474 lines
17 KiB
Plaintext
474 lines
17 KiB
Plaintext
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---Hints for Conquests of Camelot by Sierra---
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Q: How do I enter rooms in the castle?
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A: Move to the room you wish to enter and press the <Return> key.
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Q: I'm in Arthur's room, what should I do?
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A: Wear the clothes that are in the southwest corner of your room.
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Be sure you pick up the purse that is lying on the table.
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Q: What should I do at the Queen's Bower?
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A: Talk to the Queen. Ask her about Launcelot and about flowers.
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Get the rose.
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Q: What do I do at the Treasury? Which coins do I get?
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A: Look around. Ask the man about bundles, Gawain & coins. Give the
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man the purse and get Copper, Gold, and Silver coins.
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Q: What do I do at the Treasury? Which coins do I get?
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A: Look around. Ask the man about bundles, Gawain & coins. Give the
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man the purse and get Copper, Gold, and Silver coins.
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Q: What should I do in Merlin's room?
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A: Talk to Merlin. Ask him about the map, Glastonbury Tor, Ot Moor,
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Southampton. Look at the scroll and read it. Open his chest & get
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the lodestone.
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Q: What should I do at the Chapel of the Two Gods?
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A: Kneel at each altar. Put a gold coin on the altar of Mithras and
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a gold coin on the altar of Christ and receive your blessing.
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Q: I keep dying at the castle gate because I offended a god!
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A: Restore your game. Kneel at each altar in the Chapel in the Castle.
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Put a gold coin on the altar of Mithras and a gold coin on the altar
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of Christ and receive your blessing.
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Q: I need to know about Galahad, Gawain and Launcelot. Who should I
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speak to?
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A: Ask the guards about Galahad. Ask the Queen about Launcelot and
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Ask the man in the Treasury about Gawain.
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Q: What should I do at the outer Courtyard?
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A: Ask the guards about Galahad then mount your horse and use your
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arrow keys to control him. Don't worry, your donkey will follow you.
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Q: I need to re-enter the castle!
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A: You will need to Restore to re-enter the castle. Merlin told you
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that you could not go back to Camelot until after you have completed
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your quest. You need to get everything from the castle before you
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leave.
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Q: What do I do with this Widdershins character?
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A: Give him a copper coin or he will play a trick on you.
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Q: I've met the poor Hunter. What should I do?
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A: Greet him and give him a copper coin. Ask him about the Mad Monk,
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Gawain, The Black Knight, the spear, the Grail, and the boars. Buy
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the spear with a gold coin.
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Q: My donkey keeps bolting!
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A: Don't worry if your donkey bolts when you leave the scene. You
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will find him later on in the game.
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Q: I keep getting boared to death!
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A: You need to buy the spear from the hunter. Save your game just
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before you enter the boar room. Use the spacebar to thrust the spear
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into the boar. You must be very quick. If you have difficulty, select
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an easier arcade setting.
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Q: I've come upon a raven and a dead body. What must I do?
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A: Talk to the raven. Answer "yes" when the raven gives you the challenge
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of the Black Knight. Examine the poor soul leaning on the rock. Get
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the sleeve. You will give the sleeve to somebody later on in the game.
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Q: I have been challenged by the Black Knight. What should I do?
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A: Accept his challenge and Joust for Gawain's life. You need to
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knock the Black Knight off his horse 3 times to win. Read page 20
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of your Liber Ex Doctrina for further instructions on how to Joust
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with the Black Knight. If you have difficulty, select an easier arcade
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setting.
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Q: How can I free Gawain?
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A: Joust and win against the Black Knight. Cut Gawain's shackles
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and ask him about the Grail. Put Gawain on your horse and he will
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be taken to Camelot.
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Q: How can I get past the hag?
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A: She wants the sleeve you got from the poor dead soul near the
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raven.
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Q: How can I get past the five talking stones?
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A: Read the runes on the pedestal. Go to the archway and you will
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come to 5 stones. Get close to each stone and talk to it. Each stone
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will ask you a riddle. Answer the riddle correctly and the stone will
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start to glow. You must answer all 5 riddle stones correctly before
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you can cross the barrier.
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Q: I can't answer any of the riddles!
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A: There are 26 different riddles. In no particular order, the answers
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are: water, glove, iceberg, snail, candle, riddle, ship, heart, key,
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net, mirror, gold, icicles, arrow, wine, fire, shadow, waterfall,
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echo, pearl, time, air, blue, wheel, music, turtle. If you are stuck
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trying to find the answer that makes sense of the riddle, just keep
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trying different ones. There is no penalty for wrong guesses and you
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can guess as many times as you wish. If you are completely baffled,
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please write to our Customer Service Hint Department and we will send
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you the list of riddles AND answers.
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Q: I have encountered a mad Monk!
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A: Ask the monk about the Grail. Follow him and Draw your sword.
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There will then appear to be 3 of them fighting you! Only one is real,
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the others are illusions. Defeat the real Monk and you will defeat
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them all. Read page 21 in your Liber Ex Doctrina for further instructions
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on how to fight. If you have difficulty, select an easier arcade setting.
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Q: The Old Ones never let me leave the ruins of Glastonbury Tor!
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A: Go to the altar, 2 screens north of the covered well. Put 5 silver
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coins on the altar and the Old Ones will release you from bondage.
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Q: How do I open the well?
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A: Go to the altar, 2 screens north of the covered well. Put 5 silver
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coins on the altar and the Old Ones will give you an iron key to unlock
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the well.
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Q: What should I do at the well?
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A: If you have opened the well, reach into the water and you will
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find a crystal heart. You may now leave the ruins.
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Q: I keep falling through the ice.
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A: If you have a rose, you can recite the message of the rose that
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can be found on page 7 of your Liber Ex Doctrina. Stay within the
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whirlwind of rose petals and you will be guided through the ice maze.
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If you don't have the rose, you must use the heart that you found
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at Glastonbury Tor. Gold means you are on safe ground. Purple means
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you are walking on dangerous ground.
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Q: What should I give the Ice Maiden?
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A: You must give her the heart you found in the well on Glastonbury
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Tor.
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Q: What do I do after I have given the heart to the Ice Maiden?
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A: You must help Launcelot by successfully completing the Ice Maiden's
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Test.
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Q: How do I win the Ice Maiden's test?
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A: You can find the Language of Flowers on page 7 of your Liber Ex
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Doctrina. To win the test, you must pick the flower that best answers
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the riddle. Good Luck! ou will be guided through the ice maze. If
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you don't have the rose, you must use the heart that you found at
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Glastonbury Tor. Gold means you are on safe ground. Purple means you
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are walking on dangerous ground.
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Q: What do I do at the Southampton Harbor?
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A: Ask the Harbormaster about Galahad.
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Q: Why does the Harbormaster tells me to come back later?
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A: You must first give the crystal heart to the Ice Maiden before
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you can travel on the ship.
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Q: Where should I travel to? What is the price for passage?
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A: The Ice Maiden will tell you where to travel to. You will travel
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to Gaza. Ask the man about prices. You better have gold coins or you
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won't be able to proceed.
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Q: Who should I go with? Jabir or Hazm?
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A: Go with Hazm, he will take you to his master Al-Sirat who will
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help you on your quest.
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Q: What should I ask Al-Sirat?
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A: Ask him about Galahad, the Grail, the Goddesses and the Guardians.
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Be sure you write down the goddesses names and their symbols.
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Q: Should hire Jabir as a guide?
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A: No.
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Q: How can I cross the desert?
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A: After you come to the first screen of the desert go East 1 screen,
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then South 1 screen, then East again. You should come to a pool with
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a camel skeleton next to it.
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Q: OK. I've made it to the pool with the skeleton nearby. Now what?
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A: Don't drink the water, it is poisoned. Draw your sword to get
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Jabir out of the way. Travel East past the skeleton where Jabir stood.
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Then travel North until you come to a building with a stone platform.
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Q: I'm at the building in the desert, what should I do?
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A: Go down the stairs in the lower corner of the opening. You will
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see a pool of water. Drink from the pool. Ask about pool and the aqueduct.
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Q: I'm at Zion gate and it is blocked by 4 guards, how can I pass?
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A: Talk to the guard. Give him 4 copper coins and he will let you
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pass to the next gate. Walk to the West along the wall until you come
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to Jaffa gate.
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Q: I made it through the Jaffa Gate but I've been robbed!
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A: Draw your sword and the thief will run off. You will not be able
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to recover your money.
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Q: I've been robbed! What should I do?
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A: There is nothing you can do to prevent the thief from robbing
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stealing your purse. You may chase him into the alley, but you will
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never catch him. You must find another way to make money.
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Q: How can I make money?
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A: Sell your mule to Mohammed, the man taking care of your mule.
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Q: What is a Dinar, Dirham, or Fal?
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A: Listen to what Mohammed tells you about the money of the land.
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He will tell you about the denominations of the Dinar, Dirham, and
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Fal.
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Q: What should I do in the Bazaar?
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A: You will enjoy the whole Bazaar more if you first wander around
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and talk to as many of the merchants as you can (a few will not be
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cooperative and one will not talk to you at all). Wait until last
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to talk to the Seeress, who is the old woman selling apples. After
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you talk to her, buy an apple. Give her a gold coin. Listen carefully
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to her instructions after you eat the apple.
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Q: I've eaten the truth apple, now what?
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A: Go across the street, then West. Talk to Ibrahim, the textile
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merchant. The textile merchant will reveal that he needs a veil he
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promised his wife. Talk to Sarah, the felafel seller. Buy a felafel
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and give it to the urchin. You may buy and eat a felafel yourself,
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but be careful how you spend your money.
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Q: What should I do at the pottery seller's?
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A: When you find Farabi, the pottery seller (Fictilia), buy a mirror
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from him. You need something to trade Mari for the veil.
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Q: Where can I find Mari?
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A: Go to Mohammed's weapons shop. Yell for Mari. Ask about the veil.
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Throw the mirror to Mari. She will throw you the veil. Go across the
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street and give the veil back to Ibrahim.
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Q: I've returned the veil, now what?
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A: Find the meat merchant, Fawaz (Tabulae Lanius). Talk to Fawaz.
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Q: Fawaz is in a bad mood. What should I do?
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A: Find Hayyam, the fishmonger (Cetarius). Talk to Hayyam. Sweet
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smelling herbs should solve this problem.
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Q: Where can I find herbs?
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A: Tariq, the lamp merchant (Lucernae) carries herbs.
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Q: What do I do at the lamp merchant's?
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A: Talk to the Tariq. He will reveal that he needs a religious relic.
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Buy herbs and give the herbs to Hayyam. Go back to Fawaz and buy a
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piece of lamb. Find Sarah, the felafel seller, and give her the lamb.
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Go East on the same side of the street until you come to Ismail, the
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relic merchant.
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Q: What should I buy from the relic merchant (Antiquarius Rex)?
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A: A relic. Fingerbones of St. Peter are acceptable relics. Give
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the relic to the lamp merchant. The lamp merchant will give you a
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broom.
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Q: OK. who wants my broom?
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A: Go to the Inn (Caupona) and knock on the door. Give Achmed the
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broom. If you feel like it, spend the night there. When you leave
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the Inn, go East. Talk to the leprous beggar.
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Q: What do I give the beggar?
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A: Give the beggar a bag of charcoal. You may buy charcoal at the
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lamp merchant's (Lucernae). After you give the beggar the charcoal,
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go back to Mohammed's weapons shop. You will see a crying girl. Notice
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that her birds have escaped. Grain will help Ione retrieve her birds.
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Q: Where can I find grain?
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A: Ali, the grain merchant (Horreum) will gladly sell you grain.
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After you buy a bag of grain return to the crying girl (Ione) by Mohammed's
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and scatter the grain on the ground next to the cage.
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Q: Where should I go after completing all the tasks in the bazaar?
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A: Go back to the Seeress. Talk to her and she will give you the
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Strength apple. Do NOT eat it yet! The Seeress will tell you to go
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to Fatima's.
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Q: Which house is Fatima's?
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A: Fatima's door is marked by the star and crescent.
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Q: What should I do at Fatima's?
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A: Say no to all of her seductions. Ask her about the Grail, Test,
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Galahad, Catacombs and the Hierophant. Give her the purse and enter
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the door that opens to take the test.
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Q: How can I pass the Test of Symbols?
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A: To pass the test, you must have the symbols that Al-Sirat gave
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you when you asked him about goddesses and the information found on
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pages 9 and 10 of your Liber Ex Doctrina. When you have the symbols,
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put the correct symbol in the correct square. Fatima will tell you
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if you passed the test.
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Q: Where is the Hierophant? Where are the catacombs?
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A: The Hierophant is the old beggar who wanted charcoal. Talk to
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him and ask him to open the catacombs. If you have passed the Test
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of Symbols, he will give you the elixir.
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Q: What should I do in the catacombs?
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A: You should use your lodestone to find your way around. Look at
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the murals. You should locate a child's mummy with a medallion and
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a sarcophagus that opens. Search the catacombs until you find Galahad.
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Q: What do I do when I find the child's mummy?
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A: Stand close to the right of the child's mummy (not too close).
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Use your sword to get the medallion.
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Q: What do I do when I find the sarcophagus?
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A: Read the inscription on the lid of the sarcophagus, go up to the
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open end of the sarcophagus. If you have the medallion you can get
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the Golden apple, if not... well you can always restore.
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Q: I have found Galahad, what should I do?
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A: Give Galahad the elixir that the Hierophant gave you to save his
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life.
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Q: I keep getting bitten by a rat when I try to rescue Galahad!
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A: There is nothing you can do to avoid being bitten by the rat when
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you enter this chamber. From now on, your time is limited so do not
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delay. Give Galahad the elixir and leave this room. Find the statue
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of Aphrodite.
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Q: I've found the statue of Aphrodite. What should I do?
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A: Put the golden apple into the palm of her hand. You can get the
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golden apple from the sarcophagus.
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Q: I can't answer Aphrodite's questions.
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A: You can find the answers to her questions on page 10 and 11 of
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your Liber Ex Doctrina.
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Q: How do I get out of the catacombs?
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A: After you have saved Galahad, go to the statue of Aphrodite and
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put a golden apple into her palm. Answer all of her questions correctly
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and she will give you the directions on how to get out of the catacombs.
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Listen carefully and make a note of the directions she gives you.
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When the secret doors open, use the lodestone to determine which door
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to take. The lodestone will always point North. Take the stairs out
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of the catacombs after looking at the dead warrior's skull.
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|
Q: What should I do in the Temple?
|
||
|
|
||
|
A: Walk all around the Temple so that you have seen each part of
|
||
|
it. When the Saracen appears and challenges you to battle, eat the
|
||
|
Strength apple. Eat it before you put on the helmet. This is also
|
||
|
a good place to Save your game. Put on the helmet the Saracen offers
|
||
|
you. You are then locked in battle to the death. For instructions
|
||
|
on how to fight the Saracen, Read page 21-23 of your Liber Ex Doctrina.
|
||
|
If you have difficulty defeating the Saracen, adjust the arcade mode
|
||
|
to an easier setting.
|
||
|
|
||
|
Q: I keep dying of poison!
|
||
|
|
||
|
A: If you die of poison you must restore to the catacombs and try
|
||
|
to accomplish your tasks after being bitten by the rat more quickly.
|
||
|
|
||
|
|
||
|
Q: What do I do once I defeat the Saracen?
|
||
|
|
||
|
A: Use the dove that Aphrodite gave you. Follow the dove until Aphrodite
|
||
|
appears. Listen carefully to her words. Ask Merlin about the Spiral.
|
||
|
Facing the spiral on the inside of the Temple (not from the stairs),
|
||
|
move to the left. Count the places where each pillar once stood until
|
||
|
you come to the remains of the sixth pillar. Push the pillar.
|
||
|
|
||
|
Q: Where is the Grail?
|
||
|
|
||
|
A: Beneath a broken pillar in the Temple.
|
||
|
|
||
|
Q: A thief has stolen the Grail! What should I do?
|
||
|
|
||
|
A: There is nothing you can do to prevent the thief from stealing
|
||
|
the Grail. Chase the thief down the stairs and into the alley. Once
|
||
|
you have trapped him in the alley, you may either kill the thief of
|
||
|
show mercy by picking up the Grail.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
||
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
||
|
|
||
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
||
|
Burn This Flag Zardoz 408/363-9766
|
||
|
realitycheck Poindexter Fortran 510/527-1662
|
||
|
Lies Unlimited Mick Freen 801/278-2699
|
||
|
The New Dork Sublime Biffnix 415/864-DORK
|
||
|
The Shrine Rif Raf 206/794-6674
|
||
|
Planet Mirth Simon Jester 510/786-6560
|
||
|
|
||
|
"Raw Data for Raw Nerves"
|
||
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|