348 lines
13 KiB
Plaintext
348 lines
13 KiB
Plaintext
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MUSE
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SOFTWARE
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Beyond Castle Wolfenstein
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=========================
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"Stop The Fuehrer"
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[Back Of Box Text]
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You're practically a secret weapon since you escaped torture in Castle
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Wolfenstein.(TM) Nobody gets post Nazi guards better than you. That's why
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your commanders have a favor to ask: deliver a "package" to the Fuehrer,
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The Underground has smuggled a bomb into o closet inside the Fuehrer's
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Berlin Bunker. Now it's up to you to move it to a secret conference room,
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set the timer... and escape. And that won't be easy. The bunker is
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crawling with elite stormtroopers. Any one of them will trip the alarm at
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the least suspicion of trouble. But you're not worried- You're ready for
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what ever it takes to win this war. You're ready to go Beyond Castle
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Wolfenstein.(TM)
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The Features
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Beyond Castle Wolfenstein(TM) is the sequel to one of America's all-time
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best-selling action adventure games; suspense, drama and tension mount as
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the game demands quick manual response and even quicker decision-
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making.
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The ingenuity that created Castle Wolfenstein(TM) is alive and well - and
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now more ingenious than ever.
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MUSE SOFTWARE
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347N CHALES STREET BALTIMORE MD 21201 (301)6597212
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[Instructions]
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BEYOND CASTLE WOLFENSTEIN
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(A SEQUEL TO CASTLE WOLFENSTEIN)
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COPYRIGHT (C) 1994
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MUSE(R) SOFTWARE
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All Rights Reserved
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PUBLISHED BY: MUSE SOFTWARE
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347 N. Charles Street
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Baltimore, MD 21201
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For:
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Apple II+ or IIe,
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Requires 48K, disk drive
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DOS 3.3
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DO NOT UPDATE this disk with other versions of the disk operating system
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(DOS). If you do it will destroy this program disk.
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REPLACEMENT - If this disk becomes worn or damaged, Muse(R) Software will
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gladly replace it. Send the damaged disk with proof of purchase and
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$10.00 to:
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MUSE SOFTWARE
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347 N. Charles Street
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Baltimore, MD 21201
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If you have any difficulties in using BEYOND CASTLE WOLFENSTEIN(TM) or
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any Muse(R) product, please feel free to call Muse's technical support
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staff for assistance:
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(301) 659-7212
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WARNING- BEYOND CASTLE WOLFENSTEIN (TM) READS AND WRITES TO THE PROGRAM
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DISK DURING LOADING AND PLAY. DO NOT PRESS RESET OR REMOVE THE DISK WHILE
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THE DISK DRIVE IS ACTIVE AS IT MAY DESTROY THE PROGRAM DISK.
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ACKNOWLEDGEMENTS
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Programmed by: Eric Ace
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Frank Svoboda III
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Silas Warner
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Documentation: Charles Rammelkamp
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Product Marketing: Chrystal Rubino
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COPYRIGHT
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The BEYOND CASTLE WOLFENSTEIN(TM) software package, including program and
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documentation is copyrighted. This program may not be copied or
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duplicated, in part or in whole. Willful violations of the Copyright Law
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of the United States can result in civil damages of up to $50,000 in
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addition to actual damages, plus criminal penalties up to one year
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imprisonment and/or a $10,000 fine,
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COPYRIGHT (C) 1984
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MUSE(R) SOFTWARE
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All Rights Reserved
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INTRODUCTION
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World War II is crippling Europe and the whole world has felt the impact
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of one man.
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The underground resistance movement has arranged to sneak you into a
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secluded courtyard outside the Fuehrer's Berlin bunker with a gun, ten
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bullets, and at least one pass to show the guards. A confederate within
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the bunker has put a briefcase containing a bomb into a closet somewhere
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on the first floor.
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Your mission:
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Find the bomb, locate the Fuehrer's private conference room, and leave
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the bomb, timed to detonate! Then return to the courtyard from which you
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entered the bunker. Your underground liaison, Hans Undfusse, will meet
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you there and convey you to safety. Good luck!
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STARTING THE GAME
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LOADING THE PROGRAM AND SELECTING CONTROLS
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The Apple version requires either an Apple II+ or Apple IIe computer with
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a memory capacity of 48K and DOS 3.3. Apple IIe users must keep the CAPS
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LOCK key down at all times.
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Insert your program disk into the drive with the label facing up. Turn on
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the computer. When the title page appears, press RETURN to display the
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control selection page, or wait approximately 15 seconds for a game
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demonstration.
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You may press K to select Keyboard controls, J to select Joystick
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controls or P to select Paddle controls. You may also adjust controls by
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pressing A and then the type of controls you want to adjust (K, J or P).
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Once you have chosen controls, the screen will display the OPTIONS PAGE.
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OPTIONS PAGE
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After you have selected your game controls, the screen will display the
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game options:
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.-------------------------------------------.
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| SKILL LEVEL: RESISTANCE FIGHTER |
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| SELECT OPTION BY LETTER: |
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| A) START A NEW GAME WITH A NEW BUNKER |
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| AND PRESERVE CURRENT GAME LEVEL. |
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| B) START A NEW GAME WITH A NEW BUNKER |
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| AND SET GAME TO LEVEL ONE. |
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| C) START A NEW GAME WITH SAME BUNKER. |
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| PRESS RETURN TO BEGIN GAME |
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`-------------------------------------------'
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Select the option you want by pressing A, B or C. When you select the
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option you want, a box will appear around your selection. Press RETURN to
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begin the game.
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When you select option A, you will play the game at your present rank but
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with a new bunker. Option B allows you to reset your skill level and
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change the bunker. Option C allows you to play at the same skill level
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with the same bunker.
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PLAYING THE GAME
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You enter the bunker at ground level and proceed down to the third level,
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where the Fuehrer's conference room is located. You will always start in
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the same bunker until you accomplish your mission, or until you generate
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a new bunker. You will always start with a gun, at least one pass, and
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the maximum of ten bullets and 100 marks.
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Each room in the bunker has at least one doorway that leads to an
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adjoining room, or an elevator that leads to another level of the bunker.
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As you roam from room to room, trying to find the closet that contains
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the briefcase with the bomb and then the Fuehrer's conference room, you
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will have to show the proper pass to the guard when he demands to see it.
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If you show the wrong pass he will continue to demand that you show your
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pass. At this time you can either try again to guess which one he wants
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or you can bribe him with money. The guards seated at desks can be bribed
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also, - for information, which they'll give in cryptic phrases whose
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meaning you must decipher.
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You can shoot the guards, but if any other guards see or hear you
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shooting your gun, they will trip the alarm to alert the whole bunker. If
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you kill a guard, you can drag the body away, out of the main
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thoroughfare, to conceal it from the other guards. If you have a dagger
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you can kill them silently. The guards will set off the alarms if they
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see a body, or if they are at all suspicious, and unless you can find a
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way to disable the alarm system, they will all come after you.
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When you search a dead or surrendered guard and find some items that you
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need, they will automatically be transferred to your supply. However,
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bullets will be transferred only if the guard's clip contains more
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bullets than your clip.
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Replenish your supply of bullets and acquire money, passes and other
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supplies by searching guards and opening supply closets. Some of the
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supply closets are locked, and you'll have to use the number keys on your
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keyboard to figure out the correct combination. Three single digit
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numbers pressed in sequence unlock the door. You'll hear the tumblers
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click for each number. If you press a wrong number, you must start the
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combination over. For example, suppose that the combination for a closet
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is 1-7-9. If you press 1, you will hear a click. If the next number you
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press is anything BUT a 7, you will not hear the click, and you must re-
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enter the combination from the beginning (i.e., press 1 again). When you
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hear two clicks in sequence, you have the first two numbers of the
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combination. Repeat this trial-and-error process until you get all three
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numbers in sequence. The door will then unlock. You can get first aid
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kits from the closets. You'll find first aid kits useful when you get
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wounded.
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After you find the bomb, you may have to reset the timer before you find
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the Fuehrer's conference room. To do this, first set the briefcase down
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(B), then reset the timer(R). Pick up the briefcase again, once the timer
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has been reset (B).
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To show passes, press the corresponding number key when the guard
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requests it.
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AIMING AND MOVING CONTROLS
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KEYBOARD FOR APPLE
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Moving Keys Aiming Keys
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^ ^
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Q W E I O P
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<- A S D -> <- K L ; ->
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Z X C , . /
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v v
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To stop movement press S.
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To shoot gun press L.
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To holster gun press H.
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JOYSTICK FOR APPLE
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Make sure the joystick is plugged into the Game I/O port. The joystick
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controls the direction of movement or aim. TO MOVE your man, turn the
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joystick in the desired direction. TO AIM gun, hold the BOTTOM button
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DOWN and move the joystick in the desired direction. Release both
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simultaneously. TO FIRE gun, press TOP Button. TO HOLSTER either press
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the H key or press the BOTTOM Button with the joystick in the center
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position.
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PADDLES FOR APPLE
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Paddle 0 controls movement. The dial controls the direction of movement,
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and holding DOWN the FIRE Button causes you to move. Paddle 1 controls
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the gun. Press H to take out gun. The dial controls the direction of aim,
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and pressing the FIRE Button fires the gun. Press H again to holster the
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gun.
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KEYBOARD GAME CONTROL KEYS
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FUNCTION APPLE*
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To fire Gun: L
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To holster Gun: H
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To switch weapons (Gun or Dagger): :
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To drop and pick up Bomb: B
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To reset Bomb: R
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Use contents of Open Closet: U
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Show Pass: 1-5
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Bribe Guards: M
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Use contents of First Aid Kit: F
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To use Tool Kit: CTRL-T
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To use Keys: CTRL-K
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Terminate play and save position: ESC
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Exit Demo Mode: ESC
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List Personal Supplies: RETURN
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Opening Closets: aim gun at the closet and press the spacebar.
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Unlock Closets: aim gun at closet then use number keys for 3-digit
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combination.
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Search Dead Guards: stand over body and press spacebar.
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Drag Dead Guards: stand adjacent to body, aim gun in the general
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direction of the body and press spacebar.
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*NOTE: if you have an Apple IIe, the CAPS LOCK key must be down at all
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times
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SAVING YOUR POSITION
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To terminate play and save your position, press ESCAPE (ESC).
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The next time you load the game, the OPTIONS PAGE will include an
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additional option:
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.-------------------------------------------.
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| SKILL LEVEL: RESISTANCE FIGHTER |
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| SELECT OPTION BY LETTER: |
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| A) START A NEW GAME WITH A NEW BUNKER |
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| AND PRESERVE CURRENT GAME LEVEL. |
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| B) START A NEW GAME WITH A NEW BUNKER |
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| AND SET GAME TO LEVEL ONE. |
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| C) START A NEW GAME WITH SAME BUNKER. |
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| D) RESUME GAME CURRENTLY IN PROGRESS. |
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| PRESS RETURN TO BEGIN GAME |
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`-------------------------------------------'
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Select option D to continue the game you've previously saved. If you
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select any of the other options, you will lose the game you've saved.
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ADVANCING TO ANOTHER RANK
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You can play at five skill levels of increasing difficulty. When you
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successfully complete the first skill level, you will be able to try
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again at a more difficult skill level. You also have the option of
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returning to a lower skill level.
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The skill levels are listed below:
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RESISTANCE FIGHTER
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ALLIED INTELLIGENCE AGENT
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TOP SECRET OPERATIVE
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MASTER SABOTEUR
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ELITE STRIKE FORCE SPY
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[These instructions are complete. Minor editing was made to remove
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superfluous Commadore instructions and to account for missing diagrams.]
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