591 lines
26 KiB
Plaintext
591 lines
26 KiB
Plaintext
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<[=---------------------------------=]>
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| GATO Documentation |
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<[=---------------------------------=]>
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<[=---------------------------------=]>
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| Uploaded by |
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| [] The Wizard //e [] |
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<[=---------------------------------=]>
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<[=---------------------------------=]>
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| Distributed On: |
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| The Outpost 312-441-6957 |
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| The South Pole 312-677-7140 |
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| The Proving Grounds 415-526-0889 |
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| The Proving Grounds 612-645-7132 |
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| The Underground II 714-929-0935 |
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| The Mines of Moria 713-871-8577 |
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| 713-871-9121 |
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<[=---------------------------------=]>
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<[=---------------------------------=]>
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| A T-Men & Wareforce Production |
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<[=-----------+----------+----------=]>
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| (c) 1985 |
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<[=--------=]>
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<[=---------------------------------=]>
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| Cracked by |
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| The Warezird - Rackateers |
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<[=---------------------------------=]>
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<[=---------------------------------=]>
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| Introduction & Operating Info |
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| Part 2 |
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<[=---------------------------------=]>
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+---------------+
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| Introducation |
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+---------------+
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GATO is a real-time simulation of a World War II atack submarine. All
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objects (ships, island, torpedoes) are tracked simultaneously with an accuracy
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greater then one ten thousandth of a unit in an area of 500 million square
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units. "Three Dimensional" object perspective provides depth of field
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may evade and flee - or attract the sub - if you are detected. Each
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mission begins with a coded radio message assigning your objective: an enemy
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convoy or fleet to intercept, te position of friendly forces needing rescue or
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resupply, or a coastal position for landing a spy or commando unit.
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Then, you are shomewhere in your patrol area in the Pacific - and you are on
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your own! The success of your mission, and the safety of your submarine and
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its crew, are in your hands. You will navigate the submarine in a
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patrol area divided into 20 quadrants, some of which contains islands, as
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shown on your Patrol Area Chart and Quadrant Chart screens. Your primary
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strategic objective is to efficiently complete as many missions as possible
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with the supplies your carry on each patrol. YOu may choose to recieve your
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next mission assignment message at any time. You may set the level of
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technical difficulty, and chance will play some small part at critical
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moments. But the main factor for the success is the captain's skill operating
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and navigating the submarine to achieve mission objectives, using radar,
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charts, and all the other realistic GATO-class sub capabilities. You learn and
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use the strategic, tactical, and operations skills of a GATO-class submarine
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captain to win. Your record of enemy tonnage sunk is automatically
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entered in the Captain's Log and can be saved for future games. It all goes
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into your efficiency rating at COMSUBPAC - Commander Submarine Force Pacific
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Fleet - If you return from your
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mission...
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+-----------------------+
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| Operating Information |
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+-----------------------+
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+--------------------+
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| Keyboards/Joystick |
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+--------------------+
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Before starting the game, set the Caps Lock key so that all the letters
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are in CAPITALS. You only need to press a key once to activate its function.
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If you have a joystick hooked up to your computer it will be active
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automatically. See Part 1 for keyboard and joystick operating
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instructions.
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+---------+
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| Screens |
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+---------+
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There are 3 introductory screens (the title screen, author/copyright
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screen, and main menu), and 9 game screens (date inquiry, game control
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parameters, mission assignment, main control screen, chart, quadrant, radar,
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damage, and captain's
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log).
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Date Inquiry:
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Ships sunk will be logged with the month and day that you enter here.
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The year will always appear as
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1943.
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Game Control Parameters: (GCP)
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This screen appears after the Date Inquiry; It may also be selected
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during play by pressing the [TAB] key.
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1. Level of Difficlty - (0 to 9, 0 = Easiest; 9 = Most Difficult)
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Ship Traces show on quadrant charts at difficulty level 5 or lower, and on
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patrol area chart only at the levels less then 3. At levels about 7 the Morse
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code message is not printed and you can only listen (it helps if you know
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Morse
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code)
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2. Sound On/Off - (1 for shound, 0 for no sound)
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3. Time of Day - (1 for day, 0 for night)
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4. Player Number - (1 through 4. This is NOT the answer to "How Many Players?" but to "Which number player is up next)
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Up to 4 players are allowed - one player at a time. Each player should
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be assigned a number (1 through 4). Each time a player completes a mission (or
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is sunk), the next player "up" must enter the GCP [TAB] to "log on" his/her
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player number. The program then assigns that player a seperate Captain's Log
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for tallying
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scores.
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5. Reset Captain's Log - Erases the scores in the low for whichever number
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player is shown in #4. Each player's Captain's Log is automatically reset when
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that that player is sunk...it goes down with the
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ship.
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Mission Assignment:
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Messages are assigned at the beginning of each game or at the request
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of the player (press M). A message is "recieved" in Morse code and printed on
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your screen on letter at a time as it is being deciphered. Should you perfer
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to recieve the message quickly, turn the sound OFF, and the message will
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appear on the screen all at
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once.
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Main Control Screen:
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The main screen shows the submarine instrument panel, with the view
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from the bridge or through the periscope. Crosshars will appear when the
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periscope is
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up.
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+------------------------------+
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| The Instrument Panel Display |
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+------------------------------+
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Depth:
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Down to 399 feet, as measured from the sub's deck. The guage stops when
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the sub goes beyond this depth (although the radar screen will show acutal
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depth reached), and the sub will be crushed due to pressure if depths below
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399 are maintained for more then a few
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seconds.
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Speed:
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Between 0 and 20 knots, or nautical miles, per hour (1 nautical mile -
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1.15 land
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miles.
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Heading:
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Present course in degrees (magnetic compass bearing). the subs
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direction is due North at a heading of 0 degrees, due East at 90, due South at
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180, and due West at
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270.
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Fuel:
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Remaining diesel fuel in tons. A flashing light will show when the fuel
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level is critically
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low.
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Batt:
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Currect charge of batteries for electric motors. A blinking light and
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beeping sound indicate when the battery charge is dangerously
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low.
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Charging:
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A light indicates that the batteries are charging.
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O2:
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Remaining air (breating oxygen), which is used at a constant rate when
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the sub is below 20 feet. A triangular pointer slides up and down to show the
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amount of air in the
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tanks.
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Torpedoes:
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The number of torpedoes remaining. A circular light indicates that the
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outer torpedo doors are open. Square indicator to the right show shich torpedo
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tubes (1 to 4) are ready to be
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fired.
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Power:
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Shows current mode of propulsion, either ENGINE or BATT, or that the
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diesel engines and electric motors are
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OFF.
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Damage:
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A light indicates that the submarine has sustained damage. When you
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sustain new damage a beep will sound. Press the [D] key for a damage
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report.
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+----------------------+
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| Submarine Operations |
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+----------------------+
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The submarine itself is run with the controls described below.
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Speed:
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Number keys 1,2,3,4, and 5 set forward speed. 0 stops the engines or
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motors. Your actual speed depends upon whether you are using diesel or
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electric power, as well as damage conditions and drag from open torpedo doors
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and raised periscope. 9 reverses
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engines.
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Power:
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YOu may switch between electric ([B]attery) and diesel ([E]ngine) power
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by pressing the [B and [E] keys. You have a much greater range and speed while
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using diesel power, but you cannot run the diesel engines at a depth below 20
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feet. If you don't switch to electric power when diving below 20 feet, power
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goes off. If that happens, turn on the electric motors, press a speed key, and
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center the drive planes. With each increase in speed, especially when
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submerged and under electric power, and even greater increase in drag occurs
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and battery or fuel consumption increases dramatically. (Silent running
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nderwater is possible only at 1/3, with low noise at 2/3
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speed.)
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Periscope:
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The [^] and [6] keys send the periscope up and down respectively. When
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the scope is up a crosshair appears in the middle of the screen. You can use
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the periscope at depths of 0 to 45 feet. You may look in the different
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directions, Forward, Port (left), Starboard (Right) and Aft (backward), by
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typing the firest letter of each of thses directions. (The scope view is 90
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degrees wide and each command turns the scope 90
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degrees.
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Torpedoes:
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Before firing a torpedo (which is done with the X on the keyboard or
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button 0 on the joystick), you must open the outside torpedo doors by pressint
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the [T] key. A light indicatesthe doors are open (Your speed will then
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diminish slightly due to an increase in drag.) To close the doors press the
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[T] key again. (At great depths doors will not open due to pressure.)
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You begin with a supply of 24 torpedoes. After each torpedo is fired the
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number in the square indicator disappears and the tupe is temporarily out of
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commission until the crew in the torpedo room can reload it. The number
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reappears in the square indicating when each of the 4 forward tubes is loaded.
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Torpedoes travel at a speed of 60 knots and can take several seconds to
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reach the target, so you must aim ahead of moving ships at long range - and,
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of course, the periscope must be turned forward. The vetical crosshair is
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aligned on the target by using left or right rudder. (The horizontal crosshair
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never moves. It is used for range estimates.) At low difficulty levels
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you will usually sink the enemy ship with one torpedo hit, if not, his speed
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and maneuverability will be
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reduced.
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Oxygen:
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The oxygen supply is used at depths below 20 feet. When you surface and
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turn on the diesel engines, the air compressor starts automatically and
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refills the tanks within a few
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minutes.
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Damage Report:
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The sub's damage can be checked by pressing the [D] key ([D]amage). The
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affected area will be highlighted in red on the sub diagram and a trouble
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light will appear next to the name of the damaged are on a checklist.
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Damaged submarine functions are crippled or rendered useless. There are
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certain areas which are more critical than others such as the control room,
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torpedo room, or the bridge. When heavy damage accumulates, chances of
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survival are slim, and you should return to the subtender for
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repairs.
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+------------+
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| Navigation |
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+------------+
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Navigation and game control are accomplished with the following functions.
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Radar:
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Radar (the [R] key) shows the relative angle and range between the sub
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and other objects such as ships and islands. Ships are tracked as single dots
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which move acress the radar screen, and islands are displayed as circles. The
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top of the screen shows what is in front of you, what is on the right of the
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sub, and so on. The sub's radar has a range approximately 10 percent londer
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than that of the periscope or visual sighting from the conning tower. the
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radar schope is positioned atop its own mounting tube and may be used to a
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maximum depth of 45 feet. To clear the radar schope press the R key. Press the
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[Space Bar] or any unused key to return to the main program. (You may fire
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torpedoes, dive, or surface while using radar.) Remember, both you and the
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other ships may be moving.
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Chart of Patrol Area:
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The patrol are chart (the C key) displays your position (in blue dots)
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and traces your present course witin the entire patrol area. It is most useful
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to see which quadrant you are in and how deep you are into enemy territory, as
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well as island posittion and general patrol area geography. the subtender (in
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blue) and enemy ships (in red) are also displayed at game difficulty levels
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less than 3. Press C again to clear your trace. Press any unused key to return
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to the main
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screen.
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Quadrant of Operations:
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The quadrant chart (The Q key) traces your position an course in the
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quadrant where you are currntly located. (Allow at least ten points to be
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plotted if you want an accurate course trace.) Subtender and enemy posi|ions
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are shown at a game difficulty level of 5 or lower. the position of any island
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is alos shown. Shoals and reefs are indicated by a dotted red line. The chart
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changes automatically when the sub moves from one quadrant to another. Press Q
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agaon to clear your trace. Press any unused key to treturn to the main
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screen.
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Mission Assignment Messages:
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Pressing the M key brings a new mission assignment message. This is
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normally done when your current mission is complete, but you may call for a
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new mission at any time. The patrol are will change accordingly.
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Messages are preceded by the leve of classification, and the Date Time Group
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(DTG). This DTG gives the day of the month (entered at the beginning of the
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game), and Zulu tim (Greenwich Meant Time, Greenwich,
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England).
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Islands:
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Take care when approaching islands. If you get too close you may run
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aground on a shoal. In that event, you will drift free on the tide in a short
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time. Reverse engines to back away from the island (hold 9 key down until off
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of shoal) before going forward on a new
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course
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Damage Repair and Resupply:
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When you have accumualated significant damage or are low on supplies,
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you should return to the allied subtender, which cruises among four
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allied-controlled quadrants (1,2,6, and 7). When you approach, the subtender's
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speed will decrease to about 3 knots. Once you are close enough, and parallel
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course and speed, damage will be repaired, torpedoes replaced, and fuel tanks
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refilled. Do not shoot your own subtender! YOu will have no way of
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resupply, and it will get you in hot water with
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COMSUBPAC!!!
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Captain's Log:
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Use the L key to display the Captain's Log - the record of each ship
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sunk and the toal tonnage accumulated for all the sub's missions since the log
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was last cleared. The log is not reset when you begin the game, so you may
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continue to play where you last left off (unless you were sunk). You may clear
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the Log with the game control. The Log is also cleared when the list of known
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enemy ships is exhausted. Press any unused key to return to the main routine.
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(The program pauses when you display the
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Log.)
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+--------------------+
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| Beginning the Game |
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+--------------------+
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When you have recieved your first mission assignment and have pressed a
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key to begin, you will see the main screen with the instruments indicating
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full supplies and zero depth, speed, and bearing. You will be in a friendly
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quadrant, usually quadrant 7, which you can verify by pressing the [C] key to
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view the patrol area chart. The sub and (at difficulty levels less than 3) the
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subtender will be plotted as blue dots on the chart. Enemy ships will be
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plotted in red (at level 2 or lower). The patrol are is divided into
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20 quadrants. Of these, 1,2,6, and 7 are occupied by allied forces. Quadrants
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11 and 16 are relatively nuetral. Enemy ships are not often found there. These
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of the are is dominated by the enemy. Your missions are to infiltrate this
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region to cut off enemy supply lines, rescue and resupply allied forces, and
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perform reconnaissance and espoinage support. Use the chart to
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determine the courese necessary to reach your objective, and use the main
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screen display to monitor your use of the controls as you set the sub in
|
|||
|
motion on the proper course. Use the charts to track your progress until the
|
|||
|
objective is in
|
|||
|
view.
|
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|
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|
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|
<[=---------------------------------=]>
|
|||
|
| Command List - Part 1 |
|
|||
|
<[=---------------------------------=]>
|
|||
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|
|||
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|
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|
+----------------------+
|
|||
|
| Main Menu Selections |
|
|||
|
+----------------------+
|
|||
|
|
|||
|
+----------------------+
|
|||
|
| |
|
|||
|
| 1) Normal Play |
|
|||
|
| 2) Demonstration |
|
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|
| 3) History |
|
|||
|
| 4) Exit |
|
|||
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| |
|
|||
|
+----------------------+
|
|||
|
|
|||
|
Selecting NORMAL PLAY begins the GATO game. A DEMONSTRATION is
|
|||
|
displayed illustrating how GATO is played and will keep playing until you
|
|||
|
press ESC to quit. It is possible to turn the sound OFF during the demo by
|
|||
|
pressing S. The HISTORY selection will give you a brief description of the
|
|||
|
GATO class of submarine, its specifications and function during World War II.
|
|||
|
EXIT will take you out of the GATO program.
|
|||
|
|
|||
|
|
|||
|
Note - After exiting GATO it will be necessary to turn off the computer or
|
|||
|
reboot another
|
|||
|
program.
|
|||
|
|
|||
|
|
|||
|
+-----------+
|
|||
|
| Keys List |
|
|||
|
+-----------+
|
|||
|
|
|||
|
+--------------------+ +---------------------------+
|
|||
|
| Speed Keys: | | Depth/Heading: |
|
|||
|
+--------------------+ +---------------------------+
|
|||
|
| | | |
|
|||
|
| 1) All Ahead Flank | | [Up Arrow] - Surface |
|
|||
|
| 2) A Ahead Full | | [Down Arrow] - Dive |
|
|||
|
| 3) All Ahead 2/3 | | [<=-] - Left Full Rudder |
|
|||
|
| 4) All Ahead 1/3 | | [-=>] - Right Full Rudder |
|
|||
|
| 5) All Ahead Slow | | [ - ] - Center Rudder and |
|
|||
|
| 0) All Stop | | dive planes |
|
|||
|
| 9) All Back | | |
|
|||
|
+--------------------+ +---------------------------+
|
|||
|
|
|||
|
+----------------------------------------+ +---------------------------------+
|
|||
|
| Power | | Torpedoes |
|
|||
|
+----------------------------------------+ +---------------------------------+
|
|||
|
| | | |
|
|||
|
| [E] - Engine (Diesel) | | [T] - Open/Close Torpedo Door |
|
|||
|
| [B] - Battery (Electric below 20 Feet) | | [X] - Fire Torpedoes (or switch |
|
|||
|
| | | 0 on the Joystick) |
|
|||
|
+----------------------------------------+ +---------------------------------+
|
|||
|
|
|||
|
+------------------------------+ +-------------------------------+
|
|||
|
| Periscope | | Screens |
|
|||
|
+------------------------------+ +-------------------------------+
|
|||
|
| | | |
|
|||
|
| [^] - Up Periscope | | [C] - Chart of Patrol Area |
|
|||
|
| [6] - Down Periscope | | [Q] - Quadrant Chart |
|
|||
|
| [F] - Forward View | | [L] - Captain's Log |
|
|||
|
| [A] - Aft View (Rear) | | [D] - Damage Report |
|
|||
|
| [P] - Port View (Left) | | [M] - Mission Assignment |
|
|||
|
| [S] - Starboard View (Right) | | [R] - Radar/Clear Radar Scope |
|
|||
|
| | | |
|
|||
|
+------------------------------+ +-------------------------------+
|
|||
|
|
|||
|
|
|||
|
+----------+
|
|||
|
| Joystick |
|
|||
|
+----------+
|
|||
|
|
|||
|
+-------------------------------------------------+
|
|||
|
| Surface While Surface Surface While |
|
|||
|
| Turning Left Turning Right |
|
|||
|
| + + + |
|
|||
|
| |
|
|||
|
| |
|
|||
|
| |
|
|||
|
| +--------+ |
|
|||
|
| Left Rudder | Center | Right Rudder |
|
|||
|
| | Rudder | |
|
|||
|
| + | Dive | + |
|
|||
|
| | Planes | |
|
|||
|
| +--------+ |
|
|||
|
| |
|
|||
|
| |
|
|||
|
| |
|
|||
|
| + + + |
|
|||
|
| Dive While Dive While |
|
|||
|
| Turning Left Dive Turning Right |
|
|||
|
+-------------------------------------------------+
|
|||
|
|
|||
|
|
|||
|
+------------+
|
|||
|
| Other Keys |
|
|||
|
+------------+
|
|||
|
|
|||
|
[TAB] - Gave Control Parameters (sets difficulty level, +ter the password...
|
|||
|
type in JYTR and press [RETURN]. You will now be asked to enter coordinates
|
|||
|
X,Y. For an explanation of how to plot these coordinates see the illustration
|
|||
|
below.
|
|||
|
|
|||
|
|
|||
|
20,000 +-------------+------------+------------+------------+-----------+
|
|||
|
| 16 | 17 | 18 | 19 | 20 |
|
|||
|
| | | | | |
|
|||
|
| | | | | |
|
|||
|
15,000 +-------------+------------+------------+------------+-----------+
|
|||
|
| 11 | 12 | 13 | 14 | 15 |
|
|||
|
| | | | | |
|
|||
|
| | | | | |
|
|||
|
10,000 +-------------+------------+------------+------------+-----------+
|
|||
|
| 6 | 7 | 8 | 9 | 10 |
|
|||
|
| | | | | |
|
|||
|
| | | | | |
|
|||
|
5,000 +-------------+------------+------------+------------+-----------+
|
|||
|
| 1 | 2 | 3 | 4 | 5 |
|
|||
|
| | | | | |
|
|||
|
| | | | | |
|
|||
|
0 +-------------+------------+------------+------------+-----------+
|
|||
|
0 5,000 10,000 15,000 20,000 25,000
|
|||
|
|
|||
|
|
|||
|
The X coordinate is represented by the 5 Quadrants illustrated at the
|
|||
|
botton of the Chart and numbered 0 to 25,000 (from left to right), each
|
|||
|
quadrant having a value of 5000. The Y coordinate is represented by the 4
|
|||
|
Quadrants illustrated at the left of the Chart and numbered 0 to 20,000 (from
|
|||
|
bottom to top), again, each quadrant having a value of 5,000. You do
|
|||
|
not have to tel the system where you are, just where you want to be. For
|
|||
|
example, if you are in Quadrant 1 (as seen fromthe Chart screen), and want to
|
|||
|
get to the uppter right hand cornder of quadrant 8...press [Z], enter the
|
|||
|
password [JYTR] and press [RETURN], enter the X coordinate [14,500], and the Y
|
|||
|
coordinate [9,050] (typed in as: 14500,9050), and press [RETURN]. The Chart
|
|||
|
will now show you postioned in your new location. You may choose any
|
|||
|
number from 0 to 25,000 for X, and any number from 0 to 20,000 for Y. Numbers
|
|||
|
higher than those specified for X and Y will not be accepted; if you make a
|
|||
|
mistake the system wil give you another blank field to enter the correct
|
|||
|
coordinates. It will take some time to orient yourself on the Chart so keep
|
|||
|
experimenting - you'll get it down in no time. Oh yes...if you try to use the
|
|||
|
RSD function to escape an enemy who has you spotted with sonar...forget it!
|
|||
|
You got yourself into that mess, you'll have to figure a way out of it... the
|
|||
|
hard
|
|||
|
way.
|
|||
|
|
|||
|
|
|||
|
+------------------+
|
|||
|
| Morse Code Table |
|
|||
|
+------------------+
|
|||
|
|
|||
|
[A] . _ [0] _ _ _ _ _
|
|||
|
[B] _ . . . [K] _ . _ [S] . . . [1] . _ _ _ _
|
|||
|
[C] _ . _ . [L] . _ . . [T] _ [2] . . _ _ _
|
|||
|
[D] _ . . [M] _ _ [U] . . _ [3] . . . _ _
|
|||
|
[E] . [N] _ . [V] . . . _ [4] . . . . _
|
|||
|
[F] . . _ . [O] _ . [W] . _ _ [5] . . . . .
|
|||
|
[G] _ _ . [P] . _ _ . [X] _ . . _ [6] _ . . . .
|
|||
|
[H] . . . . [Q] _ _ . _ [Y] _ . _ _ [7] _ _ . . .
|
|||
|
[I] . . [R] . _ . [Z] _ _ . . [8] _ _ _ . .
|
|||
|
[J] . _ _ _ [9] _ _ _ _ .
|
|||
|
|
|||
|
|
|||
|
------------------------------------------------------------------------------
|
|||
|
|
|||
|
MINES OF MORIA
|
|||
|
1985
|
|||
|
|
|||
|
871-8577 & 871-9121
|
|||
|
|
|||
|
"Houston's finest board..."
|
|||
|
|
|||
|
------------------------------------------------------------------------------
|
|||
|
|
|||
|
|