547 lines
23 KiB
Plaintext
547 lines
23 KiB
Plaintext
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12/30
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The Colonel's Bequest Hints and Tips
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Written by: Lord Sterling & AvaTar
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Walk Through (ACTS)
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What to do in ACT ONE:
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Question Ethel. Watch Lillian put on perfume in the bathroom.
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Push the armoire to discover the secret room; spy on Lillian and
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Ethel. Spy on Fifi and The Colonel. Look at Dr. Wilbur's bed and
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doctor bag. Look at the Colonel's cigar. Look at Clarence's
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cigar. Move the Grandfather clock and the mirror; spy on Rudy
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and Gloria. Spy on Clarence and Gertrude. Look at the decanter
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of cognac.
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Tasks needed to be completed before proceeding to ACT TWO:
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Go into the Colonel's bedroom and see him with Fifi. Downstairs
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you must see Gertie and Clarence talking in the Parlor. See Rudy
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and Gloria in the Billiards Room. Later, you must see Gertie
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asleep in her room
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What to do in ACT TWO:
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Look on the floor near Gertie's room; get the hanky. Search
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every dead body you find. Look at The Colonel's weapon's
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collection. Move the mirror and the Grandfather Clock to
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discover secret rooms; spy on Clarence and Wilbur. Question
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Lillian. Get the soup bone. Toss the bone to the dog. Search the
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dog house. See Wilbur sitting alone in the Library. Spy on
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Clarence and Gloria.
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Tasks needed to be completed before proceeding to ACT THREE:
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See Wilbur and Clarence arguing with each other outside. See
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Lillian and Celie in the kitchen together. See Wilbur reading
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alone in the Library. You can also find Gertie's dead body
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outside the Billiards Room.
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What to do in ACT THREE:
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Move the mirror, the Grandfather Clock, and the armoires to
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discover secret rooms. Find the cane in the secret room. Get the
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poker in the library. Spy on The Colonel. Search Wilbur's dead
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body; get the monocle. Examine any piece of evidence you find
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using the monocle. Watch Lillian play in the Playhouse. Spy on
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Gloria. Get the crackers from Jeeves' room. Talk to Celie,
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question her, return her necklace. Get the carrot from Celie's
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house. Look at Dr. Wilbur's bed, look at his doctor bag. Find
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the attic key hidden in The Colonel's room. Ride the elevator to
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the attic, read the newspaper. Look at the clothes in the trunk
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in the attic. Check this trunk again later in the play. See Rudy
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and Fifi fight.
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Tasks needed to be completed before proceeding to ACT FOUR:
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Discover Lillian in her playhouse reading to her dolls. Notice
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Gloria alone in the Billiards Room. See Rudy and Clarence argue
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in their guest room. See Rudy and Fifi together. You can also
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discover Wilbur's dead body in the stable.
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What to do in ACT FOUR:
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In the Billiards Room, examine the record and the mud with the
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monocle. Get the cigar butt in the secret passage. Search
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Gloria's dead body. See Clarence and Rudy fight. Feed a cracker
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to Polly the Parrot. See Fifi and Jeeves kiss. Catch Lillian in
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the Weapon's Cabinet.
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Tasks needed to be completed before proceeding to ACT FIVE:
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Catch Lillian looking at the Colonel's weapon collection. While
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exploring outside you must see Rudy, Clarence and Ethel
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wandering around. You can also discover Gloria's dead body in
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the Gazebo.
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What to do in ACT FIVE:
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Find the rolling pin while exploring the grounds. Examine the
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bootprint with the monocle. Get the crowbar and the oilcan from
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the Carriage House. Search Ethel's dead body. Watch Fifi put on
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make-up. Spy on The Colonel and Lillian. Smell the faint aroma
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of perfume in the secret room. Notice Rudy eating alone in the
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Dining Room. Notice Clarence drinking alone at the bar. Notice
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The Colonel without his wheelchair.
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Tasks needed to be completed before proceeding to ACT SIX:
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See Lillian with The Colonel in his room. See Rudy eating alone
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in The Dining Room. See Clarence drinking alone in the Parlor.
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Go into The Colonel's Room when he's not around. You can also
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find Ethel's dead body in the Carriage House.
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What to do in ACT SIX:
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Search the wastepaper basket in the bathroom. Examine the bottle
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with the monocle. See Lillian hiding something in her suitcase.
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Search Jeeves' and Fifi's body. Thoroughly examine the decanter
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of cognac. See Clarence writing at his desk. Spy on Lillian when
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she's alone; spy on Clarence. Feed a cracker to Polly. Watch
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Rudy petting Beauregard.
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Tasks needed to be completed before proceeding to ACT SEVEN:
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See Lillian hiding her diary in her suitcase. See Clarence
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writing at his desk. See Rudy outside with Beauregard. Knock at
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Celie's front door. You can also discover that Jeeves and Fifi
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have been murdered, upstairs.
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What to do in ACT SEVEN:
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Feed a cracker to Polly. Read Clarence's notebook. Search
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Clarence's body. Read Lillian's diary. Take note of what's
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missing from The Colonel's weapon's collection. Pray with Celie
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in the Chapel. Watch Lillian playing in the Playhouse again.
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Enter the secret underground passageway through the Hedge
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Garden, discover the dead bodies. Find the next secret
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passageway. Use the crowbar to pry Ruby's vault open. Unbar the
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door to get out. Catch Rudy searching Lillian's room.
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Tasks needed to be completed before proceeding to ACT EIGHT:
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See Lillian in her playhouse again acting very bizarre. Go to
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the Chapel and pray with Celie. Read Clarence's journal. See
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Rudy searching Lillian's room. You can also discover Clarence's
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dead body.
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What to do in ACT EIGHT:
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Search Lillian's dead body, find the key. Get the gun and the
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bullet. Load the gun. Go into the attic through the door at the
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top of the stairs. Shoot Rudy.
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Tasks needed to be completed to finish ACT EIGHT:
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Find Lillian's dead body in the Hedge Garden. Hear a fight in
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the attic.
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Basic Detective Skills
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About The Colonel's Bequest:
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Colonel's Bequest is a PLAY divided into 8 "acts." There are
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several tasks you MUST accomplish in each act to cause the play
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to progress.
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How to progress through the "acts":
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In every act there are certain tasks you must accomplish in
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order for the play to progress to the next act.
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How to "spy" on people and find out what's really going on
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behind those closed doors? Everytime I walk into a room and
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interrupt a conversation, the people stop talking!
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Push on either armoire upstairs to move it. Discover a secret
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room. You are able to peek through the eyeholes of the portraits
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to spy on anyone in the bedrooms. Do this often throughout the
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play. Downstairs, push on the Grandfather Clock or the mirror to
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eavesdrop on conversations.
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How to closely examine the items you've found. What to use to
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yourself:
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A real detective is never without a magnifying glass! You can
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find a monocle on Wilbur's dead body and use it to examine
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evidence in much the same way.
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Information on each character
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Information on the Colonel:
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The Colonel smokes a cigar, take note of it. Spy on the Colonel
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when he doesn't know you're watching. Spy on him when he's alone
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with Fifi and again when he's alone with Lillian. Spy on him
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when he gets out of his wheelchair to stoke the fire!
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Information on Lillian:
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At the beginning of the play, watch Lillian in the bathroom as
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she puts on perfume. Spy on her private conversation with her
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mother, and again speaks to The Colonel. Question her when she's
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in the kitchen with Celie. Startle her when she's snooping
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through the Colonel's weapon's collection. Note her bizarre
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behavior when she's alone in the Playhouse (more than once).
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Towards the end of the play, read her diary.
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Information on Ethel:
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Question Ethel at the beginning of the play. Notice her hanky.
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Spy on her private conversation with Lillian. Spy on her when
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she's drinking alone. Watch her stumble around drunk outside.
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Information on Gertrude:
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Spy on her private conversation with Clarence. She sure has the
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goods on him. She knows all about his affair with Gloria, his
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desire to buy Ethel's land, and his Racehorse scam. You will see
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her napping in her bedroom early on in the evening.
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Information on Gloria:
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Spy on her when she speaks to Rudy. Discover that she's having
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an affair with Clarence. Discover that she's concealing a
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medical problem from the past. Watch her threaten Dr. Wilbur;
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watch her break Clarence's heart. Watch her as she sits alone
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listening to the Victrola.
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Information on Rudy:
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Spy on him when he speaks to Gloria. Spy on him when he speaks
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to Clarence. Take note of his relationship with Clarence. Catch
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him trying to kiss Fifi. Watch him eat alone. Catch him
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searching Lillian's room. I wonder why Beauregard likes him.
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Information on Clarence (the attorney):
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Clarence smokes a cigar, take note of it. Spy on his private
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conversations. He has words with Ethel, Rudy, Wilbur and with
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Gloria. He has a racehorse scam going with Wilbur, he's having
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an affair with Gloria, and he has a fight with Rudy. Notice him
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drinking alone. Notice him writing in his notebook. When you
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find him dead, search his body for the matches.
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Information on Wilbur (the doctor):
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Notice Dr. Wilbur reading alone in the Library. Gloria threatens
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him regarding her secret medical past. Spy on his conversation
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with Clarence. He has a racehorse scam going. When you find him
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dead, search his body for the monocle.
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Information on Jeeves (the butler):
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Jeeves keeps to himself. You discover that he is having an
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affair with Fifi.
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Information on Fifi:
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Note that she carries a hanky. She wears perfume. Spy on her
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when she's alone with the Colonel. Rudy tries to kiss her but
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she wants nothing to do with him. You discover that she is
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having an affair with Jeeves.
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Information on Celie:
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Find the Healing Necklace that Celie lost and she will make you
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her friend. Visit her at her home more than once during the
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play. Pray with her in the Chapel.
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What to do with Blaze (the horse):
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Get a carrot from Celie and feed it to Blaze.
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What to do with Beauregard (the dog):
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You can find a soup bone in the icebox and toss it to
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Beauregard. When he's eating it, search his doghouse.
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What to do with Polly (the parrot):
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You can find some crackers in Jeeves room. Feed them to Polly,
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one cracker each act.
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Things you can do in various rooms
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What to do in the Parlor:
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You can overhear private conversations going on in the Parlor.
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Notice the decanter of cognac on the bar. Later in the play you
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will notice it is missing. Clarence drinks alone in The Parlor.
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Also note, Polly the parrot is in the Parlor.
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What to do in the Billiards room:
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You can overhear private conversations going on in The Billiards
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Room. Gloria likes to sit in here and listen to the Victrola. At
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a certain time during the play, you may discover evidence of a
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struggle in this room. Closely examining some evidence could
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give you a clue as to who the murderer is.
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What to do in the Library:
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You may notice Wilbur reading alone in the Library. At a certain
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time during the play, you may discover evidence of a struggle in
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this room. Closely examining some evidence could give you a clue
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as to who the murderer is.
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What to do in the Study:
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The Colonel keeps his Weapon Collection in the cabinets and his
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derringer on the desk. Take note of what weapons he has. Later
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in the play, take note of what's missing. At a certain point in
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the play you discover Lillian searching through the cabinets.
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What to do in the Kitchen:
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You see Lillian talking to Celie in the kitchen. You can also
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attempt to talk to Celie. Get the soupbone from the icebox.
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What to do in the Dining room:
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Private conversations sometimes occur in T he Dining Room. If
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you are able to eavesdrop you'll learn some interesting facts.
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At one point you find Rudy eating alone.
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How to enter the Attic, what to do in there:
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There are two ways to get into the attic. When The Colonel's not
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around, you can find the key to operate the elevator controls
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and ride up to the attic. Look through the trunk full of old
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army clothes and read the newspaper. In the eighth act, you will
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find another key on a dead body. Use that key to enter the attic
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through the door at the top of the stairs.
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How to enter the Basement, what to do in there:
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Towards the end of the play you discover a secret passage in the
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Hedge Garden that leads to the basement. Locate the small metal
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plate on the wall. Insert the crank into the metal plate (take
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the crank off the bell). Turn the crank to discover another
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hidden passage.
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What to do in the Upstairs Bathroom:
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In the beginning of the play you are able to watch Lillian
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putting on perfume in the bathroom. Later in the play, search
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the wastepaper basket.
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What to do in the Colonel's bedroom:
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You can see different people having conversations with The
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Colonel-Fifi talks with him and even kisses him (hmmmmm).
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Lillian also has a conversation with The Colonel. You can search
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for the elevator key when The Colonel is away from his room.
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Notice The Colonel's cigar. Try to spy on The Colonel when he
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doesn't know you're watching.
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What to do in Lillian's room:
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Towards the end of the play you will see Lillian hiding
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something in her suitcase. When she's not around you discover
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it's her diary! Still later, you can catch Rudy searching the
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room.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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What to do in Ethel's room:
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There is not much that occurs in Ethel's bedroom. You can talk
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to her at the beginning of the game.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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|
What to do in Gloria and Gertie's room:
|
||
|
|
||
|
In the early evening you'll find Gertie napping in her room.
|
||
|
Later you will discover signs of a struggle in this room.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do in Dr. Wilbur's room:
|
||
|
|
||
|
Notice Dr. Wilbur's bag on his bed. Later you will notice it's
|
||
|
missing.
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||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
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|
|
||
|
What to do in Clarence and Rudy's room:
|
||
|
|
||
|
Rudy and Clarence argue in their room. Later, Clarence naps in
|
||
|
his room. Late in the night, you see Clarence writing at the
|
||
|
desk. When he's not around you are able to read his diary. You
|
||
|
will also see signs of a struggle and a bloodstain on the floor.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do in Fifi's bedroom:
|
||
|
|
||
|
At first you notice nothing suspicious in Fifi's room (except
|
||
|
when Rudy's around). Later in the play, however, you discover a
|
||
|
murder here! Search carefully for any clues or evidence.
|
||
|
Thoroughly examine the decanter of cognac.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do in Jeeves bedroom:
|
||
|
|
||
|
Jeeve's room is in the cellar. Get the crackers that are on the
|
||
|
table.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do at Celie's house:
|
||
|
|
||
|
Visit Celie more than once during the play. When she invites you
|
||
|
in for a chat, get the carrot.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do in the Chapel:
|
||
|
|
||
|
Use the crowbar (that you found in The Carriage House) to pry up
|
||
|
the loose floorboards and find an old Bible. Come back later and
|
||
|
pray with Celie.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do in the Cemetary:
|
||
|
|
||
|
There is something in the tomb, but you can't get to it through
|
||
|
the cemetary. You must take the secret underground passage
|
||
|
through the Hedge Garden.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do at the Playhouse:
|
||
|
|
||
|
Twice you discover Lillian in the Playhouse with her dolls
|
||
|
acting in a very bizarre manner.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do at the Stable:
|
||
|
|
||
|
You need to get the lantern. First, you must feed Blaze the
|
||
|
carrot that you got from Celie's house.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do in the Carriage House:
|
||
|
|
||
|
You need to get the oilcan and the crowbar. You can sometimes
|
||
|
discover a dead body here.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do at the Bell Tower:
|
||
|
|
||
|
Climb the ladder and oil the bell (find an oilcan in the
|
||
|
Carriage House). If you can't reach the rope, use the cane that
|
||
|
you find in the secret passage. Get the crank from the bell,
|
||
|
you'll need it.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to do at the Hedge Garden:
|
||
|
|
||
|
You will see a small square shaft on the statue of the dancing
|
||
|
nymph. Insert the valve handle into the shaft (you can find the
|
||
|
valve handle in the suit of armor). Turn the valve handle, then
|
||
|
turn the statue. Towards the end of the play you will find a
|
||
|
dead body in the Hedge Garden. Search the body to find a key.
|
||
|
Get the derringer and the bullet. Load the gun. Near the end of
|
||
|
the play you will also discover a SECRET UNDERGROUND PASSAGE in
|
||
|
the Hedge Garden that leads to the basement.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
Other Tips
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
Whgat to do with the suit of armor:
|
||
|
|
||
|
Oil the visor. (You can find an oilcan in the Carriage House.)
|
||
|
You'll find a small metal valve handle inside the armor. Use it
|
||
|
on the statue in the Hedge Garden. Or you can Oil hand.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
How to open the cellar door near the doghouse:
|
||
|
|
||
|
At the beginning of the play, the doors won't open. Come back
|
||
|
later and you will be able to go inside.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
How to ride the elevator:
|
||
|
|
||
|
Search The Colonel's room when he's not around. Find the brass
|
||
|
key inside the miniature cannon. Look at the elevator controls.
|
||
|
Using the key you will be able to ride up to the attic.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
ACT 8 (The Final Scene)
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
What to if I find the Colonel, and he is dead...:
|
||
|
|
||
|
Time is critical, you need to move a little faster. You want to
|
||
|
interrupt the fight in which the Colonel is killed. Try again,
|
||
|
this time: after discovering Lillian's body, get the gun and the
|
||
|
bullet... load the gun. Search Lillian for a key, then QUICKLY
|
||
|
go to the attic.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
You witness the struggle in the attic between Rudy and the
|
||
|
Colonel, and Rudy wins... What you should have done:
|
||
|
|
||
|
It's probably not a good idea to passively watch. Did you find
|
||
|
the gun? Get the gun and bullet in the Hedge Garden. Load the
|
||
|
gun. Shoot Rudy!
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
You witness the struggle in the attic between Rudy and The
|
||
|
Colonel, and you shot the Colonel.. Did you do the right thing?
|
||
|
|
||
|
Nope. Next time don't shoot The Colonel.... shoot Rudy and see
|
||
|
what happens.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
You witness the struggle in the attic between Rudy and the
|
||
|
Colonel, and you shot Rudy.. Did you do the right thing?
|
||
|
|
||
|
Wise choice... You did the right thing! Rudy was trying to kill
|
||
|
The Colonel.
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
If you have any furhter questions:
|
||
|
contact either one of us on a bbs.
|