402 lines
19 KiB
Solidity
402 lines
19 KiB
Solidity
|
===================================================================
|
||
|
===================================================================
|
||
|
|
||
|
"S","E","OPEN WINDOW","ENTER HOUSE","W","GET LAMP","MOVE RUG","OPEN TRAP
|
||
|
DOOR", "TURN ON THE LAMP","D","S","E","GET PAINTING", "N", "U", "U",
|
||
|
"GET KNIFE AND ROPE", "D", "W", "OPEN CASE", "PUT PAINTING IN CASE",
|
||
|
"DROP KNIFE", "GET SWORD", "OPEN TRAP DOOR", "D".
|
||
|
|
||
|
...................................................................
|
||
|
SAVE THE GAME NOW. IF YOU BUY THE FARM, WE GOT THIS FAR ANYWAY...
|
||
|
...................................................................
|
||
|
|
||
|
"N", "KILL TROLL WITH SWORD" UNTIL YOU KILL HIM, DROP SWORD, "E", "E",
|
||
|
"SE", "E", "TIE ROPE TO RAILING", "CLIMB DOWN ROPE", "S", "E", "GET
|
||
|
COFFIN", "W", "S", "PRAY", "TURN OFF THE LAMP", "S", "N", "E", "D" TO
|
||
|
THE CANYON BOTTOM, "N", "DROP COFFIN", "OPEN COFFIN", "GET SCEPTRE",
|
||
|
"WAVE SCEPTRE", "LOOK", "GET GOLD AND COFFIN", "SW", "U" TO THE CANYON
|
||
|
VIEW", "NW", "W", "ENTER HOUSE", "OPEN BAG", "GET GARLIC", "W", "PUT
|
||
|
COFFIN, SCEPTRE, AND GOLD INTO CASE".
|
||
|
|
||
|
...................................................................
|
||
|
SAVE THE GAME AGAIN. THIS IS CHECKPOINT 2. HOPE YOU GOT THIS FAR CORRECTLY.
|
||
|
...................................................................
|
||
|
|
||
|
"OPEN TRAP DOOR", "TURN ON LAMP", "D", "N", "E", "N", "NE", "E", "N",
|
||
|
"GET MATCHES", "N", "GET WRENCH AND SCREWDRIVER", "PUSH YELLOW BUTTON",
|
||
|
"S", "S", "TURN THE BOLT WITH THE WRENCH", "S", "D", "W", "SE", "E",
|
||
|
"CLIMB DOWN ROPE", "GET THE TORCH", "TURN OFF LAMP", "S", "GET THE BELL,
|
||
|
BOOK, AND CANDLES", "GO HOLE", "D", "RING THE BELL", "LIGHT MATCH",
|
||
|
"LIGHT THE CANDLES WITH THE MATCH", "READ THE BOOK", "DROP BOOK", "S",
|
||
|
"GET SKULL", "N", "U", "N", "PUT OUT CANDLES", "RUB MIRROR", "N", "W",
|
||
|
"N", "W", "N", "E", "PUT TORCH IN BASKET", "TURN ON LAMP", "N", "D".
|
||
|
|
||
|
...................................................................
|
||
|
SAVE THE GAME. THIS MAZE IS A PAIN, AND IF YOU LOSE YOUR WAY,
|
||
|
MAY THE GOOD LORD HAVE MERCY ON YOUR POOR SOUL.
|
||
|
THIS IS CHECKPOINT 3. WELCOME!!
|
||
|
...................................................................
|
||
|
|
||
|
"E", "NE", "SE", "SW", "D", "D" TO THE LADDER BOTTOM. IF YOU AREN'T
|
||
|
THERE, RESTORE THE GAME. YOU MESSED UP. IF YOU ARE, "S", "GET COAL",
|
||
|
"N", "U" TO THE LADDER TOP, "U", "N", "E", "S", "N", "U", "S", "PUT COAL
|
||
|
AOD SCREWDRIVER IN BASKET", "LOWER BASKET", "N", "D", "E", "NE", "SE",
|
||
|
"SW", "D", "D", "W", "DROP ALL", "GO C^!1K", "GET COAL, TORCH, AND
|
||
|
SCREWDRIVER", "S", "OPEN THE LID", "PUT COAL INTO MACHINE", "CLOSE THE
|
||
|
LID", "TURN SWITCH WITH SCREWDRIVER", "OPEN THE LID", "GET DIAMOND",
|
||
|
"DROP SCREWDRIVER", "N", "PUT TORCH AND DIAMOND IN THE BASKET", "E",
|
||
|
"GET SKULL, LAMP, AND GARLIC", "E", "N" TO THE LADDER BOTTOM, THROUGH
|
||
|
THE COAL MINE (SEE ABOVE IF YOU FORGOT) TO THE GAS ROOM, "GET BRACELET",
|
||
|
"U", "S", "RAISE BASKET", "GET TORCH AND DIAMOND", "TURN OFF LAMP", "W",
|
||
|
"GET JADE", "S", "E", "S", "GO SLIDE", "U", "PUT DIAMOND, JADE,
|
||
|
BRACELET, AND TORCH IN CASE", "DROP GARLIC".
|
||
|
|
||
|
...................................................................
|
||
|
SAVE THE GAME. WELCOME TO CHECKPOINT 4. HALFWAY DONE NOW!
|
||
|
...................................................................
|
||
|
|
||
|
"TURN ON LAMP", "N", "E", "N", "NE", "N", "GET TRUNK", "N", "GET AIR
|
||
|
PUMP", "N", "GET TRIDENT", "S" TO RESERVOIR SOUTH, "E", "E", "INFLATE
|
||
|
BOAT WITH PUMP", "GET IN BOAT", "SAY LAUNCH".
|
||
|
|
||
|
...................................................................
|
||
|
SAVE THE GAME. YOU COULD MESS UP. WELCOME TO CHECKPOINT 5...
|
||
|
...................................................................
|
||
|
|
||
|
"WAIT" UNTIL YOU SEE A BUOY. "GET BUOY", "E" TO THE BEACH", "GET OUT OF
|
||
|
BOAT", "GET SHOVEL", "NE".
|
||
|
|
||
|
...................................................................
|
||
|
SAVE THE GAME. YOU MIGHT GET BURIED ALIVE. CHECKPOINT 6 HERE!!
|
||
|
...................................................................
|
||
|
|
||
|
"DIG WITH SHOVEL" UNTIL THE SCARAB SHOWS UP. IF YOU GET BURIED, RESTORE
|
||
|
THE GAME. IF YOU DIDN'T AND YOU FOUND THE SCARAB, "DROP THE SHOVEL",
|
||
|
"GET SCARAB", "SW", "DROP BUOY", "OPEN BUOY", "GET EMERALD", "S" TO THE
|
||
|
FALLS, "CROSS RAINBOW", "TURN OFF LAMP", "SW" TO CANYON BOTTOM, "U" TO
|
||
|
CANYON VIEW", FROM THERE, GO BACK TO THE HOUSE AND ENTER IT. GO TO THE
|
||
|
LIVING ROOM. "PUT SCARAB, EMERALD, CHEST, AND TRIDENT IN CASE", "E",
|
||
|
"E", "N", "N", "CLIMB UP TREE", "GET EGG", "CLIMB DOWN", "S", "E", GO
|
||
|
BACK TO THE LIVING ROOM, "TURN ON LAMP", "D", "N".
|
||
|
|
||
|
...................................................................
|
||
|
SAVE THE GAME. ANOTHER MAZE. THIS TIME, WE FIND THE THIEF'S LAIR!
|
||
|
CHECKPOINT 7
|
||
|
...................................................................
|
||
|
|
||
|
"W", "S", "U", "TAKE COINS AND KEY", "SW", "E", "S", "SE" TO THE CYCLOPS
|
||
|
ROOM. NOW, THE CYCLOPS HATES PEOPLE, BUT YOU CAN GET HIM OUT OF HERE.
|
||
|
"ULYSSES", (OR "ODYSSEUS" IF YOU PREFER), "U", "GIVE EGG TO THIEF", "D",
|
||
|
"E", "PUT COINS IN CASE", "GET KNIFE", "W".
|
||
|
|
||
|
...................................................................
|
||
|
SAVE THE GAME!!! THE THIEF IS A KILLER!!! WELCOME TO CHECK POINT 8.
|
||
|
...................................................................
|
||
|
|
||
|
"U","KILL THIEF WITH KNIFE" UNTIL YOU ACTUALLY KILL HIM, "GET ALL", "D",
|
||
|
"NW", "S", "W", "U", "D", "NE", "UNLOCK GRATE", "OPEN GRATE", "U", "S",
|
||
|
"CLIMB TREE", "WIND UP CANARY", "CLIMB DOWN", "GET BAUBLE", GO TO THE
|
||
|
LIVING ROOM AGAIN, "REMOVE CANARY FROM EGG", "PUT EGG, CANARY, BAUBLE,
|
||
|
STILETTO IN CASE", "D", "N", "E" UNTIL YOU GET TO THE LOUD ROOM, "ECHO",
|
||
|
"GET BAR", "W" TO THE TROLL ROOM, "S", "U", "PUT ALL EXCEPT LAMP INTO
|
||
|
CASE", YOU SHOULD THEN GET A MESSAGE. FOLLOW THE ADVICE OF THE MESSAGE,
|
||
|
AND YOU WILL GET A MAP. "GET MAP", GO TO THE MAILBOX, AND FROM THERE,
|
||
|
YOU SHOULD HAVE NO TROUBLE GETTING TO THE BARROW
|
||
|
|
||
|
......................................................................
|
||
|
WAIT TILL YOU MEET THE WIZARD! AND THEN YOU GET TO MEET THE TOUGHEST OF
|
||
|
THEM ALL...THE DUNGEON MASTER!
|
||
|
...................................................................
|
||
|
MASTER!
|
||
|
...................................................................
|
||
|
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-
|
||
|
|
||
|
/-[^]-:/:-[^]-:/:-[^]-:\:-[^]-:\:-[^]-\
|
||
|
<=---=====---=====---=====---=====---=>
|
||
|
<<^<< >>^>>
|
||
|
<<^> <^>>
|
||
|
<<^> THE COMPLETE SOLUTION <^>>
|
||
|
<<^<< >>^>>
|
||
|
<=---=====---=====---=====---=====---=>
|
||
|
\-[^]-:\:-[^]-:\:-[^]-:/:-[^]-:/:-[^]-/
|
||
|
|
||
|
-> NOTE: THE WIZARD MAY APPEAR ONCE AND
|
||
|
A WHILE AND CAST A SPELL ON YOU,
|
||
|
DON'T WORRY. THE SPELL WILL WEAR OFF
|
||
|
AFTER A WHILE. IF YOU CAN'T DO
|
||
|
ANYTHING ELSE, JUST WAIT IT OUT.
|
||
|
IT WOULD BE WISE TO SAVE THE GAME
|
||
|
PERIODICALLY, AS A PRECAUTION IN
|
||
|
IN CASE YOU MAKE A MISTAKE.
|
||
|
|
||
|
"TAKE ALL", [S,S,S,SW,S], "LIGHT LAMP",
|
||
|
[SE], "ENTER GAZEBO", "TAKE TEAPOT",
|
||
|
"EXIT", [N,NE], "FILL TEAPOT", [S,SE],
|
||
|
[S,S,W]
|
||
|
|
||
|
-> YOU ARE NOW IN THE CAROUSEL ROOM.
|
||
|
BECAUSE OF ITS RAPID SPINNING, YOU
|
||
|
ARE DISORIENTED IN DIRECTION. YOU
|
||
|
ARE TRYING TO GET TO THE RIDDLE ROOM
|
||
|
WHICH LIES TO THE SE, BUT YOU MIGHT
|
||
|
END UP SOMEWHERE ELSE. JUST MAKE
|
||
|
YOUR WAY BACK TO THE CAROUSEL ROOM
|
||
|
AND KEEP TRYING UNTIL YOU GET THERE.
|
||
|
WHEN YOU GET TO THE RIDDLE ROOM, YOU
|
||
|
WILL NEED TO SOLVE THE RIDDLE BEFORE
|
||
|
YOU CAN GET TO THE PEARL ROOM. JUST
|
||
|
SAY "A WELL", WHICH IS THE ANSWER
|
||
|
TO THE RIDDLE.
|
||
|
|
||
|
[EAST], "TAKE PEARLS", [EAST], "GET
|
||
|
INTO BUCKET", "POUR WATER", "GET OUT",
|
||
|
[EAST], "TAKE RED, BLUE, AND GREEN
|
||
|
CAKES", "EAT GREEN CAKE", [EAST],
|
||
|
"THROW RED CAKE INTO POOL", "TAKE
|
||
|
CANDY", [WEST], "EAT BLUE CAKE", [NW]
|
||
|
|
||
|
-> INSTRUCTIONS ON OPERATING THE ROBOT
|
||
|
CAN BE FOUND IN THE SAME ROOM AS THE
|
||
|
ROBOT IS. DO THE FOLLOWING:
|
||
|
|
||
|
TELL ROBOT "GO EAST"
|
||
|
THEN GO [EAST] YOURSELF
|
||
|
TELL ROBOT "PUSH TRIANGLE"
|
||
|
TELL ROBOT "GO SOUTH"
|
||
|
THEN GO [SOUTH] AND "TAKE SPHERE"
|
||
|
TELL ROBOT "LIFT CAGE"
|
||
|
THEN "TAKE SPHERE" AND GO [N,W]
|
||
|
|
||
|
-> IN THE LOW ROOM, YOUR COMPASS WILL
|
||
|
BE QUITE UNRELIABLE, SO JUST DO WHAT
|
||
|
YOU DID IN THE CAROUSEL ROOM, EXCEPT
|
||
|
THIS TIME YOU'RE TRYING TO GET SE
|
||
|
TO THE TEA ROOM.
|
||
|
|
||
|
[WEST], "GET INTO BUCKET", "FILL
|
||
|
TEAPOT", "GET OUT", "DROP TEAPOT", [W],
|
||
|
[W,NW], "OPEN BOX", "TAKE VIOLIN", [E],
|
||
|
[N,N], "ENTER GAZEBO", "DROP ALL BUT
|
||
|
LAMP AND SWORD", "TAKE MAT AND OPENER",
|
||
|
"EXIT", [S,S,W,N], "TAKE BRICK", [N,N],
|
||
|
[UP], "PUT MAT UNDER DOOR", "OPEN LID",
|
||
|
"PUT OPENER IN HOLE", "TAKE MAT", "TAKE
|
||
|
KEY", "TAKE OPENER", "UNLOCK DOOR WITH
|
||
|
KEY", "OPEN DOOR", [NORTH], "TAKE
|
||
|
SPHERE", [S,DOWN,S,S,S,E,N,N], "ENTER
|
||
|
GAZEBO", "DROP ALL BUT LAMP, SWORD, AND
|
||
|
BRICK", "TAKE NEWSPAPER AND MATCHES",
|
||
|
"EXIT", [S,S,W,SW], "TAKE STRING", [N],
|
||
|
[DOWN,E,N,N], "ATTACK DRAGON", [SOUTH],
|
||
|
"ATTACK DRAGON", [SOUTH], "ATTACK
|
||
|
DRAGON", [W,W], "TAKE RUBY", [SOUTH],
|
||
|
"GET INTO BASKET", "OPEN RECEPTICLE",
|
||
|
"PUT PAPER IN RECEPTICAL", "LIGHT
|
||
|
MATCH", "LIGHT PAPER WITH MATCH",
|
||
|
"WAIT", "WAIT", [WEST], "TIE WIRE TO
|
||
|
HOOK", "GET OUT", "TAKE COIN", [SOUTH],
|
||
|
"OPEN PURPLE BOOK", "TAKE STAMP", [N],
|
||
|
"GET INTO BASKET", "UNTIE WIRE",
|
||
|
"WAIT", "WAIT", "WAIT", "WAIT", [WEST],
|
||
|
"TIE WIRE TO HOOK", "GET OUT", [SOUTH],
|
||
|
"PUT STRING ON BRICK", "PUT BRICK IN
|
||
|
HOLE", "LIGHT MATCH", "LIGHT STRING
|
||
|
WITH MATCH", [N,S], "TAKE CROWN", [N],
|
||
|
"GET INTO BASKET", "UNTIE WIRE", "CLOSE
|
||
|
RECEPTICAL", "WAIT"
|
||
|
|
||
|
-> KEEP WAITING UNTIL THE BASKET
|
||
|
REACHES THE VOLCANO BOTTOM.
|
||
|
|
||
|
"GET OUT", [N,E,E,SE,E,N,N], "ENTER
|
||
|
GAZEBO", "DROP ALL BUT LAMP", "EXIT",
|
||
|
[S,W,SW,N,N,N,W,N,N], "TAKE CHEST",
|
||
|
"KISS PRINCESS", [S,S,S,SE,E,N,N],
|
||
|
"ENTER GAZEBO", "WAIT"
|
||
|
|
||
|
-> KEEP WAITING UNTIL THE PRINCESS
|
||
|
GIVES YOU THE GOLD KEY FROM THE
|
||
|
UNICORN.
|
||
|
|
||
|
"OPEN CHEST", "AGAIN", "TAKE DRAGON",
|
||
|
"DROP CHEST AND ROSE", "TAKE CANDY, RED
|
||
|
SPHERE, BLUE SPHERE, AND PEARLS",
|
||
|
"EXIT", [S,S,W,S,S,DOWN,S], "TAKE
|
||
|
CLUB", [SE,NE,NW,SW,S,UP,N,N,SW,SW],
|
||
|
"FEED LIZARD CANDY", "UNLOCK DOOR WITH
|
||
|
GOLD KEY", "OPEN DOOR", [S,W], "DROP
|
||
|
ALL BUT LAMP", [E,N,N,NE,N,N,N,W,N,W],
|
||
|
[W,NE,E,S], "TAKE PORTRAIT", [NORTH],
|
||
|
"ENTER LIGHT", "ENTER SOUTH WALL",
|
||
|
"ENTER LIGHT", "TAKE BILLS", "KILL",
|
||
|
[W,W,W], "TAKE LAMP", [S,S,S,SW,S,SE],
|
||
|
"ENTER GAZEBO", "TAKE VIOLIN, RUBY,
|
||
|
COIN, STAMP, AND CROWN", "EXIT", [S,S],
|
||
|
[W,SW,SW,S,W], "DROP ALL BUT LAMP",
|
||
|
"TAKE CLUB", [WEST], "THROW CLUB AT
|
||
|
GLASS", "TAKE WHITE SPHERE", [EAST],
|
||
|
"PUT WHITE SPHERE ON DIAMOND STAND",
|
||
|
"PUT RED SPHERE ON RUBY STAND", "PUT
|
||
|
BLUE SPHERE ON SAPPHIRE STAND", "TAKE
|
||
|
BLACK SPHERE", [SOUTH], "PUT SPHERE IN
|
||
|
CIRCLE", [NORTH], "TAKE RUBY, COIN,
|
||
|
STAMP, AND VIOLIN", [SOUTH], "GIVE ALL
|
||
|
BUT LAMP TO DEMON", [NORTH], "TAKE
|
||
|
ALL", [SOUTH], "GIVE ALL BUT LAMP TO
|
||
|
DEMON"
|
||
|
|
||
|
-> NOW, TELL DEMON "GIVE ME WAND".
|
||
|
GUESS WHAT?
|
||
|
|
||
|
"TAKE WAND", [N,E,N,N,NE,S], "POINT
|
||
|
WAND AT MENHIR"
|
||
|
|
||
|
-> NOW, SAY "FLOAT". FEELS GREAT,
|
||
|
DOESN'T IT?
|
||
|
|
||
|
[SOUTHWEST], "TAKE COLLAR", [NE,S,D,D],
|
||
|
"PUT COLLAR ON DOG", [E], "OPEN DOOR",
|
||
|
[SOUTH], "TURN OFF LAMP", "OPEN SECRET
|
||
|
DOOR", [SOUTH]
|
||
|
|
||
|
-> CONGRATULATIONS!! YOU HAVE SOLVED
|
||
|
|
||
|
-=-=-=-=-=-=-=-=-=-=-=-
|
||
|
|
||
|
==========================================================================
|
||
|
ZORK III BY INFOCOM
|
||
|
==========================================================================
|
||
|
WELL, YOU'VE COME A LONG WAY SINCE YOU FIRST STOOD BY THE MAILBOX
|
||
|
OUTSIDE THE HOUSE IN THE FOREST. YOU'VE DEFEATED THE THIEF, OUTWITTED
|
||
|
THE WIZARD OF FROBOZZ, AND NOW, YOU STAND AT THE FOOT OF THE ENDLESS
|
||
|
STAIRS, READY TO EMBARK ON THE FINAL PART OF YOUR JOURNEY. SO, PICK UP
|
||
|
THE LAMP, TURN IT ON, AND HEAD ALONG DUE S UNTIL YOU COME TO THE SHORE
|
||
|
OF THE LAKE. DROP THE LAMP <SAY GOODBYE TO IT; YOU WON'T BE SEEING IT
|
||
|
AGAIN>, AND JUMP INTO THE LAKE. BRRRR! PRETTY COLD! SO, DON'T STAY IN
|
||
|
THERE LONG; SWIM W AND THEN GO S .
|
||
|
|
||
|
GET THE TORCH, AND WAIT FOR THE NUMBER TO CHANGE TO "II." THEN, TOUCH
|
||
|
THE TABLE. MY OH MY! YOU'RE IN A ROOM FROM ZORK II... ROOM 8, AS A
|
||
|
MATTER OF FACT. HOWEVER, YOU DON'T HAVE MUCH TIME TO SIGHT-SEE, SO GET
|
||
|
THE CAN OF GRUE REPELLANT, THEN TRY MOVING E, AND YOU WILL FIND YOURSELF
|
||
|
BACK IN SCENIC VISTA AGAIN. NOW WAIT FOR THE NUMBER TO CHANGE TO "III,"
|
||
|
THEN TOUCH THE TABLE AGAIN. THIS TIME, YOU'RE IN A DAMP PASSAGE. DROP
|
||
|
THE TORCH, AND JUST WAIT THERE UNTIL YOU'RE PULLED BACK TO SCENIC VISTA.
|
||
|
OKAY, YOU'RE FINISHED HERE, SO MOVE ALONG N TO THE SHORE, AND AGAIN JUMP
|
||
|
IN THE LAKE.
|
||
|
|
||
|
SPLASH! IT HASN'T GOTTEN ANY WARMER; IN FACT, YOU JUST DROPPED THE CAN
|
||
|
OF REPELLANT. SO, GO DOWN, AND YOU WILL BE ON THE LAKE BOTTOM. AH, THERE
|
||
|
IT IS! BUT, COULD THERE BE SOMETHING ELSE THERE, TOO? "GET ALL," AND YOU
|
||
|
WILL HAVE NOT ONLY THE REPELLANT BUT ALSO AN AMULET. THIS IS ONE OF
|
||
|
THOSE "WONDERFUL" VARIABLE THINGS; IT MAY TAKE MORE THAN ONE TRY ON YOUR
|
||
|
PART TO GET BOTH ITEMS. IN THE MEANTIME, YOU CAN'T STAY IN THE ICY
|
||
|
WATERS TOO LONG, AND SOONER OR LATER A HUNGRY FISH WILL COME LOOKING FOR
|
||
|
YOU. THEREFORE, IT'S BEST TO SAVE THE GAME BEFORE YOU JUMP IN FROM THE
|
||
|
WERN SHORE. SO IF YOU DIE IN THE WATER, OR GET EATEN BY THE FISH, OR
|
||
|
PICKED UP BY THE ROC <WHILE YOU'RE SWIMMING ON THE SURFACE>, YOU DON'T
|
||
|
HAVE TO START ALL THE WAY BACK AT THE BEGINNING. BY THE WAY, THIS IS THE
|
||
|
ONLY ONE OF THE ZORKS WHERE YOU DON'T LOSE POINTS IF YOU DIE. BUT, ALL
|
||
|
THE ITEMS YOU'VE COLLECTED SO FAR GET SCATTERED ALL AROUND, AND IT'S
|
||
|
TIME-CONSUMING TO GO LOOK FOR THEM.
|
||
|
|
||
|
OKAY, NOW YOU HAVE THE CAN AND THE AMULET, SO HEAD UP TO THE SURFACE,
|
||
|
THEN S TO THE SERN SHORE. YOU CAN SEE A CAVE TO THE S, AND IT LOOKS KIND
|
||
|
OF DARK. IN FACT, IT *IS* DARK IN THERE, WHICH IS WHY YOU HAVE THE
|
||
|
REPELLANT. SO, SPRAY THE SMELLY STUFF ON YOURSELF, AND GO S, AND YOU
|
||
|
WILL FIND YOURSELF IN A DARK PLACE. GO S AGAIN, THEN E, AND YOU WILL BE
|
||
|
IN THE KEY ROOM. WHEW! AT LE THERE'S"SOME LIGHT IN HERE! AND BY THE
|
||
|
LIGHT YOU CAN SEE A STRANGE KEY. lGED THE KEY, THEN MOVE THE MANHOLE
|
||
|
COVER AND GO DOWN. HERE YOU ARE ON AN AQUEDUCT. SINCE YOU CAN'T GO BACK
|
||
|
<THE GRUE REPELLANT WOULDN'T HAVE LASTED THAT LONG>, YOU MIGHT AS WELL
|
||
|
GO FORWARD. SO, JUST HEAD ALONG N AND YOU WILL COME TO THE WATER SLIDE.
|
||
|
|
||
|
GO N DOWN THE SLIDE, AND GUESS WHERE YOU ARE? IN THE DAMP PASSAGE!
|
||
|
THERE'S THE TORCH, SO PICK IT UP, BECAUSE YOU'RE CERTAINLY GOING TO NEED
|
||
|
A LIGHT SOURCE...ESPECIALLY WHEN YOU THINK OF WHERE YOU'RE GOING NEXT.
|
||
|
SO, FROM THE DAMP PASSAGE HIKE ALONG W TO THE JUNCTION <YOU CAN'T GET
|
||
|
THE SWORD OUT OF THE ROCK, SO DON'T EVEN TRY>, THEN S INTO CREEPY CRAWL,
|
||
|
AND SW INTO THE SHADOW LAND. HERE WE COME TO ANOTHER VARIABLE PORTION OF
|
||
|
THE GAME. YOU WILL HAVE TO WANDER AROUND IN THE SHADOW LAND UNTIL A
|
||
|
CLOAKED AND HOODED FIGURE APPEARS. WHEN THAT HAPPENS, THE SWORD WILL
|
||
|
SUDDENLY MATERIALIZE IN YOUR HAND, AND YOU WILL BE ABLE TO FIGHT.
|
||
|
HOWEVER, SINCE THERE'S NO WAY OF TELLING WHEN THAT WILL HAPPEN, YOU JUST
|
||
|
HAVE TO KEEP MOVING AROUND UNTIL IT DOES.
|
||
|
|
||
|
AT LE YOU WILL GET A CHANCE TO PRACTICE SOME ELEMENTARY MAP-MAKING!
|
||
|
ALSO, THIS IS THE MOST DANGEROUS PART OF THE GAME, AS THE FIGURE IS
|
||
|
QUITE CAPABLE OF KILLING YOU, TOO! SO, BEST TO SAVE BEFORE YOU ENTER
|
||
|
SHADOW LAND. WHEN THE MYSTERIOUS FIGURE FINALLY APPEARS, ATTACK HIM WITH
|
||
|
YOUR SWORD UNTIL HE IS BADLY WOUNDED AND CANNOT DEFEND HIMSELF. AT THAT
|
||
|
POINT, GET HIS HOOD. THE FIGURE WILL THEN DISAPPEAR, LEAVING THE CLOAK
|
||
|
BEHIND. GET THAT ALSO. NOW, YOU HAVE TO GET OUT OF HERE, AND I CAN'T
|
||
|
TELL YOU EXACTLY HOW, SINCE THERE'S NO WAY OF KNOWING EXACTLY WHERE YOU
|
||
|
WERE WHEN THE FIGHT STARTED. HOWEVER, IF YOU GO EWARDS, YOU WILL EXIT
|
||
|
THE SHADOW LAND AT EITHER THE CREEPY CRAWL OR THE FOGGY ROOM. FROM
|
||
|
EITHER PLACE, GO N TO THE JUNCTION. FROM THE JUNCTION, IT'S W
|
||
|
THROUGH THE BARREN AREA, AND W AGAIN .
|
||
|
|
||
|
|
||
|
YOU JUST CAN'T WAIT TO CLIMB DOWN THE ROPE, HUH? WELL, PICK UP THE BREAD
|
||
|
FIRST, THEN GO DOWN TO THE LEDGE. WELL, WELL, A CHEST! TOO BAD YOU DON'T
|
||
|
HAVE A KEY TO OPEN IT. IN FACT, THERE'S NO WAY FOR YOU TO OPEN IT AT
|
||
|
ALL. BUT DON'T DESPAIR, THERE'S A WAY OF DOING IT. JUST WAIT AROUND AND
|
||
|
SOMEONE WILL COME ALONG THE TOP OF THE CLIFF. YOU MAY NOT REALLY TRUST
|
||
|
HIM, BUT TIE THE ROPE TO THE CHEST WHEN HE ASKS, AND WAIT AROUND SOME
|
||
|
MORE. EVENTUALLY, HE WILL RETURN AND HELP YOU BACK UP THE CLIFF. HE WILL
|
||
|
ALSO GIVE YOU A STAFF, WHICH IS WHAT YOU'RE REALLY AFTER HERE. TAKE THE
|
||
|
STAFF, THEN GO BACK DOWN TO THE LEDGE, AND FROM THERE, TO THE CLIFF
|
||
|
BASE.
|
||
|
|
||
|
TREK S TO THE FLATHEAD OCEAN, AND DO A LITTLE MORE WAITING. SOONER OR
|
||
|
LATER A SHIP WIL OKAY, NOW W, W, W, N, N, N, E, E, AND PUSH THE S WALL TWO TIMES.
|
||
|
|
||
|
08. FROM THERE, W, S, S, E, E, N AND PUSH THE W WALL TWO TIMES.
|
||
|
|
||
|
09 . NOW, S, W, AND PUSH THE N WALL UNTIL IT WON'T MOVE ANY MORE.
|
||
|
|
||
|
10. THEN W AND N. FINALLY! YOU HAVE MANEUVERED THE LADDER UNDER THE HOLE
|
||
|
|
||
|
<WHICH WAS THE PURPOSE OF ALL THIS PUSHING AND RUNNING AROUND>, AND NOW
|
||
|
YOU CAN JUST GO UP AND OUT! WHEW!
|
||
|
|
||
|
OKAY, YOU'VE SOLVED THE ROYAL PUZZLE AND YOU HAVE THE BOOK, SO GO N TO
|
||
|
THE MUSEUM ENTRANCE, THEN OPEN THE E DOOR AND GET YOUR OTHER STUFF FROM
|
||
|
THE JEWEL ROOM. THEN IT'S BACK W TO THE GREAT DOOR, AND FROM THERE BACK
|
||
|
TO THE JUNCTION. NOW, E INTO THE DAMP PASSAGE, AND NE TO THE ENGRAVINGS
|
||
|
ROAM. WELL, WE HAVE HERE YET ANOTHER <!> OF THOSE VARIABLE EVENTS:
|
||
|
SOONER OR LATER, AN OLD MAN WILL BE SLEEPING HERE. IF HE ISN'T THERE THE
|
||
|
FIRST TIME YOU ARRIVE, WALK AROUND A LITTLE AND RETURN. WHEN YOU FINALLY
|
||
|
DO SEE HIM, WAKE HIM UP AND GIVE HIM THE BREAD. HE WILL EAT IT AND THEN
|
||
|
MAKE VISIBLE TO YOU A SECRET DOOR. HE WILL THEN VANISH.
|
||
|
|
||
|
OKAY, YOU'RE GETTING CLOSER TO THE END! OPEN THE DOOR, AND GO INTO THE
|
||
|
BUTTON ROOM, THEN N TO THE BEAM ROOM. PUT THE SWORD IN THE BEAM, THEN GO
|
||
|
BACK TO THE BUTTON ROOM AND PUSH THE BUTTON. NOW, BACK N TO THE BEAM
|
||
|
ROOM AND N AGAIN INTO THE MIRROR ROOM. THERE WILL BE AN OPENING IN THE
|
||
|
MIRROR, SO GO N ONE MORE TIME, AND YOU WILL BE INSIDE. NOW, DON'T LET
|
||
|
THE LONG AND COMPLICATED DESCRIPTIONS SCARE YOU! IT'S NOT REALLY AS BAD
|
||
|
AS YOU THINK <IT'S WORSE! HEHEHEHEH..JUST KIDDING!>. FIRST, RAISE THE
|
||
|
SHORT POLE. THEN, PUSH THE WHITE PANEL TWICE. NOW, PUSH THE PINE PANEL,
|
||
|
AND GO N.
|
||
|
|
||
|
OKAY, SO HERE YOU ARE, STANDING A LITTLE TOO CLOSE FOR COMFORT TO THE
|
||
|
GUARDIANS OF ZORK. IF I WERE YOU, I WOULDN'T TRY GOING PAST THEM QUITE
|
||
|
YET! OPEN THE VIAL, THEN DRINK THE LIQUID. WHILE NOTHING SEEMS TO HAVE
|
||
|
HAPPENED, YOU HAVE IN FACT BECOME INVISIBLE. NOW YOU CAN WALK N UNTIL
|
||
|
YOU COME TO THE LOCKED DOOR. KNOCK ON THE DOOR, AND THE DUNGEON MASTER
|
||
|
WILL OPEN IT AND LET YOU IN. ALL RIGHT, HANG IN THERE, YOU HAVE REACHED
|
||
|
THE END GAME! GO N, THEN W, THEN N AGAIN. THE DM WILL BE FOLLOWING YOU.
|
||
|
GO N TO THE PARAPET, SET THE DIAL TO 4, AND PUSH THE BUTTON. NOW, GO S,
|
||
|
OPEN THE CELL DOOR, AND STEP INSIDE. THE DM WILL NOT FOLLOW YOU IN.
|
||
|
|
||
|
ONCE INSIDE, YOU WILL NOTICE A BRONZE DOOR IN ONE OF THE WALLS. HOWEVER,
|
||
|
YOU CAN'T OPEN IT YET! SOMETHING ELSE HAS TO BE DONE, AND IT WILL HAVE
|
||
|
TO BE DONE BY SOMEONE ELSE. SO, FIRST TELL THE DM TO GO TO THE PARAPET.
|
||
|
THEN TELL HIM TO TURN THE DIAL TO 1, AND THEN TELL HIM TO PUSH THE
|
||
|
BUTTON. ALL RIGHT!! THE MAGIC MOMENT HAS ARRIVED! UNLOCK THE BRONZE DOOR
|
||
|
WITH THE KEY, OPEN THE DOOR, AND GO S! ** TA DA!! ** FINALLY, ZORK IS
|
||
|
FINISHED! YOU HAVE SURVIVED ALL THE PERILS, PITFALLS, AND PUZZLES, AND
|
||
|
NOW, *YOU* ARE THE NEW DUNGEON MASTER.
|