248 lines
4.8 KiB
Plaintext
248 lines
4.8 KiB
Plaintext
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from: the Asimov collection
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TASS TIMES IN TONE TOWN
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(Activision)
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Start in your Grandfather's Log Cabin.
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LOOK PAPER (the anchovy and pepperoni combo has been circled)
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S (Spot barks at the counter)
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LOOK COUNTER
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LOOK JAR (you now find a key)
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GET KEY
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N
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W
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S (Spot sits at the foot of the bed)
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LOOK BED
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LOOK CLOTHES
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N
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UNLOCK DOOR (you rush into Gramps' Lab)
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LOOK PIZZA
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LOOK FISHBOWL (you find a bunch of guitar picks.......this is currency
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in Tone Town!)
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GET BOOK
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GET PICKS
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READ BOOK
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E
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LOOK HOOP
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LOOK GENERATOR (tells you to throw the switch)
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THROW SWITCH (the generator now powers up)
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ENTER HOOP (you are now on a Construction Site)
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N (Spot now becomes 'ENNIO'!!)
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LOOK TRENCH (you find a jar)
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GET JAR
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E
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E
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GET MITTS
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READ SIGN
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W
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S
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E (Chaz hands you a dyecut dyeorama)
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LOOK DYEORAMA
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BUY PLENTY SPARKLE (Chaz puts a wild streak of sparkle in your hair!)
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E
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BUY HOOPLET
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BUY JUMPSUIT
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WEAR JUMPSUIT
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WEAR HOOPLET
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WEAR MITTS
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W
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W
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LOOK FLOATFONE (a sign directs you to lift the receiver and follow
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directions)
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LIFT RECEIVER (at the sound of the tone, insert a pick for
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information)
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INSERT PICKS (you hear that the top tune is "Tass" by the Daglets).
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S
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BUY NEWSPAPER
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READ NEWSPAPER
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READ ARTICLE 1 (it seems that Franklin Snarl is linked with the
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disappearance of Gramps)
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READ ARTICLE 2
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READ ARTICLE 3
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READ ARTICLE 4
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READ ARTICLE 5 (you learn of a debossed metal card that has been lost
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near the Nature Trail)
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DROP PAPER
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DROP KEY
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S
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LOOK MAN
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TALK EDITOR
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TALK NUYU (you are given an assignment for 'The Legend')
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GET CAMERA
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E
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LOOK TERMINAL
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TURN COMPUTER ON
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TURN PRINTER ON (you must now type in your OWN/REAL name!)
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TYPE (your name!)
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YES (a Press Pass now appears)
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GET PASS
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LOOK PASS
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W
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N
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N
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N
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N
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DROP BOOK
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DROP PASS
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W
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BUY BLOBO (you've now got your own Blobpet!!)
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E
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E
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TALK FLO
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BUY MASK
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GET BLACK
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DROP PICKS
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WEAR MASK
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W
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GET PRESS PASS
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N
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E
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N
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N
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N
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N
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N
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N
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GET DEVIL (in your jar)
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LOOK JAR
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S
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S
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S
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S
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S
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S
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W
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DROP BLOBO
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DROP JAR
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TALK STELGAD
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SHOW PASS TO STELGAD (you are now introduced to the Daglets)
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LOOK DAGLETS
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TALK DAGLETS
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LOOK ZAGTONE
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GET ZAGTONE
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TAKE PHOTO
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S
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S
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S
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S
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S
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GIVE PHOTO (note the word 'SIC' in the Editor's advice to you!)
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GIVE CAMERA.
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N
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N
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N
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N
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GET BOOK
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N
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GET BLOBO
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DROP PRESS PASS
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GET JAR
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W (if Ennio says:"I smell snarlmeat", then keep going EAST then WEST
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until he DOESN'T!)
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ENTER WELL
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W
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LOOK PHILBERT
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LOOK CAGES
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W
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LOOK PLAQUE (emergency only!)
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N
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N
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N
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UP
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E
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N
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LOOK GATE
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UNLOCK GATE (you slide open the bolt)
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W
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S
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ENTER TREE
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S
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S
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S
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E (Ennio smells snarlmeat!)
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W
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WAIT
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E (if Ennio still smells snarlmeat, repeat procedure)
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W
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WAIT
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E (if NO mention is made of snarlmeat, proceed)
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E
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UP
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E
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E
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N
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W
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W (Blobo digs in the sand and finds a card)
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GET CARD
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LOOK CARD
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E
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S
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E
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E
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E (you now hear a horrible creature, sloshing through the Wetlands!)
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N
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N
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E
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E
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N
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E
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E
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N
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E (you now wander aimlessly through the Estate and find nothing)
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ENTER BOAT
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W
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S (watch that Waterfall!!)
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W
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N
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W
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INSERT CARD
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PUSH BUTTON 5
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E (you now find Gramps, who is handcuffed)
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TALK GRAMPS
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LOOK CUFFS
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READ LABEL (they have a sonic lock)
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HIT CUFFS WITH ZAGTONE (Gramps is now free)
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W
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PUSH BUTTON 1
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E
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S
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ENTER BOAT
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S
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W (you land safely, but lose the boat to the strong current!)
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W
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W
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LOOK GATE
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LOOK EYE
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LOOK NOSE
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LOOK BELL
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GET MUSHROOM
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THROW MUSHROOM AT EYE (the dust cloud causes the eye to swell shut, and
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the nose to have a sneezing fit!)
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OPEN GATE
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W
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W
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W (you are now in Snarl's house, remember what Nuyu told you
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earlier?.......SIC!)
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N
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SIC ENNIO AT SNARL
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GIVE BOOK TO GRAMPS
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OPEN JAR (the lightning stuns Snarl!)
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PUSH SNARL IN HOOP.
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FINAL MESSAGE
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Snarl now sizzles as he passes through the hoop......everything twists
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and turns......your knees buckle and you are on the road, a mile or so
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North of Gramps' cabin. You have with you a cute little pig, a darling
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racoon and a little crocodile shedding a few tears!!!
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GAME OVER
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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