105 lines
4.5 KiB
Plaintext
105 lines
4.5 KiB
Plaintext
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INFOCOM'S ENCHANTER I.
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FROM THE FORK IN THE ROAD GO:
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NE, N, OPEN OVEN, GET BREAD, GET JUG AND LANTERN, S, E, SE, NE, DRINK WATER,
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GET WATER, SW, SE, SW, SW, S
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---> AN OLD HAG WILL GIVE YOU A SCROLL. THROUGHOUT THE GAME, YOU WILL BE FINDING
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THESE SPELL SCROLLS. SOME SPELLS YOU WILL NEVER NEED. SOME YOU MAY NEED TO
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USE MORE THAN ONCE. YOU MUST WRITE THE ONES YOU NEED TO USE MORE THAN ONCE
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IN YOUR SPELL BOOK. 'FWEEP' IS ONE OF THESE, SO:
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READ SCROLL, GNUSTO FWEEP, NE, NE, E, E, MEMORIZE FWEEP, FWEEP THE GATE, E
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---> YOU HAVE REACHED THE CASTLE. WHEN- EVER YOU FEEL HUNGRY OR THIRSTY, DRINK
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THE WATER OR EAT THE BREAD. NOW DO THE FOLLOWING:
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READ BOOK, MEMORIZE FROTZ, FROTZ THE LAMP, S, S, E, S, OPEN DOOR, N, READ
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WRITING, REMOVE BLOCK, E, GET SCROLL, READ SCROLL, GNUSTO EXEX, W, S, U, DROP
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ALL, E, GET LIGHTED PORTRAIT, GET SCROLL, W, GET ALL, READ SCROLL, GNUSTO OZMOO,
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N, N, E, MEMORIZE OZMOO, E, OZMOO ME, (WAIT FOR A COUPLE OF TURNS BY TYPING 'L'
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OR 'I')
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---> YOU WILL NOW BE SACRIFICED, BUT THE OZMOO SPELL WILL KEEP YOU ALIVE!
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NOW THEN:
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D, OPEN SOUTH DOOR, S, GET ALL, N, W, W, S, CUT ROPE WITH DAGGER, OPEN BOX, GET
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SCROLL, READ SCROLL, MELBOR ME, S, W, U, GET IN BED, SLEEP.
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---> YOU HAVE NOW PROTECTED YOURSELF (TO A DEGREE) AGAINST THE POWERFUL MAGIC OF
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KRILL. THIS ALLOWS YOU TO AT LEAST FACE HIM AND USE THE POWERFUL KULCAD
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SPELL... BUT MORE OF THAT LATER. AT THE MOMENT, YOU SHOULD PAY ATTENTION TO
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THE DREAM YOU HAVE. NOTICE THE PRINESS WHO SEEMS TO HIDE A SCROLL IN THE
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BEDPOST. WELL, WHEN YOU WAKE UP, YOU SHOULD TRY THE FOLLOWING:
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GET OUT OF BED, EXAMINE BEDPOST, PUSH BUTTON, GET SCROLL, READ SCROLL, GNUSTO
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VAXUM, D, E, E, E, S, SE, MEMORIZE NITFOL, NITFOL TURTLE, MEMORIZE EXEX, EXEX
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TURTLE
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---> NOW YOU HAVE ONE FAST MOVING TURTLE ON YOUR HANDS! BY THE WAY, IF YOU EVER
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GET SLEEPY FROM HERE ON, JUST SAY "SLEEP". OK, NOW YOU WANT THE TURTLE TO
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FOLLOW YOU, SO SAY
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"TURTLE, FOLLOW ME", NW, N, E, U,
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---> NOW YOU HAVE TO GIVE THE TURTLE THE FOLLOWING STRING OF COMMANDS AT ONCE...
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"TURTLE, SE, GET SCROLL, NW"
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---> YOU'VE GOT THE KULCAD SPELL!
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GET SCROLL, "TURTLE, STAY", D, W, N, N, N, N, FOLLOW TRACKS, REACH IN
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HOLE, READ FRAYED SCROLL, N, MEMORIZE FWEEP, FWEEP THE GATE, N, GET SCROLL, READ
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CRUMPLED SCROLL, S, W, W, W, W, W, U, MEMORIZE FWEEP, FWEEP THE EGG, KREBF
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SHREDDED SCROLL, GET SCROLL, D, MEMORIZE VAXUM, E
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--> OK, NOW YOU SHOULD MESS AROUND IN THE HALLS OF MIRRORS UNTIL YOU SEE THE
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ZORKING ADVENTURER. YOU SHOULD THEN:
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ZIFMIA THE ADVENTURER, VAXUM ADVENTURER, SHOW THE DAGGER TO THE ADVENTURER, (GO
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EAST UNTIL YOU ARE IN THE GUARDED ROOM), POINT AT THE DOOR, N, "DROP ALL BUT
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BREAD, JUG AND LAMP", GET MAP AND PENCIL, S, CLOSE DOOR.
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---> IT IS >VERY< IMPORTANT THAT THE THE ADVENTURER DOES NOT TAKE YOUR SPELL
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BOOK OR YOUR BRITTLE SCROLL OR YOUR FRAYED SCROLL. IF HE HAS, YOU MUST
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RESTART THE GAME AT THE LAST SAVED GAME (YOU HAVE BEEN PERIODICALLY SAVING
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THE GAME, HAVEN'T YOU?) AND MAKE SURE YOU CLOSE THE DOOR TO THE ROOM SO HE
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DOESN'T GET THOSE THREE ITEMS WHILE YOU ARE OFF DEFEATING THE GREAT
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TERROR!!
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---> NOW THEN, IF YOU LOOK AT THE MAP, YOU WILL NOTICE THAT IT MAPS THE STRANGE
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TRANSLUCENT ROOMS YOU FIND BELOW THE DUNGEON. IF YOU NOTICED THE TUNNELS
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CONNECTING THE ROOMS DOWN THERE, THEY WERE PERFECTLY ROUND AND MADE OF
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CARBON. WELL, THIS MAGIC MAP CAN MAKE AND ERASE THESE MAGIC TUNNELS JUST BY
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DRAWING AND ERASING LINES ON THE MAP!! BUT YOU ONLY HAVE A COUPLE OF LINES
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WORTH OF PENCIL LEFT, SO YOU HAVE TO USE IT WISELY! THE SCROLL YOU NEED TO
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DEFEAT KRILL LIES IN THE ROOM MARKED P.... BUT SO DOES THE ULTIMATE EVIL
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TERROR, WHO IS GUARDING IT. THE IDEA IS TO RELEASE THIS TERROR BY CREATING
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A TUNNEL TO P, BUT TO TRAP THE TERROR IN OTHER ROOMS BEFORE IT GETS A
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CHANCE TO ESCAPE THE TRANSLUCENT ROOMS AND JOIN FORCES WITH KRILL! FIRST,
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GET DOWN TO THE FIRST ROOM BELOW THE DUNGEON...
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W, W, W, W, W, W, S, S, S, S, E, S, D,
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---> NOW TO TRICK THE TERROR!
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S, E, NE, SE, CONNECT F AND P, SW, SW, GET SCROLL, ERASE B AND R, ERASE V AND M,
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NE, NW, NW, CONNECT B AND J, W, READ POWERFUL SCROLL, U, U, E, E, N, N, N, N, N,
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E, OPEN DOOR, N, DROP MAP AND PENCIL, GET ALL BUT MAP AND PENCIL, S, W, S, S, E,
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E
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---> NOW TO UNDO KRILL'S MAGIC STAIRS AND GET THE BASTARD!
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MEMORIZE VAXUM, KULCAD STAIR, READ ORNATE SCROLL, IZYUK ME, E, GONDAR DRAGON,
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VAXUM BEING, GUNCHO KRILL
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**** YOU'VE DONE IT!!!!!!!! ****
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BROUGHT TO YOU BY.....
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DOCTOR FLORA
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