textfiles/apple/DOCUMENTATION/short.circuit

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2021-04-15 11:31:59 -07:00
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| S H O R T C I R C U I T S O F T D O C S |
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| Written by The Compiler for "Oceania" (713) 778-9356 24hrs. |
| Use on other boards permitted as long as this notice is intact! |
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THE SCENARIO: DEVICE ZX88B - mistakenly activated during a moment of
feverish international tensions- is about to trigger twenty DOOMSDAY
Bombs from a series of enemy satelites encircling the Earth! The world
holds it's breath as you are assigned to disarm the device before it
detonates the bombs.
Device ZX88B is a sophisticated failsafe system designed to resist
tampering. It can't be turned off. It can't be destroyed. The twelve
microchips within it are designed to send detonation pulses to the
enemy satelite network within minutes of activation. The source of
these pulses is the microfuse built into each of the twelve
microchips.
Game Play:
Motherboard: The Motherboard within DEVICE ZX88B represents all twelve
microchips and shows you which are available for entry at any given
time. Enter a microchip by typing it's number. As long as the game
lasts, you will always have a choice of at least two microchips to
enter. The game evaluates your play on each chip,and awards a greater
number of choices after a well played screen. If a chip defeats you,
you may choose to re-enter it immediately, or re-enter it later in the
game.
Microbatteries: You must use the power stored in each of the
microbatteries to OVERLOAD, and disarm each microchip. You must go to
a battery to transfer power to each of the other two batteries on each
microchip. You continue to go to a battery and send charges to the
other two until one of them becomes overloaded and begins to flash. At
this time the flashing microchip is vulnerable and so are you. You
must reach the overload without being hit. This causes the circuit to
blow. You then begin a "Lightning Run" for bonus points. The "charge"
on the overloaded battery becomes the amount of time available to you
for the lightning round.
Neutrons, Double Neutrons, and Photons: Avoid being hit by these
foriegn particles that pulsate throughout the microchip. Contact with
any of them will drain power from the batteries and alert THE DEVICE
of your intrusion. FIVE hits will cause the system to eliminate you
and make micro fuse contact.
Microspark: Microsparks usually appear in dead ends and contact with
them will send a power surge throughout the circuit, further charging
the batteries.
Microfuse: The microfuse is the herat of the microchip. Do not let the
left and right sides connect. If connection is made a detonation pulse
will result. Polarity on the fuse can be flipped by making contact
with it, thus slowing it down.
Lightning Run: During the lightning round you can run up your score
and get revenge on the neutrons and photons by running over as many of
them as you can.
Lightning: During the lightning round the spark becomes lightning and
acts as a point multiplier. Each time you contact it point values for
the neutrons and photons double.
Vacuum: The vacuum roams the wires of the microchip during the
lightning round. Contact with it will bring the lightning round to an
end.
The Twelve Micro-chips:
1. Bouncing Neutrons- slow
2. Quicker Neutrons- medium fast
3. Neutron Chambers- normal
4. Photon Chamber- Beware of the flashing electron guns that fire
Photons.
5. Chamber Maze- Travel through the walls of the maze instead of the
wires.
6. Double Cross Chamber-Where you enter determines if you travel in
the walls or in the wires.
7. Magnetic Chamber-The walls draw you from side to side, changing
without warning.
8. High Speed Micro-chip- Batteries drain faster and microfuse makes
contact in half the time of a normal chip.
9. The Short Circuit- Short circuit moves quickly, timing is crucial
to jump through it.
A. Photon Wire Maze- Beware of the One Way wires.
B. Photon Walls- Combine all your talents to jump wires and move
through the chamber walls.
C. Photon Diamonds- Manuver the diamond maze and skillfully jump
through the short circuit.
The Controls:
Space Bar - Begins Game
CTRL-J - Joystick
CTRL-P - JoyPort
1-9,A-C - Select Micro-chip
Button 0 - Jump
CTRL-S - Toggle sound
CTRL-R - Restart
ESC - Pause