169 lines
9.0 KiB
Plaintext
169 lines
9.0 KiB
Plaintext
|
ECSTATICA SOLVE - BY PADISHAR CREEL
|
||
|
-----------------------------------
|
||
|
|
||
|
This is just one way of solving the game. Some events you
|
||
|
can solve in different ways... And I'm too lazy to write
|
||
|
all details, so it would be a good idea to explore the
|
||
|
game first.
|
||
|
|
||
|
|
||
|
-> I haven't managed to kill the bloody werewolf, but then again
|
||
|
I never tried with the magic stick. Whenever he attacks you,
|
||
|
just hit him a few times and he'll back away and you won't
|
||
|
see him for some time, however he keeps coming back and
|
||
|
bugging you. Sometimes he captures you and hang you somewhere,
|
||
|
then he'll hurt you. The heal, enter the barn and sleep on
|
||
|
grass in the right corner (from outside view)
|
||
|
|
||
|
|
||
|
1. THE ARMOR ROOM (Sword)
|
||
|
|
||
|
The best weapon is the sword, you'll find it in a room in the
|
||
|
village, just explore a bit first. Pick up the sword from the
|
||
|
floor (you'll probably encounter a blue dragon and a bunch of
|
||
|
gnomes - just kill 'em all) don't bother about the armor,
|
||
|
it's too heavy for you anyway.
|
||
|
|
||
|
|
||
|
2. THE KITCHEN (Vegetable)
|
||
|
|
||
|
From the starting point:
|
||
|
Walk to the right (if the werewolf attacks you, try sneaking
|
||
|
instead (F4)). Enter the building on the left side, here you
|
||
|
will find a dragon attacking a man. Kill the dragon. The man
|
||
|
will fall. You can pick up his mace. The man will ask for
|
||
|
help, so just pick him up and you will automatically walk to
|
||
|
the kitchen. He will tell you some stories about the demons
|
||
|
etc. Pick up the vegetable located on the shelves to the
|
||
|
right of the door. Next, go outside, go right down the alley,
|
||
|
go to the end of the alley until you get to the door, there
|
||
|
is a bear-demon guarding the stairs here. Kill him (easiest
|
||
|
with the sword). Go upstairs, read the diary to get more of
|
||
|
the plot (if you have the time!). Continue upwards, walk near
|
||
|
the device and you will automatically drop the vegetable.
|
||
|
You can also read the formula next to the device, it explains
|
||
|
how to make a witchbreed that turns you into a squirrel!
|
||
|
|
||
|
|
||
|
3. THE BEDROOM/THE BARN (Teddybear/Girl)
|
||
|
In the room where you found the diary there is a teddybear.
|
||
|
Pick it up and run back to the village intersection, from here
|
||
|
enter the barn. You will automatically throw the toy and the
|
||
|
girl will ask you to follow her. Do so, and she will open
|
||
|
the dungeons for you, but you're not small enough to enter
|
||
|
yet. You can walk downstairs and kill some skeletons if you
|
||
|
want to.
|
||
|
|
||
|
|
||
|
4. THE CHURCH (stickfigure)
|
||
|
|
||
|
Get the stickfigure that's on the floor in the church (the church
|
||
|
is located near the centre of the village) and put it in the
|
||
|
device (where you put the vegetable)
|
||
|
|
||
|
|
||
|
5. THE CHURCH/THE ABBEY (the bible/the flower)
|
||
|
|
||
|
Go back to the church, grab the bible, head back to the doorway
|
||
|
that leads to the bear-demon you killed, go left down the alley,
|
||
|
keep on walking that direction until you find an opening that
|
||
|
leads to vegetation and grass.
|
||
|
You can walk two ways at this point - to the right and to the left.
|
||
|
Go to the left, it will lead down a path, and in the distance you
|
||
|
will see a beggar walking in front of a small fortress (the abbey).
|
||
|
Once you get infront of the abbey, you should read the book
|
||
|
automatically and the monks will let you enter. You can drop the
|
||
|
bible now since you don't need it anymore. Go back to the village,
|
||
|
some screens from the abbey you will see a flower. Get it. Run
|
||
|
back to where you put the vegetable and the stickfigure, and throw
|
||
|
this final ingredient in the device aswell.
|
||
|
|
||
|
|
||
|
6. THE DUNGEONS/THE OLD KNIGHT (You're a squirrel/the knight's sword)
|
||
|
|
||
|
At this point, you'll drink the potion and turn into a squirrel.
|
||
|
Go back to the place where the girl tried to take you. Now you're just the right size. Cruise down the little hallway until
|
||
|
small enough to enter. After walking through the corridors for some
|
||
|
time you will reach a stairway leading up, at this point you will
|
||
|
automatically turn human agian. Go up the stairs, you will find an
|
||
|
old blind knight, approach him and he will throw the sword on you.
|
||
|
Pick it up.
|
||
|
|
||
|
|
||
|
7. THE LAKE (Becoming a knight)
|
||
|
|
||
|
Now, go outside, and go back to where the path leads in two
|
||
|
directions (to the grasslands). You'll have to fight and kill
|
||
|
two Minotaurs. Find the lake (it's somewhere beyond the castle)
|
||
|
step on the stone near the lake and you will meet the lady of
|
||
|
the lake, and she'll make you Knight of Tirich.
|
||
|
|
||
|
|
||
|
8. THE CASTLE/BENEATH THE EARTH (Meet the sorceror/Magic Book)
|
||
|
|
||
|
Go back to the castle and enter it (you can try to sneak by
|
||
|
the port or use the side entrance on the right)
|
||
|
The sorceror will welcome you. Go to the tower, then head down.
|
||
|
You will find a stoneguardian. You can sneak by him or kill him.
|
||
|
Keep goin forward, you'll encounter two invisible fighters, just
|
||
|
smack 'em, and continue. When you come to the staircases, take
|
||
|
the RIGHT side of the room (The one with the fire breathing stone
|
||
|
dragon), walk around the edge of the room, take the stairs down.
|
||
|
Once you're in the centre of the, you will have to watch out for
|
||
|
spikes (there is two of them in the centre of this stairway).
|
||
|
You can sneak by them by walking on the edges of the centrestones.
|
||
|
Now, go down those stairs, avoid the spikes in the floor, go into
|
||
|
the centre room. There will be two coffins standing on end. Walk
|
||
|
past the first one, a skeleton should pop out, kill it. Walk past
|
||
|
the second one, it'll open up showing a Skeleton wearing armor.
|
||
|
Walk past it again and towards it until it closes on you, and opens
|
||
|
up again.. Now you have got armor. Go to the outside of the inner
|
||
|
room (Where the floor has spikes that come up and tag you), and
|
||
|
pick an enterance that has gargoles around it. There are three
|
||
|
entrances from this plane, one leading downstairs, one leading
|
||
|
to a cell and one leading to an old beaver. In the room with
|
||
|
the beaver you'll find the magic book. (This room can be kinda
|
||
|
tricky to find, took me two bloody hours, but it's there, on
|
||
|
one of the place where you got the armor). Get the book.
|
||
|
|
||
|
|
||
|
9. THE ABBEY (The bone - a holy relic)
|
||
|
|
||
|
Walk back upstairs, exit the castle, run to the abbey, enter
|
||
|
the abbey. You'll find two monks praying infront of a statue.
|
||
|
Approach the statue and you'll see there is a bone beneath it.
|
||
|
Take the bone (the monks will go mad, just kill them if they
|
||
|
get in your way). Now walk to the right (you'll find the library)
|
||
|
and walk down and you'll see a hole in the ground. Just fall into
|
||
|
it and you're in the dungeons again. Walk until you find the
|
||
|
staircase under the knight and exit.
|
||
|
|
||
|
|
||
|
10. THE STONECIRCLE (Get the magicfireshooting stick)
|
||
|
|
||
|
Walk to the grasslands again, and somewhere in between the lake
|
||
|
and the abbey you'll find a magic stone circle. It's important
|
||
|
that you hold both bone and the magic book in each hand. Step
|
||
|
onto the round stone in the middle and you'll get a magic stick.
|
||
|
|
||
|
|
||
|
11. MEET THE KING (open the demongate)
|
||
|
|
||
|
Go back to the place where you find the book and got the armor,
|
||
|
this time continue downstairs (one of the three entrances
|
||
|
has got a stairwell leading down as you might remember).
|
||
|
You will see a lot of ladies lying on sofas, and some guys
|
||
|
fanning. You will also see another staircase leading down.
|
||
|
Go down that staircase, and you will encounter a copy of yourself,
|
||
|
just kill the copy and continue. You'll meet the king (a skeleton)
|
||
|
he'll talk to you a bit etc. Now the demonhead in the room where
|
||
|
you found the magic book is gone (this is what the beaver there
|
||
|
told ya, rememba'?) go back there and you'll find a new set of
|
||
|
swirling staircases windling down. Just keep going down and
|
||
|
you'll encounter the final demon. He'll invite you to his table,
|
||
|
and he'll talk to you. Just don't give him the magicstick, but
|
||
|
stand up and go away a bit, and he'll turn into a green dragon-
|
||
|
thing... Kill him (10-15 blows should be enough).
|
||
|
|
||
|
CONGRATULATIONS!
|