134 lines
4.2 KiB
Plaintext
134 lines
4.2 KiB
Plaintext
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BLAZING PADDLES
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Documentation
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Written by
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The Camel Jockey
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Introduction
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What is Blazzing Paddles?
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BLAZING PADDLES is a very powerful and easy to use drawing program. It
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allows you to use almost any input device to create drawing, diagrams,
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and text. It is easy enough for young children to use like a coloring
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book, yet sophisticated features are included for the serious computer
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artist.
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Equipment requirements
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1. An Apple //c, //e, //+, //, or compatible computer with 48K minimum
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and Applesoft.
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2. One or two disk drive.
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3. A color monitor or TV is preferred, but a monochrome monitor will
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work fine.
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4. One of the following input device (properly connected):
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1) Mouse
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2) Graphics Tablet
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3) Touchpad (KoadlaPad or equivalent)
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4) Joystick, trackball, or similiar paddle port device
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5) Light Pen
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5. A printer is optional. You can get a printout of your picture with
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most types of printers.
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Getting Started
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Before running the program, make sure your input device is properly
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connected. Carefully follow the installation directions supplied with
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the device. Make sure the power is OFF before connecting anything to
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your computer. Next place the BLAZING PADDLES disk in drive 1 (label
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facing up), and turn the computer on. When the drive stops spinning,
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you will see the following display on your monitor screen. At the
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bottom of the screen is a menu of the various input devices. The left
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and right arrow keys are used to make a choice from this menu. Press
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the right arrow [-=>] key to highlight the next selection on the menu.
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Press the left arrow [<=-] key to move backward through the menu. When
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the device you are using is highlighted, press [RETURN] to run the
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program. The disk will run for a few moments and then the main menu
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will appear. Since each input device is operated differently, you will
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have to learn the following techniques for your device.
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* How to move the "cursor" around the screen.
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* How to draw and select menu items using the "ACTION BUTTON."
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* How to delete actions using the "UNDO BUTTON."
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*Note - Light pens require special techniques. If you are using a
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light pen, refer to the chapter on LIGHT PENS.
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Moving the Cursor
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The cursor is a small flashing marker that indicates your position on
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the screen.
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*MOUSE - Move mouse to position cursor on the screen. Cursor can be
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moved off the screen by moving the mouse until the cursor disappears.
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*TOUCHPAD - Places styles or finger on the pad to position cursor on
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the screen. Lift styles off pad to take cursor off the screen.
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*GRAPHICS TABLET - The "screen" area is the lower 2/3 of the tablet.
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Touch the pen lightly on the surface of the tablet to positon the
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cursor on the screen. Place the pen near the top of the tablet to move
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cursor off the screen.
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*JOYSTICK - Joystick and other paddles port devices. Move joystick to
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position cursor. Move to the upper left corner to move cursor off the
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screen.
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Action Button
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The ACTION BUTTON is used when you want to make a menu selection or
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draw something on the picture.
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*MOUSE - The mouse button is the ACTION BUTTON.
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*TOUCHPAD - There are two buttons on the touchpad. The left button is
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the ACTION BUTTON.
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*GRAPHICS TABLET - The ACTION BUTTON is the point of the pen. When
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you press down on the pen so that the point retracts, you activate the
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ACTION BUTTON.
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*JOYSTICK - Joystick or paddles port device - There are two buttons.
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The left button (or button 0) is normally the ACTION BUTTON. Some
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joysticks may have a different layout so you may have to experiment to
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find out which button to press.
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Undo Button
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The UNDO BUTTON is used to remove the last item plaved on the picture.
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This allows you to try things out before they become a permanent part
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of the picture. The [ESC] key on the keyboard is used for the UNDO
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BUTTON. If you are using a device with two buttons (touchpad,
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joystick, etc.), the second button becomes the UNDO BUTTON.
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*NOTE - The "undo" feature will work only on the very last thing
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drawn on the screen.
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