138 lines
8.6 KiB
Plaintext
138 lines
8.6 KiB
Plaintext
|
THE LORD OF THE RINGS - SOLUTION - TYPED BY VAXALON - 1994
|
||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
PART 1 (played as Frodo)
|
||
|
~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
Open the drawer, chest, cupboard and door, take one of the canvas backpacks
|
||
|
and put into it the matchbox, bottle and food. Go east, then south to the
|
||
|
main highway, the west until you reach the turn-off for the town hall. Go
|
||
|
north and then east to meet the Mayor. Now go west, south, west and west to
|
||
|
enter the Mathom House (if the guard refuses you entrance, just WEAR RING
|
||
|
and go west). In here take the book and the candle. Then go west until you
|
||
|
are back at the highway outside your cottage, then go east, north-east,
|
||
|
north-east, south-east, south and east (through the yellow door) to find
|
||
|
Merry. EAT MEAL until it's finished and go west and north. If there are no
|
||
|
riders about go east and then south-east into the forest with the trees that
|
||
|
move. If the riders are present then go north, south, east and south-east
|
||
|
into the forest (moves east and west are fatal when the riders are about,
|
||
|
but others are usually safe until they've gone).
|
||
|
In the forest you need to remember two locations, the wide glade and the
|
||
|
grassy glade. To pass from the wide to the grassy you need to go east,
|
||
|
so just type WAIT and then EAST until the trees let you pass. In the grassy
|
||
|
glade it's the same, except that you want to go south-east to find the
|
||
|
hilltop. At the hilltop go south to the riverbank then north-east to the
|
||
|
willow. At this point your companions should fall asleep, so go north-east
|
||
|
to Tom Bombadil and SAY TO TOM "HELP". Now return to the willow and WAIT.
|
||
|
As soon as they are free go north-east to Tom's and EAT MEAL until it's
|
||
|
finished. Thank Tom then go east until you meet the Barrow Wight. Now tell
|
||
|
your companions to take a sword each, then WEAR RING and go east.
|
||
|
At the gate, TAKE OFF RING and KNOCK. When asked, SAY TO GATEKEEPER "FRODO"
|
||
|
and then SAY TO SAM "GO SOUTH-WEST AND OPEN RED DOOR". Once sam has gone
|
||
|
go south-west and then south into the store. Here take all the food supplies
|
||
|
and then SAY TO SAM "GO NORTH AND KILL A BLACK RIDER". Do the same with
|
||
|
Pippin, and when Sam returns tell him to do it again. WAIT until they both
|
||
|
return and then go north and west and SAY TO STRANGER "HELLO". Now WAIT for
|
||
|
Strider to leave, then FOLLOW STRIDER and continue to do so until you find
|
||
|
the flat stone. READ STONE and WAIT, then Strider will go off again so
|
||
|
FOLLOW STRIDER once more until you reach the Fortress Of Fornost. Here WAIT
|
||
|
until the Starling talks to Strider and then FOLLOW STRIDER back to the gate.
|
||
|
Now WAIT twice and them go east, WAIT twice more and go east again. Around
|
||
|
this point the Black Riders should enter, so go north and then east to the
|
||
|
bare hilltop and WAIT five times. Now go south and FOLLOW STRIDER.
|
||
|
At the bridge Strider will stop, so SAY TO STRIDER "GO EAST" (you will have
|
||
|
to do this at least twice). When he agrees to follow you, go east until
|
||
|
you can go no further and Part One is complete.
|
||
|
|
||
|
NOTE REGARDING BLACK RIDERS:
|
||
|
This solution depends on timing to avoid the Black Riders, but the 'correct'
|
||
|
way to pass time is to use the pale green jewels. The following routine
|
||
|
should enable you to learn the words needed to release their powers:
|
||
|
Go to the lake, then w, w, s, sw, s, e, ne, sw, w, s, to locate the Monk
|
||
|
who will tell you what to do next. Then go n, w, n, w, s to locate the
|
||
|
Green Knight. Attack and defeat him and make sure you take the Broken
|
||
|
Medallion that he leaves behind. Then back to Monk, then, n, e, se, to
|
||
|
locate the Red Lady, kill her and take her medallion. Return to monk and
|
||
|
you should be allowed to pass through the stone door to the south of him,
|
||
|
where you will find yet another door. Knock and wait until Radagast answers
|
||
|
and he should give you the scroll with the magic words on. Now whenever you
|
||
|
encounter the Black Riders, make sure that Frodo, Pippin and Sam are
|
||
|
carrying one jewel each and type in magic words to get rid of Riders.
|
||
|
Give any spare jewels to Merry to carry.
|
||
|
|
||
|
GENERAL TIPS
|
||
|
1)Keep up your strength by eating at regular intervals.
|
||
|
2)If the riders enter the same location as yourself, go any direction bar
|
||
|
east and west.
|
||
|
3)Elfstones can be found in the willow (Pippin will be carrying them when
|
||
|
he is rescued), at the top of a tree that can be climbed by Hobbits
|
||
|
and in a plant pot (TAKE THE PLANT and EXAMINE POT).
|
||
|
4)If you ever visit farmer Maggott's farm, just WAIT three times when dogs
|
||
|
arrive and all will be well.
|
||
|
5)If you must go via the tunnel, then light the candle before you enter it
|
||
|
(OPEN MATCHBOX, LIGHT MATCH, LIGHT CANDLE WITH MATCH).
|
||
|
6)If you want to use the ferry than take it in turns to wind the handle.
|
||
|
7)If you really want to live like a Hobbit, then you need to get the pouch
|
||
|
and a pipe. Now OPEN POUCH, FILL PIPE and LIGHT MATCH (as before).
|
||
|
Then LIGHT PIPE WITH MATCH and enjoy a good smoke of the pipeweed.
|
||
|
|
||
|
PART 2
|
||
|
~~~~~~
|
||
|
Go north-east and north and you should encounter a small brown pony, then
|
||
|
go south-west to meet Glorfindel. Talk to him and he will tell you that he
|
||
|
has been sent to guide you. Go south and then east, then RIDE STALLION and
|
||
|
SAY TO STALLION "GO EAST" as soon as you see the Black Riders approaching.
|
||
|
Continue east until you have crossed the ford, then GET OFF STALLION and
|
||
|
WAIT until your companions appear. Go east to Elrond's courtyard, then
|
||
|
north and east until you meet Bilbo. EAT MEAL until it's finished, then
|
||
|
FOLLOW BILBO to his bedroom. WAIT for him to speak, then SAY TO BILBO "NO"
|
||
|
and repeat until he gives you the sword. Then WAIT and he will also give
|
||
|
you the Mithril Shirt. WEAR SHIRT then go west, east, south, west to meet
|
||
|
the council of Elrond. When the meeting is over and you are assembled
|
||
|
outside, WAIT and the pony will be laden with supplies. Proceed south,
|
||
|
south, south-west, south-east and then WAIT again. Go south-east and WAIT.
|
||
|
Go south-west and WAIT yet again. Now take Strider's advice and EAT. Then go
|
||
|
south-east and at this point distribute the bundles of cakes amongst the
|
||
|
company (e.g. SAY TO BOROMIR "TAKE CAKES"). Go east until you encounter
|
||
|
the outline of a door upon the rock, EXAMINE DOOR and then SAY TO DOOR
|
||
|
"FRIEND". At this point you will be grabbed by the tentacle (ouch!), so
|
||
|
ATTACK TENTACLES and when they release you, go east.
|
||
|
In the mines, go u, e, e, e, d, d, w, w, w, d, and you should be in a
|
||
|
corridor (but see note 2). PUSH HORSE and the slab will open, so now go east,
|
||
|
e, e, u, and east and you should be in a room with a book and a stone block
|
||
|
in it, along with a pile of armour. READ BOOK and EXAMINE BLOCK in order to
|
||
|
hear a noise in the corridor. WAIT and when they enter, ATTACK ORCS. Now go
|
||
|
east and WAIT. When Gandalf talks to you, go east and LIGHT CANDLE WITH
|
||
|
MATCH. Go down, d, s, d, south until you enter the square room. If all the
|
||
|
party are not with you, you can backtrack at this point to round them up.
|
||
|
When all are present, s, d, and then proceed east until you get to the
|
||
|
bridge. WAIT on the bridge and Gandalf will tell you to flee, so go east
|
||
|
until you emerge into Dimrill Dale then WAIT and FOLLOW GIMLI. Now head
|
||
|
south-east until you arrive on the eastern bank of the Nimrodel. When the
|
||
|
elf enters, WAIT, then proceed east to the river. Here the best policy is to
|
||
|
SAY TO ELF "HELP" and then SAY TO GIMLI "GO NORTH-WEST". When he has gone,
|
||
|
you must go north-east over the rope and then WAIT. Now go west and WAIT
|
||
|
again. When the doors have opened, head east to the tree and then go up,
|
||
|
then SAY TO GALADRIEL "HELP". When she has replied, climb down and go west
|
||
|
to the bridge but do not cross it. Now go south until you reach the banks of
|
||
|
the Anduin river and your quest is complete.
|
||
|
|
||
|
NOTE:
|
||
|
1)There are many other incidents and happenings along the way, this is just
|
||
|
one solution, but it is impossible in a game with so many variables to
|
||
|
include a comprehensive guide to everything. If you have managed to get
|
||
|
through the game once, however, you should then be able to go back and
|
||
|
explore the complexity of it some more.
|
||
|
2)If the route given above when entering the mines doesn't work, try instead
|
||
|
going up, e, e, e, d, d, w, d, s, d.
|
||
|
3)If Gimli insists on killing the Tactiturn Elf then you can either send him
|
||
|
away or else try to take his axe from him.
|
||
|
4)The above solution relies on timing to avoid the black riders, as follows:
|
||
|
After the Starling has talked to Strider, return to the gate of Bree and
|
||
|
WAIT twice, then go east and and WAIT twice more. Now go e, n, e, e, and
|
||
|
WAIT five times before heading south then east over the bridge. In case of
|
||
|
problems, just try varying the number of times you WAIT in each place until
|
||
|
you find the correct sequence to enable you to pass over the bridge in
|
||
|
safety.
|
||
|
|
||
|
|
||
|
Originally displayed at the `Spectrum Adventurer' web pages
|
||
|
(URL - http://home.virtual-pc.com/isblpx/index.html)
|