286 lines
17 KiB
Solidity
286 lines
17 KiB
Solidity
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ALONE IN THE DARK 2 - SOLVE BY HEWITT OF DOMINATORS
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Here it is, what you've all been waiting for, the solution for one of the
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kick ass games of the year : Alone In The Dark 2. The sequel to the ground
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breaking Alone In The Dark. It's a shame that it's french, it makes you lose
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some of the story, because there's a lot of background story in the game.
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But that doesn't stop us Alone In The Dark lovers to complete the game
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anyway. Included is a End Save Game and the trainer made previously by The
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Dominators. If i hadn't had the trainer the game would be very much harder,
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so i recommend that you use the trainer. The trainer includes lots of hit
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points and ammo for the three guns : Thompson, ordinary gun and the pompgun
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you'll find a little later.
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Chapter 1 : Controls & Movement
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Chapter 2 : Translation Of The Most Common Phrases
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Chapter 3 : The Solution
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Chapter 1 - Controls & Movement : If you already know Alone In The Dark you
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can skip this chapter.
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Like in Alone in The Dark you move with the cursor keys moving
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your character around. When pressing down space you make the selections you
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choose by pressing return, if you choose combat you will do a headslammer by
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pressing up key and space at the same time. Space and down gives you a
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circular kick but who needs it when you can have a thompson machine gun.
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Space and cursor right and left, hits with the hands but it's not very
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efficient. What you should use is the headslammer or the gun. If you want to
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run you must push arrow up twice in a row quick. To pick up a thing just walk
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over it.
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Chapter 2 : Translation Of The Most Common Phrases
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Combattre = Combat
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Pousser = Push
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Utiliser = Utilise
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Recharger = Recharge
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Poser/Mettre = Lie Down/Place
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Mange/Boire = Eat/Drink
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Lire = Read
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Prendre = Take
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Laisser = Leave It
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Lancer = Throw
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Ouvrir/Chercher = Open/Search
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If you'll need any more i will tell them throughout the solution.
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Chapter 3 : The Solution
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Garden - First you start by choosing "commencer une nouvelle partie" which
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for normal deadly people means to start a new game. Then watch the cool intro
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and get ready for some action. You must kill the man on the ground or
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otherwise you won't get the Thompson (and that is an advantage). Then pickup
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the gun,ammo and the health bottle, though i recommend that you now exit the
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game and use the included savegame editor to get of lot of energy and ammo
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for your gun. Then use the gun and move forward down the picture. Then at
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first two men come at you, kill'em. Then move forward to the house to kill
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the two men garding the house. This shouldn't be a problem if you used the
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trainer. Then choose push from the menu and run back to the statues of the
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two lions.
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Inside Garden - Push the funny looking object in the middle to make way for
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you to go into the garden. Just hold down the space key and press up (when
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you are standing on one of the sides of the object). Now ready your favorite
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weapon and get ready for some action. When you move ahead on the right will
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come a person, kill him. Take the photo and if you are interested, look at it.
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You don't need to go down the way he came, there's diddly squat down there.
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Next, go down on your first right and kill the motherfucker. If you don't use
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the trainer (fool) don't take and use anything or the stats will reset.
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Should you happen to be so unlucky that you do it then exit game and use the
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trainer again. Now move forward to take the corde. Back again and run along
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the bushes until you come to a crossroad. Step up to the cross and kill the
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man. Move down left and kill the guy to get the book. Now the book's are in
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french so if your a frenchman, read'em otherwise leave the shit alone, you
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won't need any of them. Now go straight ahead and to the right. Pick up the
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hook lying on the ground and turn to the right and walk slowly forward until
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the angle changes. Kill the two men coming after you. Now go over to the one
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with the diamond on it and move over it.
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Under Ground - Now you are in a basement of some sort. Start by killing the
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kid. Find the chest and push it away from where you just walking in. You
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should get a card. There is also a notebook, but fuck that. Use the card on
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the now appearing altar and now you can use the other stairs going up.
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Kill the shadow that's coming to get you to get the pirate sword.
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Use the hook to connect the hook with the corde to get a swinging hook (AHA!)
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Go up the stairs in the middle to get back to where you belong.
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Garden : Now go left and round the corner and left again first time you can.
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Round the corner again and run to the end of the bush. Follow the road until
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you can go right (not at the bush with the face), down that way and kill the
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man. Follow the road until you come to the bushed you can't pass. Use the
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pirate sword on it until the passage is clear. This takes some time, but it's
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necessary. Now take gun and be prepared, a man with a gun in his leg is after
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you, kill him. Pick up the journal page. Now go stand on the right side of
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the door and use the swining hook to open the door.
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Under House - Pick up the handle lying on the bridge and the 5 cents coin
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lying close to the entrance. Pick up the paper bag and slowly go to the man
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lying on the ground. Pick up the book and the pipe. Now stand in front of the
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door and use the journal page, nice huh!! Then use the pipe to get the key.
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Use key and move into door to open it. Move into the wine cellar and kill
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the man in the back. By the way your gun's are missing so you will have to kill
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him manually (i hate when that happens). Try pushing him out of the room, it's
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pretty fun (HEHE). Pick up the pumpgun and now we are in action. It's a cool
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weapon. Now use the handle on the old clock, you will have to face sideways.
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And the door revealed!. Go in the by the door and use the elevator. Kill the
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harmonika player. Pick up the crochet (another hook). Open the white door and
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enter the next room. You can pick up the bat, but it's just another weapon and
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you don't really need it. Open the next white door and kill the two men. In the
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room there are a four big blocks with cardcolours on them. Shoot or hit them
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to flip the another colour. Make them all diamond. When the room opens a man
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comes out, kill him. Enter the new room. Use the 5 cent in the gambling
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machine to get two jetons. Pick up the whisky from the shelf. Maybe try to
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drink it, he looks real funny when you do. There's also a couple of books but
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they are not really important. When you go out again, a naked man stands there.
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Kill him. It's him or you. Take the sack and try to open it and use the santa
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costume, haha. Now go back in the other room and up the stairs.
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Inside House - Ready the gun, because here's comes a lot of motherfuckers.
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When you have killed all of them, go slightly forward, because you can't move
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in front of the statue, without getting killed. It launches a sword after you.
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What you have to is find the little cook boy. Run in front of the statue, then
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run in front of the little cook and it will hit him. I know it's cruel, but
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who said i was fair. It can be pretty tricky, so save before attempting this.
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Then go in the kitchen pick up the bottle of wine and the poison by the window.
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Use the poison and Vupti! you have a poisinous wine. Take the other way out of
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the kitchen to get to the room with the christmas tree and pick up the pool
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ball on the tree. Now next room and finally you are out in the hall again. Then
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go upstairs.
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Upstairs - Kill the man, and open the door. Go in and go to the right. Open
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first door on the left. Go in. Kill the man. Pick up the canne-epee from him.
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In the middle of the room there is a strange machine. Use the pool ball
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there to remove the bookcase from the door. Also in this room you can find a
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derringer gun lying around somewhere. Now go on to the last room in the
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hallway. Enter. In the one end of the room there are two arms with sword,
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kill them with the canne-epee. You'll get 1/2 parchmin paper. Now go down again.
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Downstairs -
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Go over by the door in front across from the statue in the big hall. Stand on
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the right side of the door and use the poisinous wine. Wait a second for them
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to come out, drugged and eventually killed. Go in. Use both of the jetons at
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the jukebox in the hallway. Now a door will open in the back of the room, go
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back there and get the bullet-proof west. In front of the jukebox lies a
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doublon but it's pretty hard to see so get your glasses. Go out of the room,
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and take the crown from the statue. Go upstairs.
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Upstairs - Go to the room all the way down the hallway and use the crown on the
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headof the little statue in the corner. Now exit through the top door and take
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the amulet, when you do you will float in the air, and reach the top floor.
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Top Floor - Take the message (if you want) and go out of the room. Kill the
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two men, and pick up the key and the grenade. Go through the big archway in
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the middle of the room. Use the doublon on the toybox to get the pompon. Now
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leave the room and enter the last not used door. You can't kill the clown with
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your weapons so throw the pompon into the room and he will follow and get killed
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by the snakes. Now crawl down the chimney and you are back downstairs.
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Downstairs - Now go upstairs again
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Upstairs - Enter first room on your right. Down to the end of the room and use
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your new key. Hey it really works. Enter room. Relax there's nothing you can
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do about being locked up. Watch or skip the story. Wait until the man is gone.
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Then use the hook on the door. Walk downstairs and out in the hallway, there's
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nothing you cn do about the bitch either.
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Ship - Well, you wake up onboard the ship and (yes you've guessed it) now you
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play the little girl. Start by choosing push, and then go over to the fence and
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push it away. Go in, pick up the bag from the floor and the sandwich and the
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peppar. Use the bag of candy on the bird and it tells you some french rubbish.
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Now save. You can't kill the pirates so you will have to avoid them. Run out of
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the door and to your left. Run straight along while the pirate is breathing
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down your neck, walk left first time you can and hide, until he has passed you.
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When he does run fast the other way. Run up the stairs.
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Ship First Floor - Run further up to the deck of the ship. Now save. This part
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is a little tricky, first run to hide behind the man who sit on his knees and
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drink beer. Next run over by the crate on the left ship's side. Then over to
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the barrel by the ship's side. Then on to the next barrel with the thing lying
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besides it. Just do it quick or you will be spotted. Then run fast in to pick
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up the briquet a amadou, and let your slide down the rope in the hole just next
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to the barrel. Choose open/search from the menu and walk over the chest. You'll
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find a cannon. Choose to place it, she will put it a smart place. Next choose
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the peppar and walk into the cannon. She will pour some peppar in the cannon.
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Then choose open/search and walk over to other side of the bed and find the
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captain's cane. Then take the vase from the shelf and we are all set. Walk to
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the left side of the cannon and throw the vase. The door will open choose the
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briquet thing and use it to light the cannon. The pirate will die and your
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path is clear. Walk straight over to the other side picking up the bell on your
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way. Now take the chicken foot from the table. Then go over to the kithcen
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elevator and pick up the key (automatic when entering). Sit back and enjoy the
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ride.
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House - Use the key in the closet. Pick up two lethal objects. Now go out of
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the kitchen to the hallway and use the ice on the floor when the man comes
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running after you. Place yourself behind the ice and he will fall and die. Go
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upstairs.
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Upstairs - Use the marmalade on the floor and step behind it. The man will
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be caught there. Now go into the pool room and take the jeton (like you
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need it) from the pool table. Go into the back room where you were caught
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before. Go over behind the chair and face against the chair and use the
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captins cane. For your efforts you'll recive a book and more important a key.
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Out again, and in the hallway go left, and in that room go further into the
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next room. Use the captains cane and vupti, you are downstairs (quick elevator
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huh!!)
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Downstairs - Now maybe do a save if you feel like it. Walk out into the kitchen
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and fast back and stand behind the ice you threw earlier (yes it still works).
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Then he's one dead monster. Now step into the kitchen and use the bell. Good
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boy. Then you will get caught and be the man.
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Ship And The Man - Hold the right key in until you get the key. Use the key.
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Kill the shit pirate. Take his most excellent sword. Go out of the room through
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the door and kill the next pirate. Then out in the hallway and kill the next
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pirate. Take the corte from the just killed pirate. Walk into the room just
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across where you came from. Pick up the tisonnier by the fireplace. From the
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tabel in the back of the room get the tenailles. And from the other end of the
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room get the key. Then walk out of the room and to the left, use the key in
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the door there. Go in. From the pirate that's attacking you, get the barrel.
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Then walk out of the room and all the way down the hall to the door on the
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right. Go in and kill the drunk pirate. Get the secure west and some bullets
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for the gun if you feel like it. Push the barrel and get the other west, it's
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really not important if you use the trainer. Now you can go into the last room
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in the hallway but it's just a motherfucking unfair pirate with guns so i
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didn't really bother. Well surprise surprise here comes another pirate, kill
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him. Now go up the stairs.
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Ship Upstairs - Depending on the way you went up, go in the second door on the
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left in the end with the four doors. It's the pirates sleeping quarters. But
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as song as they sleep they are friendly. Then go in to the room across the one
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where the pirates sleep. Kill the guy sleeping. Use the tenailles on the cable
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on the cannon to cut the wires, now here comes a tricky part. You will have to
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push the cannon but you must run into it pushing space when you are about to
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hit it, if you don't succed the first time, try again. Go over in the room where
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the pirates sleep and choose to place the barrel, he will place it a good place.
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Then over to the barrel and use the corte on the cannon. Then use the tissioner
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on the cannon and the room across will explode (cool). Pick up the sac from the
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pirates quarters and use it out in the hallway to open one of the doors that
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are locked. Kill the two cooks coming out from the kitchen. Go in to the
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kitchen and open the door in the kitchen. Kill the big cook to get the metal
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card, with that you can open the other locked door. Well, what are you waiting
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for?? An invitation?? Go open the door and get caught (once again) by the evil
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bitch. Now you are the girl again.
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Ship And The Girl - Then you use the captians cane on the statue and the statue
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will move and reveal a secret door. (AHA!) Enter. Use the chicken foot in the
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room and you will kill the bitch (about time). Back to the man
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Ship And The Man - A fucking big guy will come after you so outrun him. Go
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through the door just behind you. Take the stairs to the deck and get ready for
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some serious action. Try to take the sword, but you are outrunned by a really
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fast guy. Well, kill all. When you have killed some of them you can take the
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hook again. Now go to the top of the mast and kill a guy. You might want to
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save as he's doing a good attempt in pushing you over the edge. Well, when
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you've killed him you got to use the hook on the rope to slide on to the other
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mast. There's a man standing at the end of the mast. Save. Kill him. Then jump
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out from the mast but do it at the middle of the mast or you won't land on the
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deck. When you land at the deck pick up the captains sword in the bottom of the
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screen. Then the captain is coming to kill you. Now here you can do two things,
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you can die when the ship explodes or you can live to complete the game. I
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think you should try both of the sequences, it's quite fun really. I've written
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both of'em up below so try both though the last one is the real solution and the
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one i've included the end save game also.
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Ship Explodes - Don't free the but use the captain's weapon to kill him when he
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|
comes after you. He won't die but he will explode the ship and you are dead.
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Pretty cool action sequence though.
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The End - The girl is tied up at the mast, go free her with the tenailles.
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Then go down to the end of the ship and pick up the fuse from the cannon. Then
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kill the captain with his own sword (spooky huh!). Then the ship will explode
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but you won't be on it. The house will disappear, as you sail away into the
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moonlight.
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CONGRATULATIONS - YOU HAVE COMPLETED ALONE IN THE DARK 2 BROUGHT TO YOU BY DOM
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