99 lines
4.6 KiB
Solidity
99 lines
4.6 KiB
Solidity
|
FAIRLIGHT: A PRELUDE
|
||
|
WRITTEN BY BO JANGEBORG FOR THE EDGE - 1985
|
||
|
----------------------------------------------------------------------
|
||
|
Complete walkthrough for the C64 version
|
||
|
|
||
|
|
||
|
YOUR MISSION: Find the Book of Light and use its powers to rescue
|
||
|
Segar the Kind Wizard.
|
||
|
|
||
|
HOW TO DO IT:
|
||
|
|
||
|
Part I - The Finding of the Book of Light.
|
||
|
|
||
|
1. Get the Scroll.
|
||
|
2. Get the Crown. It's near the starting point, on the lintel of a
|
||
|
big doorway. You must pile some objects to reach it. A barrel and two
|
||
|
plants will work perfectly.
|
||
|
3. Leave the castle via the back door. Cross the bridge, trying to
|
||
|
avoid the evil monk. You can freeze this enemy by using an hourglass;
|
||
|
there are four of them inside the castle.
|
||
|
4. Go to the caverns and search for the secret door. When you find
|
||
|
it, the word LOCKED will appear on the screen. Select the Crown (it
|
||
|
works as a key), unlock the door and enter the tomb.
|
||
|
5. Don't pay attention to the book on the floor: it's a fake Book of
|
||
|
Light to fool you! Jump on the table and push the corpse till it
|
||
|
falls to the floor. Jump again to push the right board on the surface
|
||
|
of the table; it will discover a hole. Let yourself fall into the
|
||
|
hole.
|
||
|
6. Get the real Book of Light and use the Scroll. You will be
|
||
|
transported to a room near the starting point.
|
||
|
|
||
|
Part II - The Rescue of Segar the (kind?) Wizard.
|
||
|
|
||
|
1. Get the Cross. It's in the Throne Room; to find it, you must push
|
||
|
one of the panels on the left side of the throne platform, and search
|
||
|
in the resultant space- Beware the monk! (Note: There's another cross
|
||
|
somewhere in the castle, but it's perfectly useless: don't bother
|
||
|
trying to get it).
|
||
|
2. Get the Three Potions. The first potion is near the Throne Room,
|
||
|
hidden under a table in the room of the two whirlwinds. Push small
|
||
|
objects from one end of the table till the potion emerges by the
|
||
|
other. The second potion is on a sort of altar guarded by a monk, at
|
||
|
a room near the stairs of the troll. You must pile some objects to
|
||
|
reach it. The third potion is in a secret room near one of the three
|
||
|
main corridors of the castle. It's hidden behind two barrels. You
|
||
|
need only two potions to complete the game. If you get the three
|
||
|
potions, you can use one of them to restore your Life Force.
|
||
|
3. Go to the garden and get a key that's guarded by a soldier; then
|
||
|
use it to open the locked door at the same screen. You will find a
|
||
|
monk upstairs, blocking another door.
|
||
|
4. Drop the Cross -or a potion- in front of the monk, and push it
|
||
|
towards him. The monk will disappear, so you can enter the next room.
|
||
|
5. Kill the other two monks by doing the same. [WARNING: This is what
|
||
|
you have to do, but in my version of Fairlight the potions don't kill
|
||
|
these monks, and therefore you can't complete the game. I don't know
|
||
|
whether this is the result of a faulty copy or a serious bug in the
|
||
|
original code of the C64 conversion. If you have the same problem,
|
||
|
then you should play, as I did, the Spectrum original version by Bo
|
||
|
Jangeborg]
|
||
|
6. Pile some objects to reach the trap door at the ceiling. It will
|
||
|
be LOCKED. To unlock it, select the Book of Light (it works as a key).
|
||
|
7. This is the critical moment. You are now in the prison of the
|
||
|
wizard; he's the frozen guy against the wall. In order to release the
|
||
|
prisoner you just have to drop the book. Before doing this, you
|
||
|
should get the key on the table and stand near the trap door.
|
||
|
8. Drop the book. The kind wizard will be free, and he will try to
|
||
|
kill you! Run like hell to the trap door. You will fall into the room
|
||
|
beneath. (Note: When the wizard is released he becomes an 'evil
|
||
|
monk'. Therefore, you can kill him by using a potion or the Cross -if
|
||
|
you still have one of these objects-. This is not necessary, though:
|
||
|
all you have to do after dropping the book is leaving the room via
|
||
|
the trap door.)
|
||
|
|
||
|
Part III - Escape from the Castle.
|
||
|
|
||
|
1. Take the Crown where you left it and go to the exit door. This
|
||
|
door is at the courtyard, near the starting point. It has been locked
|
||
|
all along the game, but now you have the key! Unlock it and leave the
|
||
|
castle carrying the Crown.
|
||
|
2. Well done! You have completed the Prelude. But remember: The Quest
|
||
|
continues-- [Note: There's no C64 version of Fairlight II- A Trail of
|
||
|
Darkness. That game was first released for the Spectrum, and there's
|
||
|
also an Amstrad conversion.]
|
||
|
|
||
|
Some final remarks:
|
||
|
|
||
|
- The secret door that leads to the Book of Light is at the caverns.
|
||
|
You must find a room with a lonely road flanked by a wall. Examine
|
||
|
the wall till you find the door.
|
||
|
- Don't forget to carry the Crown at the end of the game.
|
||
|
- Good Luck!
|
||
|
|
||
|
Piti wrote this solution during a dark and stormy day in the spring
|
||
|
of 2000.
|
||
|
|
||
|
|
||
|
|
||
|
|