162 lines
6.7 KiB
Solidity
162 lines
6.7 KiB
Solidity
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JACK THE NIPPER
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Gremlin 1986
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CONTROLS : Keyboard, Kempston, Cursor
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AIM : Jack the Nipper is the epitome of naughtiness - the naughtiest
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kid in town. Now he's trying to set a record for naughtiness. Can you
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ensure that he does it without getting busted?
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GAMEPLAY : JTN has a fair amount of arcade adventure elements - to
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bump up the Naughtyometer's rating you'll need to perform certain
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tasks. There are about twenty of these, but they're not that easy to
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do; quite apart from working out what to do and how to do it, the
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various other characters around the town will do their best to hinder
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you. Parents and shopkeepers will do their best to catch Jack, and
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ghosts will also pester him - although these can be exorcised with a
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well-aimed peashooter shot.
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If Jack collides with another character, he'll get a thrashing which
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will increase his nappy rash rating (shown at the bottom right of the
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screen). Too much rash and he'll be "self-spanked off" (a la Andrew
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Beckwith...) and lose a life.
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COMMENTS : "An excellent game".
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RATING : 93% (CRASH #30, July 1986)
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NOW : An interesting, and graphically neat, arcade puzzle game.
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----------------------------------------------------------------------
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KEYS : Left - Z
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Right - X
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Up - O
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Down - K
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Fire - 0
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Enter door - ENTER
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Jump - Up + Fire
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Shoot - Direction + Fire
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Pause - H (toggles)
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Quit - Q
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The Solution
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For the grid that's worked with below, please refer to the map at
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ftp://ftp.void.jump.org/pub/sinclair/games-maps/JackTheNipper1.gif
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Here is a list of the objects used in this game, where to find them, and how
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and where to use them:
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OBJECT FOUND USED HOW
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Pea-Shooter E6 Everywhere Shoot at Ghosts and at E4
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Glue C9 A7 Jump onto Teeth
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Fertilizer G6 G5 Drop on Flowers
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Floppy Disk F2 A9 Jump onto Computer
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Key G3 C1 and F2 Go into Room and Exit opens
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Bomb A1 C8 Drop in Room
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Clay E1 F1 Drop in Room
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Battery C7 C4 Walk up to Square
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Flower Poison A5 G5 Drop on Flowers
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Weight C8 A6 Jump onto Socks
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Soap E2 C9 Walk against Washing Machines
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Credit Card E4 G2 Jump at Cash Point
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Horn A3 F3+E1+C6 Blow at Cats
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Potty E1 C6 Drop in Room
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HOW TO GET THE PEA-SHOOTER
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In the Bedroom (E6), jump onto the chest of drawers and onto the cot. Bounce to
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the other end of the cot and onto the shelf.
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HOW TO BLOW UP THE COMPUTER
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Go to the Police Station (C7) and take the Battery. Go to the Just Micro Shop
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(C4) and stand next to the mirror-like object. When the shopkeeper goes into
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the left hand corner, walk past the mirror and the computers will blow up. Now
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do a runner or the shopkeeper slaps your botty, increasing rash factor.
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HOW TO KILL THE FLOWERS
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Go to I Bloom Plant Shop (A5), climb on the right hand shelf and take the
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Weedkiller. Trot down to the Garden (G5) and drop the Weedkiller on the flowers
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and watch them die. You can shoot the flowers first to gain more Naughty Points
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if you're feeling particularly evil. Once the flowers are poisoned it's time
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you weren't there or it'll be Smacky Time.
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HOW TO DO THE TEETH
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At the Launderette (C9), get the Pot of Glue from the top of the machine and
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waddle down to the False Teeth Factory (A7). Wait until the keeper is at the
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far end and then jump onto the conveyer belt nearest the door, then leggit.
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HOW TO STOP SOCK PRODUCTION
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Go back to the Police Station (C7) and into the Cell (C8). Get the weight and
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take it to the Hummo Sock Factory (A6). Jump on the end of the conveyor belt
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and run for it.
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HOW TO GET THE CREDIT CARD FROM THE BEDROOM
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Go to the right of the Bank screen (G3) and you should find a Key. Take this to
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the Bank (F2). Drop everything but the Key. When the Safe guard moves away,
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drop the key. Now your pockets are empty. Enter the safe and you should find
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yourself in a Manic Miner-style room (E2). Jump to the top and get the Soap
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Powder. Press enter and go through the door. You should end up on top of the
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wardrobe. Pick-up the Credit Card.
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HOW TO GET THE BOMB, HORN, AND FREE THE PRISONERS
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Get the key from the Bank (F2) where you left it. Go to the Museum (C1/2) and
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go through this hole again, drop the Key, but keep the Pea-Shooter, or you're
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dead. Watch out for the Fireplace. On a shelf in the next room is a Horn, drop
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the Horn by the door and go right. Ghosts start to home in on you at this point.
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After three rooms you see a Bomb on the fireplace. Pick it up and go through
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the door by the Horn. Go to the Police Station (C8) and into the Cells. Drop
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the Bomb and all the prisoners escape. At this point the irate policemen chase
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you and try and tan your hide. Yes, you guessed it, run away!
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HOW TO MAKE A CAT FLY
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Yes, you'll believe a cat can fly. Go to the room with the Horn in it and drop
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the Pea-Shooter next to the door for a quick getaway. Sneak up behind the
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slumbering puss and press FIRE. The befuddled pussy cat will now sink it's
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claws very firmly into the ceiling and will not come down until it's been
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pacified by it's owner and given some Good Cat Munchies. Beeping your Horn
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under the cat annoy's people lots, and you gain more Naughty Points.
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HOW TO FOUL UP THE COMPUTER FACTORY
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Go to the Bank (F2) and drop the Key. When the guard moves, run forwards and
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pick up the Floppy Disk. Now go to Technology (A9) and jump at the table with
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one computer on it and then leg it, quickly.
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HOW TO DO THE LAUNDRY
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Get the Soap from E2 and go to the Launderette (C9). Jump onto the socks and
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the machines start to bubble furiously, a bit like the grown-ups.
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HOW TO OVERDRAW A BANK ACCOUNT
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Get the Credit Card and go to the Bank (G2). Jump at the Cash Dispenser on the
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wall and watch it explode.
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HOW TO ANNOY THE GARDEN KEEPER
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After killing the man's flowers you feel a might remorseful. Trot down to the
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Graveyard (G6) and shoot the ghostie. Pick up the Fertilizer and drop it on the
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nice man's rotting flowers (G5). Now the nice man is very happy .... or is he?
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HOW TO SCARE YOUR SIBLINGS
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If you go into the Playschool (E1) and through the door you find the kiddie's
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clay table. Take this to a room full of screaming youngsters (F1). Now the
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children have a real monster to play with, tee, hee.
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HOW TO MAKE THE CHINA SHOP MAN VERY ANGRY
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Take the Potty from the Playschool (E1). Beware because it's not empty, Ho, Ho.
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Trot down to the China Shop (C6) and smash it and any other objects you are
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carrying.
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THE GAME IS FINISHED. YOU ARE INDEED A LITTLE HORROR. TEE, HEE.
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