368 lines
18 KiB
Plaintext
368 lines
18 KiB
Plaintext
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ANCIENT LAND OF YS
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BRIEFING
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The ANCIENT LAND OF YS is an animated CRPG much like Sierra's QUEST series,
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with the added feature of fighting battles to earn experience (e.g. hit points)
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and gold. To battle the opposition, you must "collide" with them. The damage you
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inflict, as well as the damage you receive, is determined by the type of Sword,
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Shield, and Armor that you hold. As in many games, you have a hit point total
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that increases to a maximum as you gain experience.
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The story revolves around the evil wizard Malificus who has stolen the six
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Books of Ys. In doing so, Malificus has unleashed all kinds of evil creatures
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which roam the Land of Ys, terrorizing the inhabitants. Within these Books is
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the secret of the magic metal Kureria. Learning this secret and obtaining the
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six Books of Ys is what is required for you to complete the game.
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You can save your game as many times as you like, each time naming the file to
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be saved on your disk. The files are stored as a NAME.DAT file, where NAME is
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your name for the save. It is a good idea to save your game after every major
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event. This will help you later if you find you're missing something.
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This game is not extremely difficult and can be done in a relatively short
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time. Throughout the game you are required to battle the evil creatures that
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Malificus has sent out into the Land of Ys. The best way to defeat these
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creatures is to come up from behind them and "run into them." If you meet them
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head on, you'd better have ample armor and shields. Defeating these creatures
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earns you gold and experience. As your experience increases, your hit point
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total will increase.
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In key areas of the game, you will come upon the LARGE creatures. Be sure to
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save your game before you take one of these guys on. The best way to defeat them
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is to come up underneath them. These battles may get frustrating because unlike
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the normal creatures you'll encounter, these sequences are more like arcade
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battles. Try to evade them until you have a chance to attack.
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PLAYING GROUNDS
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There are five main areas in the Land of Ys:
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1. THE TOWN: This is where you start the game. In the town you'll find the
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Fortune Teller's Shop, Weapons Shop, Armor Shop, Clinic, Bruis's Bar, and Pawn
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Shop. There are also many people to speak with. Speak to the people by running
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into them head on.
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2. THE LAND: There are three sections of open land with which to contend. When
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you exit the town, you'll find yourself in the first land area. This is where
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you will have your first battles to earn gold and experience. From here, you
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cross the river via a bridge to the second section of land area. Here you'll
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find a lake, many trees, and (in the northern section) the entrance to the old
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silver mine. To the east of this area is the Zepic Village. To the north lies
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the road up the mountain to the Shrine and the Tower.
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3. THE SILVER MINE: The silver mine consists of three levels, ending at the
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vault at the bottom.
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4. THE HOLY SHRINE: The shrine sits atop the mountain north of the Zepic
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Village. There are four levels in the shrine.
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5. THE TOWER: The Tower lies even further up the mountain beyond the thieves
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house. You cannot enter here until you've collected three of the Books of Ys.
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FINAL NOTES
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1. There are many tasks in this game which can be done in a different sequence
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than that presented in this walkthru. This walkthru assumes that the order in
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which the tasks are presented is followed.
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2. This walkthru is based on the IBM version of the game. Other formats may
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contain slight variations or be entirely different.
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IN TOWN AND ON THE SURFACE
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You paid your bucks, booted the game, and now you find yourself planted near
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the entry gates of the town in the ANCIENT LAND OF YS. Check in your pockets and
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you'll find $1,000 in spending loot. Explore the town, and enter all the open
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buildings. The buildings that are closed are of no consequence to the game.
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As you explore you'll find the Fortune Teller's Shop, Armory, Weapons Shop,
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Clinic, Tavern, and Pawn Shop. Speak with all the people you meet. You do this
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by running head first into them. The Fortune Teller will tell you to come back
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when you're ready to become a knight. To do so, go to the Armory and Sword Shops
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and purchase a Sword, Shield, and Armor. Equip these items and return to the
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Fortune Teller. You'll receive a mission and a Crystal. Now you're ready to
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venture outside the gates to do battle with the evil creatures running wild
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throughout the land.
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You will earn experience and gold by defeating the creatures in the fields. The
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best way to battle all the creatures in the Land of Ys is to run into them from
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above, behind, or below. Don't try to hit them head on, or you'll soon be
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restoring your game.
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Explore the grassy area north of the castle, slaying beasts as you go. Cross
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the bridge to the east and wander the land there. You might stumble across the
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entrance to the old Mine, but don't go in yet: You're not equipped to take on
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the creatures within.
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If you're lucky, you may find the Golden Amulet in the lake. This can be sold
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in the pawn shop for quick cash. If you continue through an opening in the trees
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to the east, you'll come to the Zepic Village. There are three houses there. One
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is closed and useless to you. The other two are the Church and the home of the
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Fortune Teller's Aunt Mara.
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In the church, you'll learn that the Silver Bells have been stolen. If you
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visit Mara with the Crystal given to you by Sara, she'll give you a Holy Shrine
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Key. North of the Zepic Village there is a path going up the mountain to the
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Holy Shrine and further up to the Thieves' Shack. Once again, wait until you can
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afford better armor before entering the Holy Shrine.
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Continue battling until you can upgrade you shield, sword, and armor to the
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next level. Once this is done, explore the Holy Shrine. When you first enter,
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you'll see six statues. One is different! Run into it and you'll be inside on
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level 1. Search the area to locate two chests: One is locked, but the other
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contains a Ruby Ring. You won't be able to open the other chest yet.
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Further exploration reveals a room with an ornate decoration on the far wall.
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Touching the center of this design triggers a battle with the first of the
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"large" creatures you'll discover in the Land of Ys. To defeat him, you must
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dodge the beams and collide with him. You'll need quick fingers on the arrow
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keys to win. Once you've disposed of him, a secret entrance will open where the
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decoration was. This leads to the second level of the Holy shrine. Go through
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the door and explore level two. Once again you'll find two chests. This time,
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they'll both be locked. Become familiar with this level, noting the two jail
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cells in the northeast section, then return to Town to return the Ruby Ring. Go
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back to the fields and continue fighting the creatures.
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At this point, save the game and try the first level of the Mine. There are
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fierce creatures that guard the entrance. Go in quickly and turn to the right.
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Try to attack these creatures by hitting them from behind. If you learn to
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defeat these beasts, you'll be rewarded with big bucks and experience. Once you
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get the hang of defeating these foes, you'll find it easier to fight the more
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difficult "small" creatures in the game.
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Try and earn enough money to buy the third level of Shield, Sword and Armor.
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Stop by the pawn shop and buy a Mirror and a Wing. It also would be a good idea
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to pick up a bottle of medicine (Heal Potion) at the infirmary. With all these
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goodies in tow, head back to the Holy Shrine.
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HOLY SHRINE: LOWER LEVELS
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Return to the Holy Shrine and go through the secret door to level two. Head
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towards the extreme lower left hallway. You'll be at what appears to be a dead
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end...but! Try and walk down, as if you're walking through the wall. Suddenly
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you'll pass through a doorway that was out of view! Continue down the hallway
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and explore the areas to the right. Check out all the chests. You'll find a Jail
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Key, and more importantly, a Treasure Chest Key! If you continue your search,
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there is also a chest containing Silver Bells.
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Return to the surface and give the bells back to the priest in the church.
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He'll give you a Power Ring as a reward. Return to the Holy Shrine and open all
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the chests you found along the way. You will find Ring Mail, the Mask of Eyes,
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and a Necklace. On your way back down, enter the two jail cells and free the
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hostage you'll find there. She'll get out on her own; just continue with the
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game after you speak with her. Go back through the hidden doorway and continue
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down to the next level.
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Here you'll encounter more statues like the one you found at the entrance.
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Check the place out and you'll find an Ivory Key, a bottle of Heal Potion, and a
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Silver Shield (level 4 shield) which you should immediately use. You may notice
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a chest that you can't quite seem to get to. Use your Mask of Eyes to find a
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doorway previously unseen, and enter the secret area. The chest holds a Marble
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Key to the bottom level of the Holy Shrine. Save your game before you enter the
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bottom chamber, and battle the next "large" creature to get to the Book of
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Mendal. Use your Wing to return to Town.
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BACK IN TOWN AND THE MINE
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When you check back with Sara, you'll receive some sad news. You'll also
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receive the Book of Toban. Restock your Heal Potion supply (if necessary), and
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head for the Mine. You can sell the Necklace you found in the Holy Shrine if you
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need money.
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Enter the Mine and explore the first level. There you'll find three chests. If
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you've already found the Ruby Ring in the Holy Shrine, one of the chests will be
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empty. The other two contain a Time Ring and Silver Armor (level 4 armor).
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In the southeast corner of the Mine, you'll find an almost-hidden passage to
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the south that will lead to level two. Explore level two until you find a cave
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which is guarded by a one-eyed rock creature. He is protecting a chest in the
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cave. To get him to come out, you must walk directly in front of him. Once he's
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out, you must get him from behind or you'll be history! There are more of these
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creatures in this area; saving the game is a good idea.
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In the cave is a chest containing a Heal Ring. Wear this immediately and your
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hit points will increase over time like they do on the surface. Search this
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level thoroughly. If you find the entrance to level three, don't enter yet.
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There are two chests that you must find before you descend any further. They
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contain the Silver Harmonica and a Seed of Rodine. When you have these two
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items, use the Wing to return to Town.
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Give the Silver Harmonica to its owner, and return to the Mine. On your way,
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stop by the northern-most large tree in the Fields across the bridge. If you run
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into the center of this tree, it will tell you where to find a sword made of
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Kureria. This is one of the most important clues in the game! When you go to
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find the sword, you'll get a Silver Sword! That should tell you something. Now,
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back to the Mine.
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Once in the Mine, go straight to level 3. Save your game often because the
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battles are tough. Search the level for the two chests containing a Heal Potion
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and the Key of Daan. At the very bottom of the level is a locked door. Save your
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game before entering. Inside the vault is a chest. When you try to open it, the
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next "large" creature will appear. If you don't have the Kureria (Silver) Sword,
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this creature is very difficult to kill. Once you polish him off you can open
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the chest and take the Book of Towala.
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If you've gotten everything listed above from the cave, use the Wing to return
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to Town. Buy some Heal Potion if you need it and head to the Zepic Village and
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Mara's house. She will read the books for you and tell you how to enter the
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Tower.
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THE TOWER
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The Tower is a circular building that, once entered, cannot be exited without
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completing the game. The center of the Tower consists of circular, columned
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hallways that look the same on all levels.
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After passing through the Thieves' Shack, you enter the Tower. The first level
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has three exit hallways, all leading to a circular, columned hallway. The right
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hallway leads to a dead-end level containing four chests. In them you'll find
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Heal Potion, a Mirror, and the Evil Ring. Don't wear the Evil Ring yet. One
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chest is empty. Return through the circular hallway to the entry level. The left
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exit leads to the jail level. The middle exit leads up to the second level of
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the Tower.
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As you pass through this level, you'll find a hallway with a line of statues.
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Use your Mask of Eyes to find the secret entrance. Upon entering, you'll find an
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old man who won't talk to you. It seems he's lost a valuable Idol. Leave him,
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and continue up to level three.
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Here you'll find an open chest. Keep going, through another circular hallway to
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the fourth level. This level has three exits. You came in from the right; the
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center leads to a dead-end level with an empty chest; the top left exit leads
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up. When you enter the fifth level, you will pass through a metal detector that
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senses your silver. You now find yourself back on the jail level -- in jail,
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minus your silver. Here you find Ota, the husband of the wife you spoke with in
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the Zepic Village. He'll tell you of a secret passageway in the Tower. As you
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search the jail cell, Ogien will break through the walls to rescue you. He'll
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also give you an Idol to return to the old man you found earlier. Make sure you
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re-equip your level 3 sword, shield, and armor before you leave. (Remember: Your
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level 4 items, being silver, were confiscated.)
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Leave the jail cell, and again climb the Tower, returning the Idol to the old
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man on the way up. The old man will give you a Necklace. This one you can wear.
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Since you've lost all your silver, you can now pass through the metal detector
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on level 5. Go up to level 6 and you'll run into Ogien again. He'll tell you
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that you need a Rod to enter the upper levels of the Tower. You should also find
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a chest with a Silver Sword! Continue upwards and enter level 7. Save your game!
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Yes, another "large" creature awaits you. Defeating him will net you a Hammer
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and the Book of Zakan. Continue up to Level 8 where you'll reclaim the Silver
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Shield.
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Level 9 contains the Sound Room. First, though, there's an exit to the left
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that goes to a dead-end level with Ogien in it. He's of no help here...yet! Back
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into level 9, you'll proceed until you enter the Sound Room. You should quickly
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run into the first door you come to and find the old man. He'll tell you the
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reason behind the sound. From your inventory, select the Heal Potion. Run out of
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his room, to the right, and just before your hit points disappear, press return.
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This will activate the Heal Potion. Run through the doorway and into the next
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circular hallway. Use your Hammer and hit all the columns on that level. Save
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the game, then try to enter level 10. If the sound continues, quit the game, and
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return to your system prompt. Restart the game and restore your last save. You
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should be able to enter level 10 now. (There might be a bug in the software
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here.)
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Level 10 is empty, but level 11 is important. This is the first level with
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magic mirrors. This level has three exits at the top. You came in from the
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middle; the right exit leads to a dead-end level with an old man. He will tell
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you of a girl being held captive in another Tower. The left exit leads to a
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dead-end level with another "large" creature. Save the game, battle the
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creature, and claim the Rod and the Book of Malaks.
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Return to the Mirror Level (11) and you'll find the Silver Armor. Level 12 has
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two chests: One is empty, the other contains the Battle Shield. There is an exit
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over to another Tower where the girl is. In order to get past the locked door to
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get to the girl, you must be wearing the Evil Ring and the Necklace. Once
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inside, the girl will give you special Glasses that enable you to read the Books
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of Ys. She will also tell you that Malificus wears a black cape which can only
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be pierced by a sword mode of Kueria.
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Proceed up to the next level (13), where you will find a chest with Heal
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Potion. This is an important bottle because you now have to go back down the
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Tower to where you last found Ogien (the level before the Sound Room). Enter the
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room where Ogien is, read the Book of Malaks, then speak to Ogien. He will give
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you a Blue Amulet. Go back up to Level 13.
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From level 13 (the second time), continue up to level 14. There are three exits
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here. You came in through the middle exit. The right exit leads to a Temple
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level where you'll find Battle Armor. The left exit continues up to Level 15.
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When you enter Level 15, you'll have to battle some tough guards who'll come
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bursting through a wall. If you go through that wall, you'll find the Flame
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Sword.
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Level 16 is another "Mirror" level, and leads to another battle with a "large"
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creature. These are Twin Heads. Once you've defeated the heads, you're ready to
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face Malificus. Enter the top level and defeat Malificus to win the game.
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Remember, to defeat Malificus, you must be equipped with a Kueria sword. When
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battling Malificus, keep moving and trying to anticipate where he'll be. He's
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moving in a sine-wave pattern. Those players who don't like arcade sequences may
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have difficulty with this battle. It is, however, doable.
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ITEMS LIST
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You'll find the following items in the ANCIENT LAND OF YS:
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SWORDS: Short sword, Weapons Shop; long sword, Weapons Shop; Talwarl, Weapons
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Shop; silver sword, Fields; and flame sword, Tower Level 15.
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ARMOR: Chain mail, Armor Shop; plate mail, Armor Shop; reflex armor, Armor
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Shop; silver armor, Mine Level 1; and battle armor, Tower Level 14A.
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SHIELD: Small shield, Weapons Shop; medium shield, Weapons Shop; large shield,
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Weapons Shop; silver shield, Shrine Level 3; and battle shield, Tower Level 12.
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ITEMS: Heal potion, Clinic, Mine, Shrine, Tower; wing, Pawn Shop; mirror, Pawn
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Shop, Tower; mask of eyes, Shrine Level 2; and evil necklace, Tower Level 2.
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KEYS: Shrine key, from Mara; jail key, Shrine Level 2; chest key, Shrine Level
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2; ivory key, Shrine Level 3; marble key, Shrine Level 3; and key of Daan, Mine
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Level 3.
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OTHER INTERESTING ITEMS: Crystal, from Sara; Golden Pedestal, Lake; Ruby Ring,
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Shrine Level 1; Necklace, Shrine Level 2; Silver Bells, Shrine Level 2; Silver
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Harmonica, Mine Level 2; Seed of Rodine, Mine Level 2; Hammer, Tower Level 7;
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Blue Amulet, Tower Level 9A; Rod, Tower Level 11A; Glasses, Tower; and Idol,
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Tower Jail.
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BOOKS: Book of Mendal, Shrine Level 4; Book of Toban, Sara Shop (after death);
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Book of Towala, Mine Level 3 (Blue Room); Book of Zakan, Tower Level 7; Book of
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Malak, Tower Level 11A; and Book of Malificus, Tower Level 18.
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ANCIENT LAND OF YS is published by Kyodai and distributed by Broderbund.
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This walkthru is copyright (c) 1989 by Jon Urban. All rights reserved.
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