198 lines
11 KiB
Plaintext
198 lines
11 KiB
Plaintext
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Hero's Quest Solve
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Written & Solved
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by Hill Billy and Golden One
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We urge you to try and finish the game before you look at this solve. However,
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if you cannot do so, feel free to get some hints.
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Some hints on playing the game. You should rest sometime or your stamina will
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decrease. To find out about your stats, hit Ctrl-S.
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First, ask the Sheriff and Otto questions, (e.g., ask about hero, ask about
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baron, ask about elsa, just to name a few). Next go northeast, you should see a
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girl selling fruit. Buy those. Next enter the grocery store and buy a flask or
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two. You should also go to the Magic Shop NW from the Sheriff if you're a Magic
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User or have Magic Skill. Then you should go to the Adventurer's Guild and ask
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the Adventurer questions if you're a Fighter.
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Next, exit the town, go north, you will see the house of the healer. Enter it
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and ask her about spells, magic, potion and all the goodies. Now exit the house,
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there is a tree next to the house, go to tree. Now try to climb the tree (You
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should be able to if you're in the right place.) In the bird's nest there
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should be a ring, get it and reenter the house and sell it to the healer. When
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you are in the house the healer would probably want you to go get some stuff for
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her (You get money for it). Also, in the healer's place you can get potions.
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Listed below are a few of the things that the healer wants (the most important
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one):
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The magic mushroom - exit the healer house, go all the way to the left, just
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before the last screen, go down, pick up 9 mushrooms.
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The flower - exit the healer house, go left one till you meet the centaur, go
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all the way up and left one, get 9 flowers (well, pick the flower three times)
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The ring - It's in the bird nest
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The Cheetaur claw - I don't know where that is, but it isn't a necessity
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The Troll beard - Where it is, who knows.
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Along the way, you would also expect to see a a stag, follow it until you get to
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the screen with the tree, go near the tree and something should happen. Get all
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that is requested and bring it to the healer. They are:
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The Green Fur - this can be acquired from the Meeps people. From the healer's
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house go all the way to the left, they are the little people that keep popping
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up from the ground, go near one of them and say "talk" one of them should come
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up, the green one (hence the green fur).
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The Flying Water - the flask from the grocery store would come in handy here.
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Exit the town, go down two screen till you see a screen with a log in the upper
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right hand corner, go right, you will see a river, get the water.
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The Faery Dust - This can only be acquired at night, press Ctrl-T to see what
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time it is, this is acquired in the same screen where you got the magic
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mushroom, when you approach them, they should start speaking to you and to
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themselves, they would ask you to dance, say "yes", after you are finish they
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will ask what you want and say "ask for faery dust"
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The Magic Acorn - the Dryad will give it to you the moment she disappear (this
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is where the stag is)
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The Seed of the Seed Spitting Spores - Use the Fetch spell to get it. You'll
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know when you meet them (Hint: They spit the seed, hence the name Seed Spitting
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spores or something like that)
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All this should make the Dispel Potion for later. You should get this as soon
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as possible.
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THE TOWN
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The Magic shoppe in town - you will acquired a whole bunch of stuff here,
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including the Flame Dart, Open, and Fetch Spell. The spell can only be bought.
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You can get money by spelling the healer the stuff that was ask.
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The Grocery store - get some daggers if you have Throwing skill (about 3),
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flasks, and chainmail armor if you have enough money.
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The Saloon in town - The password for the guy sitting on the door is
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"SCHWEINHUND" (The password can be acquired at night when you enter the alley
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behind the tavern and the thief jump up at you, just "show sign" and they will
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let you free and give you the password.) Say that password to Crusher and you
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will be allowed entrance to the Theives' Guild. Next talk to that guy sitting
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at the desk, when he is finish, buy the lock pick (this will be used to pick
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lock, at night only.) You can also play the dart game w/the guy sitting at the
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desk for Throwing skill.
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The Sheriff's House - To the left of the Grocery store. Keep picking the lock,
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it won't open for a while (you will get experience points for trying.) Once
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inside get the musical box (don't open it), next go to fireplace, get the vase,
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move the painting, pick the safe's lock and get the stuff inside then get out.
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You can reenter the Thieves Guild (inside the Tavern) and sell the stuff to
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them, and buy the acme tool kit. Drop the lock pick you bought early.
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The old lady's house - pick the lock, get the candle holder, open the drawer,
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get the coins and get out before you meet a surprise.
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OUTSIDE THE TOWN
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The Hermit - this is in the same screen where you got the flying water, there
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should be a door up there, get next to the rock proportionally to the door and
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"climb" it should say that it is looking for a good spot to climb, if not the
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sucker would climb and you would get climbing experience. Next, go to the door
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and knock and move out of the way or something dreadful will happen, move to
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the right. When you enter the place, start asking about stuff, like "ask
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scroll". He will give you the Trigger spell.
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The big mutt at the icy screen - Give him all of the fruit (apples) you acquired
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in town, he would in turn give you a glowing gem. Keep it as it will be used to
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open the place of Baba Yaba (the chicken feet place).
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The ogre that's guarding the cave (to the left and down one after the flower
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screen) - If you want to, you can fight him if you think you're good enough. If
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not, try to dodge him. When you're in the cave, cast the Calm spell (this can
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be acquired at the flower screen. Hint: Cast a spell there). Go to the right of
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the big figure and you should see a figure sitting. You should now cast the
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Dazzle spell which you acquired from the wizard Erasmus (Hopefully, if not, just
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dodge him and get as close to him and then fight him.) Then after you kill him,
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get the key and explore the bottom. You'll find something there. If not,
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explore more. Now go out of the screen (upper-left) and then cast calm again
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immediately. Use the key to free the bear. And you should get a reward for
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this.
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Erasmus the Wizard - At Healer's hut, go all the way right. You should save it
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here when you see a house on the top of the screen somewhere. Then signs will
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pop up (e.g., Welcome to Magic Mountain, Now Go Home, etc.). Climb the path and
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then you should get to the house. Then you meet a Gargoyle. Answer his
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questions and you shall be able to enter. (Note: You cannot climb to his house
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more then three times in a row.) Questions commonly asked are:
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What is your name? (You should know this)
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Who do you seek? (Erasmus)
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What is your goal? (To become a hero)
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Who's spell protects Spielburg? (Erana's)
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What is the thieves' password? (Anything except SCHWEINHUND)
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In the house, you should go straight up the stairs only. Then you'll meet
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Erasmus and Fenrus. Ask them questions if you wish. Then play the Magician's
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Maze if you're a Magician or have Magic skill and Open, Fetch, Trigger, and
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Flame Dart spell are in your possession. If you beat him, you get the Dazzle
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spell.
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Baba Yaba's Hut (The house with chicken feet) - Give the glowing gem you got
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from the babarian you got trading fruit for to the talking skull. You should
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be able to get past the gate now. Now, say these words:
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"House of brown, now sit down"
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And watch what happens. Now try to enter the hut. You should be able to, but
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it's sorta hard. Baba Yaba is going to turn you into a frog now. You are going
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to have to say 'Ask about rhyme', then watch what happens and answer everything
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she asks you. You will now have to get the Mandrake root from the graveyard.
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(It's the red plant growing up at the top of the screen. You'll have to get it
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at precisely midnight though. And at the time, the spooks party.)
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The brigands - When you come to a screen with a blue bouncing Antwerp, you
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should dodge him and go to the right. Keep on going to the right, then down,
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the left. You should save it now. You'll meet the brigands now. Dodge the
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arrows and go all the way to the log at the left. Now climb over and you HAVE
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to beat those three brigands. Looks impossible, but it's only improbable.
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After that, go left and cast the Calm spell on the Minotaur. Now, cast the Open
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spell to open the gate. Open the gate and go through. Now, you should come
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into a room. Don't step on the carpet and go right. Go across the right
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bridge. Now, go to the place where the boxes and bages meet. Look at the
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ground. This is imparative. Then jump over the wire. Go through the door and
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you should come to another room. Close the door behind you and go to the upper
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right door. Push the chair and push the candle. Now go to the middle of the
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table in the middle of the room. When the three Stooge looking soldiers start
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going around the table (They have already come towards the candle and are coming
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back the other way) you get the rope and have fun. Now, open the door and you
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shall meet Yorick. Just talk to him and ask questions if you wish. Now, save
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it here. Follow the path and go to the door on the lower-left. You should come
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out on the upper right red door. Go to the door with the smiley faces now and
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enter. Now type pull and the door on the upper-right should open. Now go back
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and go to the door that you pulled open. You should now emerge from the door
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above the upside-down 'Exit' sign. Open the door and move back or you will have
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a miserable experience. Now open the door and you'll meet Elsa (aka The Brigand
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Leader). Splash the Dispel Potion on her. And watch the cartoon. Now go over
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to her desk and get the two Heal Potions and the Magic Mirror and go to the
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middle-right of the screen and exit. You'll come to the screen with the Antwerp
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again. Avoid him again and go back to Baba Yaba. You should know the way by
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now. Enter the hut the same way and show her the mirror. Watch the cartoon
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again and now go back to the castle. Ta-da! Watch the longer cartoon and have
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patience for the next Hero's Quest II: Trial by Fire! Hope you had fun. Maybe
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not cause of this solve.
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Remember to support your API sites...
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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