141 lines
8.6 KiB
Solidity
141 lines
8.6 KiB
Solidity
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SE-KAA OF ASSIAH
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Written by Les Hogarth & Clive Wilson
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Walk Through by Dorothy Millard (C64 Version)
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Notes
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1. You need to make approximately ten moves before the staff and cloak
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appear.
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2. Do not hang around too long in the castle before making a move, or an
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evil brood of lost souls will appear, pause instead.
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3. In part 2 on the Plains of Beardome, where you arrive from part 2, it is
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essential to remain still whilst the hopper is running across the screen.
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It appears every 15 seconds, so wait until it has just disappeared from the
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screen then move and wait again for it to cross before moving again.
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Painfully slow but it guarantees a safe journey. The alternative is to move
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quickly but this is risky.
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Walk Through
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PART 1
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(Start in the village), S, E, E, W, W, W, W, E, E, E, E (you will be
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presented with a staff by the villagers), GET STAFF, EXAMINE STAFF (there is
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a stud at one end and an ankh at the other), W, W, W, W (the villagers
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present you with a cloak), GET CLOAK, WEAR CLOAK, E, E, W, W (Beerd will now
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appear, explain your quest and open the castle doors for you), E, S, E, S
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(entrance to the Castle of the Dead).
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S (the door to the north vanishes), W, W (the door is closed), SLIDE DOOR, W
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(outside the castle), W (shore of a small lake), DROP STAFF, SWIM SOUTH, S
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(you feel a strong current pulling you), S (beach on the island), W, W, S,
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S, E, E (a dwarf bars access to the tower), KILL DWARF, ENTER TOWER (of
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crystal), U (top of column which is filled to the brim with amber fluid),
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EXAMINE COLUMN (the casket is floating beneath a mesh), D, LEAVE TOWER (the
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dead dwarf is here), EXAMINE DWARF (carrying a blowpipe and a potion), GET
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BLOWPIPE, GET POTION, E, E, GET HARNESS, N, N, W, W (beach), SWIM NORTH,
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DIVE UNDER (you make out a passageway beneath an outcrop), SWIM PASSAGE (you
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are swimming upwards towards the mesh within the glass column - the casket
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of vib-ra is here), PUT BLOWPIPE THROUGH MESH, BREATHE WITH BLOWPIPE (fresh
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air at last), TAKE CASKET, BREATHE WITH BLOWPIPE, D, SWIM UP, N, N (back to
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shore), DROP BLOWPIPE, TAKE STAFF, SCORE (10%).
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E, E, E, E, DROP STAFF, DROP HARNESS, DROP POTION, DROP CASKET, GET TORCH,
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S, W, S, E, E, N, E, E, E, LIGHT TORCH, SEARCH ROOM (before you lie two
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valves - one is red and one is green), OPEN RED VALVE, W (you detect the
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small of gas), W (you detect the small of gas from the band around the
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block), SEARCH ROOM (overhead is a block of ice containing the rod of light
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- around the block is a metal band studded with holes), LIGHT GAS WITH TORCH
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(the ice is untouched by the heat), E, E, OPEN GREEN VALVE, W, W (the ice
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melts allowing the rod to fall to the ground), GET ROD, SCORE (20%).
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W, S, W, W, N, E, N, DROP TORCH, GET STAFF, S, W, S, S, S, W, SEARCH ROOM
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(high above your head suspended from the ceiling you can see a sack which is
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held in place by a piece of wire tied to the wall), PULL STUD (a small blade
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emerges from the tip), CUT WIRE WITH STUD (the sack tumbles to the ground
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but the door slams shut and the doorway disappears), GET SACK, OPEN SACK
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(inside the sack is the hammer of vib-ra), GET HAMMER, SEARCH ROOM (a lever
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is fitted to one wall), FILL SACK WITH SAND, PULL LEVER (the gate opens but
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the far door closes), TIE SACK TO LEVER, SLIT BOTTOM OF SACK (the sand flows
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out and the gate falls), W (as you go west the sand runs out the far door
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opens and the gate closes), W, N, E, E, N, W, GET HORN, E, N, E, N, SCORE
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(30%).
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S, W, S, E, E, S, S, E, E, E, N, E, E, N, W, W (it's deathly quiet here -
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the black guardian stops you), THROW STAFF AT GUARDIAN (it pierces his heat
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and he vanishes), SEARCH ROOM (high up on the ceiling you can see a tiny
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hook), PULL HOOK WITH ANKH (a ladder swings down), DROP STAFF, DROP CLOAK,
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E, E, S, W, W, S, W, W, W, N, N, W, W, N, E, N, GET CASKET, GET HARNESS, S,
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W, S, E, E, S, S, E, E, E, N, E, E, N, W, W, CLIMB LADDER, CLIMB LADDER (you
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are standing on a high tower overlooking a bleak landscape), BLOW HORN (the
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huge bird Sebac soars towards you), FIT HARNESS TO BIRD, MOUNT BIRD (the
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mighty creature lifts you high into the air you have successfully completed
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part 1 of the adventure), SAVE DATA FOR PART 2.
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PART 2
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(The mighty Sebac pulls back his wings and gently drops you on the plains of
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Beardome), DROP CASKET, DROP HAMMER, DROP ROD, DROP HORN, N, W, GET DAGGER,
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N, W, W, GET MATTING, SCORE (40%), E, E, S, E, E, E, E, E, E, S, W, GET
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ROPE, E, E, S, E, E (you will now be warned to watch you don't fall), N, N,
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GET POLE, S, S, W, W, N, W, N, W, W, W, N (you are now by a steep drop into
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a chasm), CLIMB DOWN (there is, apparently, no way back you are now on the
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broken pathway to the temple), VAULT GAP (a giant hopper closes in on you),
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LAY MATTING (over the gap), VAULT GAP (back again the giant hopper follows
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you and falls to it's death), VAULT GAP, EXAMINE DOOR, READ INSCRIPTION
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(reads "Initially utter Ancient Words Of Reasoned Dialect"), SAY AWORD (the
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first letter of each word - the door swings open), N (temple).
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W, GET TALISMAN, EXAMINE TALISMAN (etched on the talisman is the faint
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outline of a scarlet Piscean and the words "Mind over Matter" - means red
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herring), DROP TALISMAN, W, W, S, S, W, W, N, GET EGG, S, E, E, N, N, E, E,
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E, E, E, E, GET PHIAL, W, S, E, S, S, E, CUT VINES, CUT VINES (you find an
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exit to the south), S, S, W, W, N, W, W (now back on Beardome - observe the
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hopper movements), W, W, S, DROP POLE, DROP PHIAL, GET HAMMER, N, E, E, E,
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E, E, S, E, S, E, E (back to where you were told to watch you don't fall ),
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SEARCH PLAIN (to the east lies a steep droop and below you can see a small
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ledge), TIE ROPE TO TREE, LOWER ROPE, CLIMB DOWN, EXAMINE LEDGE (much lower
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down can be seen another ledge), CLIMB DOWN (you are on a high ledge - a
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mound of earth lies against the cliff), DIG IN EARTH (you uncover a lever),
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PULL LEVER (a secret entrance is now revealed), GO IN, W, W (some natives
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are beating on a drum and a dark figure blocks your path), THROW EGG AT
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FIGURE (a tiny hopper emerges from the broken egg and bites the figure who
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fades into nothingness), S, S, E (blacksmith's forge), REPLACE HAMMER, SCORE
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(55% - a voice speaks "Speak now or forever"), W, N, N, E, E, E, CLIMB UP,
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CLIMB UP, GET ROPE (observe the hopper movements again), W, W, N, W, W, N,
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W, W, W, W, S, GET ROD.
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E, S, S (broken bridge), SEARCH BRIDGE (there are walls either side), CLIMB
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ONTO WALL, SEARCH BRIDGE (behind on either side are what seem to be ledges),
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JUMP LEDGE (you are ankle deep in shattered bones), EXAMINE LEDGE (you are
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above the gates of darkness), EXAMINE GATES (the large gate has iron spikes
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from which hang rotting ropes), TIE ROPE INTO LOOP, LASSO SPIKES (the lasso
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falls over the spikes and is now secure), PULL ROPE (the gate of darkness
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opens), CLIMB DOWN (you are standing just outside a cave entrance), W (dim
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cavern), W, W (you are within the sacred cavern of light - the crimson orb of
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I-Bell rests on a plinth), EXAMINE ORB (it has a small receptacle inside),
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OPEN ORB, REPLACE ROD (as you replace the rod a shaft of sunlight falls into
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the orb), TURN ORB (the shaft of sunlight falls on the rod - the runes say
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"Speak answer where I listen and listen where I speak"), SCORE (70%), E, E,
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E, CLIMB UP, GET ROPE, JUMP BRIDGE.
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N, N, W, GET CASKET, GET PHIAL, E, S, S (back to broken bridge), SEARCH
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UNDER BRIDGE (beneath the bridge can be seen a flight of steps), CLIMB ONTO
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WALL, CLIMB UNDER BRIDGE (you are now at the stairs), E, D (you have fallen
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into a turgid pool and a slug heads towards you), SWIM TO SHORE, LOOK UP
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(you see an opening above your head), PUT SOMA IN POOL (you have now drugged
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the slug), E, E, E, D (narrow tunnel), E, E (a pair of trapdoors are here),
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OPEN FIRST TRAPDOOR, CLIMB DOWN (the voices are all around you), SEARCH
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RECESS (to find a small recess in one wall), REPLACE CASKET (you get the
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message "HEARKEN - remember to listen where I speak"), SCORE (85%).
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GO UP, W, W, U, S, W, W, CLIMB UP, W, CLIMB UP (back to broken bridge), N
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(observe the hopper movements again), N, N, E, E, E, E, S, E, S, E, E (to
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"watch you don't fall"), TIE ROPE TO TREE, LOWER ROPE, CLIMB DOWN, CLIMB
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DOWN, GO IN, W, W, SAY ANSWER (you are told "Go thee and listen"), E, E, E,
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CLIMB UP, CLIMB UP, GET ROPE (observe hopper again), W, W, N, W, W, N, W, W,
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W, S, S, S (broken bridge), CLIMB ONTO WALL, CLIMB UNDER BRIDGE, E, D, SWIM
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TO SHORE, E, E, E, D, E, E, CLIMB DOWN (trapdoor), LISTEN (you are told to
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go to the ivory gateway), GO UP, W, W, U, S, E (you are now at the ivory
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gateway), LIFT GATE (Oh, mighty Se-Kaa, oh brave adventurer, our powers are
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now restored that he may rule this fair land once again - they quest is
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done).
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THY SCORE 100%
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