323 lines
17 KiB
Plaintext
323 lines
17 KiB
Plaintext
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[ The Association of Social Disorder Presents : ]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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The TASD newsletter number 002
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Contents of this newsletter -
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CELLULAR PHREAKING
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CARDING SCAMS/PROBLEMS
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QUICK 'N EASY BOMBING PART 2
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HACKING SYSTEM 75/85 PBX'S
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CELLULAR PHREAKING -
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This is an area that has brought up some serious questions about how on
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earth can we scam the people who thought having a phone to call and order
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pizza from their car would be 'neat'. Cellular phreaking is a fairly new area
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and should continue to grow with the large number of people now buying their
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very own mobile phones, I mean they have to eat pizza too you know. Anyhow,
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there are some basic ideas in the way that a car phone works that would
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allow a person to be able to scam some free air time if so desired.
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1) Changing of the actual data within the phone and calling with someone
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else's phone number and letting them get billed.
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2) Making your area's cellular carrier believe that you are from another
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area code and that you are a valid number, regardless if you are or are not.
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Ok, lets assume here that you would wish to do number one, and that you
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are not dumb enough to still use a blue box. Now, still assuming the previous,
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you would need to be able to have some sort of ability to scan the higher
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800-900 mghtz radio freq range where cellular phones operate, blank PROMs 256
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bit capacity, PROM programmer, and the ability to decode the phase-key shifted
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information passed from the phone to the receiving station. The information
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is sent in the following order :
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1 The caller's ESN (serial number)
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2 Caller's home system number (2 digits long)
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3 Caller's AC+N
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4 Number caller wishes to dial
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When the cellular system recieve's the caller's data it will check and
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make sure that the ESN and caller's ACN match, if not, no go. If so, then the
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call will go through and the bill is later sent to the home system of the
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caller. Now with this information you are wondering how on earth you could
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change the ESN and home system number in your own car phone, that now
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follows.
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[ THE FOLLOWING DATA LOCATIONS ORIGINALY COMPILED BY THE MAD PHONE MAN ]
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NOTE - NAM = PROM
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The NAM contains the subscriber number and lock code, the home system
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identification and other system required information. You may wonder how this
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info is arranged. The NAM is organized into 32 rows and 8 columns. It is
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32 words of 8 bits each. (256 bits total) Starting from the top of the NAM
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(address 00) you will find the abreviation SIDH, This means "system id number
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home" , a number starting at 0001 assigned by the FCC. Each market allows two
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systems. Even for the wire-line and odd for the non-wireline.
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At address 03 we find LU (Local use) on the left and MIN on the right these
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are usualy set to 1. Locations with zeros are reserved. Going down the map,
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there's MIN1 and MIN2 the subscriber number and the area code respectivly
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Dont try to read them from a raw printout of the NAM data, they are scrambled
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beond recognition. The reason? The way they are arranged is the way they must
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be transmitted to the cellular systems receivers. The programmer does this to
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make the radio's job easier.
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Next is the station class mark, which identifys the class and power
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capability of the phone. The system will treat a handheld (low power) differently
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than a standard 3 watt mobile.
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- IPCH is the inital paging channel. The radio listens for a page on this
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channel. Wirelines use 334 and non-wirelines use 333.
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- ACCOLC (ACCess Overload Class) is designed in throwing off customers in
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the event of an overload. Thru neglect this standard has been largely unused.
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(A class 15 station is supposed to be police, fire, or military)
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Usualy its set to 0 plus the last digit of the phone number to provide random
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loading.
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PS- Prefered system. This is always 1 in non-wireline and 0 in wireline.
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The lock code is about the only thing you can read directly by studying
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the NAM data. The "spare" bit must be a 0 if the radio contains a 3 digit code.
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Because the number of clicks when you dial 0 on a (dial) phone equals 10
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zeros in the lock code are represented by an "A" the hexadecimal equiv of 10.
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EE,REP,HA, and HF correspond to end-to-end signaling (DTMF tones possible
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you talk) REPeratory dialing (provision for 10 or more numbers in memory)
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Horn Alert and hands free. Like all options, they are 1, if turned on and
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0 if (all these numbers are in hex) are supposed to be used
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by radio mfgrs to store option switches. Usualy 13 is used, 14 sometimes and
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the rest less often.
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Last you will find checksum adjustment and checksum. These numbers are
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calculated automaticly after the data has been edited for the NAM. The sum
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of all words in the nam plus these last two must equal a number with 0's
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in the last two digits. The radio checks this sum and if it isnt correct
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the radio assumes the NAM is bad or tampered with. In the case the radio
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refuses to operate until a legal NAM is installed.
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MARK most BIT SIGNIFICANCE least Hex
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DEFINITION address
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----------------------------------------------------------------------------
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| 0 SIDH (14-8) | 00
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----------------------------------------------------------------------------
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| SIDH (7-0) | 01
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----------------------------------------------------------------------------
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LU=Local use | LU | 0 0 0 0 0 0 | MIN | 02
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----------------------------------------------------------------------------
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| 0 0 MIN2 (33-28) | 03
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----------------------------------------------------------------------------
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| MIN2 (27-24) | 0 0 0 0 | 04
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----------------------------------------------------------------------------
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| 0 0 0 0 | MIN1 (23-20) | 05
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----------------------------------------------------------------------------
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| MIN1 (19-12) | 06
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----------------------------------------------------------------------------
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| MIN1 (11-4) | 07
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----------------------------------------------------------------------------
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| MIN1 (3-0) | 0 0 0 0 | 08
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----------------------------------------------------------------------------
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| 0 0 0 0 | SCM (3-0) | 09
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----------------------------------------------------------------------------
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| 0 0 0 0 0 | IPCH (10-8) | 0A
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----------------------------------------------------------------------------
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| ICPH (7-0) | 0B
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----------------------------------------------------------------------------
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| 0 0 0 0 | ACCOLC (3-0) | 0C
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----------------------------------------------------------------------------
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PS=Perf Syst | 0 0 0 0 0 0 0 | PS | 0D
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----------------------------------------------------------------------------
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| 0 0 0 0 | GIM (3-0) | 0E
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----------------------------------------------------------------------------
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| LOCK DIGIT 1 | LOCK DIGIT 2 | 0F
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----------------------------------------------------------------------------
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| LOCK DIGIT 3 LOCK SPARE BITS | 10
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----------------------------------------------------------------------------
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EE=End/End | EE | 0 0 0 0 0 0 | REP | 11
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----------------------------------------------------------------------------
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REP=Reprity | HA | 0 0 0 0 0 0 | HF | 12
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----------------------------------------------------------------------------
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HF=Handsfree | |
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HA=Horn Alt | Spare Locations (13-1D) |
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| contain all 0's | 13
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| | 1D
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----------------------------------------------------------------------------
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| NAM CHECKSUM ADJUSTMENT | 1E
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----------------------------------------------------------------------------
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| NAM CHECKSUM | 1F
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----------------------------------------------------------------------------
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[ END DATA ADDRESSING ]
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Now that we know soooo much about how the cellular phones work, what else
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could we come up with? Well this is where we talk about number two scam idea
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from up above. Lets say you didn't feel like scamming someone in particular,
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so instead of putting the real phone number and ESN of someone, just put a
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fake one in and make it from a diffferent area code. The cellular services
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don't have a way of checking the validity of outside area code phones. Use
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this to your advantage. The number you put has to be a real exchange, the
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companys DO have this information. Anyway, go have fun ordering some pizza's.
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CARDING SCAMS/PROBLEMS -
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Well something that most everyone should at least know a little bit about is
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carding. Now, there are plenty of text files out there on the subject of making
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fraudulant credit card orders, so I won't get into that part of it. What I will
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talk about it the way that some of the companies are now checking cards better,
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and faster than ever.
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Lets say you were thumbing through your new issue of the PC Mag, and there is
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a brand new 17.3 Terrabyte hard drive you really want. Ok, you call up the
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company and you have credit slip in hand and tell them all your info. First
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problem, they won't ship to anything but the card's billing address. Next
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thing you run into, they want to have lots of the card owner's information
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that you don't have. Now if you manage to give that to 'em in a few hours, they
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CALL the call holder's billing number and confirm the order. Plus many other
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little 'tactics and tricks' that you have to deal with. So what is a carder
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to do?
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First choice, call somewhere else that looks a little easier, but if that is
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not an option this is some things you can do to get around little annoyances.
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P> Won't ship to non-billing address
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A> Tell them it is a gift or is for your brother or something, this is where
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you get to have a good chance to "Social Engineer"
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P> Need card owner's address and phone number
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A> Call directory assistance, and hope ther are not unlisted, if they are,
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look around for a text file about info on anyone, and try some of those
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tactics
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P> They call the card owner later
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A> You can try a few things here, give them the phone number to something that
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never answers, or is always busy. Or really give them the phone number for
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the card owner and call right after you know no one will be home at the card
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owner's place and hope they try to call when no one is home.
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P> They want the bank that issued the card.
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A> This is usually bull shit, and you can just tell them a bank in your area,
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most of the time they don't have a clue. There is a listing of bank numbers
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around, so look if you really want them.
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Few other hints : Don't order overnight, sound older than 10, act like you
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know what the hell you are doing, and always dial up from
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a payphone or PBX, etc.
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QUICK 'N EASY BOMBS PART 2
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[Bomb installment number 2 Written by Dark Illusion]
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OK, well here are a few bombs, that are simple to make, and can be fun to
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use on enemies or just for the fuck of it..
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[The Flaming Smoke Bomb]
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Take an empty ketchup bottle and wash it out. Now add
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in about 2/3 of saflower oil. Next add about 1/4 (vol)
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of gasoline. Now, with the top to the ketchup bottle,
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make a fuse. I perfer to use those nice ketchup
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the best fuse holder and all. After you made the fuse,
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screw the cap back onto the bottle. Give the bottle a
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little shake to mix the gas and saflower combo. Then
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light the fuse and throw it. Once the gas catches, and
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burns off, you'll end up with the saflower. Salflower
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wont cause a "flaming" effect, but will smoke like hell.
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[Car Tire Bomb]
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Mix some solid nitric iodine with your every day household
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ammonia. Let the mixture sit for at least 24hrs. After that,
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pour off the liquidy top. And what you'll have left is a mud
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like substance. Take that mud substance, and place it on your
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enimies car tires. Make sure that the substance will have a
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time to dry. So do it at night. The next day when when he
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starts his car and rolls a few few. The tires with that
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will blow out. Pretty nice.
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Another trick to do is, make little golf ball size bricks of
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the mixture. Then once it drys out, throw it off the roof of
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a building or throw it into a crowd of people.
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'Just be creative and careful, and don't sue me if you lose a hand!'
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HACKING SYSTEM 75/85 PBX'S
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This is not going to go into any great detail about the workings of a
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system 75/85 as they have some really good on-line help features that
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should allow you to play with most anything. A system 75/85 is a relativly
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popular system to run PBX's off of and most are quite hackable.
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|
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|
First step in this process is to find a system 75/85, you can achieve this
|
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|
using any number of the prefix scanners availible today, I prefer ToneLoc. A
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system 75/85 is almost always a 1200 BPS connect, and will usually have an
|
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|
8N1 setting. Identifiable also if the prompt you recieve is a "Login:" with
|
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|
an upper case L. It is at this point you rely on the system default password
|
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|
and user names to get you into the system. I am not going to tell you any
|
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|
except the following - User name "browse", password "looker". This is usually
|
|||
|
a low level account allowed to look around and not much else. Use this to
|
|||
|
figure things out. I will leave it up to you to get the system default
|
|||
|
passwords, as not many people wish to give them out.
|
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|
|
|||
|
After you log in, it will ask for a terminal type, I recommend using the
|
|||
|
4410 terminal, as I like it the best. The following is the terminal emulation
|
|||
|
keys that you must know to operate within the system...
|
|||
|
|
|||
|
(Turn caps lock on at this point to enter in the codes)
|
|||
|
|
|||
|
ESC OP - CANCEL ESC OT - HELP ESC OR - SAVE
|
|||
|
ESC OV - Next page ESC OW - Back page ESC OQ - Refresh
|
|||
|
ESC OS - Clear fields
|
|||
|
|
|||
|
Once you know this, use help when you need it, and look around. I recommend
|
|||
|
looking at the "Change Rem Acc" command for setting/changing/looking at the
|
|||
|
outdial barrier code that you must know to use the PBX to call out. I will
|
|||
|
cover more of the actual system 75/85 operations in a future edition, so until
|
|||
|
then, use this to your advantage.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
The previous was a TASD production....
|
|||
|
|
|||
|
For the latest TASD articles/textfiles you can call
|
|||
|
|
|||
|
Realm of Warriors [201] 728.0941 NUP:DARKNESS (14.4k)
|
|||
|
Countdown to Extinction [212] 765.1701 (14.4k)
|
|||
|
|
|||
|
If you would like to get in touch with the TASD team, you can call the above
|
|||
|
boards and leave mail to Wilco.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD> If you would like to become a TASD courier/distro/writer please look at <20>
|
|||
|
<EFBFBD> the included TASD.APP file. <20>
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
|