495 lines
18 KiB
Plaintext
495 lines
18 KiB
Plaintext
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CompuServe TEG-10177
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HERO'S QUEST
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Part 1
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INTRODUCTION
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This walkthru is for a thief character. Other character types can use it, but
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they will not get the full benefit.
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When you create your thief, make sure you increase its strength, intelligence,
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Press <CR> for more !
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CompuServe TEG-10178
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vitality, parry, and magic at least once. It is highly recommended that you give
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the extra point to strength, but do with it as you please. You are ready to
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begin the game.
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FREEING THE BARONET
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When you enter the town, you automatically go to the sheriff. The sheriff
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rambles on about the town and the valley, and he will eventually ask you for
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your name. Press return after the test box has been displayed (with your name
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already in it). After the conversation, go up to him and ask him about the guild
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hall.
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!
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CompuServe TEG-10178
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Go left to the guild hall and enter it. Go to the book and sign it. Go to the
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board, look at it, and read the notices on it. Go to the guild master and ask
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him about the hall. You will have to repeat the question as he is asleep, and
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the first time you ask the question, it just wakes him up. Then ask him about
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Antwerps. Once he recounts the story, leave the guild hall. (Of course, you do
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realize the tourists were the two guys from Andromeda.)
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Being bored with this, go to the inn (one screen to the right) and ask the
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innkeeper about the inn. If you wish, you can also ask him about Shema (his
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wife), Abdulla Doo (his friend), and about the lost caravan.
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Once you are finished, leave the inn and go to the upper right (until you
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Press <CR> for more !
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CompuServe TEG-10180
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change screens). Go to the centaur and ask her about the fruit and her father.
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Buy fruit (do this six times) and vegetables (do this 2 times).
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Next, go to the dry goods store and ask the merchant about the weapons he has,
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or about the store. Buy two flasks and one dagger, then leave the store. Exit
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the town by going down to the lower right part of the screen.
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Once outside the town, go down two times, and right once. Take some of the
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water from the falls. Try climbing the cliff (try about four times). If that
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does not work, take some rocks, and start throwing them. Keep on doing this
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until you hit the door three times, which will make the hermit come out. (This
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took me 18 tries.) Once he comes out and shows you the ladder, climb up the
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Press <CR> for more !
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CompuServe TEG-10181
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cliff. Go to the door and knock. After knocking, go right twice (the first right
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brings you to the rock; the second presses you against it so that you can
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survive).
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Enter the cave and sit down at the table. Ask the hermit about the cave, his
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family, the ladder, the spell, and finally about the trigger spell. Ask for the
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scroll (respond yes to his question), then take the scroll. Say thank you and
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leave.
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Climb down and go left six times. Near the end of this trip, you should be
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following a white stag. When you enter this little niche of the woods, the dryad
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appears. When she asks "Are you one with the woods?" say yes. Leave by going to
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Press <CR> for more !
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CompuServe TEG-10182
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the right, then go up. Take some mushrooms (type it in twice), then eat some
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mushrooms (do this only _once_). The colors are neat, huh?
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After your psychedelic experience, go up four times; ignore the goblin screen.
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Go to the skull at the gate and ask about the deal. (Respond yes to his
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question.) Now, go down, right, up, right, and up. Once here, you will see the
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seed and the plant the dryad wanted. As a thief, try climbing up the rocks and
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catching the seed. You can also throw a rock and knock the seed out of the air,
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or you can cast a fetch spell. Once you have the seed, go right, up, right, and
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up.
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This is Erana'a Peace. Go to the tree and take some flowers (do this twice),
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Press <CR> for more !
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CompuServe TEG-10184
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then eat some of the fruit. After eating the fruit, sleep. (If you're a magic
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user, the rock here has the calm spell. You must go to the rock and cast the
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open spell. The rock will move and the scroll for the calm spell will be hidden
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underneath.) After sleeping, go down, then right.
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There is a extremely large, tough ogre here. You _do not_ want to fight this
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ogre. When he starts walking toward you, go down and around him, dodge him, and
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enter the cave. Go up to the bear and feed him. (If you're a magic user, you can
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cast the calm spell.) "Sneak" so you are now tip-toeing. Go right, then go to
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the kobold. Take the key from him, and go left. Use the key on the bear, and he
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will be transformed into the missing baronet!
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Press <CR> for more !
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CompuServe TEG-12734
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HERO'S QUEST is published and distributed by Sierra On-Line.
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This walkthru is copyright (c) 1990 by Andrew Aye. All rights reserved.
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Last page !
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CompuServe TEG-10176
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HERO'S QUEST (a.k.a. QUEST FOR GLORY)
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1 Introduction, Freeing the
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Baronet
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2 Baba Yaga, Dispel Potion
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3 Freeing Elsa, Fulfilling the
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Prophecy, Endgame
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4 Additional Encounters and Items
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Enter choice !
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CompuServe TEG-10185
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HERO'S QUEST
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Part 2
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SURVIVING BABA YAGA AND THE DISPEL POTION
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Unfortunately, you are still in the cave. Go down and you will immediately be
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confronted by the ogre. You can fight him if you want, but make sure you have
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saved your game before doing so. The sane thing to do is escape the battle, and
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go to the left. Go to the left again, then down four times.
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Press <CR> for more !
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CompuServe TEG-10185
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Go to the centaur and ask him about his farm, the brigands, the brigands'
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leader, and the warlock. You can also ask him about the healer, harvest time,
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and crops.
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Go to the right, then go to the tree, and climb it. This will take many, many
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attempts (it took me about 21 tries). Once you're up in the tree, look at the
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nest, then at the ring. Take the ring. Go to the house and knock on the door.
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Give the ring to the healer. You automatically leave the house, so you have to
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knock on the door again. Once inside the second time, look at the house and the
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bird. Give some of the flowers from Erana's Peace to her (do this only once so
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you'll still have some), then give her all your mushrooms. Buy the undead
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!
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CompuServe TEG-10186
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unguent and leave.
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Go right three times and you will meet the big bad dude from the north. _Do
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not_ try to fight this guy because he will turn you into mincemeat (just in time
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for Christmas) in a second. Casting a spell at him won't work, either; even
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before you complete the spell, you will have endangered yourself. Instead,
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bargain with him, and give him your fruit. Leave (go to the left once), and rest
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here for a while (rest as may times as you can).
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Go down and to the left twice. If you meet a fox, free him from the trap. You
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are back at the town gates. Go up twice so that you're in front of the castle.
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The guard will open the gate for you. Now, go up twice to the front entrance to
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Press <CR> for more !
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CompuServe TEG-10188
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the castle doors where you are formally congratulated by the old windbag of a
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king. Ask him about the curse, Baba Yaga, his daughter, and finally, the baronet
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(you can tell he was thankful for what you did). Leave the room by going left.
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Go down then to the right. Go to the window and answer yes to the proposal made
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by the stable manager. Once you are finished cleaning up the stable (ugh!), go
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to the left, and down. Yell up to the guard and ask him about the rewards. Go
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down twice and left once so that you enter the town.
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Go left and up into the magic shop. Here you can buy either the open spell, the
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dart spell, or the fetch spell. You should buy at least one of them (the open
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and/or the dart spell). You can also buy a potion if you want. _Do not_ spend
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Press <CR> for more !
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CompuServe TEG-10189
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all your money as there as more important things left to get. While Zara is here
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ask, her about the valley, the town, the Aura, magic, Baba Yaga, Erasmus,
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wizards, the Curse, and the Baron.
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Leave the shop, go right, then to the upper right. Go to the dry goods store
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and buy two daggers. Leave the town and go the dryad (from the town gates go
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down twice and left five times). Respond yes to her question, and take the acorn
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from the ground.
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Go right, up twice, then left twice. Talk to the Meeps. Ask the green Meep
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about magic, and ask it for some green fur. Take the scroll and the fur.
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Press <CR> for more !
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CompuServe TEG-10190
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Go right twice then up three times. Go to the skull and respond yes. Give it
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the gem and go past the gate. Say the rhyme ("Hut of brown, now sit down"),
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enter the hut, and go to the pot. When asked, say your name, and respond yes to
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the next two questions.
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Go down twice and save your game. Go to the bush in which the goblin is hidden
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(the upper right), go to the left, and as the bush moves, type in "kill bush."
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Once you have killed the goblin, search the body. Once you have the money from
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the goblin, go right. Beware: Now that you have killed the first goblin,
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whenever you enter, the goblins will want to fight you. You will have to start
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the fight, but whenever you kill them, they will come back in stronger numbers
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(e.g., after killing the first goblin, the next time you will have to kill two
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Press <CR> for more !
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CompuServe TEG-10191
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goblins).
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Go right four times to the healer's hut. Knock on the door and give her the
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acorn, the water, and the green fur. Ask her about the potion components she
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needs. Leave and rest outside.
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Go down three times, left, then up. Throw your daggers at the board. Take your
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daggers back. Keep doing this until it is night (be careful because your screen
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will not change; you have to check the time with the Control-T function). Once
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it is night, climb the town wall, go to the upper right, and to the left to the
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bar. Go up into the alley and then to the flashing coin.
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Press <CR> for more !
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CompuServe TEG-10192
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When the thieves appear, show them the thief's sign. They will tell you the
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password. Once you know the password, leave the alley. Go into the bar and go to
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the Goon. Tell him the password.
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Listen to the guild master's outrage, then go to Bruno (the guy behind the
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door) and buy a license, some thief's tools, and an extra pick. Go to the guild
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master and ask him about the guild, the brigands, and a traitor. Play the dagger
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game with him. (Note: His accuracy with the dagger increases with the amount you
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bet.) Once finished, leave by climbing the ladder, and exiting the bar.
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This is were it gets extremely tricky. You must watch your clock; when it
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becomes midnight, you must leave the town, and go to the farm on the northern
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Press <CR> for more !
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CompuServe TEG-10194
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side of the town. Use the undead unguent, then go to the left and down. Take the
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mandrake root which is on the tombstone to your left (it's the red plant coming
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out of the ground near the tombstone). While you're out here, go back to the
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screen with the mushrooms (down twice and left three times). Dance for the
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fairies, then ask for some fairy dust. As soon as you have both the fairy dust
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and mandrake root, return to the town and make your way back to the bar.
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From the bar, go left one screen, and go up to the pink house. Pick the door
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(this will take a few tries). Once inside, "sneak." Get the music box, the
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candelabra, and the vase. Go back to the desk and search it. Go to the painting,
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move it, pick the safe, and take the coins. Once you have the coins, close the
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safe and replace the painting. Leave the house and "walk." Go down and left.
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Press <CR> for more !
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CompuServe TEG-10195
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Pick the door of the blue house. Get the candlesticks. Go to the basket and
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take it (it has pearls inside). Go to the desk, search it, then go to the couch,
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and search it. Pet the cat, leave the house, and climb the town wall.
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Note: Make sure you clean out all of these houses before dawn.
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Go down once, left twice, up four times, left, and up. Say the rhyme again.
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Enter the house and answer yes to the witch's question.
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Congratulations! You have survived Baba Yaga!
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Press <CR> for more !
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CompuServe TEG-10196
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HERO'S QUEST is published and distributed by Sierra On-Line.
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This walkthru is copyright (c) 1990 by Andrew Aye. All rights reserved.
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Last page !
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CompuServe TEG-10176
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HERO'S QUEST (a.k.a. QUEST FOR GLORY)
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1 Introduction, Freeing the
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Baronet
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2 Baba Yaga, Dispel Potion
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3 Freeing Elsa, Fulfilling the
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Prophecy, Endgame
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4 Additional Encounters and Items
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Enter choice !
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CompuServe TEG-10197
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HERO'S QUEST
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Part 3
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FREEING ELSA AND FULFILLING THE PROPHECY
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Once Baba Yaga's speech is over, go down, right, down, right twice, and climb
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the town wall. (If it is daylight, enter the town through the gate.) Go to the
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thieves guild. Once in the thieves guild, go to Bruno and sell the music box,
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candelabra, vase, candlesticks, and pearls. Leave the guild and the bar.
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Press <CR> for more !
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CompuServe TEG-10197
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Wait for daybreak. Once dawn has arrived, go back into the alley and give the
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beggar some money. Ask about the brigands, thieves, the bar, and dragon breath,
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then leave the alley.
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Go to the healer's house and give her the fairy dust. Go out, then reenter and
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get the dispel potion. Go back to the town gate and wait for midday. Once it is
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midday, from the town gate go down once (if you're at the healer's house when
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midday arrives, go down twice), then go to your left. Bruno and Brutus should be
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here, but it is a slightly random thing. Listen to what they say. If you can,
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kill Brutus with long-range weapons like thrown daggers and the dart spell. If
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you cannot kill Brutus this way, go down then up quickly...very _quickly_. If
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Press <CR> for more !
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CompuServe TEG-10199
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you don't, you will be killed by Bruno. Kill Brutus. Once he is dead, search his
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body and take the key.
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Next, go down, left, up twice, right twice, then down. Bruno should be here. Go
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up to him and buy some information about the thieves guild, the Baron, and Baba
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Yaga. When you leave, he should say something about the dragon breath, and you
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should gain two points.
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Go down twice, left three times, and down one more time. Go to the left of the
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screen and search the rocks. Use the key on the door, then open it. Go forward
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slightly (but not much!) and say Hiden Goseke. The troll should move back. Enter
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the cave, go left, down, then right. Exit the screen on the lower right cave. Do
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!
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CompuServe TEG-10200
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not go left!
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Here you should cast the calm spell then go to the gate. Either pick the door,
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or cast an open spell. Once it's unlocked, open the gate, and go in.
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This is the trap room. Go to the far left and go forward. Cross the chasm using
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the right-hand plank (the one with a square on it). Once you have crossed the
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chasm, go to the two stacks. Be careful! Once you are close to the stacks, go in
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between them by moving DIAGONALLY. Go to the door and open it.
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This is a time-pressure event, so go quickly. First, close and lock the door.
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Then, go to the chair by the door (upper right side), and "use" the chair to
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Press <CR> for more !
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CompuServe TEG-10201
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block the door. Go to the candelabra and wait for some of the brigands to enter.
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Once they are near the table, "use" the candelabra to block their path. Go to
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the lower part of the table and wait. Once they start to move (wait until the
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second or third one has started to move), "use" the rope, and do your Tarzan
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impression. When this is finished, open the door and meet ME.
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This is the warlock. Ask him about the brigands, the mirror, Elsa, Toro, the
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enchantment, and a dispel potion. Also you can ask him about himself, the search
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for Elsa, and the Baron. When you start moving, he disappears using his private
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exit.
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This maze is actually very easy. First, go right and up. Then, go left and
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Press <CR> for more !
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CompuServe TEG-10202
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through the door. When you come out, go down and right through the next door.
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Pull the chain after you appear by the doorway. Go back, left, then up through
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the door. Go up to the door there, and "open" it. _Quickly_ go back or to your
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left. Once the board has fallen, go to the door and open it.
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Here you meet Elsa. Once you see her and she has challenged you, use the dispel
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potion on her. She and Elsa escape into the wild, blue yonder. Get the healing
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potions and the mirror. Go to your right and enter the caves again. Leave the
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caves and go to Baba Yaga's hut (up five times, left, then up again). Enter the
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hut, but this time use the mirror. You have done it: You have completed the
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prophecy!
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Press <CR> for more !
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CompuServe TEG-10203
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HERO'S QUEST is published and distributed by Sierra On-Line, Inc.
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This walkthru is copyright (c) 1990 by Andrew Aye. All rights reserved.
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Last page !
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CompuServe TEG-10176
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HERO'S QUEST (a.k.a. QUEST FOR GLORY)
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1 Introduction, Freeing the
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Baronet
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2 Baba Yaga, Dispel Potion
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3 Freeing Elsa, Fulfilling the
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Prophecy, Endgame
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4 Additional Encounters and Items
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Enter choice !
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CompuServe TEG-10205
|
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HERO'S QUEST
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Part 4
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ADDITIONAL ENCOUNTERS AND ITEMS
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1. The walkthru didn't cover the encounter with Erasmus. This was omitted
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because it is not really useful for thieves. But this is the only way to get
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Razzle Dazzle. When you meet Erasmus, you can ask him about magic, the Aura, and
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wizards. Once you win against him, he gives you the spell. When you have it, you
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|
Press <CR> for more !
|
||
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|
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|
CompuServe TEG-10205
|
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can leave.
|
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2. The walkthru doesn't return a troll's beard or a cheetaur's claw to the
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healer. Doing so is worth a couple of points.
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3. A fighter should kill one (at least) of every type of creature.
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4. Sleep with the hermit. This is fun.
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5. Kill the Ogre. This is hard, but fun to try. Hint: Try attacking him first
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with long-range weapons, and fight him for a while, then escape and drink some
|
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potions. Use some more dart spells on him, then kill him during the fight.
|
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|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-10206
|
||
|
|
||
|
|
||
|
HERO'S QUEST is published and distributed by Sierra On-Line, Inc.
|
||
|
|
||
|
This walkthru is copyright (c) 1990 by Andrew Aye. All rights reserved.
|
||
|
|
||
|
Last page !
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