555 lines
19 KiB
Plaintext
555 lines
19 KiB
Plaintext
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Robin Hood: Conquests Of the Longbow
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SOLUTION AND HINTS
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Days 1 and 2
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Problem:
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Where do I go on Day One?
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Hint:
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When you awake in your cave, fill your purse and get your horn. Speak to the
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men in your campsite. Then go to the Watling Overlook and observe the peasant
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on Watling Street,speak to Will Scarlet and young Simon in the Shooting Glade,
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and visit the widow and her three sons at her cottage. Now select the map from
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the Icon Bar and this will end Day One.
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Problem:
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I see a peasant from Watling Overlook! What do I do?
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Hint:
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Click the hand or walk cursor on the peasant to meet her on the trail. To save
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her, shoot the sheriff's officer with your bow and arrow.
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Problem:
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What should I do at the shooting glade?
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Hint:
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Be sure to talk to Will and young Simon. If you like, you can also show them
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your excellent marksmanship by shooting the targets on the trees. However, if
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you'd like to skip your marksmanship practice, set the Arcade level to the
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easiest setting.
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Problem:
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What should I do at the Widow's Cottage?
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Hint:
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Talk to the Widow and her three sons.This is all you need to do on Day One, so
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select the map from the icon bar.This will end Day One. By the way, be sure to
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visit her on other days.
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Problem:
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What do I do on Day 2?
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Hint:
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You need to explore the forest.Eventually you'll find Marian being attacked by
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a Fens Monk. Rescue her by shooting the Fens Monk with your bow and arrow. Be
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sure to pick up her slipper to give to Lobb on another day. Blow your horn to
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call your men. Finally, select the map from the icon bar and this will end Day
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Two.
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Days 3 and 4
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Problem:
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Where can I obtain a disguise to enter Nottingham?
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Hint:
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Visit the Watling Street Overlook and observe the beggar on the trail. Click
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the hand or walk cursor on him to encounter him on the trail. To get his
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clothes for a disguise, offer him money-a half penny will do.
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Problem:
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Lobb won't speak openly to me!
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Hint:
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Find Lobb in the Cobbler's Street in Nottingham. Give him Marian's slipper,
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which you picked up from the forest floor after rescuing her from the Fens
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Monk on Day Two. He'll give you a silver comb. You'll be able to give this
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silver comb to Marian on another day.
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Problem:
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What must I do on Day Four?
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Hint:
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Two events must occur before the day ends. Go to the Watling Street Overlook
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and observe the peasant in custody on the street.Click the hand or walk cursor
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on him to encounter them on the trail. Shoot the sheriff's man with your bow
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and arrow. You also need to visit Marian in the Willow grove. Give her the
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silver comb Lobb gave you and the heart-shaped half emerald.
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Problem:
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Marian doesn't trust me!
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Hint:
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Remember the silver comb you got from Lobb on Day Three,give Marian the silver
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comb you got from Lobb. Now she'll trust you. You can also give her the half
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emerald shaped like a heart.
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Days 5 and 6, Fens Monk
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Problem:
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No one is on Watling Street. How do I proceed?
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Hint:
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Before you go to Watling Street, you need to visit the widow's cottage to find
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out the news about her sons. Then go to the Watling Street Overlook and watch
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for a Fens Monk to come down the street. He'll be wearing black.Click the hand
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cursor on him to encounter him on Watling Street.
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Problem:
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What should I do when I encounter the Fens Monk?
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Hint:
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Click the hand cursor on him. To get the Fens Monk's robe, click the bow and
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arrow cursor on him, accept his challenge, and defeat him with Little John's
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staff. Use this Monk's robe as a disguise for the day's events.
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Problem:
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How do I cross the Fens?
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Hint:
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When you defeated the Fens Monk on Watling Street and took his robe for a
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disguise,you'll notice he was carrying a reed instrument. Blow this whistle at
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the edge of the Fens and another Fens Monk will pick you up in a boat to take
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you to the Monastery.
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Problem:
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How do I get past the guard of the Fens Monk Monastery?
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Hint:
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You need to give the guard two items. First, give him the whistle made from a
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marsh reed. Then give him the bag of gemstones. You'll need your game
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documentation to correctly identify the gemstones.
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Problem:
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What do I do inside the Fens Monk Monastery?
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Hint:
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You need to do three things. First, visit the Prior in the Refectory. Then
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visit Fulk and release him from the Torture Room. Find the Prior again in the
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Scroll Room, spill wine on him and take Fulk's scroll. Also while you're still
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in the Scroll Room, find and take Marian's scroll.
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Problem:
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How can I obtain Marian's scroll?
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Hint:
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When you enter the Scroll Room, click the eye cursor on the scroll rack. This
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will bring up a close-up view of the scroll rack. Now click the hand cursor on
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each of the scrolls until you find Marian's. You might also wish to read each
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of these scrolls carefully. One of them contains a clue for another part of
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the game.
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Problem:
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I'm having trouble getting Fulk's scroll!
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Hint:
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After you've released Fulk from the chains in the torture room, return to the
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Scroll Room. Here you'll see the Prior reading Fulk's scroll at his desk.
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You'll notice the Prior's goblet of wine on the desk. Walk up behind his wine
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goblet and click the hand cursor on it. Of course, wine will spill everywhere.
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When the Prior leaves the room in disgust, take the scroll from the desk.
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Problem:
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How do I get past the iron grate?
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Hint:
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Did you examine the other scrolls in the scroll room? One scroll "seems to
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speak of the history of this very fortress" and gives a hint about the
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gargoyles surrounding the iron grate. First, you need to click the hand cursor
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on "the Gargoyle with the thoughtful face," then on "the Gargoyle with a lean
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and hungry look," then finally on "the foolish looking Gargoyle." Now the iron
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grate will open up and you and Fulk can escape.
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Days 5 and 6, Abbey Monk
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Problem:
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No one is on Watling Street. How do I proceed?
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Hint:
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Before you go to Watling Street, you need to visit the widow's cottage to find
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out the news about her sons. Then go to the Watling Street Overlook and watch
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for an Abbey Monk to come down Watling Street. He'll be wearing brown. Click
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the hand cursor on him to encounter him on Watling Street.
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Problem:
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What should I do when I encounter the Abbey Monk?
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Hint:
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Use this Monk's robe as a disguise for the day's events. Just click the hand
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cursor on him. He'll be so afraid of you that he'll give up his clothes. Also
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be sure to visit the widow today.
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Problem:
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What should I do in the Abbey?
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Hint:
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You need to do four things. First, go to the laundry room and get three robes.
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Second, explore the hedge maze behind the Abbey and note the quickest path to
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the secret door. Next,meet the Abbot in the refectory and take his ale cask to
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the pub for a refill.Get the Abbot drunk and then take the puzzle box from his
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bedroom. You will have to wait for a safer place to open the puzzle box.
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Problem:
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What must I do at the pub?
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Hint:
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There are two things to do in the pub today. First, refill the Abbot's ale
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cask. To do this, you need to get the empty ale cask from the Abbot's
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refectory. Go back to the Abbey and return with the empty cask. Give the empty
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cask to the Innkeeper,and he'll be much more cooperative. Be sure to play Nine
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Men's Morris and win the amethyst.
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Problem:
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I keep getting thrown out of the Abbey, or end up drunk!
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Hint:
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Accept the Abbot's challenge and drink with him. But first,you need to win the
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amethyst by playing Nine Men's Morris in the pub. You can slip the amethyst
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into your mug after the first glass of ale has been poured.
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Problem:
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The Abbot's room is locked! How can I enter?
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Hint:
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Get the Abbot drunk! This means you'll need to go to the Refectory and accept
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his challenge to drink. He will instruct one of the other monks to leave his
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door unlocked. If you use the amethyst wisely,you'll drink him under the table
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and be able to walk right into his room yourself.
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Problem:
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Ok.. the Abbot is drunk, what do I do next?
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Hint:
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Search the Abbot and lift his purse.Grab the empty ale cask from the table. Go
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search the Abbot's room for the puzzle box he was playing with earlier. You'll
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find it under the third pillow on his bed.
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Problem:
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How do I open the puzzle box?
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Hint:
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You might wait until another day to open this puzzle. You won't be needing the
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contents until Day Ten. The key to opening it is in reading Fulk's scroll.
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Looking at the scroll,write down the first letter of each name of a Druid tree
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listed there.These first letters will give you the Latin word you need to open
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the puzzle box. Select the puzzle box from inventory with the hand cursor and
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punch in these letters.
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Problem:
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How do I help the widow's boys escape?
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Hint:
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Go to the pub and pay the Abbot's bill of twelve pennies.Give the pub keep the
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empty ale cask. Exit the pub through the secret cave in the back by clicking
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the hand cursor on the iron door to the back room of the pub, then on the
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spigot of the second cask in the back room. Find the secret door into the
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guard's room and click the eye cursor on the hole in the door. Eventually, the
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guards will slip out of the room to get some money for ale. Enter the room,
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place four pennies on the table and exit back into the tunnel. When the guards
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leave, enter the room and click the hand cursor on the trapdoor. Select the
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robes from inventory and click them on the opening of the trapdoor. When the
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four of you are back in the tunnel,exit through the pub. When Robin is stopped
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and asked to bless the kneeling, drunken Sheriff, click the talk cursor on the
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Sheriff.
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Days 7 and 8
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Problem:
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How should I get started on Day Seven?
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Hint:
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Visit Marian in the Willow Grove and give her the hand scroll from the Fens
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Monk Monastery. Visit the Green Man of the ancient oak and solve his riddles.
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Problem:
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What should I do when I encounter Marian?
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Hint:
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You need to give her the hand scroll you got from the Fens Monk Monastery.
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Also, give her the heart-shaped half emerald.
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Problem:
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How do I summon the Green Man?
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Hint:
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Remember the golden net the widow gave you? If she hasn't given it to you by
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Day Seven, go visit her. You can use this net to capture a Pixie, one of the
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wood sprites. The Pixie will introduce you to the Green Man. Talk to the Green
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Man and he'll challenge you with three riddles.
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Problem:
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What should I do with the Golden Net?
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Hint:
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You can use this net to capture a Pixie, one of the wood sprites. The Pixie
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will introduce you to the Green Man.
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Problem:
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Enough already! What are the answers to the Green Man's riddles?
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Hint:
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Refer to your game documentation to learn the letters in the hand code. The
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answer to the riddle that begins "I am the heart.." is wood. The answer to the
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riddle that begins "High born, my touch.." is snow. The answer to the riddle
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that begins "I am the outstretched fingers.." is feather. The answer to the
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riddle that begins "Golden treasure I contain.." is beehive.The answer to the
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riddle that begins "My first master has four legs.." is fur.The answer to the
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riddle that begins "Metal or bone I may be.."is comb. The answer to the riddle
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that begins "Not born but from a mother's body drawn.." is cheese.The answer
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to the riddle that begins "I am two-faced but bear only one.."is coin. The
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answer to the riddle that begins "I am a window.." is eye.
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Problem:
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What should I do on Day Eight?
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Hint:
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There are three things you need to do on Day Eight. First go to Watling
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Overlook and observe the Yeoman on Watling street. Confront the Yeoman and pay
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him for his clothes. Second, attend the fair and give the hand scroll to the
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scholar who shows you the correct coat of arms. Finally, enter the archery
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tournament and win the golden arrow.
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Problem:
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What should I do when I encounter the Yeoman on Watling Street?
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Hint:
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Offer him some money. He'll give you his clothes for a disguise.
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Problem:
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What should I do at the Fair?
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Hint:
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You need to do two things at the fair. First,locate a scholar who can show you
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the correct coat-of-arms you're asking to see. You can find a complete
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selection of coats-of-arms in your game documentation. When the scholar shows
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you the correct coat-of-arms, give him the hand scroll from Marian. Second,
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enter the archery tournament and win the golden arrow.
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Days 9, 10, and 11
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Problem:
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What must I do on Day Nine?
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Hint:
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You must do three things.You must escape the sheriff's men when they sweep the
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forest. You must encounter the jeweler on Watling Street. Finally, disguise
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yourself as either Puck, using his Yeoman's clothes, or as the Jeweler, then
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visit the Sheriff of Nottingham.
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Problem:
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How can I evade the sheriff's men?
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Hint:
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When the sheriff's men are chasing you, run to the ancient Oak. You'll need to
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call upon the Green Man's protection. To gain the Green Man's protection, you
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must have answered his three riddles on Day Eight. Using your game
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documentation find the Druid name for the oak. Click the hand cursor on Robin
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and enter this Druid name using the hand code.Robin will transform into a tree
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and the sheriff's men will walk right by him.
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Problem:
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What should I do when I encounter the jeweler?
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Hint:
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There are three possible ways to complete this encounter. You can let the
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jeweler go on his way, in which case you'll use your Yeomans disguise to visit
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the Sheriff. You could give the jeweler the heart-shaped half emerald, and
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he'll gladly trade you his clothes. If you give him the emerald, you can
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complete the game, but Marian will die on another day. A third option is to
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simply click the hand cursor on him twice. This is the best option to take,
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because you'll get his clothes for a disguise and he'll still be happily
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rewarded.
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Problem:
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How can I get in to see the Sheriff?
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Hint:
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If you fail to get the Jeweler's disguise, put on the Yeoman disguise. Go to
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Nottingham Castle and bribe the guard--a penny will do. Keep talking to the
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Sheriff and you'll convince him to come with you,or make a wager by giving him
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three pennies. This will end Day Nine.
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Problem:
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What should I do on Day Ten?
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Hint:
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You need to rescue Marian, and either heal her in the Willow Grove or let her
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die.
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Problem:
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How do I rescue Marian?
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Hint:
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While in your camp, blow your horn to assemble the men. When you're given the
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choice, follow John's subterfuge plan. Go to the Pub and talk to the Innkeeper
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several times.He'll let you use the back way into the Abbey Monk Monastery. At
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the Monastery, travel through the hedge maze to find the witch's court. When
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you get to the entrance of the Witch's Court, select the ring that commands
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fire from inventory and click it on Robin. Now click the hand cursor on the
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door.
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Problem:
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I keep getting burned up trying to rescue Marian!
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Hint:
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Put on the ring that commands fire from your inventory before rescuing Marian.
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You found this ring by opening the puzzle box from the Abbot's room in the
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Abbey Monk Monastery.
|
||
|
|
||
|
|
||
|
Problem:
|
||
|
I've rescued Marian, but now she's dying!
|
||
|
|
||
|
Hint:
|
||
|
Select the half emerald from inventory and click it on Marian to heal her. If
|
||
|
you don't have the half emerald, she will die. However, you can still complete
|
||
|
the game without her.
|
||
|
|
||
|
|
||
|
Problem:
|
||
|
How do I ambush the treasure train?
|
||
|
|
||
|
Hint:
|
||
|
Blow your horn to call your men together. Choose Tuck's plan. Ambush with an
|
||
|
element of surprise. It will work splendidly!
|
||
|
|
||
|
|
||
|
|
||
|
Days 12 and 13
|
||
|
|
||
|
Problem:
|
||
|
What should I do on Day Twelve?
|
||
|
|
||
|
Hint:
|
||
|
You need to avoid the sheriff's men in the forest and then encounter a knight
|
||
|
on Watling Street.
|
||
|
|
||
|
|
||
|
Problem:
|
||
|
How do I avoid the sheriff's men in the forest?
|
||
|
|
||
|
Hint:
|
||
|
The same way you avoided them the first time they swept the forest!
|
||
|
|
||
|
|
||
|
Problem:
|
||
|
What should I do when I encounter a knight on Watling Street?
|
||
|
|
||
|
Hint:
|
||
|
This is a false knight! Talk to him and then try to give him the password from
|
||
|
Marian using the hand code. When you do this a second time, Robin will realize
|
||
|
he's a false knight. Immediately select your bow and arrow from inventory and
|
||
|
shoot him. When he is on the ground, search him. Now you'll have evidence that
|
||
|
he was plotting against the King. Blow your horn to call Little John.
|
||
|
|
||
|
|
||
|
Problem:
|
||
|
What should I do on Day Thirteen?
|
||
|
|
||
|
Hint:
|
||
|
Day Thirteen is the final day of the game. If Marian has died, you'll need to
|
||
|
visit her spirit in the Willow Grove. If you know the password, you can rescue
|
||
|
the Queen's Knight from the Fens Monk Monastery, then stand trial to determine
|
||
|
your fate.
|
||
|
|
||
|
|
||
|
Problem:
|
||
|
How do I cross the Fens Marsh?
|
||
|
|
||
|
Hint:
|
||
|
Select the ring that commands water from inventory and wear it. You'll see
|
||
|
Will-O'-the-Wisps floating over the Fens Marsh.Click the talk cursor on one of
|
||
|
the Wisps. They'll let you cross if you've visited or healed Marian in the
|
||
|
willow grove and received a password.
|
||
|
|
||
|
|
||
|
Problem:
|
||
|
I can't locate Marian's spirit in the Willow Grove!
|
||
|
|
||
|
Hint:
|
||
|
If Marian has died you need to use the hand code to call up her spirit. You'll
|
||
|
need your game documentation for this one. Look up the Druid name for Willow
|
||
|
and enter it using the hand code. You'll receive a password to give to the
|
||
|
knight.
|
||
|
|
||
|
|
||
|
Problem:
|
||
|
How do I enter the Fens Monastery?
|
||
|
|
||
|
Hint:
|
||
|
You'll need your game documentation for this one. Look up the Druid name for
|
||
|
ivy and enter it using the hand code. The ivy on the wall will grow and grow.
|
||
|
You'll be able to climb the wall using the ivy.
|
||
|
|
||
|
|
||
|
Problem:
|
||
|
The Queen's Knight won't go with me!
|
||
|
|
||
|
Hint:
|
||
|
Remember the password Marian gave you in the Willow Grove? Well, enter this
|
||
|
password using the hand code. The knight will go with you. After crossing the
|
||
|
Fens, and the knight is safe, you'll stand trial and your fate as an outlaw
|
||
|
will be determined.Congratulations! You've completed Conquests of the Longbow!
|
||
|
|
||
|
|
||
|
|
||
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
||
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
||
|
|
||
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
||
|
Burn This Flag Zardoz 408/363-9766
|
||
|
realitycheck Poindexter Fortran 510/527-1662
|
||
|
Lies Unlimited Mick Freen 801/278-2699
|
||
|
The New Dork Sublime Biffnix 415/864-DORK
|
||
|
The Shrine Rif Raf 206/794-6674
|
||
|
Planet Mirth Simon Jester 510/786-6560
|
||
|
|
||
|
"Raw Data for Raw Nerves"
|
||
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|