request", type);
|
|||
|
email(1,ui,0,0);
|
|||
|
}
|
|||
|
/* end LDANICA2.MOD */
|
|||
|
|
|||
|
Step 3: Find this (about another screenful down):
|
|||
|
|
|||
|
sub_req(main_type_sub_add_req, type, ui);
|
|||
|
} else {
|
|||
|
npr("\r\nYou should email 1@%u and ask to be added to sub type
|
|||
|
%u.\r\n\r\n",ui, type);
|
|||
|
/* NOTE: above line reformatted to fit 80-columns */
|
|||
|
|
|||
|
And guess what you do now?
|
|||
|
|
|||
|
/* begin LDANICA2.MOD */
|
|||
|
npr("Would you like to write the mail now?\r\n");
|
|||
|
if (yn())
|
|||
|
{
|
|||
|
sprintf(irt,"RE: Sub Type %u - ADD request",type);
|
|||
|
email(1,ui,0,0);
|
|||
|
}
|
|||
|
/* end LDANICA2.MOD */
|
|||
|
|
|||
|
Step 4: Don't even bother sending money; it's too late. I already died of
|
|||
|
malnutrition and complications thereof. But, some e-mail would be
|
|||
|
nifty; it'd look really nice on the coffin. Closed casket, as
|
|||
|
starvation isn't pretty!
|
|||
|
|
|||
|
#include POINTLESS_THANKS
|
|||
|
#include WITTY_BBS_ADD
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<20> Dateline: @#$*()#! <20>
|
|||
|
<20> Editor's Notes by Omega Man (1@5282) <20>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
Before I get to this month's editorial/call for articles, I'd like to take a
|
|||
|
moment of "Mea Culprit" and correct a mistake made in last month's issue.
|
|||
|
|
|||
|
Apologies go out to Spackle, who is not 1@1995, but 1@19955. Somewhere in the
|
|||
|
transfer of the document from one machine to another, a 5 got dropped between
|
|||
|
the cracks. Sorry about any confusion caused by this error, and rest assured
|
|||
|
it's been corrected for this and the final installment of Spackle's series on
|
|||
|
.GIF compression techniques.
|
|||
|
|
|||
|
Another apology goes out to everyone who's requested back issues of WWIVnews,
|
|||
|
and either hasn't gotten a reply or been able to log on to Klingon Empire and
|
|||
|
download them. At this time, the "guest" account for @5282 hasn't been set up
|
|||
|
yet, as I need to fix a nasty little bug that allowed some 13-year-old pest
|
|||
|
to log on and change the account to suit his fancy. When this is taken care
|
|||
|
of, the guest account will be opened for all to call and download all the
|
|||
|
back issues of WWIVnews they can stomach! Until then, we apologize for the
|
|||
|
inconvenience, and appreciate your patience.
|
|||
|
|
|||
|
On a side NOTE, the pest I mentioned is a sysop of a part-time Telegard BBS.
|
|||
|
So go figure...
|
|||
|
|
|||
|
Finally, I'd like to dispel a rumor that's been going around lately about
|
|||
|
WWIVnews. It is in no way, shape or form true that the December issue of
|
|||
|
this electronic newsletter will contain a 32k infomercial for OS/2 that will
|
|||
|
be indistinguishable from the normal editorial content. That sort of trick
|
|||
|
may have been tried in the pages of _PC Magazine_, but it won't happen here,
|
|||
|
I assure you!
|
|||
|
|
|||
|
So, with all apologies aside, let's get to this month's editorial/call for
|
|||
|
articles, shall we?
|
|||
|
|
|||
|
As most of us know by heart, the first official network for WWIV was, of
|
|||
|
course, WWIVnet. Founded on elements from both benevolent totalitarianism and
|
|||
|
controlled anarchy, WWIVnet was somewhat of a different environmental approach
|
|||
|
to BBS networking than anything previously attempted on a national level of
|
|||
|
distribution. In retrospect, it probably should have come as no surprise when
|
|||
|
the first rumblings of discontent were heard regarding the way WWIVnet was
|
|||
|
being managed and utilized. It should also have come as no surprise when
|
|||
|
roughly 150 systems abandoned ship and formed the first alternative WWIV
|
|||
|
network, WWIVlink.
|
|||
|
|
|||
|
Alternative WWIV networking is therefore not a new concept. WWIVlink itself
|
|||
|
has been around for over two years now, not to mention the fact that there have
|
|||
|
been Usenet and Fidonet interfaces running around with varying degrees of
|
|||
|
functionality for at least as long. Prior to 4.21a, however, running a board
|
|||
|
with more than one WWIV network usually required either running a BBS for
|
|||
|
each network you wished to carry - which required its own set of specialized
|
|||
|
network executables - or modding the source using your own coding and at your
|
|||
|
own risk. This risk, not to mention the inconvenience of having to extensively
|
|||
|
mod the source to account for an extra network, was too great for most people.
|
|||
|
Many felt the safest recourse was to simply run one network and be satisfied
|
|||
|
with that.
|
|||
|
|
|||
|
With the arrival 4.21a in August of this year came something of a welcome
|
|||
|
surprise: built-in multi-net capabilities. Overnight the risks and headaches
|
|||
|
of running a BBS with more than one WWIV network virtually went out the
|
|||
|
window. With the exception of WWIVlink, virtually all the WWIV alternative
|
|||
|
networks could now be accessed using one BBS, and with a little extra work
|
|||
|
gatewaying between those networks was finally within reach as well.
|
|||
|
|
|||
|
About the same time, Wayne used his column in _WWIVnews_ to explain his
|
|||
|
policies regarding the registration of the netup program, as well as
|
|||
|
his views on starting an alternative WWIV network. Wayne stressed that starting
|
|||
|
a network wasn't all fun and games, and that it was a lot of thankless work
|
|||
|
that took real dedication. Granted, a network coordinator's job possesses a
|
|||
|
bit of prestige included with the satisfaction of a job well done, but there's
|
|||
|
a lot of labor and headaches that one must go through as well as part of the
|
|||
|
process. Running a WWIV network - or any network, for that matter - takes a
|
|||
|
lot of dedication and hard work, and those in it for the glory and the power
|
|||
|
probably need not bother trying to register the network source.
|
|||
|
|
|||
|
To further discourage those without the proper commitment and motivations from
|
|||
|
starting networks that would be doomed from the start, Wayne also announced
|
|||
|
that the registration fee for the netup program would be $300. Despite the price
|
|||
|
tag, several people made serious inquiries, and one in particular resulted in
|
|||
|
IceNET. Other, more enterprising individuals decided that the price was too
|
|||
|
steep, and began work on their own set of third-party WWIVnet-compatible
|
|||
|
executables. The first of these, the Network Coordinator by Doctor Fred
|
|||
|
(FREDnet 1@1, WWIVnet 1@9800) has already been announced on several of the
|
|||
|
National-level sysop subs, and rumors are heard through the E-mail paths
|
|||
|
of at least two other Coordinator-configurable shareware clones of EN1 and
|
|||
|
DE1.EXE that are currently in beta-test.
|
|||
|
|
|||
|
So, it should really have come as no surprise that as soon as WWIV 4.21a was
|
|||
|
declared a stable version, that there was a population explosion in the number
|
|||
|
of alternative WWIV networks. Overnight we saw the births of WWIVgrid, GayNet,
|
|||
|
DrakeNet, and several other specialized networks. IceNET itself saw a massive
|
|||
|
jump in membership, and interest grew from within WWIVlink in making the
|
|||
|
original alternative network a bit more accessible to the WWIVnet it left
|
|||
|
behind in disgust.
|
|||
|
|
|||
|
However, there has been some question of late as to whether or not the global
|
|||
|
WWIV community of sysops and users will actually benefit from this sudden
|
|||
|
increase in the number of available networks. Most of the sysop subs on both
|
|||
|
the national and local levels have seen an increase in traffic regarding this
|
|||
|
topic, and while most of the conversation has been rather devoid of the
|
|||
|
expected combustion, the conclusions reached have been rather mixed and
|
|||
|
somewhat incomplete.
|
|||
|
|
|||
|
So, as you may have guessed by now, this retrospective is an introduction of
|
|||
|
sorts for an official call for articles. The November WWIVnews - that's next
|
|||
|
month's issue - will be a special issue dedicated to alternative WWIV-based
|
|||
|
networks. The technical, operational and ethical aspects of this radically
|
|||
|
new and advanced facet of WWIV networking will be analyzed in detail in an
|
|||
|
attempt to present the world-wide WWIV community with as complete a set of
|
|||
|
facts and figures as possible. With this information in hand, the future of
|
|||
|
Multinetted WWIV can be plotted with a bit more ease than the usual shots in
|
|||
|
the dark that we've reveled over in the past.
|
|||
|
|
|||
|
However, for this issue to become a reality, your help is needed. This is an
|
|||
|
official call for articles and opinion pieces on the subject of alternative
|
|||
|
WWIV networking and WWIV 4.21a's new Multi-Net capabilities. If you are a
|
|||
|
Coordinator for an Area, Group, Server, Zone, or even an entire Network itself,
|
|||
|
or even if you're just an average "Joe User" who likes to haunt the networks,
|
|||
|
you are urged to contribute your views, opinions, knowledge and information
|
|||
|
on any aspect of this special topic. Technical articles, operational analysis
|
|||
|
and testimonials, opinion/editorial pieces, anything relating to this topic
|
|||
|
are requested and welcomed.
|
|||
|
|
|||
|
The deadline for submissions is November 24th, with the issue being sent for
|
|||
|
distribution the following night. Those wishing to submit articles for this
|
|||
|
special issue are also urged to request a WWIVnews Writer's Guide by E-mailing
|
|||
|
1@5282. This guide contains valuable information on how to compose, format and
|
|||
|
submit articles for print in WWIVnews, and no sysop or user who has the urge
|
|||
|
to write for a networked electronic newsletter should be without at least one
|
|||
|
copy.
|
|||
|
|
|||
|
Again, your assistance is appreciated in this call for articles. If you know
|
|||
|
of an NC, ZC, SC, GC, AC, or of someone who would definitely be able to
|
|||
|
contribute to the topic, please feel free to drop them a copy of this editorial
|
|||
|
and let them know what's going on. As not all alternative networks receive this
|
|||
|
newsletter even though it's part of the general WWIVnet distribution, there's
|
|||
|
always the possibility that someone won't hear the call for articles because
|
|||
|
it wasn't directed their way.
|
|||
|
|
|||
|
See you in a month, and keep those e-mails and articles coming!
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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<EFBFBD> Closing Credits <20>
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|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
|||
|
<EFBFBD> WWIVnews is an independent newsletter published monthly as a service to <20>
|
|||
|
<EFBFBD> the WWIV community of sysops and users. The opinions and reviews expressed<65>
|
|||
|
<EFBFBD> herein are the expressed views of the respective writers, and do not <20>
|
|||
|
<EFBFBD> necessarily reflect those of the WWIVnews staff. Reproduction in whole or <20>
|
|||
|
<EFBFBD> in part is allowed provided proper credit is given. All rights reserved. <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
|||
|
<EFBFBD> The distribution sites for WWIVnews are the Klingon Empire BBS (512-459- <20>
|
|||
|
<EFBFBD> 1088), WWIVnet node @5282, and the WWIVnews Editorial Desk networked <20>
|
|||
|
<EFBFBD> subboard, subtype 15282 host 5282. Information regarding article and <20>
|
|||
|
<EFBFBD> editorial submissions, back issue requests, and the WWIVnews Writer's <20>
|
|||
|
<EFBFBD> Guide, can be requested in e-mail from the WWIVnews editor, 1@5282. <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
|||
|
<EFBFBD> WWIV and WWIVnet, copyright 1986,1990 by Wayne Bell <20>
|
|||
|
<EFBFBD> Any product or company mentioned or reviewed herein are copyrighted of <20>
|
|||
|
<EFBFBD> their respective owners, creators, and other corporate pseudoentities. <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|