172 lines
6.9 KiB
Plaintext
172 lines
6.9 KiB
Plaintext
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from: the Asimov collection
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T R I N I T Y
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(Infocom)
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Note: Some aspects of the endgame defy mapping. The direction from which
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you enter a 'desert' or 'foothills' location may affect your destination
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when you leave; enter a desert 'room' from the North, then go north and you
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MIGHT enter the Tower. But if you entered the desert from the East, going
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north might take you to a different place! You should drop an uneeded
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object in each of these locations so you'll know when you've returned there
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unexpectedly. Even if you do get lost, it's easy to take a few steps and
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reach a reliable location.
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THE SOLUTION
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PALACE GATE.
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N - BUY CRUMBS - GET CRUMBS - FEED BIRDS - EXAMINE RUBY - E - E - READ SIGN
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- S - GET BALL - NW - UNSCREW GNOMON - GET GNOMON - N - GET BIRD - UNFOLD
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PAPER - READ PAPER - NE.
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LANCASTER GATE.
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WAIT - (until the Woman walks away) - THROW BALL AT UMBRELLA - GET UMBRELLA
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- W - W - PUSH PRAM E - PUSH PRAM E - PUSH PRAM S - OPEN PRAM - CLIMB IN
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PRAM - OPEN UMBRELLA - GET ALL BUT PRAM - ENTER WATER - ENTER DOOR.
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MEADOW.
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N - E - N - GET LOG - GET SPLINTER - S - E - SE - W.
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AT ABBORETUM.
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N - UP - GET AXE - S - DOWN - (at this point your East-West directions are
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temporarily confused by the Klein bottle effect! Don't panic!!) - E - NW -
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N - UP - UP.
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VERTEX.
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PUT GNOMON IN HOLE - EXAMINE SUNDIAL - TURN BRASS RING TO THIRD SYMBOL -
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PUSH LEVER - DOWN - DOWN - PUT PAPER AND COIN IN POCKET - S - SE - W - N -
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U - S - DOWN - (directions will be restored to normal) - E - NW - N - DROP
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AXE - W - W - N - N - N.
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OSSUARY.
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ENTER DOOR - (on mushroom) - GET LANTERN - W - GET WALKIE TALKIE - TURN ON
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LANTERN - DROP IT - W - PUT SPLINTER IN CREVICE - GET SKINK - PUT SKINK IN
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POCKET - E - GET LANTERN - E - ENTER DOOR - SEARCH FERTILIZER - GET KEY - S
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- PUT KEY IN HOLE - TURN KEY - DOWN - TURN LANTERN OFF - HIT ICICLE WITH
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UMBRELLA - GET ICICLE - E - E - E - UP - UP - DOWN - DOWN - E - NE - E.
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CRATER.
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PUT ICICLE ON LUMP - W - SW - W - DROP LANTERN, WALKIE TALKIE AND UMBRELLA
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- UP - UP.
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VERTEX.
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PULL LEVER - TURN BRASS RING TO FOURTH SYMBOL - PUSH LEVER - DOWN - DOWN -
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GET AXE - E - N - W.
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CHASM'S BRINK.
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CUT TREE WITH AXE - PUSH TREE N - N - ENTER DOOR - DOWN - OPEN BOX - PUSH
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TOGGLE - PUSH BUTTON - S - NW - WAIT - (until tide rises and the coconut
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begins to float in the water) - POINT AT COCONUT - GET COCONUT - SE - N -
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UP - ENTER DOOR.
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MESA.
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S - E - S - W - DROP AXE AND COCONUT - UP - UP - PULL LEVER - TURN BRASS
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RING TO FIFTH SYMBOL - PUSH LEVER - DOWN - DOWN - E - NE - NW - OPEN DOOR -
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E.
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COTTAGE.
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WAIT - (until the magpie gives complete instructions) - OPEN BACK DOOR -
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OPEN CAGE - GET CAGE - E.
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HERB GARDEN.
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SEARCH REFUSE - GET GARLIC - ENTER WHITE DOOR - DOWN - NE - NE.
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CLIFF EDGE.
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EXAMINE FISSURE - GET LEMMING - PUT LEMMING IN CAGE - CLOSE CAGE - SW - SW
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- UP - ENTER DOOR - W - W - SE - SW - W - DROP CAGE AND GARLIC - UP - UP -
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PULL LEVER - TURN BRASS RING TO SIXTH SYMBOL - PUSH LEVER - DOWN - DOWN -
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GET UMBRELLA - E - E - (at Moor) - ENTER DOOR.
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THIN AIR.
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OPEN UMBRELLA - GET BAG AND UMBRELLA - WAIT - (until the Girl notices you)
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- GIVE UMBRELLA TO GIRL - E - GET SPADE - GET PAPER FROM POCKET - GIVE
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PAPER TO GIRL - W - CLIMB ON BIRD - ENTER DOOR - W - W - DROP SPADE - UP -
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UP - PULL LEVER - TURN BRASS RING TO SECOND SYMBOL - PUSH LEVER - DOWN -
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DOWN - GET AXE - E - NE - E.
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CRATER.
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GET LUMP - W - W - W - NW - ENTER DISH - WAIT - (two turns, until you're on
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the ground in the bubble) - S - SW - (Waterfall) - [SAVE GAME] - ENTER
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DOOR.
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IN ORBIT.
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GET SKINK - KILL SKINK - WAIT - (until the satellite is headed directly at
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white door) - CUT BUBBLE WITH AXE - E - E - UP - UP - PULL LEVER - (for the
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final time) - TURN BRASS RING TO SEVENTH SYMBOL - PUSH LEVER - DOWN - DOWN
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- GET COCONUT AND GARLIC - NE.
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HIVE.
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REACH IN HIVE - W - W - E - E - REACH IN HIVE - (you've got honey!) - E -
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NW - E.
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COTTAGE.
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DROP COCONUT - CUT COCONUT WITH AXE - GET COCONUT - POUR MILK IN CAULDRON -
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PUT HAND IN CAULDRON - PUT SKINK IN CAULDRON - PUT GARLIC IN CAULDRON - W -
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DROP COCONUT - WAIT - (until explosion) - E - LOOK IN CAULDRON - GET
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EMERALD - W - SE - SW - W - DROP AXE - GET SPADE - W - W - N.
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CEMETERY.
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OPEN CRYPT WITH SPADE - LOOK IN CRYPT - EXAMINE CORPSE - GET RED AND GREEN
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BOOT - WEAR RED BOOT - WEAR GREEN BOOT - GET SHROUD - WEAR SHROUD - GET
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BANDAGE - WEAR BANDAGE - LOOK IN MOUTH - GET SILVER COIN - DROP SPADE - S -
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E - E - PUT EMERALD IN POCKET - GET CAGE, WALKIE TALKIE AND LANTERN - [SAVE
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GAME] - SE.
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THE RIVER.
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WAIT - (until the ghosts enter the vessel) - ENTER VESSEL - GIVE SILVER
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COIN TO OARSMAN - S - (after you arrive at sand bar) - ENTER DOOR.
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(Note:- Be sure you have the BAG, LANTERN, WALKIE TALKIE, BIRDCAGE, LEMMING
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AND EMERALD in your possession BEFORE continuing!!)
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SHACK.
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OPEN BOOK - DROP LANTERN - GET CARDBOARD - EXAMINE CARDBOARD - READ DIAGRAM
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- (you may wish to write down this information?!!) - PUT CARDBOARD IN
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POCKET - GET LANTERN - (the people outside should have left by now) - W -
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DOWN - DOWN - DROP CAGE - GET RUBY - PUT RUBY IN RED BOOT - GET EMERALD -
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PUT EMERALD IN GREEN BOOT - GET CAGE - NW - NW - NW.
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PAVED ROAD & JEEP.
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ENTER JEEP - EXAMINE RADIO - EXAMINE DIAL - EXIT JEEP - PUSH SLIDER TO
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(whatever number the radio dial was set to) - PULL ANTENNA - TURN ROCKET ON
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- SE - SE - SE - SE - SE - OPEN GATE - SE - S - OPEN DOOR - E.
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HOUSE.
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DROP LANTERN - E - N - ENTER CLOSET - CLOSE DOOR - OPEN CAGE - PUT BAG IN
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CAGE - CLOSE CAGE - OPEN DOOR - EXIT CLOSET - SEARCH WORKBENCH - GET
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SCREWDRIVER - PUT SCREWDRIVER IN POCKET - S - W - GET KNIFE - GET LANTERN -
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E - OPEN DOOR - E - E - SE.
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SOUTH OF RESERVOIR.
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DROP ALL BUT LANTERN - NE - TURN LANTERN ON - UP - GET BINOCULARS - DOWN -
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(after you fall in the water) - GET BINOCULARS - UP - S - DOWN - GET ALL -
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OPEN CAGE - GET BAG - DROP CAGE - W - W - W - W - S - S.
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BEHIND SHED.
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LOOK AT SHELTER WITH BINOCULARS - WAIT - (until the Roadrunner shows up) -
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POINT KEY - GET KEY - N - N - N - N.
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BASE OF TOWER.
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UNLOCK BOX - EXAMINE PANEL - EXAMINE BREAKER - OPEN BREAKER - (listen
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carefully to radio conversation) - (write down the phrase: "Ask the kid if
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he connected the line......."..........and make note of which line he
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names, because it changes in every game!) - CLOSE BREAKER - SW - SW - SW -
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SW.
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OUTSIDE BLOCKHOUSE.
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WAIT - (until the Roadrunner appears) - DROP BAG - NE - NE - NE - NE - UP -
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UP - E.
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SHACK.
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TURN ON LIGHT - EXAMINE BOX - EXAMINE PANEL - GET SCREWDRIVER - OPEN PANEL
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WITH SCREWDRIVER - (There are four wires. Use the diagram on the cardboard
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to determine the colour of the wire that the man mentioned on the radio;
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it's either BLUE, RED, STRIPED or WHITE) - WAIT - (until the auto-sequencer
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takes effect) - GET KNIFE - CUT (proper) WIRE WITH KNIFE!!
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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