131 lines
6.2 KiB
Plaintext
131 lines
6.2 KiB
Plaintext
|
|
|||
|
*--------------------------------*
|
|||
|
! THE SNAPPER !
|
|||
|
* *
|
|||
|
! PRESENTED BY BETS C. !
|
|||
|
* *
|
|||
|
*--------------------------------*
|
|||
|
|
|||
|
The game begins by asking you a series of questions; if you make a
|
|||
|
mistake, press 'ESC' to start over. When you select a 2 player game
|
|||
|
you can choose a different skill level for each player.
|
|||
|
|
|||
|
J = Joystick
|
|||
|
K = Keyboard
|
|||
|
|
|||
|
The joystick has 8 different directions. The four diagonal directions
|
|||
|
cause the Snapper to alternate left and right turns. If the joystick
|
|||
|
position is near the center, then the Snapper will continue in the
|
|||
|
same direction. While the joystick control is rather unusual and takes
|
|||
|
some getting used to, it also provides for quick and sure response for
|
|||
|
the advanced player, and was chosen with that in mind.
|
|||
|
|
|||
|
With the keyboard, there are 4 directions.
|
|||
|
|
|||
|
N = Up
|
|||
|
M = Down
|
|||
|
, = Left
|
|||
|
|
|||
|
The Snapper will not change direction if the key is just held down
|
|||
|
(unless holding repeat too)...it will continue in the same direction
|
|||
|
till the next key press.
|
|||
|
|
|||
|
When you start playing the game, you'll see a gridwork of lines with
|
|||
|
scoring and status information above it. You control the Snapper,
|
|||
|
directing it about the grid; the Snapper starts in the exact center of
|
|||
|
the grid. In addition, you will see 4 bases, a number of blots in 2
|
|||
|
different colors, 2 whirlers which start near the top corners of the
|
|||
|
grid, and a Gamma-Field which starts in the lower center below the
|
|||
|
Snapper. The whirlers and the Gamma-Field move about and are
|
|||
|
controlled by the Apple; the whirlers move on the grid lines (like the
|
|||
|
Snapper) and the Gamma-Field moves at random over the display. The
|
|||
|
bases stay fixed, and the Blots also stay fixed until eaten by the
|
|||
|
Snapper.a
|
|||
|
|
|||
|
The scoring and status area above the grid displays on-going
|
|||
|
information about the game. The top line indicates the total score for
|
|||
|
each player, the number of shields available (yellow X's) and the
|
|||
|
number of lives left (Snapper symbols). The next two lines are
|
|||
|
organized into 3 boxes. The center box gives you the amount of time
|
|||
|
left in this round; you'll lose your Snapper if time runs out. (The
|
|||
|
normal game sounds will change at 10 and 5 counts left, as an audible
|
|||
|
warning that time is running out.) The left-hand box shows the current
|
|||
|
values for each of the two colors of blots; each time that you eat a
|
|||
|
blot, these values will increase. The right box gives the accumulated
|
|||
|
round score, plus the player's current score multiplier. You don't get
|
|||
|
the round score added to your total score until you touch one of the 4
|
|||
|
bases. An extra line below the 3 boxes is used to send messages to the
|
|||
|
player.
|
|||
|
|
|||
|
|
|||
|
You score points by guiding the Snapper to eat blots which are
|
|||
|
scattered about the grid. You don't actually get the points for eating
|
|||
|
the blots, however, until you touch one of the 4 bases. Since the
|
|||
|
blots increase in value for each blot eaten, but are restored to their
|
|||
|
original values when the round ends (when you touch base or die),
|
|||
|
you're encouraged to get as many blots as you can before touching
|
|||
|
base. Also, as the game progresses, you'll find that you must get a
|
|||
|
minimum number of blots in the round before you are permitted to touch
|
|||
|
base. (This is indicated in the 'special message' section of the score
|
|||
|
area.)
|
|||
|
|
|||
|
Your Snapper is killed if you run out of time or if it touches either
|
|||
|
a Whirler or Gamma-Field. You have a limited number of shields
|
|||
|
available; a shield is activated by either pressing down (not holding
|
|||
|
down) the first joystick button or if using the keyboard by either
|
|||
|
pressing the shift key while pressing one of the direction keys or by
|
|||
|
pressing '/'. You'll get one shield for each new round, up to a
|
|||
|
maximum of 3. The shield is on when the Snapper is yellow. It will
|
|||
|
protect you from the whirler, but not from the Gamma-Field (which must
|
|||
|
simply be avoided). The shield can also be used to prevent you from
|
|||
|
actually touching base, should you desire not to do so, but can't
|
|||
|
avoid going over it.
|
|||
|
|
|||
|
At the outset, the grid lines show in purple. However, as you progress
|
|||
|
to higher rounds, more and more of these lines will turn blue-green in
|
|||
|
color. Such lines are slicks; whenever the Snapper turns onto a
|
|||
|
slick, it will move twice as fast as usual. However, the Snapper can't
|
|||
|
turn off the slick until it reaches the end of that slick. When the
|
|||
|
Snapper reaches the end of the slick it may immediately turn back onto
|
|||
|
the same slick by reversing direction; if this is done, the Snapper
|
|||
|
will continue at double speed, but it may now turn off onto any
|
|||
|
available path along the way. At the uppermost rounds available in the
|
|||
|
game, every path is a slick.
|
|||
|
|
|||
|
The Whirlers travel along the grid lines (and aren't affected by the
|
|||
|
slicks) in addition, they occasionally remove grid lines, preventing
|
|||
|
the Snapper from going over such removed lines. These lines are
|
|||
|
restored at the next round if the Snapper is killed, or if you get a
|
|||
|
ring.
|
|||
|
|
|||
|
After every 10 blots or so that you get, you will have a chance to get
|
|||
|
a ring. The ring appears in the center of the grid, and is signalled
|
|||
|
by an extra audible tone. The ring only stays up for a fixed amount of
|
|||
|
time and will flash when it starts to disappear. You'll want to get
|
|||
|
the ring whenever possible because your score multiplier will be
|
|||
|
increased by one (to a maximum of 40) and the new multiplier affects
|
|||
|
the entire value of the round score added to your total score, the
|
|||
|
grid lines that have been removed will be restored, and after every
|
|||
|
fifth ring you get an extra life. You may have up to 12 total lives as
|
|||
|
a result of extra lives, but only 6 lives (your Snapper on the grid
|
|||
|
plus 5 more next to your score) will be shown.
|
|||
|
|
|||
|
When 2 players play, they share the keyboard or joystick in turn. If
|
|||
|
you end your round by touching base, it will remain your turn for
|
|||
|
another round. If your Snapper is killed, however, then it becomes the
|
|||
|
other player's turn, unless he has no more lives.
|
|||
|
|
|||
|
You may restart the game at any time by pressing 'ESC'; when the game
|
|||
|
ends press 'ESC' to restart, the game won't restart itself.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|