289 lines
12 KiB
Plaintext
289 lines
12 KiB
Plaintext
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/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
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\/ \/
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/\ World Games Documentaion (Apple GS) /\
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
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Typed By : High Voltage
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Presented by: Digital Gang
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[Note] : Apple GS docs differ from those of the //e.
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OPTION 1: Compete in events
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Select yor name by typing it on the keyboard. To select your country move
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thejoystick and hit the fire button or use the (I,J,L,M) keys to move up
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down, left right.
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Keyboard Commands
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U=NW I=N O=NE L=E ,=SE M=S N=SW J=W K=W
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Same goes for the keyboard. with 8 being north and 2 being south.
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WEIGHT LIFTING
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In practice rounds , select the type of lift by moving the joystick foward
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or back ( or pessing I,M) Press fire or return key to begin.
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In compeition, you must complete the snatch before competing in the clean and
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jerk.
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To select the weightm move joystick left or right and press fire button.(or
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use the j or k and return key)
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A total of three attemptsat each type of lift are allowed for each player in
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thw eaightlifing competition.
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The Snatch
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Several Up and down joystick movements are necessary to complete a successful
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snatch, abd each must be made at the right moment.
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To bend down and grasp the bar push joystick back or press (M)
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To begin lifting the bar, Push joystick foward (press I)
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During the lift, Pull the joystick back (pressM) to drop underneath the bar
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and snatch it over your head.
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To stand up from a sqatting position push the joystick forward (pressI)
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Whan two or more judges' lights in front of the platform turn white, Pull
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joystick back,(M> to lower weights back down to the floor
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The Clean and Jerk.
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to grasp the bar pull joystick back (M)
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to begin lifing the bar, push joystick forward(pressI)
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Durning the lift, pull the joystick back (M) to clean the bar and drop into a
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squat with the bar resting on your chest.
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To Stand up from the squatting position Push joystick forward(I)
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To jerk,the bard above your head , pull the joystick back again (M)
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Whan two or more judges' lights in fron of the platform turn white pull
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joystick back (M) to lower the wieghts to the floor.
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Scoring: The winner is the lifter who successfully liftes the greatest wight.
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At least two of the judges must give white success lights for a lift to be
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considerd successful. The judgesvot on the accracyor your timing.Two hesitent
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white votesmean your timing is poor. THree whot quick votes mean your timing
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was perfect.
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Timing: As wirght increases, timing becomes more critical.The right moment to
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clean the bar to clean the bat to your chest is easy to judgeat lower weights,
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but extremly difficult as the clean and jerk approches 200kg. After you clean
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the bar,wait the right amount of timetp gather your stregth for a final lift.
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Too short and the lifter isnt ready,too long and his stregth gives out. The
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key to timing is practice.
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Stratagey: The key to stategy in weightlifting is knowing when to increase the
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wieght- and how much to increase it. Know your limits and those of your
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opponents. A sudden 60kg increase my knock your opponents out of the competito
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n - but make sure you can lift it befor you gamble!
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BARREL JUMPING
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To choos the number of barrels to jump, move and hold the joysick left or rig
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ht and press the fire button. (or press j - k then return key)
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Your skater appears on the ice reasy to start.Press the fire button(return
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key) to begin skating.
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To move the skaters legs nove the joystick left - right (or j-k) altering in
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rythum with the movement of the skaters legs.
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To skate faster, maintain your joystick movemenets or keystrokes in rythum
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with his legs.
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To jump, press the fire button (or Return) key. The Flag indicates a good
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take-off point for most jumps.
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To pepair for a landing, pull the joystick back (M)
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Each player has 3 attempts
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SCORING : The winner is the skater who clears the largest number of barrels
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in one of his attempts and lands successfully.
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STRATEGY : Build up as much speed as possible before jumping. The length of
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the jump depends on the speed at take-off. The timing of the jsump is also
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important. If you jump too soon, you may not clear the barrel - but if you
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jump too late you may crash on the first barrel.
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CLIFF DIVING
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To select the height of your dive, push forward or pull back (I,M) Press the
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fire button (or return) to prepair to dive.
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Youdiver will appear on the ledge you selected. Press the firebutton (return
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key)to start the dive.
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Before you enter the water, pull the joystick back(M) to straighten out and
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complete the swan dive.
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To avoid hitting the bottom surface under water, move the joystick left(J)
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immediately after entering the water.
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each player is allowed 3 attemptes
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SCORING
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Each diver is scored on the style and height of the dive.Smoothly executed
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swan divesscore the highest style in points. The highest scores are obtained
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with perfict swan dives from the heighest ledge on "LA QUEBRADA" while
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barely missing the rocks in front of the cliff.
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WIND
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The wind velocity for each dive is indicated by the length of the arrow at
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the top of the screen. The stronger the wind , the longer you have to must
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keep your divers back arched to avoid the rocks.
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STRATEGY:
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The depth of the water varies as waves go in and out. Try to time your dive
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in order to enter the water at maximum depth. To achive a better score,try to
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barely miss the rocks near the cliff by arching your back as long as
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neccessary during the dive. Also remember that haolding the joystick forward,
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left , right, or back(I,J,K,M) at the time of your leap adds extra velocity in
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that direction.
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Salom Skiing
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To start skiing down the course, press the firebutton (or Option key).
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115
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Control your skier's turns by moving joystick (left or right) or K,J.
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Press and hold the firebutton(option key) before moving the joystick to
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increase your speed and truning sensitivity(how sharp you turn) Release the
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firebutton(option key) to resume normal sensitivity.
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Complete the course by passing through each gate. A gate is two flags of the
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same color - you must pass between each pair of flags.
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The gates alternate colors,so you must ski between blu blags, then red.
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missing a gate is 5 pints penalty.
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Scoreing: The winner is the skier who suessfully copletes the course with the
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fastest time.You will be disqualified if you fall. If you collide with a gate
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head on you will wipe out.
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Startagey Sharp truns slow you down. Try to use moderate turns as often as
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you can, timing each turn to positin yourself fot the next gate. As you pass
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through one gate, you should be setting up you approach fot the next one
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downhill
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LogRolling
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You may compete against another person or the computer.
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When you see "PRESS YOUR BUTTON"(appears on eaither half of the screen)
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the player whose name appears on that half must press the joystick fire button
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(option key) to begin the event. The nect player does the same.
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To move the lumberjacks legs, Continuously move the joystick left right (JK)
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Stay in rythum with the log or you may loose your balance.
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To slow rolling of the log from forward or backward and change its direction,
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press the fire button (option key) while running.
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Each player is allowed 3 attempts
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Scoring:The winner is the lumberjack to remain on the log. A scoring bonus
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is awarded to the winner based on the balance of the two contestants. A
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balance meter is displayed at the bottom of the screen. Your scoring also
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depends on the lengthof the event;if you take too long to dinish off your
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opponent youll recive a lower score.
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Balance : Establish a rythum with your lumberjacks legs;if you dont build
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speed at the correct rate he may lose his balance. The computer keeps balance
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meters(shown on bottom of the screen)for both players. Whan a lumberjack is
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off-balance, his arms extend to help him recover.
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Strategy: Make your opponentlose his balance by stopping the log then
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changing the driection of the logs rotation quickly back and fourth.
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Finish off your opponent by rolling the log rapidly in the direction that
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will cause him to fall off.
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Bull Riding
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To choose wich bull you want to ride,move the joystick forward or back(or
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press keys I-M) The bulls are named (from easiest to hardest) Ferdinand,Elmer,
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Bob,Tornado and Earthquake.
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Press the fire button (return key) to start the event.
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To stay on the bull respond to the his movements as follows:
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BUCK : If the bull is kicking move joystick Left-right (J,K) in the driection
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the bull is moving.
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SPIN : Pull the joystick back (M) to stay on the bull when its spinning aroun
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d
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HALT: Move joystick left or right (j,k)in the opposite dirction the bulll is
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moving) (i.e., if the bull faces left move jotstick right(K))
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Scoring: Scoring is based on the style and length of the ride. The legth of a
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ride is eight seconds. Riding harder bulls is woth more points.For the highest
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scores ride earthquarke.(if you dare!)
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Strategy: Try to anticipate the bulls moves correctly.Quick response to each
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move is the key to finishing each ride. The Preactice mode allow another
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player to control the bulls actions. Use this to develop a fast response to
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all moves a bull can make.
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Move the joystick forward(I) for a 360 spin. The bull makes a full circle.
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When the joystick is returned to the center (or I is released) the bull bucks
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and runs.
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Caber Toss
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To run with the caber, move the joystick left and right (J,K) in rythum with
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the athletes feet. To agin speed,increase the tempo of the rythum smoothly.
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Aviod running past the white line. If you do you drop the caber and are
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juged a fault.
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tp plant your feet and throw the caber press and hold the firebutton (or
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option key)
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As the caber pivots in your hand,release the firbutton (option key) to complet
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e the throw. If you release too soon or too late the caber may not filp
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correctly.
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Scoring A toss is measured from the white line to the tip of the caber that
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touches the ground first,and the caber must completely flip over for a legal
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toss. The toss that travels the furthest distance wins the event.
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Strategy: When you start out , the caber will be tilting forward. As it
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continues to rotate forward,walk twards the white line,keeping the caber
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tilted forward a bit. When you are close to the white line , start runnin
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maximum speed until the caber is almost in a vertical position. Before the
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white line,plant your feet and let the caber rotate forward a little again,
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then release the firebutton(or release the option key)
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Sumo Wrestling
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Press the firebutton (option key ) to begin the event and go into the crouch.
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Control you wrestler by repetedly moving or pressing the keys as indicated
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for the wrestling moves(indicated below).
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The computer maintains stamina and balance factors for each wrestler.
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Relase the fire button (option key) to let go of your opponents belt.
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The frist wrestler to leave the ring or touch any part of his body with the
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ground loses the match.
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CONROLS
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[ No fire Button ]
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Up(I)=forarm right(K) Forward push S.E.(,) Forward slap South(M) Slap
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S.W.(N)BAckward slap West(J)Backward push.
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[ holding fire button/option key]
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UP(I)=Utchari East(K) Forward GRab S.East(,) Trip Right south(M) snatch
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23
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SWest(N) Trip Left West(J) Backward pull
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Scoring: Scoring is based on reaction time - both yours and that of your
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oppnent. The player who can execute moves thw quickest will get the highest
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scores. If you throw your apponent to the grownd or throw him out of the ring
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you will recive enough points to win. The shorter the match the higher the
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score.
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Strategy: Timing is important to success in the sumo ring. When you preform a
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movw withe fire button(return key)pressed, be sure to relase the butoon (or
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press the return button) at the proper time to complete the move successfully.
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You can learn the timing through practice . ALso keep in mind that the Utchari
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is a good strategic move. Try using it t=whrn your about to be pushed out of
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the ring.
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