339 lines
19 KiB
Plaintext
339 lines
19 KiB
Plaintext
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Subject: Might&MagicIIwalkthrough-SPOILER(long)
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From: brl@kopasker.is (Bjorgvin Runar Leifsson)
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Newsgroups: rec.games.misc
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Date: 13 Oct 91 16:16:18 GMT
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Reply-To: brl@kopasker.is (Bjorgvin Runar Leifsson)
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Organization: Kopasker Primary, Iceland
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Lines: 333
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An introduction to the Might and Magic II SPOILER:
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(spoilers)
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Hello all you M&M2 fans out there that still have problems solving M&M2!
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Following is the almost complete walkthrough for this great game. I hope it
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will solve all your problems so you can finish the game. However, side
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problems that do not belong to the main solution, are mostly omitted, and
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as a matter of fact I myself haven't solved them all. After you have used
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this spoiler in whole or just parts of it, I would appreciate if you could e-
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mail me your comments. My Usenet address is:
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brl@kopasker.is
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Now go and have fun!
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Regards, Bjorgvin R. Leifsson Grundargardur 5
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640 Husavik ICELAND (you know, the world bridge champions)
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MIGHT & MAGIC II walkthrough
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General informations:
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You start at the inn of the town Middlegate with 6 prerolled or your own
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characters. I myself used the characters that came with the game and put
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them in this order:
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Sir Felgar (knight) - Terwin III (paladin) - Sure Valla (archer) - The Hermit
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(robber) - Gene Eric (cleric) - Cassandra (sorcerer). When I got hirelings I
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put them in slots 3 and 4 unless clerics and sorcerers which I put in slots 5
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and 6.
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M&M2 contains 60 16x16 square mazes, which are divided in 5 towns and
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their caverns, 20 outdoor mazes, 4 castle mazes, 6 castle dungeon mazes, 16
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caves and the 4 elemental mazes. To help you get around and raise your
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character's abilities, be sure to take advantage of the secondary skills.
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When you get hirelings, take notice of their skills, so you can change those
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of your characters if you want to. Remember to MAP everything and write
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down any hint you get during your progress plus the exact location of
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these. Also note, that drinks and food recipes can sometimes offer much
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help if you use them properly. Remember to check in at an inn to save
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your status if you get new vital information or complete a task and so on.
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Some hints are more important than others like hints on special battles,
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interleaves, keys and a few more.
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1. Middlegate - the beginning.
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Start exploring Middlegate. Go to the blacksmith and equip your
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characters. Be sure to equip the fighters first. Find the locations of the
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tavern, Otto Mapper, Track and trail, Edmund's expeditions (the last three
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provide some vital secondary skills), Lock and key, the temple, the mage
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guild, the training hall and the Arena. Raise your characters up to level
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three by fighting and then visit Nordon at 10,2. Accept his quest and go to
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the cavern at 8,15. In this cavern are many clues and hints, but to solve
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Nordon's quest you need to go to 0,7. Return the goblet to Nordon and get
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your reward. Follow his advice and visit his sister Nordonna at 1,2. Accept
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her quest as well and resque Sir Hyron and Drog in the cavern at 0,15.
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Return to Nordonna to learn about your first hirelings and the secrets of
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the well at 15,15. Follow her advices. It is up to you if you want to take
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the hirelings before or after donating at each of the five temples (don't
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forget the temple at Middlegate) but note that if you rest with the hirelings
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you have to pay them. After getting the castle key (which is vital to get
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into the castles, give it to your robber) you are ready for next town. Of
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course you should finish exploring Middlegate and its cavern first.
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2. Sandsobar
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Here you should begin finding the usual places - the blacksmith, the inn,
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the tavern, the training hall, the temple and the mage guild. Here are also
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good secondary skills for your robber. Explore the slums carefully and note
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hints about Nature's day (of course you can spare a dime for some poor
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beggars, don't you). Don't worry about the graffiti at 11,3. You can explore
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the cavern at this point if you like but perhaps you'll need more strength to
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finish it. When you have had enough of this town for now its time for
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Tundara.
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3. Tundara
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Start as usual finding the same places as before. A little wall-bunching is
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needed to find all the locations. You can try your strength against the
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frozen animals if you like but don't go to the region between the inner and
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outer wall yet unless you are suicidal. Of course you can try your luck at
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the cavern.
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4. Vulcania
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Here are some good secondary skills for your fighters. As before, this is
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mainly a exploratory trip but don't forget the statues at the town square. I
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wouldn't go to the cavern without the Levitation spell if I were you.
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5. Atlantium
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Don't waste your hard earned money - this is an expensive town! Later,
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when you have earned so much that you don't know what to do with it you
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can take advantage of some fine secondary skills and so on but at this
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moment you should look at the statuaries located at the east and west
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walls. The cavern is not meant for beginners!
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6. Your first trip to the outer world
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Now you are ready to start exploring the outer world. I strongly
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recommend you start from Middlegate with 2 characters equipped with the
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secondary skills Mountaineer and Pathfinder. A crusader and a navigator
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could also come handy. When you leave town you will first meet your
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guardian pegasus and hopefully will discover his name later (it is not vital
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but try to take a linguist to C3). If you have done as I told you and written
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down all hints you will be now know what you want to look for this time.
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(Later on as your party gets stronger, you will of course explore every
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single square in every single maze in the game). You will by now have
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heard about Castle Xabran, Lloyd's Beacon, Castle Pinehurst, Queen
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Lamanda and many more. So lets start heading north to find Corak's cave
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at C2-5,11. You can go there through the woods if you have 2 pathfinders
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but try to find the path. Enter the cave and get the spell Lloyd's Beacon.
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You should be able to finish off the northern half of the cave this time but
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unless you've got admit 8 pass found in the cavern below Sandsobar you
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cannot enter the southern part and its not to be bothered with this time
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anyway.
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Back to the surface, go back to the main road and walk north to Castle
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Woodhaven. Enter if you have a crusader and visit Lord Hoardall at 9,11.
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Accept one of his quests if you like but note that if you do, you must
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complete it to be offered other quests at Castle Woodhaven or Castle
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Hillstone. So, I wouldn'd bother with any other but the Lord's quest, which
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you have plenty of time to solve.
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Now leave the castle and find your way to Tundara. (This first outdoor
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tour is very much like the guided tour around the towns; you are learning
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your way around). Trail your way back to C1 and try visiting 1,1 to get
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another quest, which as most of the quests in this game, can be solved
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anytime you like. Go back to Square Lake and take the trail that crosses
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the river below the lake. Follow the river soutwards until you find a weird
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dude walking on the river. Here you should be able to get the spell Walk
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on water by now. Go back to the trail and head east until you see a sign
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pointing north to the Luxus Palace Royal (queen Lamanda). Don't go there
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yet. Instead backtrail to C2 and take the path that leads south at 14,4.
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Follow that path to the woods and turn east. Walk on to D3 and turn at
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13,3 to the south. At the end of this road is Castle Hillstone where you find
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Lord Slayer at 5,2. If you accepted Lord Hoardall's quest you can do
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nothing here by now, else you can accept Lord Slayer's quest. Go back and
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turn east at 13,10 (D4), which will take you to Sandsobar. Now go back to
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the Square Lake and explore the east side of the lake. You will find castle
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ruins and later you should be able to determine which castle this is and
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how to get there. Now it is time to find the way to Vulcania (maybe you
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will have some nice fights on the way, I will wait meanwhile...)
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Ahh, back already? Now we will take the road that leads to castle
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Pinehurst on the west side of the lake (come on, you know which lake).
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Don't bother with the circus until between days 140 and 170 (see part 11
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of this walkthrough). At 14,7 at A2 you will find some wagon tracks; this is
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the way to Sarakin's Mine, a good place to get rejuvenated - but only when
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you are a lot stronger than now. Go on to Castle Pinehurst and find Lord
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Peabody at 4,3. Accept his quest (and this is a vital one for the solution of
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the game).
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7. Getting stronger
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If you think I forgot about the road to Atlantium you're wrong! I expect
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you to find your way to the island as you grow stronger. Now it is time for
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you to raise your characters. This you do by exploring the rest of the town
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caverns, the outside world and the three castles already located.
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Remember to take every hint and every location of anything you learn
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about. Battle in the Arena, The Monster Bowl and the Colosseum if you like
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using the appropriate tickets. As I told in the beginning, take special notice
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to hints on keys, queen Lamanda and the triple crown battles. If you
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stump upon new hirelings or informations about those, you should free
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them and change hirelings as they will almost certainly be stronger (and
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more expensive) than Nordonna's sons. Don't miss the location of Mount
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Farwiew at D2-7,0. Also, on your way you will find some encoded
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messages in three colors; green, yellow and red, and the three clues to
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these messages, the green, yellow and red interleaves, are located at three
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different places. If you have problems decoding these messages, the
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solution is written at the end of this walkthrough.
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8. Lord Peabody's quest
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Worried about day 93? Well, there are two ways to to get Natures Gate. To
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have your own clerics learn it go to C3-1,9. Note the old druid's food and
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let your cleric order it at the proper tavern. Go back - and you've got it!
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The other way is to free the two captives at Native's Cove at B4. Explore
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the area and don't give up until you succeed. These two hirelings will
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probably be your best so far (after I got much stronger and freed the
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prisoners at Sarakin's Mine, I used them mostly throughout the end of the
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game). Go back to Lord Peabody and get your reward, the license to use
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the time machine!
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9. Queen Lamanda
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Now you should be ready for Queen Lamanda. Go to Luxus Palace Royal
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defeating Mandagaul on your way and visit the queen at 7,13. By now, you
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should know that you have to win the triple green key battle, the triple
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yellow, the triple red and the triple black. Start by buying three green
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tickets at Middlegate and the green key at Lock and Key Ltd. Win the
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three battles at the Arena, the Monster bowl and the Colosseum. Then go
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to castle Woodhaven and free the bishop of green battle from his
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imprisonment with the green key and collect your reward. Repeat this
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process for the other color battles. The bishop of yellow is in Castle
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Pinehurst, the bishop of red is in Castle Hillstone and the bishop of black is
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in Luxus Palace Royale. Now go back to the queen to find out that she still
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demands some more deeds to be done before you can get an audience.
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Time for more strenghtening.
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10. Castle Xabran
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This is a good time for exploring this castle from the last century. You
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know now where it is and how to get there, don't you? In this castle, you
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should be able to find complete information about the locations of all spells
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and all hirelings. Here are also 4 vital objects for completing the game, the
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four elemental discs. Also, in each of the other four castles, is a vital
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object for your main quest.
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11. The circus.
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By the way this is not a necessary task. Go to the circus, then to D3-7,13
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with a cupie doll. Follow the old man's advices and then return to the
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circus to raise the ability you like.
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12. The druid's cave and Murray's Resort Island.
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To get most out of the island, you should buy at least one guided tour from
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the agency at Middlegate. But go first to the Druid's cave to get a lot of
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information, much strenght and at least one spell. Don't forget to finish off
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Horvath and only then go to Murray's island. Explore the cave (if you have
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problems defeating the stone golems, then just skip them for now) to find
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the power oil and some information on your quest and then try to visit
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Murray. To do this, you must head the signs on the way to his room. He
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will offer you a quest, accept it and return after finishing it for your
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reward.
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13. The plus quest.
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Now you should be ready for the long and somewhat tedious quest of the
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jurors on Mount Farwiew. If you, for instance, start out with the knight's
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quest, you go to Middlegate Inn and get rid of all other characters but
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knights and robbers (remember, robbers can help in all quests). Then go to
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all inns and collect all hirelings that are knights and robbers. Equip them
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and take off to defeat the dread knight. After that you go to the mountain
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to confirm your deed and then back to Middlegate to train your characters
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some 10 levels! Repeat this process for all the characters you plan to use in
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the final quest. If you are not using barbarians and ninjas, you don't have
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to finish their tasks.
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After you have had all your favorite characters gain their plus, you gather
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them together again and visit queen Lamanda. She will accept them as the
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stalwart band to rescue her father from the battle with the mega dragon,
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which happened last century. Remember, to get her goodwill, all your
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characters visiting her must have won the triple battles and finished their
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plus quests.
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14. Some more training and money-making.
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Now you are almost ready for the elemental planes but I assume you are
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getting low on money. No problem anymore! Your characters are so strong
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by now that they will have an easy riding in the dragon's dominion at D1,
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where a lot of money can be collected (I'm talking millions of gold each
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time you visit the cave). Just don't bother with the ancient dragon until
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you have discovered the secrets of the desert at E2. Underways, don't
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forget to visit the nomad's cave at E3 for a lot of information. And the
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gemmaker's cave at E1 should also be visited at this time.
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15. The elemental planes, the orb and king Kalohn.
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Now it is time to get the four elemental talons. To do this you must have
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the four discs from castle Xabran. I will not give you the excact locations of
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the talons but don't leave the elemental planes until you have found the
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red messages as well (3 of those at earth plane and 2 at the others).
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After collecting the 4 talons, you go for the elemental orb. It is located in
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Dawn's cave (D4 3,8) at 10,15. On the way you must defeat the orb
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guardians and to get the orb, you must possess the fluxer, the todilor, the
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radicon and the capitor. To escape from the cave with the orb, you must
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give it to a hireling and then dismiss that hireling. He will return to the
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inn you last checked into and wait for you there.
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Now you visit your friend, lord Peabody, and use his time machine to get to
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era 8. Go one step north and voops! You are watching king Kalohn the
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vanguished preparing for the battle with the mega dragon. The king will
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ask you for the talons and the orb. Accept his request and you have
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changed history! The dragon is defeated and the king thanks you and asks
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you to see him at Luxus Palace Royale. Go there and get information on
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your final quest.
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16. The final quest.
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The Square Lake Cavern is a very difficult one and you should by all means
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have finished off the dragon's dominion first to get get a BIG raise on your
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hit points (defeat the ancinent dragons, then explore the upper right half
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and then the lower right half of the cavern). When you at last after a great
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effort have killed the evil threat, you'll have to solve a cryptogram in 15
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minutes. This changes each time you get there but the solution is always
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the same:
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WE, THE PEOPLE OF TERRA, IN ORDER TO FORM A
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MORE PERFECT UNION, ESTABLISH JUSTICE,
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INSURE DOMESTIC TRANQUILITY,
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PROVIDE FOR THE COMMON DEFENSE...
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The answer is always PREAMBLE as stated, so encode PREAMBLE according
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to the cryptogram and its solution ... and you have saved Cron!!!
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Congratulations!!!
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When you arrive at Middlegate, don't forget to train your characters a LOT
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for the sequel.
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P.S. If you find out how to get to squares 7,6 - 9,6 in dragon's dominion,
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please email me!
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The solutions to the colored messages:
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Fe iuteeustj ceetuFi virs ri sAb aaoritrs
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oaivaoc eehuwhss naeTeno aoacs bciltsth k
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rcnil ot,eerh i Mtrwrl uopptl.Readlh het.
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hdd bmr yirdao v.a gpfprea orn ew ia
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For each individual to become true, see the jury which resides at Mount
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Farview. Travel in groups of appropriate class. A Robber can aid all others
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with their task.
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Ifti ecuul Wbu, es md.wife t ye.In Ts conoed Came y
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pcsnhs d int yoe an Hldd heou Dnehoacolw , iresstou
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er yangata ddou to wiserby t arir ugid. thgocu tat t
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sooucemekeumn'caysho hne aoy tnkLih , Wior bs o isru
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na'd, es ab t n t cutss t, ip fmionnothouacanratily
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l lwi y cprfeofo an i irehe frotscew tghk d iscs h
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stikthouhaizelfean bn s e. gorm p iithilytople wat
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ate c snces br oe thdw Fiv fthoot irs s taythhied
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istoirhoe., adthldhae aroresree l.was t athe gosch.
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If personal statistics you'd like to enhance, with circus games you should
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take a chance. Win dumb prizes, but don't feel bad, you can offer these toys
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to an old man who can be had. His hut in the wilderness is dwarfed by a
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tree. For the toy, he gives you a tip for free. Drink from the Inner Limits
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pool. Though once it was acid, now it is cool. With thirst now thoroughly
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sated, go back to the Cicus and play games to raise those statistics which
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you truly hated.
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Tane seCre d Con.lidch ay.encCe avenb.ingtswthe tomus
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ociolu owoneBol Neiuamayl Re whcal ts S fr or lap tt h
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entioTn , woosxt,tll fu eqithon hro avom td.ke ahaurr
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rt n irmuithwse th y lfidue thsbeughae desh Tgeost ied
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iwrs vist Arlume pisoll este Qe s tinthtruehemetswhly
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goneryp fena tartn tthes aueeneeme de cti n ricaicfix
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hgs lolir, Mao y mdhair tn n s n.wit deon pvis tgh . J
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t, ng.estonsnbeustit periauo tO h TOadandasio feyoVC
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th Th bterd w spveasonndihe nTralor K gest ind u
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To right ancient wrongs, the solution is very long. The Triple Crown must
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first be done, with Arena, Monster Bowl and Colosseum to be won. Next, the
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party must split individually so that each may fulfill their personal destiny.
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Request an audience with the Queen so the Chosen One can be seen. Travel
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through time with Talons and Orb. Save the dead King from destruction and
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get the password. Then visit the lake geometrics to find passage to that
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which you must hurriedly fix. JVC
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Bjorgvin R. Leifsson
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brl@kopasker.is
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