106 lines
2.8 KiB
Plaintext
106 lines
2.8 KiB
Plaintext
|
8
|
||
|
|
||
|
=======================================
|
||
|
|
||
|
-Press SPACEBAR to quit-
|
||
|
|
||
|
|
||
|
|
||
|
*--------*
|
||
|
! DRELBS !
|
||
|
*--------*
|
||
|
|
||
|
A PRODUCT OF THE WARE LORDS
|
||
|
|
||
|
|
||
|
CRACKED 1984 BY MR. ECHO & THE INTERN
|
||
|
Distributed by THE DINER
|
||
|
512-443-3084
|
||
|
---------------------------------------
|
||
|
|
||
|
|
||
|
HOW TO PLAY
|
||
|
-----------
|
||
|
YOU FIRST APPEAR ON THE ATOMIC FLIP
|
||
|
GRID IN THE CENTER OF THE DRELBISH
|
||
|
KINGDOM. YOU WILL NOTICE THAT AS YOU
|
||
|
HOP AROUND THE GRID, YOUR MOVEMENT
|
||
|
CAUSES GATES TO SHIFT POSITION 90
|
||
|
DEGREES. YOUR OBJECT IS TO CLOSE OFF AS
|
||
|
MANY OF THE SQUARES AS POSSIBLE BY
|
||
|
FLIPPING SHUT GATES OF 3/4 COMPLETED
|
||
|
SQUARES. IN OTHER WORDS, MAKE A SQUARE
|
||
|
OUT OF FOUR GATES. WHEN A 3/4 SEALED
|
||
|
BOX IS CLOSED BY A GATE FLIP, IT WILL
|
||
|
TURN INTO A PULSING SQUARE. IN EACH
|
||
|
ROUND YOU MUST SECURE ALL OF THE
|
||
|
SQUARES POSSIBLE ON THE GRID. THERE ARE
|
||
|
EIGHT ROUNDS TO COMPLETE THE GAME.
|
||
|
YOU HAVE 5 DRELBISH LIVES TO COMPLETE
|
||
|
YOUR MISSION.
|
||
|
|
||
|
WHEN YOU HAVE COMPLETED ALL THE SQUARES
|
||
|
POSSIBLE ON THE GRID, THE SQUARES WILL
|
||
|
BEGIN TO FILL UP WITH GORGOLYTES AND
|
||
|
DRELBISH WINDOWS. WAIT PATIENTLY AND
|
||
|
JUMP THROUGH THE DRELBISH WINDOW INTO
|
||
|
THE DARK CORRIDOR. YOU ARE NOW IN THE
|
||
|
LAND OF THE GORGOLYTES, SLAVEMASTERS
|
||
|
TO THE DRELBS. YOU WILL BE ON A SCREEN
|
||
|
FILLED WITH DRELBS AND A PURSUING
|
||
|
GORGOLYTE(S). GO OVER AND TOUCH AS MANY
|
||
|
DRELBS AS YOU CAN, THEREBY FREEING THEM
|
||
|
AND GIVING YOU BONUS POINTS. IF YOU
|
||
|
ARE STOPPED BEFORE YOU FREE EVERY ONE
|
||
|
OF THE DRELBS THEN YOU ARE TOSSED BACK
|
||
|
ONTO THE GRID. IF, HOWEVER, YOU ARE
|
||
|
SUCCESSFUL IN FREEING ALL OF THE
|
||
|
ENSLAVED DRELBS THEN YOU WILL BE
|
||
|
TRANSPORTED TO THE BONUS SCREEN, AND
|
||
|
THERE YOUR BONUS POINTS WILL BE ENTERED
|
||
|
TOWARDS THE GOAL OF FREEING ALL THE
|
||
|
DRELBS FROM THEIR FATE.
|
||
|
|
||
|
NOTE: YOU MUST HAVE YOUR JOYSTICK
|
||
|
HOOKED UP OR THE GAME WILL HANG.
|
||
|
|
||
|
HEARTS
|
||
|
------
|
||
|
AFTER A CERTAIN TIME HEARTS WILL APPEAR
|
||
|
ALONG THE CORRIDORS OF THE FLIP GRID.
|
||
|
YOU MUST PURSUE THESE FOR THEY ARE
|
||
|
MAGICAL INDEED. WHEN YOU RUN OVER A
|
||
|
HEART, IT WILL FREEZE THE CURRENT ENEMY
|
||
|
FOR FIVE SECONDS DURING WHICH YOU CAN
|
||
|
HOP QUICKLY AND TRAP THEM IN A SQUARE.
|
||
|
|
||
|
DIAMONDS
|
||
|
--------
|
||
|
OCCASIONALLY, A MAGICAL DIAMOND WILL
|
||
|
APPEAR ON THE FLIP GRID. PASS OVER IT
|
||
|
BEFORE IT DISAPPEARS AND IT WILL OPEN
|
||
|
A DRELBISH WINDOW INTO THE DARK
|
||
|
CORRIDOR.
|
||
|
|
||
|
THE MYSTERY LADY
|
||
|
----------------
|
||
|
WHENEVER THIS FACE APPEARS IN ONE OF
|
||
|
THE GARGOLYTE SQUARES, HOP QUICKLY TO
|
||
|
THE SQUARE AND STEAL A KISS FROM THE
|
||
|
DAMSEL. IF YOU ARE SUCCESSFUL, YOU WILL
|
||
|
JUMP TO THE BONUS SCREEN.
|
||
|
|
||
|
TROLLABOARS
|
||
|
-----------
|
||
|
THESE SQUARE HEADS HUNT DRELBS FOR THE
|
||
|
FUN OF IT. THEY CAN FLIP GATES, HOWEVER
|
||
|
THEY CANNOT COMPLETE SQUARES OF THEIR
|
||
|
OWN. YOU CAN ALSO TRAP THE TROLLABOARS
|
||
|
INSIDE THE SQUARES THAT YOU COMPLETE.
|
||
|
THIS IMMOBILIZES THEM ONLY A SHORT
|
||
|
TIME, WHEREUPON THEY BREAK FREE AND
|
||
|
DESTROY THE CURRENT SQUARE.
|
||
|
|
||
|
GORGOLYTES
|
||
|
-----
|