517 lines
29 KiB
Plaintext
517 lines
29 KiB
Plaintext
![]() |
WWIVNEWS Volume 1, Issue 1
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January 1991
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Table of Contents
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~~~~~~~~~~~~~~~~~
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The Official History of WWIV.................................Random 1@1
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The Amazing 4.12 Disappearing G-Files...............East Bay Ray 1@9964
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Multi-line WWIV: Myth or Reality?...................East Bay Ray 1@9964
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Submitting to WWIVNEWS...................................WWIVNEWS Staff
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The DGROUP Saga......................................Lord Elric 1@18251
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The Pending File.........................................WWIVNEWS Staff
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The Editor's Corner.................................East Bay Ray 1@9964
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=======================================================================
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The Official History of WWIV
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by Wayne Bell
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Random 1@1
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WWIV started around December 1984, when I first put up a BBS. It
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was run on an IBM-PC with a 10 meg hard disk and a Hayes 1200. I was
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running WWIV v1.0, which was in interpreted BASIC. It crawled along
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quite slowly, and did not have a whole lot of features.
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About the only other BBSs I was competing with at the time were
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run on Apple II's, also running in interpreted BASIC. Of course, there
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were RBBSs and the like, but I do not recall ever having called one.
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Soon the 64k limitation of IBM interpreted BASIC became apparent. I did
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some pretty strange stuff with memory allocation and string storage,
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but I had pretty much reached the cutoff point. When you try typing in
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30 lines of a message and the result is an "out of memory" error, you
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know it is time to go on to something better.
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The better thing was Turbo Pascal 2.0. Turbo 2.0 did not have ANY
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support directories (all file I/O was within your current directory
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only). I also had quite some trouble getting comm routines working.
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With the release of Turbo 3.0, I put up WWIV v2.0. Soon after that I
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got REAL interrupt-driven comm routines, and things started moving
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along.
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I had to go off to UCLA, and was forced to take the BBS down.
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Around December 1985 on Christmas vacation, I decided to put the BBS
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back up for some reason. I did some major revamping at some time around
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then, and called it WWIV v3.0. Still in Turbo Pascal 3.0, though.
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Around this time (December), I got around to putting in a file section.
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It took quite a bit of work getting xmodem working, and I had to go
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back and re-format my data files to allow for file descriptions. Since
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I had never actually been on any other IBM-type BBS, I had no clue as
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to how the file section should work, so things turned out pretty
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randomly.
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On January 1, 1986 I finally released WWIV v3.0. It ended up
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going through quite a few revisions, especially in the first week or
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two after being released. And, to make things even more fun, I had to
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resume classes at UCLA, so I ended up pretty much writing WWIV without
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running a BBS. As you may guess, this caused a few unfortunate bugs to
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slip by me, but that's life.
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Sometime around June 1986, I had decided to put in ANSI color and
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call it WWIV v3.2. This involved re-formatting the user list (to store
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the user's color selections), and a few other little fun things, so I
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decided to put up a BBS again. This was only for a week because I had
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to move back up to UCLA after that time for the summer session. You
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might think that not many people would end up calling a BBS that is
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pretty much stated as only being up for a week, but it managed to get
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some pretty good activity. To make this week even more fun, for about
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half of it I was not there. I had a friend of mine, Stephen Davis, call
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up and remotely take care of this experimental BBS. It even managed to
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make it without crashing.
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After releasing that, it turned out that I had a pretty bad bug
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in the Y-Modem routine. The BBS would read in a block of data, and THEN
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seek to the right place in the file instead of FIRST seeking then
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reading. So I came out with 3.20a rather quickly. Around January 1987 I
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put up the BBS again, running 3.21d.
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Then around June 1987 I started writing WWIV v4.0. Naturally,
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since I had a summer job, things did not go so fast. Also, the fact
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that I had never written anything in my life in C before did not help.
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I eventually got the hang of things. Finally, on Dec 1, 1987, I put up
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4.0 as my BBS for testing in real life. Among my big promises of how
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great it would be, I said it would support networking among systems. I
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thought this sounded like a good idea, only I had no clue as to how I
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would go about implementing it at the time. So I relegated that to
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"don't hold your breath" status, secretly thinking I might never get
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around to it.
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Surprisingly, I did get around to it relatively soon. By that
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time, everyone had already installed the BBS on their computers, so I
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was stuck with the format I had dreamed up a long time ago when I had
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no clue how it would work -- a number 1-65535 indicating which system
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was which. I ended up trying to design a network around that, although
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it was not quite the optimal solution (as if is such a thing). I was
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bored one day and had been talking with someone about a network, so I
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decided to start writing a program to send files between computers.
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There was no planning at all, I just pretty much sat down and typed it
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in. That developed into the NETWORK.EXE program.
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Of course, there was more to it than that. It was actually after
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I had the NETWORK.EXE program mostly working that I started thinking
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about how the systems would connect together. I originally started with
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the idea of having it pretty much hierarchial, with a local-system list
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for all systems to call directly any systems that were local. After
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talking with Stephen Davis about this for a while, I decided to pretty
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much have it grid-like, with an amorphous structure. That does not,
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however, prevent some structure from being applied to it. Without any
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software changes, it can be easily changed over to a straight
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hierarchial structure. All I would have to do is set up the hierarchy,
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change one file, and send out an update of that.
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Well that pretty much brings me up to the present time. Future
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expansion? Who knows. One thing that keeps appearing is a multi-line
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WWIV. That just is not practical. WWIV depends upon many external
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programs (chains, FSED, archiving programs) and you can NOT,
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practically, have the BBS run external programs without running under a
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multi-tasking operating system. To put it simply, PC-DOS was not
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designed with multi-tasking in mind.
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=======================================================================
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The Amazing 4.12 Disappearing G-Files
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by Jeff Garzik
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East Bay Ray 1@9964
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The release of WWIV v4.12 brought many new features, such as
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Zmodem batch downloads, almost 100k of memory savings with TC++
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overlays, an upload event, and much more. WWIV v4.12 also brought with
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it a hideous bug. In v4.12 the G-Files section had disappeared, and a
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new one could be not created. As you might have guessed, this created a
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stir almost immediately on both Amber and WWIVnet. You see, Wayne made
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a small typographical error in XINIT.C, where he told the BBS to look
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for the G-File data in the GFILES directory This was a mistake, because
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the GFILE.DAT file goes into DATA, not GFILES.
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This problem is very easy to fix. When you first run your BBS,
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copy GFILE.DAT from your DATA directory to your GFILES directory.
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Whenever you edit it with //GFILEEDIT (or 'G' from WFC screen), copy it
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over to the GFILES directory. If you have registered to get the source
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code, you may apply this small mod to XINIT.C to remove the
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disappearing G-File problem altogether. Search for this line in
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XINIT.C:
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sprintf(s,"%sGFILE.DAT",syscfg.gfilesdir);
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and replace it with this:
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sprintf(s,"%sGFILE.DAT",syscfg.datadir);
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That will stop your G-Files from disappearing. If you still need
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help with this problem, you can contact 1@9964 for assistance.
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=======================================================================
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Multi-line WWIV: Myth or Reality?
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by Jeff Garzik
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East Bay Ray 1@9964
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Current technology has opened up new worlds in BBSing. One of
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those is the capability for a single BBS to have more than one user on
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the BBS concurrently. RBBS, PC-Board, TBBS, and many others already
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have this capability, but WWIV does not.
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There are many solutions to the problem of adding multinode
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support. One of them is using a LAN (Local Area Network), where several
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computers are available, one for each phone line. Another solution,
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sometimes used in conjunction with a LAN, is the user of a commercial
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multitasker such as Desqview, DoubleDOS, or MS Windows. These multi-
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taskers allow the use of more than one program concurrently, at the
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price of program speed. The final solution is for a BBS to multitask
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using its own routines.
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A BBS multitasking using its own routines is usually the most
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efficient solution, because it causes the least program slowdown. This
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also removes the author from dependence on another company's product.
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Drawbacks of this include the author not having access to all the
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resources a large commercial has.
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The LAN method requires a lot of hardware (it involves a computer
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for each node; 4 nodes = 4 PCs), but it is generally the accepted
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method for large BBSs. LANs, however, are sometimes notoriously slow.
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The commercial multitasker method is the general choice for the
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hobbyist-sysop. It allows multiple nodes on a single computer by
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running 2 or more programs at the same time. This does slow the
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individual programs down, because a single processor is handling the
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load for more than one program at a time. Processor slowdown is not
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really a problem on fast machines, such as an 80386 at 33 Mhz.
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That is a little about multiple node BBSs in general. Wayne Bell
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summarily declared a few years ago (see the closing statements of "The
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Official History of WWIV") that WWIV is not going to be a multinode BBS
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system. He has, in my opinion, weakened in his position since then, but
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he has not wavered visibly. I think there WILL be a multinode version
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of WWIV, but it is still a long way off, and there is a possibility
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that it will not be written by Wayne at all (the multinode portion). A
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multiple node WWIV, for now at least, is a myth and not reality.
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=======================================================================
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Submitting to WWIVNEWS
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by WWIVNEWS Staff
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Submitting Tips/Letters to WWIVNEWS
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-----------------------------------
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To submit a letter to the editor (to be published in later
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editions) or a tip, simply send e-mail to 1@9964. Tell me in the letter
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that it is to be published in a later edition of WWIVNEWS. Letters
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submitted immediately become the property of Jeff Garzik, and he
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reserves the right to edit any tip or letter (letters will be edited
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only for size limitations and clarity). Tips and letters will be no
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longer than 1,000 bytes. The letter or tip must include express
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permission to print your tip or letter. If not, it will not be
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published. All unpublished or unacceptable submissions will be deleted,
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possibly without notification of the author or submitter.
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Submitting an Article to WWIVNEWS
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---------------------------------
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Listed below are the requirements for submissions (all this must
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be included in a single letter addressed to user 1@9964).
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1) The title of the e-mail you send to 1@9964 should be something to
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the effect of "WWIVNEWS submission". It helps to know your letter has
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something to do with WWIVNEWS, because that will really speed up
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processing.
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2) Article title of no more than 40 characters.
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3) Real name, such as "Jeff Garzik". If this line is not included, or
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you use an alias, then the submission will be rejected.
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4) Your preferred alias, such as "Filo", "East Bay Ray", etc.
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5) Your main WWIVnet or WWIVlink node address.
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6) Double-space and then include a one or two line summary of your sub-
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mission. An example might be:
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This article is about the problem of DGROUP, a description
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of what it is, and recommendations on how to solve this problem.
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7) Double-space again. You will now enter your article. I would suggest
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that you limit your article to between 3,000 and 5,000 bytes. This
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should be more than enough for a decent sized article. If space
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requirements become more constraining in the future, the maximum size
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(5,000 bytes) may be lowered.
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NOTE: All submissions immediately become the property of Jeff Garzik,
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and he reserves the right to print and edit the submissions as he sees
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fit. If substantial changes need to be made, WWIVNEWS will probably
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contact you at the WWIVnet address supplied. All WWIVNEWS issues are
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kept for permanent storage, and all other non-published submissions
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will be subsequently deleted.
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=======================================================================
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The DGROUP Saga
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by Wayne McDaniel
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Lord Elric 1@18251
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One of the most often asked questions by WWIV modders is "I get
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this DGROUP error. What can I do?" This article should explain what the
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error is, what causes it, and how to prevent it.
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First, some background information is needed. The DGROUP error is
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a direct result of the architecture of the 8088 chip. The 8088 chip has
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a 16 bit word length. Using 16 bits, only 64K of memory is addressable.
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So, how can you have over 64K in your computer? The chip uses 2 16-bit
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variables (known as "words") to store the address.
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The two words are called the segment and the offset. Each segment
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contains 64K. Segments start on even 16 byte boundaries. So, the first
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segment starts at memory location 00h, the next at 10h, the next at
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20h, and so on. The offset is then added to the segment to generate the
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exact address.
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So, the exact formula for a memory address is (segment * 16) +
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offset. In hex, conveniently, this involves shifting the segment one
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position to the left. Here is a sample address in hex and how they
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would go together.
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1111:2222 = 11110 <- shift the segment left, fill in a zero
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+ 2222 <- add the offset
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--------
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13332 <- final memory address
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Anyway, what has all this got to do with DGROUP errors? Well, let
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me explain. DGROUP is the name Turbo C gives for a particular group of
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segments. To be more specific, the _BSS and the _DATA segments are both
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lumped into DGROUP. Maybe this map will show you a bit more...
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Map of a C program, Large memory model
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Low CS ->---------------------------------------
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: Code from one file : Each chunk of code
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: --------- : is 1 segment, so
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: code from another file : you can have
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: -------- : multiple chunks.
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: code from another file :
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DS ->---------------------------------------
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: _DATA : _DATA and _BSS
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: initialized data : are collectively
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:-------------------------------------: known as DGROUP.
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: _BSS : 64K limit for
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: uninitialized data : both combined.
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SS ->---------------------------------------
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: free space : The stack can be
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: : up to 64K.
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Current SP->:-------------------------------------:
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: stack (grows high to low) :
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Start SP->---------------------------------------
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: : Heap is all the
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: heap (grows low to high) : remaining memory
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: : all the way up to
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: : the 640K boundary.
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---------------------------------------
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High
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Address...
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As you can see, the DGROUP segment consists of the static data,
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both the initialized (_DATA segment) and the uninitialized (_BSS)
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segment. Since the _DATA segment and the _BSS segment both have to fit
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in the DGROUP segment, this limits you to 64K total. Getting the DGROUP
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error simply means you have too much data in the DGROUP segment. First
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lets take a look at what kind of data this is, so you know what to pull
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out. The _DATA segment consists of global variables which are
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pre-initialized. This would be something like:
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int myvar ={25};
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which would declare an integer myvar, and initialize it to 25 at the
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start of the program. The major part of the _DATA section is not pre-
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initialized variables, but text. Plain and simple text.
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pl("Press a key to continue");
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strcpy(s,"Some more text examples");
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In these samples, anything between the quotes is going into the
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_DATA portion of DGROUP. The other section of DGROUP is _BSS, or the
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uninitialized data. And, thats what it is, any global or static data
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which does not have a constant or pre-defined value has to fit into
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_BSS. One way to check how much DGROUP data you have is to consult the
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map file, which will tell you just exactly how much DGROUP data you
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havem and where it comes from. If you are compiling with the integrated
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environment, turn detailed maps on. If you are compiling with the
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command line compiler, add "/s" to your call to tlink.
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The first section of the map file looks like this...
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Start Stop Length Name Class
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00000H 00E2EH 00E2FH _TEXT CODE
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00E2FH 03FDFH 031B1H BBS_TEXT CODE
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. . .
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3863BH 38670H 00036H WHEREXY_TEXT CODE
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38680H 40CADH 0862EH _DATA DATA
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40CAEH 40CB1H 00004H _EMUSEG DATA
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40CB2H 40CB3H 00002H _CRTSEG DATA
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40CB4H 40CBBH 00008H _CVTSEG DATA
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40CBCH 40CD3H 00018H _SCNSEG DATA
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40CD4H 485B7H 078E4H _BSS BSS
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485B8H 485B8H 00000H _BSSEND STACK
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485C0H 486A5H 000E6H _STACK STACK
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The addresses here have the segment and offset already combined.
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The two most important lines are near the bottom of this section, the
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one for _DATA and the one for _BSSEND. Take the hex value for the start
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of _BSSEND and subtract the starting value of _DATA to find out how
|
|||
|
much DGROUP data you have. So, I am using 485B8H-38680H = FF38. Since
|
|||
|
FFFF is the maximum allowed, I have FFFF-FF38, or C7, or 199 bytes
|
|||
|
left. In other words, not much.
|
|||
|
|
|||
|
The next part of the map breaks down the segments a bit more, so
|
|||
|
you can see just exactly what makes up _DATA and _DGROUP.
|
|||
|
|
|||
|
Detailed map of segments
|
|||
|
Address Size Class Segment Group Module name ????
|
|||
|
0000:0367 0000 C=CODE S=_TEXT G=(none) M=FLAGS87 ACBP=28
|
|||
|
0000:0367 0260 C=CODE S=_TEXT G=(none) M=FPEXCEP ACBP=28
|
|||
|
|
|||
|
3868:0000 0093 C=DATA S=_DATA G=DGROUP M=C0L ACBP=68
|
|||
|
3868:0094 07F5 C=DATA S=_DATA G=DGROUP M=bbs.c ACBP=48
|
|||
|
3868:088A 1100 C=DATA S=_DATA G=DGROUP M=bbsutl.c ACBP=48
|
|||
|
|
|||
|
3868:8654 0000 C=BSS S=_BSS G=DGROUP M=C0L ACBP=48
|
|||
|
3868:8654 7331 C=BSS S=_BSS G=DGROUP M=bbs.c ACBP=48
|
|||
|
3868:F986 00CD C=BSS S=_BSS G=DGROUP M=bbsutl.c ACBP=48
|
|||
|
|
|||
|
So, you can see that the initialized data and text for BBSUTL.C
|
|||
|
takes up 1100H bytes, or 4352 bytes in decimal, or even better, 6% of
|
|||
|
the space in DGROUP. Add them all up, and you wind up with text
|
|||
|
accounting for almost 50% of the DGROUP space.
|
|||
|
|
|||
|
Now you know what the DGROUP error is and why it occurs. What can
|
|||
|
you do about it? Well, the obvious thing to do is to cut down on text
|
|||
|
in the source code. Instead of "Oooh baby, tickle my keyboard" use the
|
|||
|
smaller "pause". That may seem insignifigant, but that is 24 bytes of
|
|||
|
DGROUP space you just saved. Find little used text, comment it out,
|
|||
|
copy it to a text file, and then use printfile to pull it off the disk.
|
|||
|
This is only recommended if the text is fairly large. For example,
|
|||
|
change:
|
|||
|
|
|||
|
pl("Please Re-enter your user number when prompted");
|
|||
|
pl("and write down your password");
|
|||
|
pl("Waste some more DGROUP");
|
|||
|
|
|||
|
to
|
|||
|
|
|||
|
/*
|
|||
|
pl("Please Re-enter your user number when prompted");
|
|||
|
pl("and write down your password");
|
|||
|
pl("Waste some more DGROUP");
|
|||
|
*/
|
|||
|
printfile("newuser1");
|
|||
|
|
|||
|
Now all the text is stored in the gfiles directory under
|
|||
|
NEWUSER1.MSG, and not in DGROUP.
|
|||
|
One mod to look for is the External Strings Manager by Caramon
|
|||
|
Majere. He has written a program to read strings in from a file and an
|
|||
|
editor to maintain the file. One problem, however, is speed. It will
|
|||
|
slow the BBS down (the slowdown is usually only noticeable on slow
|
|||
|
computers or hard drives), so I suggest only using the infrequently
|
|||
|
accessed lines, and I would also suggest a disk cache. Up to 500 lines
|
|||
|
of string data may be taken out of your code using his program, and if
|
|||
|
you figure even 100 strings with an average length of 40 bytes that is
|
|||
|
4K of extra space. If you take out 500 strings with an average length
|
|||
|
of 4K, you just saved 20K. A good method for doing that is to comment
|
|||
|
out the line, but leave it in the source, so later when you are reading
|
|||
|
your source code you can still search for the string to find that
|
|||
|
section of code. Such as:
|
|||
|
|
|||
|
/* pl("Please enter name or number"); */ /* now string 27 */
|
|||
|
get_string(27);
|
|||
|
|
|||
|
I hope this file has at least helped you to understand what the
|
|||
|
DGROUP error is, and has given you some hints. Mostly, remove the
|
|||
|
string text. String text accounts for 40%-50% of your DGROUP data
|
|||
|
usually. The other option is to remove some of the static and global
|
|||
|
variables. However, since you need almost every one of them, it would
|
|||
|
be hard to do. If you have any further questions, I can be reached at
|
|||
|
812-877-3488, The Kingdom of Melnibone.
|
|||
|
=======================================================================
|
|||
|
|
|||
|
|
|||
|
The Pending File
|
|||
|
(WWIV & WWIVnet Tips, Tricks, and News)
|
|||
|
by WWIVNEWS Staff
|
|||
|
|
|||
|
If you find a message in one of your extended net logs (NETDAT0.LOG -
|
|||
|
NETDAT2.LOG in your GFILES directory) informing you that WWIVnet does
|
|||
|
not know what "8/0" is, and that you don't have a "de2" program, don't
|
|||
|
worry about it. It is a test of an upcoming WWIVnet feature, being
|
|||
|
conducted by Black Dragon 1@2380 and Random 1@1. It will not affect
|
|||
|
your system in any way.
|
|||
|
|
|||
|
For those of you who have Richard Ruffner's program SUBEDIT, do not use
|
|||
|
it. It is incompatible with the new multiple-BBSLIST format introduced
|
|||
|
in NET20. Both Filo 1@5252 and East Bay Ray 1@9964 have released new
|
|||
|
sub editors, and either of these should be used in place of the
|
|||
|
original SUBEDIT.
|
|||
|
|
|||
|
For those who use NETEDIT, version 1.25 is out. It is now separately
|
|||
|
compiled for faster execution if you have an 80287 or 80387 math
|
|||
|
co-processor. The filename is usually NETEDIT.ZIP, and it can be found
|
|||
|
on Amber and Black Dragon Enterprises (the author's BBS).
|
|||
|
|
|||
|
As many are aware, a program called NetZip II was released into
|
|||
|
WWIVnet, plagued with dozens of problems and bugs. It has now been
|
|||
|
fixed and has been working for several weeks. The filename is
|
|||
|
NETZIP26.ZIP.
|
|||
|
|
|||
|
For those who are having problems with DSZ data overruns and are using
|
|||
|
US Robotics' HSTs, try putting "ha slow" on the command line.
|
|||
|
|
|||
|
If anyone has ever seen the message "corrupted, not processing", then
|
|||
|
they know that particular feeling of frustration. After Wayne Bell
|
|||
|
(almost) lost a 2.3 meg packet, he decided to implement some sort of
|
|||
|
recovery for corrupted packets. LNET and NETWORK1 will now split
|
|||
|
corrupted packets as to isolate the corrupted part, and process the
|
|||
|
rest.
|
|||
|
|
|||
|
Also, as a result of continued debate, Wayne declared in a piece of
|
|||
|
global mail that all illegal activities, such as pirating, phreaking,
|
|||
|
hacking, and other like undertakings which are carried over WWIVnet are
|
|||
|
outlawed and forbidden. Further policy and discretion is left to the
|
|||
|
individual Group and Area Coordinators.
|
|||
|
=======================================================================
|
|||
|
|
|||
|
|
|||
|
The Editor's Corner
|
|||
|
by Jeff Garzik
|
|||
|
East Bay Ray 1@9964
|
|||
|
|
|||
|
This section is for any notes, notices, or changes in policy
|
|||
|
regarding any aspect of WWIVNEWS. It may also contain some sort of
|
|||
|
editorial, or information regarding articles in upcoming issues. Since
|
|||
|
this is the first issue of what I hope to be a tradition in WWIVnet,
|
|||
|
there isn't really any news (because the whole thing is new(s)!).
|
|||
|
I also want to clear the air about a couple things. First,
|
|||
|
reviews ARE accepted, but they must be objective AND they must cover a
|
|||
|
major utility, such as NETEDIT. I also prefer that the author review
|
|||
|
the product, but this is not set in stone, per say. As many people
|
|||
|
know, I am fairly well known as both a programmer (some say of ill
|
|||
|
repute) and as a modder. I will do the utmost to keep advertisements,
|
|||
|
and any other related material (excepting announcements which I think
|
|||
|
benefit the network as a whole) away from WWIVNEWS. I will also keep
|
|||
|
all "fights" between sysops or factions away from this magazine unless
|
|||
|
it affects a majority of the net. An example of an exception to this
|
|||
|
rule might be the WWIVlink crisis. If people wish to call my bulletin
|
|||
|
board, my number is listed in the BBSLIST (group 5) along with my
|
|||
|
maximum baud rate. I also want to point out that I try to keep my name
|
|||
|
out of it as much as possible. If there is a suitable place, I will
|
|||
|
exchange "East Bay Ray" for "WWIVNEWS" or "WWIVNEWS Staff".
|
|||
|
Some people might be scared away but such things as the tech-
|
|||
|
nicality of having to submit an article. I am very lenient, and as long
|
|||
|
as the article comes with the basic information I won't, for example,
|
|||
|
remove yours outright simply because it is missing a double space in
|
|||
|
the recommended place. Far from from it! I want to encourage, not
|
|||
|
discourage, submissions. Bug reports (as long as they are supported
|
|||
|
with evidence, and are reproducible) are accepted and welcomed also.
|
|||
|
Finally, a word about the accuracy of this document. It is not
|
|||
|
spell-checked at all, only proofread by myself. I am human, and I do
|
|||
|
make errors. In the future, this will hopefully change, but until then,
|
|||
|
I will stick with the human spell checker, the Turbo Pascal Editor
|
|||
|
Toolbox text editor, and RightWriter grammar checker.
|
|||
|
=======================================================================
|
|||
|
|
|||
|
|
|||
|
The End
|
|||
|
|
|||
|
|