284 lines
12 KiB
Plaintext
284 lines
12 KiB
Plaintext
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-King's Quest V Solve!-
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By: Opus Outland
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Roger Wilco &
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Dr. Strange
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First we would just like to say that this was one of the
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easiest Sierra game we have ever played. Second, we would also
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like to say that this is also one of the best Sierra games we
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have played.. (Wonder why..-=]) At any rate.. On with the Solve!
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1. MAP
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------
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You'll need a Map of the Land around you so you can figure out
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what area I'm talking about.. Look for the ANSi Map..
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2. What to do first..
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---------------------
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Get to know the commands and what they do.. you'll need to know a
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lot of things later when it is more dependant on the movements..
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3. What to do from the start..
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------------------------------
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1. Get the stick laying in front of the dead tree with the BEES
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swarming around it..
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2. Go to the ANT hill.. There should be a dog there.. throw the
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stick at the dog..
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3. Go to the INN and put the hand on the hay stack outside.
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4. Goto the TOWN and look in the barrel near the broken wagon.
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Get the Fish inside the barrel.
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5. Talk to the man working on the wagon.
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7. Go into the Tailor store.. (First store that you can go to)
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and give the man inside the golden needle. (You'll get the coat)
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8. Now when you're outside pick up the silver coin that is laying
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near the wagon.
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9. Go to the BAKERY and get the pie. (Don't Eat it Yet!)
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10. Go to the screen with the GYPSIES. and start heading out into
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the dessert.. (*NOTE* you have to start at the gypsies or you
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could die).
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11. Directions for the first Oasis from the Gypsies..
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LEFT-LEFT-LEFT-LEFT-LEFT-LEFT (Drink the Water!!)
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12. Hide behind the Big rock on the left of the Oasis and wait
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for the horsemen to come and go.. Watch them closely..
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13. Now to get the boot..
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DOWN-DOWN-RIGHT-DOWN Pick it up!
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Now to the Oasis go..
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DOWN-DOWN
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14. Drink the Water at the Oasis!
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15. Then to get to the CARAVAN go..
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LEFT-DOWN-LEFT-LEFT-LEFT
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16. At the CARAVAN go into the Empty tent on the right... when
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you enter the tent grab (with the hand) the Rod in the back..
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Then walk to the right side of the tent THEN out.. if you walk
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straight out you'll hit the sleeping man's feet and he'll kill
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you..
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17. Once outside the Tent goto the Vase right near the fire and
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drink the water!
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18. Then head back to the Second Oasis. Reverse.. For those of
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you who are dumb enough not to know how.. it's RIGHT-UP-RIGHT-
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RIGHT-RIGHT..
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19. Then Drink the Water there and Go back up to the first Oasis.
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UP-UP-LEFT-UP-UP-UP
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20. Then drink some water and goto the Temple and use the Rod you
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got from the Caravan on the big door.. (You have to go extremely
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fast.. so save your game here!)
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21. Once inside. Make great haste in grabbing the lamp and the
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golden coin on the inside right near the door.. The Door WILL
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close on you so work fast and don't get trapped forever! (DO NOT
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RUB THE LAMP!!!!)
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22. After you get outside the Temple go to the First Oasis and
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drink the water.. then go right until you reach the GYPSIES.
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23. Then give the man outside the Gypsies the golden coin you got
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from the temple. You will be given an amulet from the Gypsy that
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will protect you from the magic of the Witch..
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24. Then Go into the Witch's Forest and when you first encounter
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her. Talk with her and then give her the Lamp.. She will vanish
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and then you can go to the WITCH'S HOUSE. Inside open the little
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incense burner and grab the key. Then open the trunk and get the
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Yarn spinner.. Then open the small drawer and get the bag of
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emeralds. Look closely for these things.. They are hard to find
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with VGA screens.
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25. Once out of the Witch's House go Right and open the hole in
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the Tree and retrieve the golden heart.
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26. Then go LEFT twice from the tree with the hole. Here you
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will find your way out here. First go as far left as possible
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and get as close to the middle of the left-hand side as you can..
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Then use the honey comb you got from the BEES and you should have
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squeezed it so there is a pile of Honey on the ground. Then (If
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you haven't already done so) Open the pouch and find the emeralds
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inside. Then toss the emeralds down at the honey. A little man
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will come out and gab the emeralds.. after the third time of this
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you should throw it into the honey and the little man should get
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stuck in it. You should grab him (If the computer doesn't) and
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he'll show you the way out.. follow him! He'll give you a pair of
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shoes.
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27. Now go left to the Weeping Willow tree and give her the
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Golden heart. She will drop her harp. Pick it up! Now go down and
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give the old gnome the yarn spinning machine. Get the Marionette!
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28. Go to Town and enter the Toy store and give the Man the
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marionette! He should give you the sled.
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29. Go to the Shoe shop and give them the shoes. They should give
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you their hammer.
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30. Then go to the outside of the Bakery and when the cat comes
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chasing the mouse throw the old shoe you picked up in the desert
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at the cat. You'll be big buddies with the Mouse.
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31. Now you should go into the INN.. you'll be knocked out but
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don't worry. The mouse will untie you.. Get the Rope, Use the
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Hammer on the door, Open the Door, Go out of the Cellar and
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you'll be in the kitchen. Open the Cupboard get the lamb-leg,
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and go out the door on the left!
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32. Go back to where the GYPSIES were and pick up the Tambourine.
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Go to the screen with the snake and rattle the tambourine at it.
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33. At the Icy Mountains, Put on the coat and go to the next
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screen.
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34. At the next screen eat part of the lamb leg and use the rope
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and throw it up to lasso on the rock. (NOT THE TREE!).
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35. Once you're up there put the hand on the first stepping stone
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to the left top of the group. Then jump to the next TOP stepping
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stone. Do the Same with the last one until there is only one to
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jump to. Then walk close to the right side of the old log and
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just use the travel command. (Just walk across)
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36. On the next screen a wolf will grab the Owl you've been
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traveling with. Use the sled on the ground and take off after
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them!
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37. On the outside of the Cave there will be an Eagle. Give the
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eagle your Lamb leg. He will save you later. Then walk toward
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the cave.
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38. When inside the cave. At the First chance, Play the harp and
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she will let you go kill the Yeti.
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39. When you are at the Yeti's cave and he is rushing at you,
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Throw the pie at him. That will kill him. Then go inside the cave
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and in the center of the room will be a crystal. Use the hammer
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on the crystal. Get the crystal (if it doesn't get it for you)
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and head back to the wolf.
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40. Once the Wolf lets you go after you've been back to the cave
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go down and you'll be a the cliff.
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41. at the cliff follow the path around to the top of the screen
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and then once you are at the right side, move over. Then when
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you are at middle of the path try to climb the cliff by walking
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near the side of the cliff you can see.
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42. You'll be captured and taken to the nest of the big hungry
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bird. Grab the shiny thing next to you fast and wait for the
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eagle you helped out to come.
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43. After you're dropped off by the eagle pick up the pipe kind
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of thing at the bottom of the screen and go to the screen above
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it.
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44. Put the bee's wax in the boat. You'll seal the patch in it.
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Then push on the boat and here's the directions to the Harpies
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Island. RIGHT-RIGHT-RIGHT-DOWN
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45. Here you will be captured and they will eat you unless you
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play the harp. Once you do that they will go fight over it and
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you should grab the hook on the ground and go left. Pick up your
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friend the owl and go left again. Now before you get into your
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boat and head off get the shell on the beach THEN head off.
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46. Once in the Ocean head left until you hit the land. Then
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ring the bell of the Hermit's house and give him the shell. He
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will fix up your friend the owl and show you on your way to the
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Castle of the Evil wizard.
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47. Here get the fish and start heading up to the top of the
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stairs. Here after you get to the screen with the two dragon
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heads on both sides of the path, use the crystal that you got
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from the Yeti cave and use it on yourself you can pass through
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the two dragon heads without any trouble.
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48. Once up to the main gate of the castle go to the left side of
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the castle. Once there on the side, pry the grading open and go
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down into the maze. Once in the maze hunt around for a grey guy
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who looks like a rock. Once you find him give him the tambourine
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and he will jump up and down and drop a hair pin. Grab that and
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find the door in the maze and use the hair pin on it.
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-NOTE- FROM HERE ON IN IS LUCK.. YOU JUST HAVE TO WORK AT IT A
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BIT TO GET BY.. TOOK ME AGES.
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49. Once inside the actual castle open the cabinet on the left
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and grab the bag of peas. You will need it when you see The evil
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magician's henchmen. When you do see them (at about any time)
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throw the peas at them. But if you get captured don't worry the
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lady will rescue you.. now on to the screen with her.
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50. After getting the peas go up and give the lady washing the
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floors the locket. She will help you get out of the dungeon.
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51. YOU MUST GET CAUGHT BY THE HENCHMAN ONCE AND USE THE FISH
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HOOK ON THE MOUSE HOLE IN THE DUNGEON TO GET THE MOLDY CHEESE!!!
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but first.... Don't forget to do # 50!!!
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52. Now from the Kitchen where the lady is go right twice and
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then down. Wait for the henchman on the far right side of the
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screen. If you haven't used the peas yet BUT have been captured,
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wait for the henchman to come and throw the peas at him. (You'll
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need the bag that the peas were in later). When you see the black
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cat on any screen throw the fish at him then use the empty pea
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bag to capture him. Now go left and up the stairs. Then go to
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the left and then down till you are in the library and put the
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hand on the TOME on the table and you will learn spells to defeat
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the evil wizard. Wait until the Wizard goes to sleep in the
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study. You will see him appear and then fall asleep. Go up into
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his bedroom and grab his wand. Then go to the right twice and up
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the spiral staircase.
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53. Go to the far right side after climbing the stairs. After
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the screen appears. Put The evil wizard's wand down on the
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machine. Then put Crispin's Wand on the other side. Then put
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the moldy cheese inside the machine and let it switch the power
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from the Evil Wizard's Wand into Crispin's. Then the Evil wizard
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will come into the room and you have to use Crispin's wand to
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cast Tiger spell when he becomes the dragon fly. Then cast
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Rabbit when he becomes the dragon. Then cast Mongoose when he
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becomes the snake. Then Cast Storm when he is the ring of fire
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around you..
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54. Sit back and watch the ending.. Enjoy!
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While your at it.. Give these fine Boards a Call!
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High Voltage [4o8] 14.4k Zyphril - No 24oo!
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The Dark Side [4o8] 24ooMNP Tempest
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Nuclear Assault [815] 24oo Dark One
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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