298 lines
18 KiB
Plaintext
298 lines
18 KiB
Plaintext
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Solve for bug-infested Space Quest 5 Beta v0.028 2-7-93 1:05am PST
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Typed by Patch (dictated to me over the phone), gameplay by Conroy
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Hi all! Patch here ... we both got past this game, then Conroy replayed it
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entirely so our solve would be exact. Pretty cool game, but would be nice not
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to have all the damn bugs in it (but hey, it was FREE!). Included is the
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original coordinates file I released in the US for Vaiski (SQ5COORD.TXT), and 3
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save games (2 at lockup points and 1 at the end of the game). Ok, skip the
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bullshit, on with the freak show ...
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Go north. Enter classroom to take test. + 5
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No matter what choices you make on the test, you'll pass. You get in
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trouble for being late so you have to clean the crest. Go south. Open
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the janitor closet and take the pylons and the waxer. + 20
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Go south then east. Stand on the teleporter to go down to the crest.
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Place the pylons on the floor. Place the waxer on the floor and open it
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up to use it. Clean all dirty spots (it's timed, so if you don't do it in
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the amount of time you have, you lose the game). Crest is now cleaned. + 50
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Quirk and Wankmeister talk to you a bunch. Go west. A mouse jumps into
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the test computer and fucks up the scores. Game locks up. Load up save
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game #0 included in this package.
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The mouse gets fried and the machine gives you a perfect score on the SAT
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(Starcon Aptitude Test). While this happens, a conference is going on
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with the admiral, ambassador, and a bunch of other people. the ambassador
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is bitching everyone out to try and get them to take action against people
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who illegally dump wastes on her planet. They halfheartedly agree to get
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off their asses and do something to get her to shut up. The whole time
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Wilco is eavesdropping on them, and when the ambassador walks out of the
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room, Wilco falls on his ass because he was leaning up against the door.
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Anyway, because of your high grade on the SAT, you are promoted to captain
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or something and are in charge of a garbage scow. + 105
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Talk to Flo. Hail Starcon for clearance to leave. Talk to Droole and lay
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in coordinates for Gangularis (71552). Lite speed. When Droole tells you
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that you are approaching the planet, change to Regular speed. Activate
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the RRS (Refuse Removal System). + 100
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You'll be notified that there is a life form in the waste compartment.
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Get out of chair and open the trash (white door on the right). + 20
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An aliens creature will hop out and stick on your face, then walk away.
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While you're here click on the toolbox. Get the laser torch, + 5
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fuse, + 5
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hole punch, + 5
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antacids. + 20
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Go to the Engineering room (door on left). Walk out and then back in and
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Spike will be there. Walk to lower left corner. Put him in the specimen
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container on the right (the red glass jar). + 20
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Put the antacids in the container to calm him down. + 15
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Go to the bridge and lay in a course for Peeyu (92767). Once there,
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activate the RRS. + 100
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You'll intercept a message about a dirty deed going down. Lay in a course
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for Kiz Urazgubi (kiss your ass goodbye) (20011). You get caught in a
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tractor beam and are hailed by a bounty hunter because of your mail fraud
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in SQ3. She tells you to beam down to the planet. Go to the Engineering
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room and beam down. + 10
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You'll start on a screen with a waterfall and pool. Go to the northwest
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corner into the mouth of the cave FAST! because the bitch is gonna try and
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zap you. Go east. Click the hand icon on the BRANCH (not the log). The
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branch snaps and you fall down. Get the stick. + 10
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Go back to the log screen. Click the walk icon on the log to get to the
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other side. Hit the bananas with the stick. While they're swinging, take
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a banana. + 25
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Crawl back through the log and then go west. Enter the left cave. You'll
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be on a waterfall screen. Enter the left cave. You'll come out on the
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left side at the top. Jump across and climb up to the boulder. Use the
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stick to knock the boulder loose. + 100
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You knock the bitch silly. Go back down to the pool where you started out.
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The bitch is still alive, but her cloaking device is gone. Go to the log
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screen and climb in the middle. She will land on top and look for you.
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Stick the banana in her jetpack. + 200
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She will blow up. Climb back out and get her head. + 25
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Go back down to where you started. Cliffy is there and you talk to him.
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You get beamed back. + 175
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Go out of Engineering and go back in. Cliffy is fixing up the robot. You
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will automatically give him the robot head and he'll give you a remote
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control. Beam down (Cliffy comes with you). Use the remote control on
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yourself. + 100
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The ship is now uncloaked. Stand on the platform to enter the ship.
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The game will lock up here if you touch the panel. Load up save game #1.
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Click on the panel on the right. You are now looking at the cloaking
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device. Click on the top latch then the bottom latch. Turn all 4 dials
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so they are diagonal. Click on the panel to the left of the upper left
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lock. It will open. Do the same for the lower right lock. It will open.
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Turn the remaining 2 locks so they are both straight. Click on the panel
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for the upper right lock. It will open. Do the same for the lower left
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lock. It will open. Get the cloaking device. + 200
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Run out FAST!
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Now you're back on the ship. Go to the bridge and lay in coordinates for
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the Starcon Academy (69869). After you change to Regular speed, enter
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Standard Orbit. Grab Spike from the container. Beam down. + 10
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Sit down with your friends at the table on the left side. Some guy will
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come up and give you free Space Monkeys and his business card. Quirk will
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approach you next and challenge you to a game of Battle Cruiser. Beat em. + 75
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If you don't beat him, you don't get the points. Cliffy gets in a brawl
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and is taken away to jail. Talk to Flo and Droole to figure out an escape
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plan. You have to make a distraction, so put the Space Monkeys in your
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drink. They will multiply and take over the station. + 50
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Walk east and the guards will run off to try and stop the monkeys. Click
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on the panel to shut the shields off. + 25
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Click the hand icon on the 2nd cell. Use Spike on the cell so he will pee
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acid all over it and melt it away. + 50
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Go west to teleport back to your ship.
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Put Spike back in his container and then go to the bridge. You'll get a
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message to head to Clorox II. Lay in a course for 90210. Standard orbit. + 10
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Ask your Science Officer (the orange button by your right hand) to scan
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the planet. Beam down. + 5
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You're on a desert type planet. Go in the big building. Click on the
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computer in the center of the room. You'll be attacked by a loogy
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monster. Dodge his loogy blasts 5 times. Droole will then shoot him. + 50
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the monster will transform back into a man. He grunts something about
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looking to the west for a secret path. Get the piece of paper he dropped. + 5
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Look at the computer. Punch in 80869 (the code on the paper). + 20
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Leave the building. Walk to the lower left corner (secret path). On the
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close-up shot, look at the container. + 50
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Beam up.
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Go to the bridge. You get a weak emergency signal from the Goliath. An
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animation sequence is played. You're told that the Goliath is in the
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Thrakus system. Lay in a course for 53284. Standard orbit. + 20
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Go down to the docking bay. Get the rebreather mask (panel to the left of
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the suits). + 5
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Get the oxygen tank to the left of the mask. + 25
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Go to Engineering and put the mask on. + 20
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Beam down.
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Walk to the pod and look inside it. Grab the coat. + 10
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Push the red button to shut off the homing beacon. + 35
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Walk to the left until you are jumped by the girly. It's Wankmeister!
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You fight and end up hanging onto the edge of the mushroom. Before she
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falls, use the coat. + 35
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Use the communicator on yourself. + 35
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Wankmeister will drop a vine to you. Grab the vine. + 5
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You barely escape. Once back on your ship, she's sick. She gives you
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a warpdrive distributor cap she stole from the Goliath. Open the Cryo
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chamber. + 20
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Put her in the Cryo chamber. + 20
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Look at the panel in the lower left corner. Put her on Cryo for 10
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seconds. + 65
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Go to the bridge. Your ship will be attacked. Tell Droole to do Evasive
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Action. Tell him to head for the asteroid field. + 35
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Cliffy goes outside to fix some shit. He ends up floating off into space
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and you have to rescue him. Go down to the docking bay. Enter the EVA.
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Watch your fuel gauge. Maneuver yourself so you are in front of Cliffy
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and until you see a green box on his chest. A message will say "Target in
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range". Extend the claw and push the button with your thumb to grab him. + 300
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Head back to your ship. + 50
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Once back inside, Cliffy is all fine. Go to the bridge and lay in a
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course for the Space Station that was mentioned on Clorox II (41666).
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Standard orbit. + 10
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Beam down.
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A fly will enter the teleporter at the same time and fuck you up. It's
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unavoidable. You'll turn into a fly. Your communicator will drop on the
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ground. Click on the part where the water meets the green grass. A frog
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will try to catch you and lands on your communicator, turning it on. + 100
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Land on the communicator. + 40
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Talk to Flo. She says the teleporter is broken, but will tell Cliffy that
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you are a fly. Now go to the west (click on the right side of the hill on
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the right side of the screen). Click on the dumpster. You'll be on a
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screen with a waterfall and a card slot. Click on the card slot. + 20
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When you walk through the card slot, note which laser beams affect which
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locking mechanisms. You'll need it later. Land on the computer screen. + 10
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Clicking on Security lets you see what's going on outside. Click on
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Projects and keep doing Next until you see Project X. + 20
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Click on Accounting to see that Quirk was bribed. + 15
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Fly back outside. Click on Cliffy. + 5
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Take Cliffy to the dumpster where your body is so he can fix you. Your
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body will jump out. Click on your body. + 10
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You'll then be teleported by Cliffy to fix you up. + 50
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Use the hole punch on the business card. + 5
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Make an X pattern on the business card so the lasers will go through. + 500
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Use the new business card on the slot to get back in. Get the liquid
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nitrogen containers that are in the cabinet near the stairs. + 50
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Go back out. WD40 will return your communicator to you and she will beam
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back up. Tell Cliffy to beam you up.
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Spike will jump around, trying to convey a message to you. Tell Cliffy
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to reverse the teleportation process. Look at the Cryo chamber. Look at
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the control panel. Put Beatrice on Defrost for 10 seconds. + 50
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Pick up Beatrice and put her on the teleporter. Cliffy will kick the
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machinery to fix it. + 50
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Beatrice is all fine now but will rest in the Cryo chamber. Talk to WD40
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to get the plan of action. Go to the bridge and lay in a course for
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Commodore LXIV (64, get it?) (81100). As soon as you get there, they tell
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you that the Goliath will be in sight in 10 seconds. Call up Cliffy (the
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green button by your right hand). Tell him to cloak the ship. + 50
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He will tell you to come to Engineering. Walk back there.
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Cliffy will tell you where to land the pod (where the least amount of
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Pukazoids are at). Go back down to the docking bay and get in the EVA. + 300
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Click the hand icon on the part of the ship immediately to the right of
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the engines. You'll connect up to the ship. Use the laser torch on the
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hull of the ship. + 100
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You automatically walk in the ship. + 70
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Wait until the guard has left the room. Walk up to the computer in the
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middle. Put the warpdrive distributor cap back. + 100
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Wait for the guard to come back in and leave. Creep to the door. Click
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on the grate in the middle of the hallway. + 100
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You're on level 8 in the service tunnels. Go east then north. You're now
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in the elevator shaft. Climb up the ladder as high as you can and enter
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the small door at the top. You should now be in level 6. Go South, West,
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North, North, East, North.
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Climb up. Enter the top door. You should now be in level 4. Go South,
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West (a Pac-Man chases you to the East twice), West, West, North, North,
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West, West, North.
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Climb up. Enter the top door. You should now be in level 2. Go South,
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South, West, South, East, South. + 350
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Click on the button. Pull it down. + 20
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A Loogy monster grabs you. Big animation sequence. Once inside the
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teleporting room, wait for ALL of the monsters to be on the platform and
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give Cliffy a command so he'll beam up back to normal. + 20
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You don't know where Quirk is, so you head back to the bridge. You see
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Quirk fly into the blob in space. Flo calls you and asks what you want to
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do. Tell her to beam you back over. + 20
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Go to the bridge. Give Droole a command to Fire. + 50
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The blob will float towards your ship. Tell Droole to activate the RRS
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to suck the monster into the garbage bay. + 200
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You're screwed. Push the red button by your right hand to get the self-
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destruct mechanism up. Push the button on the left to start it. + 100
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Go to the Engineering room. Get Beatrice out of the Cryo chamber. + 10
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Stand on the energizer platform. It blows out! Run to the fuse tunnel
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and pull out the fuse in the middle from the front row. Put the new fuse
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you got a long time ago in its place. + 175
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Go to the Engineering room. The blob will be oozing out of the garbage
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container. Jump into the Engineering room. Get Spike out of his
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container. + 10
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Stand on the teleporter and energize!
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Congratulations! You have passed bug-infested Space Quest 5 Beta! <20><><EFBFBD><EFBFBD>
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Total points: 4955
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Conroy's Notes
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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1) When you die, if you click the mouse about an inch below the word Space on
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the top bar, you can see different death scenes.
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2) It looks like Dynamix is trying to make this game work under Windows. DLL
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files are included. Also, SCIWV.EXE is actually a ZIP file. If you rename
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it to SCIWV.ZIP and uncompress it, you have an EXE file that will only run
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under Windows. Neat, eh?
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Greets: Patch - Dark Knight of Sinister Cheats, my new group
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Zax of The Phoney Coders
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Robbin (beta tester for Future Crew)
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The U Dub Crew (Barfman, Cyberpunk, Guildmaster, Milhous)
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Bassline, King of Oreo cookies
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Conroy - Rifleman
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Pantamime
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Snowboy
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Max Sterling
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Dual greets: Wilco and Vaiski (IRC dudes, thanks for the coordinates)
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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