391 lines
20 KiB
Solidity
391 lines
20 KiB
Solidity
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DRAKKHEN
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1 Introduction, Getting Started,
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Mini-Walkthru, Troublesome Spots
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2 Detailed Instructions for
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Hordtkhen through Haaggkha
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3 Prince of Earth Revisited, Endgame
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DRAKKHEN
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Part 1
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INTRODUCTION
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Two common problems can arise when playing this game. The first comes in not
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understanding that the game has a linear quality. Some places need to be visited
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before others. Some players wander all over, raising the levels of their
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characters, but eventually seeming to run out of new places to go, and not being
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able to collect the eight gems necessary to finish the game. The second problem
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is that the player's party doesn't have enough experience levels to accomplish
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certain tasks. This walkthru (which is based on the Amiga version of the game)
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will help you solve both of these problems.
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GETTING STARTED
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Create a Characters Disk. The original disks cannot be copied. Disk 1 will have
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to be used to boot the game, but then you will be asked to replace Disk 1 with
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the Characters Disk you created (which can be copied freely). Since you save
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your game to the Characters Disk, this allows you to have a backup of your saved
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position. Boot with Disk 2 to create a Characters Disk. Be patient: You will
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have to make a number of swaps between Disk 2 and your Characters Disk after you
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create your four characters. This is because in addition to the four character
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files, your Characters Disk will contain all the files you will need to play the
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game. You will be notified when the Characters Disk is finished.
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CREATING CHARACTERS
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It makes little difference in game play if the characters are male or female.
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The graphic representation of your character changes, however. A good starting
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party includes one of each class: Fighter, Scout, Mage, and Priest.
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Give your Fighter high strength, your Scout high dexterity, your Mage high
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education, and your Priest high intelligence.
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High strength is useful for all the characters: Your Mage and Priest can be as
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effective with a sword as they are with spells.
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THE INTERFACE
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Study the Instruction Guide. The Interface is logical but needs to be learned.
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For instance, your characters will have weapons and armor, but only in their
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packs. You will have to equip your characters. Select the character you want to
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equip (right click on the mouse) and the Character sheet will load. Click on the
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items you want to equip. They will turn red, and you will see the objects appear
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graphically on your character.
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The Instruction Guide does not explain the circle near the pit you see on the
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Character sheet. This is where the gems you will get from the Dragon Princes and
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Princesses are shown. There are eight gems.
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Remember, you can only save your position when you're outdoors (in Group mode).
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THE LANGUAGE OF MAGIC
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Before casting a spell, you should be a bit familiar with the language. Turn to
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"The Book of Spells." The first spell is HEAL MINOR. It is spelled HEALMIN in
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Draconian. The Lightning spell is spelled LIGHTNG. Invisible is spelled INVISIL.
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Cure is spelled CURE, Light is spelled LIGHT. Knowing the Draconian alphabet
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will allow you to translate the various potions you find. Remember that you will
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only find abbreviations of the spells on the potions.
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MINI-WALKTHRU
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This game is classical CRPG. You _must_ develop your characters in order to
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defeat monsters along the way. The monsters progressively get stronger;
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therefore, your characters need to increase their experience levels, and acquire
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better weapons and armor as the game progresses. There is no need to progress
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beyond 16th level for any character.
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You can pretty much explore at will (if you can survive the monsters); but if
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you want to finish the game, there is an order of events to follow.
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Generally, the objective of the game is to visit all eight of the Dragon
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Princes and Princesses in the game, and get their gems (tears). Then your
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characters can perform a final ritual and restore magic (and dragons) to the
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Universe.
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The order of events begins near where your characters are placed in the
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beginning of the game, on the path to the Prince of Earth's castle. (It has a
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shark swimming in the moat.) You must enter the castle and talk to the Prince
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(use the "?" icon). He will send you to his sister's castle. You will get a
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message there that she has been captured along with a human prisoner.
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Go back to the Prince of Earth and talk to him (bearing the tale of this
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message), and he will tell you that the Prince of Water has the prisoner. The
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Prince of Water's castle has a drawbridge that slams shut when you step on it.
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You must find the prisoner hanging in a cage and release him. He will tell you
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that the Princess of Air has your sister.
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Go to the arctic and visit an Ice Palace near the Weapon Master's hut. You will
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receive a message sending you to the second (more westerly) Ice Palace. There,
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you can rescue the Princess of Earth, who will give you the first gem, and tell
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you to go to the Princess of Water's castle. (It looks like a Chinese Pagoda).
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The Princess of Water will give you a weapon and armor and send you to kill the
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Prince of Earth. After doing so and getting the second gem, revisit the Princess
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of Water. She will give you the third gem, and send you to the Princess of Fire
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(the white Minaret in the desert). You can get the fourth gem from Princess of
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Fire's, without killing her. Walk into the next room and kill her guards.
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You will meet the Prince of Air in the Minaret. He will tell you to go kill his
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sister (the Princess of Air). Go back to the Ice Palace and do so. You will then
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receive the fifth gem, and after meeting the Prince of Air there, you will get
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armor from him as well as the sixth gem.
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You will be sent to kill the Water Prince at his Water Palace. Killing him will
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get you the seventh gem. Now, you must kill the Prince of Fire in the Pyramid to
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get the eighth gem.
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Your characters must now perform the final ritual, and step on one of the
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firepots to end the game.
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TROUBLESOME SPOTS
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THE MAGIC SKILL LINE (BLUE) DISAPPEARS. This only happens when the character
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has reached the maximum (about level 21). Since the characters need only go to
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level 16 or so, this problem need never come up.
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THE ATTRIBUTES OF THE CHARACTERS GET LOWER AND LOWER. This happens when you
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throw away attribute building scepters and rings without first selecting
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(activating) them. In other words, if you have a character whose strength is
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normally 10, and he has a scepter which raises his strength to 12, make sure you
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throw the scepter away (or sell it) when his attribute reads 12; otherwise,
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he'll go from 10 to 8!
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YOUR CHARACTER HAS HIS MAGIC BLUE SKILL LINE, BUT HE CAN'T CAST SPELLS. Reboot
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Disk 1. The game has to reload the magic abilities back into RAM.
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YOUR CHARACTER CAN'T MOVE. (1) He may be paralyzed from a spell. You just have
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to wait until the spell wears off. (2) The characters are all crowded together
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and are stuck. Reload the game. Sometimes pressing the spacebar several times
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may unstick the characters.
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DRAKKHEN
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Part 2
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PRINCE OF EARTH (HORDTKHEN)
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The game starts outside of the Prince of Earth's castle. You are facing east.
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Go east and you will see the shark swimming around in the moat. You need to
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sneak by the shark to enter the castle. You can wait until the shark swims under
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the drawbridge and past your group, or you can have the walking character use an
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invisibility spell to get by the shark.
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Once inside the castle there are doorways with symbols on them. The symbols are
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for Earth, Air, Fire, and Water. You will need to manipulate the earth sign to
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de-energize the force field on the door. Don't worry about pressing the wrong
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symbol. You're going to need to do that many times, anyway, in order to build up
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some experience points. Hunchback type creatures come out, but they are fairly
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easy to defeat.
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If you win, exit the castle, and save the game. Random factors are built in so
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that the hunchbacks can become very powerful; eventually, they will probably
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defeat your group. Don't do battle with them more than once or twice before
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saving and healing. (By the way, grab the shield on the wall. A new one appears
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each time you leave and come back.)
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Healing takes time. You can wait outside the castle until you've healed, or you
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can speed up the time a little by using a Minor Heal spell. Have your healer
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stand at an angle behind the damaged hero. Aim the heal spell at the hero's
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knees. You should see a message that the character was healed so many points.
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Major Heal is a much better spell. It heals everyone in the group without having
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to aim the spell, but it takes a while to get the spell.
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When you're bored killing hunchbacks, you can always explore the paths around
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the castle. One of them leads to a Tavern where you can pay for some hints. The
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more money you have, the more hints you get. There are some huts to the south
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and west of the tavern. Remember to go around the hut, and you'll find another
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hut further west. You can get information from the inhabitants of the huts.
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Back to shark castle. After you have gained a level of experience, enter the
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energy door. The monsters will be a little tougher inside, but you should be
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able to defeat some of them. To the right you'll find (eventually) a golden
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lizard in what looks like a laboratory. (Note on opening doors: I usually used
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my scout who had an Unlock spell. You can find keys, however.)
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On the floor are two messages that you will be able to read if you step on
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them. After reading them, you'll be able to make use of the skull you see in the
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room. Turn it until you hear two clicks. This reveals a secret door which you
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should find in a room near the Prince of Earth. To find the Prince, go left when
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you enter the energy door, and talk to him (with the "?" icon). Have your group
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combat icon turned off when you talk to him. He'll tell you to go visit his
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sister to the east. Before you leave, check out his room. You may want to come
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back a few times. There is a set of armor in a niche in the wall. Grab the
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armor, leave the castle, and save the game. When you come back, grab the new
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armor that appears. Behind the Prince of Earth you will find the room that
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should have a secret door revealed. If the secret door isn't there, go back to
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the laboratory, and experiment with the number of clicks turning the skull. Two
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is the number that worked for me.
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Beyond the secret door is a healing pool, among other things. (You can use one
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of the empty flasks you find in the laboratory, and fill it.) The healing pool
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restores hit points. Another secret door will be revealed if you have a
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character stand on the grate, and keep him there while the others explore.
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You'll find a room with sepulchers. They have writing engraved on them. You will
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also find a room with four coffins. There are some tough monsters in these
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rooms, so be careful, and realize that there's nothing important here. Take a
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quick look and get out. You'll have to come back to the sepulchers later, but
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not until the end of the game.
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PRINCESS OF EARTH (HORDTKHA)
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After you've been able to kill the golden lizard in the laboratory several
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times, you can hunt for the Princess of Earth's castle to the east. The first
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time you're in the laboratory, you may want to bring in only one of your
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characters (after making him invisible). Let him turn the skull, and grab a
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flask.
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The easiest way to the Princess of Earth's castle is by going west. You'll find
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a teleport in a grove of trees in the northwest. The teleports in the game are a
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lot of fun. It's like flying over the whole country between teleports. It's
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completely visual. Going west is a little tricky. You'll want to go north to
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walk around the firepots, then south to pick up the path again. Along the way
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you may find the Chinese Pagoda (home of the Princess of Water).
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When you reach a castle that looks exactly like the Prince of Earth's castle
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(minus the shark), you'll have found his sister; she's not at home. Report what
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you find to the Prince of Earth, and he'll send you to the Prince of Water.
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PRINCE OF WATER (HAAGGKHEN)
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The Prince of Water's castle is almost due north from the Prince of Earth's
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castle behind a river. You need to cross a bridge and pass by a destroyed city.
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His castle has a drawbridge that slams shut when it's stepped on, and crushes
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the character doing the stepping. A simple Unlock spell will prevent this.
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The Prince of Water's castle is very tough. You need to increase levels before
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being able to explore it. I took my group further north into the arctic, which
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is quite dangerous; there are lots of experience points to be gained there.
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Save before you go, and don't go too far. Win a battle, return to the Water
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Castle, and save. Go back to the Arctic, and continue this routine until your
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group is at least fifth level. (The Weapon Master is in the Arctic. You can buy
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and sell items there, but make sure you pick up the two shields he has for sale.
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He doesn't have much else of value. )
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When your group is at least fifth level or so, you can try exploring the Prince
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of Water's castle. Once inside, go north twice, then west. This should place you
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outside the checkered room. This room is dangerous; the birds inside are
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magically enhanced and can't be fooled by an Invisibility spell. They can
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literally peck you to death as you cross the room. Send your characters across
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one at a time. The Mage and Priest can use Haste spells. They will probably pick
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up some damage, but they should be able to make it through the exit door in the
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center.If they hang around in the room outside, the birds will follow. It's best
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to have your scout and fighter cross first, and kill the birds in that room, not
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in the checkered room.
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After the checkered room, you go through a series of rooms, some of which are
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guarded. You don't have to kill the guards if the characters can sneak by them,
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but your scout and fighter should easily be able to kill them. Be careful to NOT
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have the "Group" icon on when you go through the fireplace rooms. The second
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fireplace has a trigger stone in the middle of the room. Do NOT have more than
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one of your characters step on that stone. Preferably the last one. You'll hear
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a click, and a secret door will be revealed in one of the rooms past this point.
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When you find the room with the secret door, enter the door. You'll find a
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pool, another room or two, and, finally, a dark room. (Use a light spell or burn
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a torch.) In the dark room there is a small fountain. Have a character walk up
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to the fountain and examine it; he'll be transported into a Water room. There is
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some useful armor on the walls of the Water room. If you have Invisible rings
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for the mage and priest and Protection rings for the fighters, it will be
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helpful. Water elementals spring up in a never-ending supply in this room. You
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may choose to stay for a while and build up levels. (Use a Heal spell whenever
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you're running low on hit points.) In the room next to the water room, you'll
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find a prisoner in a cage. Manipulate a trigger button near his cage and free
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him. He'll thank you if you were successful. You will not be able to enter the
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ice palaces without having first freed this prisoner.
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After freeing the prisoner, you will find a room with more sepulchers with
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writing on them, a very dangerous energy field (use a Shield spell to get the
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armor if you want it), and a dangerous undead creature. Beyond this room you
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will find the exit out of the castle. (You will need all of your characters at
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the exit to use it.)
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Upon finishing this part of your explorations, congratulate yourself on a job
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well done: It's one of the hardest exercises in the game.
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PRINCESS OF AIR (NAKHTKHA)
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There have been clues telling you that the Princess of Earth was captured by
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the Princess of Air. She lives in the arctic; it's time to go to the North
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Country again. The green path that leads you to the Weapon Master is also the
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path that will lead you to the Ice Palace. Don't take the branch off to the
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Weapon Master. Follow the path to the next branch, and take that one. You'll get
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a message that indicates no one is at home. You'll have to go to the second Ice
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Palace. It looks exactly like the first one, but is much further west, hidden
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from view behind a circle of inverted icicles.
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In the second Ice Palace you will be able to find and release the Princess of
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Earth from her dungeon cell. You can find it by going through the first door to
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your right once you are past the energy fields. She will tell you to go to the
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Princess of Water's castle (the Chinese Pagoda, remember?), and she will give
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you a gem -- the first of eight tears you will get in the game.
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PRINCESS OF WATER (HAAGGKHA)
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It is possible (and useful) to enter the Chinese Pagoda with the aid of a
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teleportation spell earlier in the game. (Inside you will find a set of golden
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armor and some dragon swords; these will make getting through the Prince's Water
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Castle much easier.) You do not need the teleportation spell now, however,
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because you are welcomed into the castle. You will find the Princess in her
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throne room. She will give you her gem (number 2), some armor, and a weapon.
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Then, she'll ask you to kill the Prince of Earth.
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DRAKKHEN
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Part 3
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PRINCE OF EARTH REVISITED
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Killing a prince is not an easy task. It takes lots of levels to do it easily.
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If your characters aren't in their teen levels, you may want to go back to the
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Water room in the Water Castle, and build them up a bit more. (Above level 16 is
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unnecessary; above level 20, your characters may lose their magic abilities.) I
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was able to kill the Prince with the dragon sword +2 (given to me by the Water
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Princess). My level 12 Mage used it after he boosted his own strength with
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strength spells. He was also protected by a shield spell. You may need more
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experience levels, or find different strategies that work. After killing the
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Prince (and getting the third gem), go back to the Princess of Water for another
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mission.
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THE FIRE PRINCESS (HAZULKHA)
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The Princess of Water sends you to the desert. You must find the Minaret and
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get the gem from the Princess of Fire. It is possible to get the gem much
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earlier in the game. The Minaret opens only at dawn. You can kill the Princess,
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but the fourth gem you seek is in the next room. You'll have to kill her guards
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to get the gem. Explore the Minaret, and you'll find the Prince of Air. He'll
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ask you to kill his sister, the Princess of Air. (She's in the second Palace of
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Ice, remember?)
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THE DEATH OF THE AIR PRINCESS
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The Air Princess is in her throne room. It's a fairly easy battle. You get your
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fifth gem, then later you'll meet the Prince of Air (Naakhtkhen). He'll give you
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the sixth gem as an additional reward. He'll also send you to kill the Prince of
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Water.
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THE DEATH OF THE PRINCE OF WATER
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The Prince of Water is in his throne room. This battle will be very hard. You
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may need to have your characters at level 14 (or higher) before you can easily
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defeat him. I used a level 14 scout armed with a dragon sword +2 and two Shield
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potions. Killing him gives you the seventh gem.
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THE PYRAMID AND THE FIRE PRINCE (HAZHULKHEN)
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The last gem belongs to the Fire Prince. The battle against him is fairly easy;
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getting into the Pyramid isn't either, it's just tricky. Go around to the back
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entrance, line your characters up between the two arrow pools, and face the
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Pyramid. You'll be able to get in that door.
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ENDGAME
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This is _very_ tricky. The only clue I found was something the old sage that
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pops up in various places said. This time, I found him on a path near the
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firepots. (Some people refer to this as the "Dragon's Landing Strip.")
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Translating what he tells you, you must visit the rooms with the sepulchers
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with the writing on them (there are four locations and eight sepulchers). You
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must examine each sepulcher (this constitutes reading it), even if you've
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examined them all before. The whole ritual reads:
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"From Your Humble Servants, To Almighty God, Source of Life and Death, Free The
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Remorse."
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Having said that prayer (in any order), you can go to a firepot, and divest
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your characters of everything they're carrying (e.g., armor, weapons, rings,
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scepters, potions, etc.). You must turn off the "Combat" icon, and make sure you
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have no spells in effect.
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Now, step on a firepot, and you'll be asked to insert Disk 1. Enjoy the
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graphics and sound. You deserve them because you've finished the game!
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DRAKKHEN is published and distributed by Data East.
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Downloaded From P-80 Systems 304-744-2253
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