98 lines
4.7 KiB
Plaintext
98 lines
4.7 KiB
Plaintext
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| S H O R T C I R C U I T S O F T D O C S |
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| Written by The Compiler for "Oceania" (713) 778-9356 24hrs. |
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| Use on other boards permitted as long as this notice is intact! |
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THE SCENARIO: DEVICE ZX88B - mistakenly activated during a moment of feverish
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international tensions- is about to trigger twenty DOOMSDAY Bombs from a series
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of enemy satelites encircling the Earth! The world holds it's breath as you are
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assigned to disarm the device before it detonates the bombs.
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Device ZX88B is a sophisticated failsafe system designed to resist tampering.
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It can't be turned off. It can't be destroyed. The twelve microchips within it
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are designed to send detonation pulses to the enemy satelite network within
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minutes of activation. The source of these pulses is the microfuse built into
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each of the twelve microchips.
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Game Play:
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Motherboard: The Motherboard within DEVICE ZX88B represents all twelve
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microchips and shows you which are available for entry at any given time. Enter
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a microchip by typing it's number. As long as the game lasts, you will always
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have a choice of at least two microchips to enter. The game evaluates your play
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on each chip,and awards a greater number of choices after a well played screen.
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If a chip defeats you, you may choose to re-enter it immediately, or re-enter
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it later in the game.
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Microbatteries: You must use the power stored in each of the microbatteries to
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OVERLOAD, and disarm each microchip. You must go to a battery to transfer power
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to each of the other two batteries on each microchip. You continue to go to a
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battery and send charges to the other two until one of them becomes overloaded
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and begins to flash. At this time the flashing microchip is vulnerable and so
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are you. You must reach the overload without being hit. This causes the circuit
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to blow. You then begin a "Lightning Run" for bonus points. The "charge" on the
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overloaded battery becomes the amount of time available to you for the
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lightning round.
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Neutrons, Double Neutrons, and Photons: Avoid being hit by these foriegn
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particles that pulsate throughout the microchip. Contact with any of them will
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drain power from the batteries and alert THE DEVICE of your intrusion. FIVE
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hits will cause the system to eliminate you and make micro fuse contact.
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Microspark: Microsparks usually appear in dead ends and contact with them will
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send a power surge throughout the circuit, further charging the batteries.
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Microfuse: The microfuse is the herat of the microchip. Do not let the left and
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right sides connect. If connection is made a detonation pulse will result.
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Polarity on the fuse can be flipped by making contact with it, thus slowing it
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down.
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Lightning Run: During the lightning round you can run up your score and get
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revenge on the neutrons and photons by running over as many of them as you can.
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Lightning: During the lightning round the spark becomes lightning and acts as a
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point multiplier. Each time you contact it point values for the neutrons and
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photons double.
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Vacuum: The vacuum roams the wires of the microchip during the lightning round.
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Contact with it will bring the lightning round to an end.
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The Twelve Micro-chips:
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1) Bouncing Neutrons- slow
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2) Quicker Neutrons- medium fast
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3) Neutron Chambers- normal
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4) Photon Chamber- Beware of the flashing electron guns that fire Photons.
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5) Chamber Maze- Travel through the walls of the maze instead of the wires.
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6) Double Cross Chamber-Where you enter determines if you travel in the walls
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or in the wires.
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7) Magnetic Chamber-The walls draw you from side to side, changing without
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warning.
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8) High Speed Micro-chip- Batteries drain faster and microfuse makes
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contact in half the time of a normal chip.
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9) The Short Circuit- Short circuit moves quickly, timing is crucial to jump
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through it.
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A) Photon Wire Maze- Beware of the One Way wires.
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B) Photon Walls- Combine all your talents to jump wires and move through the
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chamber walls.
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C) Photon Diamonds- Manuver the diamond maze and skillfully jump through the
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short circuit.
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The Controls:
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Space Bar - Begins Game
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CTRL-J - Joystick
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CTRL-P - JoyPort
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1-9,A-C - Select Micro-chip
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Button 0 - Jump
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CTRL-S - Toggle sound
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CTRL-R - Restart
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ESC - Pause
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Have Fun!!!!
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