446 lines
22 KiB
Plaintext
446 lines
22 KiB
Plaintext
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DESRTWLK.TXT
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Enter Filename : DESRTWLK.TXT
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DESRTWLK.TXT - Walkthrough for It Came From The Desert
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- IT CAME FROM THE DESERT -
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Pre-WALK THRU Goodies
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Notes of note:
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~~~~~~~~~~~~~
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* Pause game with Left Mouse Button.
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* Game Starts on MONDAY June 1, 1951 - 10:00 AM
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Places close up on weekends, (but the ants don't!).
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* Call the Weather Station at least every other day for update.
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Do evidence gathering and drop-offs on cold & rainy days and hot days.
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* Ants aren't above ground at night. You might find them in the mines
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if you enter the Ore Plant before dark.
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* Sunrise is 5:00 am , Sundown is 7:00 pm.
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* Check the pub if you're desperate for news.
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* Places you can call from:
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1. Pub if Dusty is present.
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2. University Lab if Dr. Wells is present.
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3. Elmer's Service Station if Elmer is present.
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4. Hilber Field if not under attack.
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5. Home if not under attack.
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* Careless handling of RED ROCKS will put you in hot water. But might be
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the ticket for finding the flame thrower.
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* Somewhere there is a Flame Thrower.
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* Elmer supplies fuel for your Flame Thrower, he also likes to take long
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hikes Southwest of town, see elmer run!
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* Imprecise directions to the Ant Hole: It's off the South edge of the main
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map near the South West corner. You can't get there via button click.
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* Precise Directions to the Ant Hole:
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Fly, drive tank or walk, (via Ore Plant), to Mine No.1...
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1. From verticle center line of building, go due South, (about one
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screen), to second cresent shaped rock, (it will be directly in
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your path).
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2. Immediately East of this rock, is a small green clump. (bush?).
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3. Visually draw a verticle line South to a large tear-drop rock,
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(about 3").
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4. About 1/3 South, (call it an inch), between these two points, and
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a bit East, is a large green tree. Immediately South East of tree
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is a very small stone. The next object South and a little East is a
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medium size stone.
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5. Draw a horizontal line West from this stone.
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6. The intersection of these two lines exactly marks the Ant Hole,
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There is no hill or other distinguishing features nearby. When
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closed on cold days, it will look like normal desert texture. It
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opens when the ants are going in or out, and closes immediatly.
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Sometimes it remains open, (? Glitch, Hi-Temp ?), not sure why.
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If you're going to call an Air Strike on it, it's a good idea to
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mark it with a nice juicy dead ant.
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Hey! I know that took all night long! But if I had said;
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'it's near the tree', you probably would've walked right over the
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sucker and got yourself bitten on the ass!
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* You'll need to get 7 hrs. sleep at least every 48 hrs. or you'll have
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auto accidents, heed the warnings or you'll be ogleing Nurse Judy's
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cleavage again.
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* More evidence of ants delivered to Dr. Wells yields more ant info. from
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Wells.
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* Our buddy, Mr. Billy Bob Morse, has grand plans for the ants,
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(his daughter told me in an intimate moment). He isn't on our side.
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* Buy Geeze a drink and he'll tell you where he found the rock samples.
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Airplane Aeriobatics:
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~~~~~~~~~~~~~~~~~~~~
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CONTROLS - Get in, Stick forward increases speed, Stick back decreases
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speed, Stick L/R makes quarter turns. Four quick flicks will do a
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one-eighty on a dime. Fire button: In air - releases bug bomb.
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(2 addtn'l ea. day)
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On ground - exits plane.
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ALTITUDE - Once in the air, Stick forward/backward controls speed and
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thus altitude... some rocks and fences are higher than others, a tough
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lesson to learn. Fuel is limited, but at the right speed you can
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circumnavigate the entire map with a single tiger in your tank.
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Bear with me...
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1. The seperation of plane and its shadow is the only indication
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of altitude... till you hit something!
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2. IF, while in the air, AND flying at a right angle to screen,
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( that's ORTHOGONAL in techie talk ), you can see any
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ground color between wing edge and shadow. Then you're flying
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TOO HIGH and TOO FAST, ie; wasting fuel.
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3. Slow down enough to make wing edge and shadow touch or overlap
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by one pixel and you'll clear everything on the ground, AND
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conserve fuel.
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You can land/takeoff and exit the airplane anywhere you can fly it,
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but, return to the airport or exchange winks with Nurse Judy.
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Desert landings are possible with heroic manuvering between the
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rocks and trees.
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CAST of CHARACTORS: (alphabetized)
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~~~~~~~~~~~~~~~~~~~
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Bert Lamont - Reporter......Pushy career mercenary.
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Ben - Neighbor......Camper
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Biff - Assistant.....College kid.
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Billy Bob Morse - Evangelist....Slimeball, Neptune-iac.
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Brother Harlan - Deacon........At Neptune Hall.
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Mr. Cook - Stud Farmer...Pratteling old codger.
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Dr. H. G. Wells - Collaborator..Great source of info, but political wimp.
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Dusty - Girl Friend...Very jealous.
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Elmer - Attendant.....Dumb but h-h-helpful.
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Ida - Fortune Teller
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G. Springs Foreman - Busy fella.
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Geeze - Prospector....Salt of the Earth, even if imprecise.
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Ice Morgan - Punk..........Teenage mutant jerk.
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J. D. - Farmer........Red-Neck inferioriety complex.
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Jackie Monroe - Surviver......Morse's Daughter, Love 'em & leave 'em.
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Louie La Rue - Pilot.........An aircraft fixation.
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McWilliams - Dairy Farmer..Subject to histerics.
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Festus Bartlett - Mayor.........Myopic self-serving futz.
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Gertrude - Spooky Mule
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Nurse Judy - ..............A royal pain in the ass.
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Norma - Secretary.....Lizard Star
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Ore Plant Foreman - ..............Solid Joe.
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Rafe Johnson - Police Chief..Well meaning but slave to the Mayor.
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Pump Station Guys - ..............Never arround when you need 'em.
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Quarry Guys - ..............Laurel & Hardy,(couldn't say it better! ).
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Seargent FC. - Nat'l Guard...Not a friendly guy.
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Suzi (?) - Victim....... Jackie's friend.
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Willey Jeeters - Moonshiner....Meteorite collector.
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LOCATIONS (alphabetized) and OPENING & CLOSEING SCHEDULES:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Location Open Close Best Time comments
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Beverly's Drive-in 6:00 pm 1:00 am
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Cook's Stud Farm 9-11 am
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Elmer's Service Station 8:00 am
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Fortune Teller 9:00 am When in her body.
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Godfrey's Hot Springs
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Hilber's Field 8:00 am 2:00 pm
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Home Sweet Home anytime
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J.D's Farm 9-11 am
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Jacob Minerals 8:00 am 8:00 pm 12 & 5 pm
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Shift Changes at Mines: 12:00 pm
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5:00 pm
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K-BUG Radio Station 8:00 am
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Lizard Breath Police 7:00 am 7:00 pm If not out.
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Lizard Breath Star
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Mac William's Dairy 8:00 am 9-11 am
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Main Street anytime am
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Mayor's Office 10:00 am 4:00 pm
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Melvile Memorial Hospital anytime you screw up Out 9:00 - 9:30 am
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National Guard Armory
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Neptune Hall
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O'Riordan's Pub
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Platt University Lab 9:00 am 5:00 pm 10am - 1pm
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Pump Station No.1
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Pump Station No.2
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Pump Station No.3
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Quarry 9:00 am 5:00 pm
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Volcano - N. 5:00 am 7:00 pm
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Volcano - N.E. 5:00 am 7:00 pm
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Volcano - S.W. 5:00 am 7:00 pm
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(Pause)...More(y/n/ns)?
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WEAPONS:
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~~~~~~~~
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KNIFE FIGHTS.........Ice - Lunge and press fire when shoulders squared.
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Billy Bob - ??? (he's a mean steet fighter).
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PISTOL...............Move L/R/U/D, fire button, six shots.
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TIP: Put sights of gun 2-3 pixels below mouth parts
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weither facing front or side.
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WEAPONS MENU GENERAL USE - Hold fire button, Move stick L/R to select.
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- Grenades and Dynomite will always be avaliable
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Tanks and Planes only after the Mayor has
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declared an alert.
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GRENADE & DYNOMITE...Face & Press fire. Will auto select when out of one.
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TANK.................Move - Move stick forward/back RELETIVE to tank.
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Turn - Move stick 90deg. RELETIVE to tank.
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Rotate Turrent Gun - With fire button down, move
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stick 90deg. RELETIVE to
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turrent position.
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NOTE: Once tank is entered there is no exit till end of sceneario.
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This means NO air strikes as weapons menu is not accessable.
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AIR STRIKE...........While Selected From Weapons Menu:
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1. Press fire once for cursor to appear.
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2. Move stick to position cursor.
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3. Press fire to call planes.
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4. Press fire again to drop bombs.
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NOTE: usually best to just hold fire
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from steps 3 to 4.
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NOTE: you can run immediately after strike, but
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can't throw grenades 'til reslected.
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SITUATION MAP NOTES - Get to Situation Map from Police Station.
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- Townfolk will not defend airport.
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- Tanks are avaliable where ever people are stationed.
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- Number of tanks dependant on number of people
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stationed at site.
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CHICKEN AUTO DUEL - Move your truck to center of road.
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- Press fire button when Ice's car is less that 1/4"
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away from your hood and you continue on your way
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with mere insults ringing in your ears.
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- Chicken out too soon and you wind up back home
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much latter in the day.
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- Collision puts you in the hospital, where Nurse Judy
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will take VERY good care of you.
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ANTS:
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~~~~~
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ANTENNAS - No hit = Lose round & fast trip to hospital.
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1 hit = Draw.
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2 hit = Win & Go to ground sequence.
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NOTE: A win in the Mine Tunnel just puts you above ground
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back at the Ore Plant.
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TIPS: 1. If you didn't get 'em before head is off screen,
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move gun extreme left at correct height and blaze
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away.
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2. If you still didn't get 'em, move gun into position
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before screen goes black. You'll have time for 3
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fast shots in the close-up. You can get both
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antennas if you're quick enough and still call it
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a win.
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3. Aim about half way up antenna, hits at base don't
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work.
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4. Shots from side are easier, Both antennas can be
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clipped off with a single lucky shot.
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NEST - Located due South of Mine No.1, about one screen. That's off
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the main map, but you can fly over it or drive tank to it and
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even walk to it from Mine No.1.
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- Entrance will remain open under certain circumstances could
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be when ants are running rampant or when temperature is above
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90deg. Either way it's not a good sign.
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WEATHER - Ants like mild weather. Count on them showing above ground if
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temperature is 70 - 80deg. and no rain or high winds. If temp.
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is higher or lower they can still be found in the mines.
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GROUND SEQUENCE - Direction(s) ants come from when attacking indicate
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positions of map that have already overrun.
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- Move as little as possiable, try to draw ants into a
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column.
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- Shots up/down screen are 1/3 longer that L/R.
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- Learn to shoot on diagonals and you'll clean house!
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- Beaware of barriers & escape routes, you can out run
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'em but it takes a lot of room.
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- Fences, rocks and other barriers are indestructable
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- Buildings can be blown up.
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GENERAL ALERT - Declared by the Mayor
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- Command your own army from the situation map.
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- Army: 99, Police: 40, Construction: 60, Townfolk: 80.
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- Don't forget the Mine Tunnel, M1 & M2.
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- Air Strike & Tanks become avaliable.
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SAVE GAME: - Save game to disk labeled - DSAVE:
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~~~~~~~~~~ NOTE: One game per disk, use several as the game can
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turn suddenly at any time.
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HOSPITAL ANTICS:
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~~~~~~~~~~~~~~~~
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Before giveing it all away I need to say that the Hospital Escape segment
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is one of the cleverest and *FRUSTRATING* arcade bits I've ever experienced
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in a computer game. My hat is off to Cinemaware for dreaming up this little
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taste of insanity! Here is how it is done...
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Mistake No.1 - You've <IMPATIENTLY> selected 'Escape Hospital' as your next move. Forget it, your'bed & jabbed already! But you're gonna go anyway, because the alternative is watching your littl u tre at the ceiling all night, (REAL TIME!).
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Mistake No.2 - Yer watchin' the traffic. OK! Looks good! Pop the fire button and yer outta the sacey! what a cute little hospital johnny you're wearing!).
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FAIR WARNING:
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You are now certified !RAW MEAT! for anything else that is moving!
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Whooops... Here comes a Candy Striper from off screen. Will she open my
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door? [ Bubba. If she's on the same planet she's gonna open your door.] No
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sweat, back to the bed, slap the button, and yer in and covered, chuckeling
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up your non-existant sleeve while she checks your chart.
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Now she's gone, lets break for the hallway, Hmm, nice automatic doors in
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this 50's hospital.
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[ (trumpets) TA! TATATATATATA! TATATATATATATATATA! ]
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Jeasus! What is this!? Chariots of Fire? I'm tryin' to SNEAK outta this
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place an' I get a fanfair like it's the second comming! Oh well, at least
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it's motivating. Lets go!
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OK, Swingin' down the hall, I'm goin' for the stairwell and elevator I
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spotted last time. And this time I AM gonna make it! Around this next
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corner and cut to the middle of this floor. Coast looks clear. Go for it!
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Damm! Here comes one of thoes green ball busters yellin' "There he is...
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Get 'em!". And to top it off he's between me and the elevator.
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Wait a sec', there's room right here and I'm right next to the door.
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Shoot in and hide out till he passes, No, I tried that before and he just
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waits at the door for me. Lets try jumpin' into bed with the blond. SHIT!
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she's screamin' her ass off. OK, there's an empty right here, try that bed.
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*click* and covered . Hehee! He came in and didn't spot me. This is
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p-r-r-r-e-t-t-y slick.
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Alright. Back out in the hall, elevators in range...
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"There he goes...", Loud mouth bitch! Didn't see her turn the corner... No
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wait, here's an office, pop the door, it closes. Yeah but what if she comes
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in!? What's this... a desk? Lets see... *click* My ass hung out from under
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that johnny I'm wearin', but I skinned right under that desk, (this place
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is full of suprises),
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Yep, she checked out the room, but left anyway, YEAAAH! Got it knocked now
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baby! Shoot for the moon! [ Ding! Ding! ], Elevator sweet elevator!
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Go-ing down...
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First floor you-are-soo-beautiful! Alright now, remember you can cut the
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corners an' out run 'em on the diagonal. Just don't let 'em touch ya or get
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right behind ya for too long. Missed me! Nanaah! Just as I thought there's
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the front door... right between... those two guys... in the... grey
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suits...
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!!! NUTS !!!
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Caught in a squeeze play by the two guerrillas watchin' the door. Aah,
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well. Take me Nurse Judy, I'm just putty in your hands. But NEXT time I'm
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takein' a ride on the green < WHEEL CHAIR > I glimpsed upstairs!
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Mistake No.3 - Back in the hospital again after a hard day down at the
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ant farm. Call the Weather Station - "Warm tommorrow, high in the 70's"
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Jeeeze! The whole country side will be crawling with ants... I gotta get
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outa here...
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*click* 'Escape Hospital'
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[ (trumpets) TA! TATATATATATA! TATATATATATATATATA! ]
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Ooo-Kaay, Traffic is light and if I remember correctly that wheel chair
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was right... over... here... OH! NOO!! They moved it on me! Don't panic!
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Keep it together now... if you can out run giant ants outside you sure as
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hell can deal with this bunch of bozos in here. Lets try another corner...
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Heaah! There it is! That nurse is gaining on me... better think fast. What
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do I need to do to fire-up this chair. Watch out! Dodge right...
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Wheeeeee! Hey, all I needed to do was jump on the sucker. Eat my dust
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turkeys! Got them clowns following me around like Key-Stone Cops. I can
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even stop and wait for 'em to catch up... then peel rubber! Thoes goons
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downstairs are gonna be a piece-o-cake this time!
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Alright, reality check here, obviously the stairs are out, an' I gotta be
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sure somebody doesn't follow me into the elevator, so I'll get a big lead
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and shoot the curl... [ Ding! Ding! ] Made it!
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First Floor: Socks, Lingerie aaand tickets home! Mama! Around the
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corners, Whooup! Lets backtrack a little... Keep 'em streatched out and
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wait for a break... Yeah! there it is! This Wheelin' Demon is headin' for
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wide open road!
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Dodge left... right... one fer the grey monkey... two fer the grey
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goon... Check it out! the front doors are o-p-e-n-i-n-g...
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*! BAM !* ... What!!!? They got me!? I was half way out the
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door, and they STILL got me! What is this Catch 22...? some kinda Monty
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Python movie...? I think I want my ticket money back... Wait-a-minnit...
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Just before the screen went black as Nurse Judy's soul, while the doors
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were open there for a second... were thoes... did I see... < STEPS > right
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outside the door? Sonafa-Gun! they were steps... O.K. I got your number
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now... NEXT time I'm gonna JUMP OUTTA the wheel chair when the doors open
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up!
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Mistake No.4 - Whew! I was ready for this trip in the meat wagon. Thoes
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grenades will blow up ants and buildings, but wouldn't even touch that
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stinkin' little piece of rail fence they had me up against. Gotta remember
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to stay out of the corners. At least I've got the Hospital routine worked
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out, I'm ready, I be bad! I'll be back on the streets in a flash!!!
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[ (trumpets) TA! TATATATATATA! TATATATATATATATATA! ]
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A-Second Floor... it's al-right!
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A-Wheel Chair... it's awl-right!
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||
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A-Elevator... it's awl-right!
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Shut 'em down, Shut 'em down, Baby gonna Shut 'em down!!
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Well Awl-Right! The slide for home base at the front doors realy did the
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|
trick... Now I'm out and feelin' mean and rowdy. Lets check the time... Oh
|
||
|
no! it's after sundown! All that fancy foot work shot the rest of the day
|
||
|
right in the butt! Guess I might as well head on home and get a good nights
|
||
|
rest... Hmmmmmm, I could have done that right here in the Hospital! With
|
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Nurse Judy holding my hand allll night long!
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The dammable part of the Hospital Escape is that it is completely
|
||
|
unnecessary... But the challenge is irresistable.
|
||
|
Fact is that if time is so critical that you must get out, then your
|
||
|
game is shot-to-hell anyway, But that's another mistake altogether!
|
||
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||
|
- PRODUCT DISCLAIMER -
|
||
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|
||
|
The information contained in this Pre-walk thru is as accurate as I have
|
||
|
been able to determine WITH OUT COMPLETEING the game. Time acounting and
|
||
|
sequences of events may very well be subject to some as yet undiscovered
|
||
|
factor(s?). Perhaps I should have titled this document: LETS PUT OUR HEADS
|
||
|
TOGETHER and SEE WHAT'S COOKIN' IN THE DESERT. But that was too long to
|
||
|
type!
|
||
|
I know that you're playing DESERT also TimeX, and you to Doc Rock, (even
|
||
|
if you won't admit to it). So... if this stuff helps and you beat the game
|
||
|
before I do, feel free to use it as a starter and post your own walk-thru.
|
||
|
|
||
|
But I Bet You DON'T Finish Before I do!!!!!
|
||
|
|
||
|
|
||
|
From the hand of Z0DD
|
||
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|
||
|
[A] UPLOADS: Type
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
||
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
||
|
|
||
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
||
|
Burn This Flag Zardoz 408/363-9766
|
||
|
realitycheck Poindexter Fortran 510/527-1662
|
||
|
Lies Unlimited Mick Freen 801/278-2699
|
||
|
The New Dork Sublime Biffnix 415/864-DORK
|
||
|
The Shrine Rif Raf 206/794-6674
|
||
|
Planet Mirth Simon Jester 510/786-6560
|
||
|
|
||
|
"Raw Data for Raw Nerves"
|
||
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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