200 lines
9.4 KiB
Plaintext
200 lines
9.4 KiB
Plaintext
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^+^+^+^+^+^+^+^+^+^+^+^+^
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How to solve:
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The Shard of Spring
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Cracked by:
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Crockett of Coast to Coast
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Written by: Short Circuit
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^+^+^+^+^+^+^+^+^+^+^+^+^
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Here's the solve to Shard of Spring. It's a decent game... even if I did
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complete it in less then 10 hours playing time. One catch though, I
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edited my characters as I described in my cheat to Shard of Spring...
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that made the game real easy, since I could kill anything in about three
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blows. Since I played with those "super" characters, I can't say how
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easy things will be for you unless you edit them in a similar manner.
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Every now and then, the game would stop me and check the disk... usually
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it did this in dungeons. I can only assume that it was checking if I had
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gotten certain items, etc. Thus, my edited characters might be able to
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pass points where your characters can not. Because of this, you'll have
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to try to figure out what it is you need, find it in the solve, and go
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get it. The solve will be fairly short, because I'm only going to give a
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brief description of what you have to do (some of which your new
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characters will not be able to do). Here we go.
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Go south from where you begin. You'll spot a bridge (it's orange). You
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must move your characters across this, and then go east. Go straight
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east and you will soon see a symbol. That's Blackfort. The place where a
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priest is being held. Go into the dungeon and wander around till you
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find the priest (that's a lot of help, isn't it?). A lantern or torch
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will help you see farther. After you rescue the priest and he blesses
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you (that's the key action), go down to the south wall of the big room
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outside the priest's cell. There should be a orange door there. Go
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through it and gaze at the map you see. If you had looked around a bit
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before you found the priest (which you probably did) you would have
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found the room with the key in it. Well, across the hall from that there
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is a secret door where Devir lurks. Go there and kill the S.O.B. That
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done, get out of Blackfort.
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Continue travelling east until you enter some mountains and see swamps
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above you (you will have to skirt south around a lake to get there). Go
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up into the swamps (it didn't hurt me, but I had those super charged
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guys...) and enter the tomb you see there (it is rather distinct). Go
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in, and take the path west from the pool inside. You should get to some
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forests. Anyway, go through the door there and travel down the hallway.
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Through the door at the end is a pool which will cure a few hit
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points... if you're hurt you might want to stop by. If not, then check
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the south wall for secret doors. There'll be one, so enter it. You will
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fight the Swamp King here (no problem for me, but I hit for an average
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of 45 damage points a shot) and when you kill him will recieve a bloody
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head (identifying this will reveal it to be a King's Head). Get out of
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the palace of the Swamp King (you're in it) and head southeast. Down
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there should be another symbol like Blackfort. This is Edrin's pad...
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he's another friend of the dragon you're trying to kill... anyway, go
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in, and go as far right or left as you can using the passages. Sooner
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or later, you'll come to some stairs. Go down them and wander through
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the rooms until you come to the place where Edrin is with his friends
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(it's hard to describe the route without a map, but it's not difficult).
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After you kill him, go back up the stairs and exit the joint.
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Ok... your next goal is to conquer Islanda. Go south till you reach a
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river. Travel east and west along this river until you find a bridge
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crossing it. Cross the bridge and keep going south. Soon you will see
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some symbols that look like a wall with an archway through it. Go up to
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the archway and you will get a message saying that this is the gateway
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to Islanda. Go through, and follow these directions:
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Go south following the paths until you get to a place where you have a
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choice of routes. Take the left one (your perspective... with your
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characters going south it would be their right) and follow it downward
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until you come to another branch. (There should be a city in this area,
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if you want to stop by, feel free). Take the left (your perspective
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again) branch and continue onward. Now, the place you want to get is
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roughly southwest of where you are now. So when you have choices of
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routes, take the south and the west. If you play your cards right,
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you'll eventually get to a tomb (there are five of them in all of
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Islanda, but you just want one on an island by itself. You need to cross
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a bridge to get to it). This is the tomb of Islanda's liberator. The
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dude within (can't remember the name... sorry) conquered the Moonglow
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family who were the tyrants who used to rule Islanda. Anyway, go in,
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and when he asks you the names of the four Moonglows, type: LOTHIAN,
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MURTHIN, CERCION, and VANDIGUARD (there individual tombs <the other four
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I mentioned> are interesting to see if you have time and can find
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them). He should give you a storm ring. Anyway, get out of Islanda...
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you should be able to do that by now.
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Time to visit the Gatekeeper. Go east, and you'll eventually run into a
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lake of fire with a tower in the middle. This is your ultimate goal...
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but you won't get there quite yet... go around it, and look at the shore
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beyond. There should be a point of land sticking out away from the
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rest. Walk out onto this until you get to the tower of the Gatekeeper.
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Enter. Inside is a rather bizarre place. Don't worry... the metal plates
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are teleporters, but I'll guide you through. Step onto the first one,
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then go down the passage you appear in and take the top teleporter. Then
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go up again to the next teleporter, then go down the passage and take
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the top (again), then go south to the next one, and finally go right
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down the passage to the last one. You will appear in yet another
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passageway. Travel down this till you get to the message how the
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Gatekeeper greets you and all. The door you have to go through is the
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one on the bottom left. Go through it.
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You should appear on an island with a bridge in sight above you. Cross
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the bridge and go into the tomb. Follow the passages till you get to the
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old man sitting by the fire. Go through the top door, the one surrounded
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by fire. Here you are outside that tower in the pool of fire. Go into
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it, and follow the path around to the bottom where you'll find the gate.
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Supposedly this gate is protected by a massive spell, but I never had
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trouble getting through it. If you do have trouble, the words to the
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spell that open it are: DAZA REVELI. I never had to use them, but maybe
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you will. Go in, fight the dragon at the door, and enter. Follow the
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passages till you get to the down stairs with a door on your right. Go
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through the door. Following is your climb up the tower. It is quite
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involved, so all I can say is DO IT. Just follow the passages, and after
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climbing numerous stairs and fighting numerous guards, you'll get to a
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place where it says there is a balcony with a dove on it, and there are
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two doors on either side. Go directly south onto the grass, and get the
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dove (you'll have to fight this black raven first). The dove is the
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teleporter that can get you out of the castle if you happened to have
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missed something you needed (I think I got everything... but...).
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Unfortunately, the only place this teleporter will work without
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shattering is the lowest level of the castle, about 8 floors down.
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Anyway, take the right door in case you ever have to get out of the
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castle to obtain something. You'll learn how to mentally block Words of
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Power (one of them guards the exit). Since I don't think I missed
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anything, you'll never have to use that knowledge. Anyway, go back out
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to the balcony and take the right door. This will lead you farther up
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the tower (you'll have to fight various demons, devils, and elementals
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to get there). When you reach the very top (you'll know because there
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will be stairs out in the middle of no where that you have to climb to
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get there) your quest will almost be done. Go through the passages till
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you get to the lower right room (there are four rooms in a square). Go
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to the lower right corner of that room and you should get a message
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telling you that there is a row of gems there and in what order do you
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want to push them. Well, the song telling you is in Edrin's place, but
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(aren't you glad I'm here) the order is Blue, Blue, Red, Green. You
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should float through the ceiling <!> and appear in a room with one exit.
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Well, take the exit, follow the passage, and you'll come to a place
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where the dragon you have to kill is (I can't spell the stupid name so I
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don't want to make a fool of myself trying). I found that the dragon
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(name starts with an "S".... argh, well, here goes: Sidraidne (sp????))
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you have to kill is easier to conquer then some of the demons are.
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Anyway, once you kill that dude, you win the game. Fun, eh?
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I enjoyed playing the game... for one, it was the first SSI game that
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had decent graphics... and the play system was enough like Ultima to be
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comfortable, and different enough to be unique. I liked the game. Hope
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you did too. Later, all.
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