222 lines
14 KiB
Plaintext
222 lines
14 KiB
Plaintext
|
Z O R K I
|
||
|
(Infocom)
|
||
|
|
||
|
So, you're all set for The Great Underground Empire, eh? Okay, but before
|
||
|
we begin, a few words about this walkthrough. First, this is not the only
|
||
|
way to solve the game. It's just one of the faster ones. Second, because
|
||
|
there is no "wasted motion" in this game, you will not be visiting all the
|
||
|
locations. So, you might want to play around with the game on your own for
|
||
|
a while, mapping out as much as you can, without much regard for gathering
|
||
|
treasures. Actually, mapping is a good idea, since, if you make a misstep
|
||
|
somewhere, you might find yourself in trouble! Be especially careful to
|
||
|
follow the directions when in the mazes; a wrong move there, and you could
|
||
|
be lost for quite some time!
|
||
|
|
||
|
Finally, you may not go through this in exactly the way it's written
|
||
|
because of the thief. He is a variable item in the game; you never know
|
||
|
where he will show up. Try to move out of the room he's in as soon as he
|
||
|
shows up. But keep in mind that even if he does steal anything from you,
|
||
|
you will get it all back from him in the end. Okay? Let's start the
|
||
|
adventure!
|
||
|
|
||
|
You begin West of the house, and your first chore is to get inside. So, go
|
||
|
South and East. Open the window and enter the house (you're in the
|
||
|
kitchen), then go West into the living room. Get the lamp, then move the
|
||
|
rug, revealing the trap door. Open the trap door, turn on the lamp, and go
|
||
|
down. At this point, some mysterious person will shut the door on you;
|
||
|
don't worry about that for now. Okay, so here you are in the cellar. It's
|
||
|
time to pick up your first treasure, so go South, then East to the Gallery.
|
||
|
Get the painting, then continue North to the Studio.
|
||
|
|
||
|
Go up the chimney (you can only fit with the lamp and the painting), and
|
||
|
you will be in the kitchen again. Now, go upstairs to the attic, and get
|
||
|
the knife and rope. Come back down and go into the living room. Open the
|
||
|
case and put the painting inside. Then, drop the knife and get the sword.
|
||
|
Open the trap door again, and return to the cellar. Again, the door is shut
|
||
|
by someone (you never will find out who's doing this, but it doesn't
|
||
|
matter). Now you're back in the cellar, and since we're coming to one of
|
||
|
the more dangerous parts of the game, you might want to do a save here.
|
||
|
|
||
|
Gripping your trusty sword, head North into the Troll room. There's a nasty
|
||
|
troll here with a bloody axe, and the only way past is to kill him. So, do
|
||
|
just that: "Kill Troll With Sword." It will most likely take more than one
|
||
|
attempt, so keep at it, and eventually he will disappear in a cloud of
|
||
|
black smoke. Now, drop the sword, because you really don't need it any
|
||
|
more, and it will hinder you in carrying other, more important items.
|
||
|
Having despatched the troll, you move along East, East (into the Round
|
||
|
room), then SE and East. You are now in the Dome room. It's a long way
|
||
|
down, and too far to jump, so here's where the rope comes in handy. Tie the
|
||
|
rope to the railing, then climb down the rope. You will be in the Torch
|
||
|
room.
|
||
|
|
||
|
Leave the torch for now; you'll be coming back this way again later. From
|
||
|
the Torch room, go South, then East and get the coffin. Return West, then
|
||
|
continue South to the Altar. There's no way you're going to get down that
|
||
|
hole with the coffin, and even the program will tell you that you haven't
|
||
|
got a prayer. That's a hint, folks: Just "Pray," and you will find yourself
|
||
|
in the forest again. Since it's daylight out, save energy and turn off the
|
||
|
lamp. Now, head along South, then North (I know, but it works!) to the
|
||
|
clearing, then East to the Canyon View. Climb all the way down to the
|
||
|
bottom, then go North to Rainbow's End.
|
||
|
|
||
|
Drop the coffin and open it. Inside is a jewelled sceptre. Get that, and
|
||
|
wave it. The rainbow will become solid (you'll need to cross over from the
|
||
|
other side later). Now, "Look." You should see a pot of gold. Get that, and
|
||
|
the coffin. After that, go SW, then all the way back up to Canyon View.
|
||
|
From there, it's NW to the clearing, and then West to the window. Once in
|
||
|
the kitchen, open the bag and get the garlic (nothing else, just the
|
||
|
garlic). Go on into the living room, and put your treasures in the case.
|
||
|
Now, sit down and take a breather, because you're about to do a lot of
|
||
|
travelling!
|
||
|
|
||
|
Once again, open the trap door, turn on the lamp, and go down. Watch
|
||
|
carefully, and you will notice that this time, the door doesn't close!
|
||
|
Whoever was doing it before must have gotten bored. Anyway, you're on your
|
||
|
way to the dam, so move along North, East, North, NE, and East. You are now
|
||
|
on top of the dam. From there, go North to the Lobby. Pick up the matches,
|
||
|
then go either North or East (doesn't matter) into the Maintenance room.
|
||
|
Get the wrench and the screwdriver, then push the yellow button. Now,
|
||
|
return to the dam, and you will see that the green bubble is lit. Turn the
|
||
|
bolt with the wrench, then drop the wrench. You have opened the dam, and
|
||
|
you will be coming back this way again to reap the fruits of your labours.
|
||
|
However, right now, you're on your way to Hades, so let's get going!
|
||
|
|
||
|
Go South, then down into the Loud room. Leave the platinum bar for now;
|
||
|
you'll get it later. Head West into the Round room, then SE and East
|
||
|
(hmmmm, haven't you been here before?). Again, climb down the rope. This
|
||
|
time, get the torch. At this point, you can turn off your lamp; the torch
|
||
|
will provide light so long as you have it. Now, continue straight South,
|
||
|
getting the bell, then the book and candles from the altar. Go down the
|
||
|
hole to the cave, then down again to the entrance to Hades. Your candles
|
||
|
will have blown out by this time, but don't worry about it.
|
||
|
|
||
|
Okay, here's where you have to be careful. First, ring the bell. It will
|
||
|
become red hot and you will drop it. You will also drop the candles. Stay
|
||
|
calm, and do the following, all in one command: Get the candles, light
|
||
|
match, light candles with match (necessary, because of the torch, and DON'T
|
||
|
use the torch, or you'll vapourise the candles!). Okay, strange things
|
||
|
happened when you lit the candles, now read the book. Whew! The demons have
|
||
|
been exorcised! Drop the book, then go South and get the crystal skull.
|
||
|
Now, back North, then up to the cave, then North to the Mirror room. By the
|
||
|
way, better put out the candles. Rub the mirror, and you will now be in
|
||
|
another Mirror room (this one is North of the dam, as the other one is
|
||
|
South).
|
||
|
|
||
|
Now, go North, then West, then North, then West into the Squeaky room
|
||
|
(well, I told you you'd be doing a lot of travelling this time!). Make sure
|
||
|
you have the garlic with you, then go North into the Bat room. So long as
|
||
|
you have the garlic, he won't bother you. There is a jade figurine here,
|
||
|
but leave it for now. You'll pick it up on your way out.
|
||
|
|
||
|
Go East to the Shaft room. Put the torch into the basket, then turn on your
|
||
|
lamp and head North to the Smelly room, then down to the Gas Room (best not
|
||
|
to carry any open flames here!). Now, you are about to enter a small maze,
|
||
|
so follow these directions CAREFULLY! East, Northeast, Southeast,
|
||
|
Southwest, down, and you should be at the top of the ladder (if you aren't,
|
||
|
may God have mercy on your soul!). From there, go down to the Ladder
|
||
|
Bottom, and then South to the Dead End for the coal. Get that, then return
|
||
|
to the ladder top. From there, go up, North, East, South, North, and you
|
||
|
will be back in the Gas room. Go up, then South to the Shaft room again.
|
||
|
|
||
|
Put the coal in the basket, and lower the basket. Now, guess what? You have
|
||
|
to go back through the coal mine again! So, make your way to the Ladder
|
||
|
Bottom, but this time, go West to the Timber room. Ignore the broken timber
|
||
|
(not useful for anything), and drop all but the screwdriver. Now, you can
|
||
|
squeeze through the crack to the West. And here you are in the Drafty Room,
|
||
|
which is also at the bottom of the shaft. There's the basket, so get the
|
||
|
coal and the torch, and move South into the Machine room. Open the lid, put
|
||
|
the coal in the machine, close the lid, and turn the switch with the
|
||
|
screwdriver. Drop the screwdriver, open the lid, and get the diamond (well,
|
||
|
no one ever said Zork was an EASY game!).
|
||
|
|
||
|
Now, go back North, and put the torch and the diamond in the basket.
|
||
|
Squeeze back East into the Timber room. Get the skull, lamp, and garlic.
|
||
|
You won't be needing the matches and the candles any more, so you can leave
|
||
|
them. (They were insurance in case the thief came along and stole the torch
|
||
|
before you could get the diamond). Now, head East again to the Ladder
|
||
|
Bottom, and from there up and through the coal mine (you know the way
|
||
|
now!), to the Gas room. Pick up the bracelet, then continue on up and South
|
||
|
to the Shaft room. Get the torch and the diamond from the basket, turn off
|
||
|
the lamp, then go West into the Bat room.
|
||
|
|
||
|
Get the jade, then go South, East, South to the Slide room. Now, here's a
|
||
|
fast way back to the cellar: Just go down the slide! Wheeeee! Then it's up
|
||
|
to the living room (remember, the trap door is open now), and all the
|
||
|
treasures go into the case. Huff! Puff! Bet you didn't know you'd be doing
|
||
|
THIS much running around! But, don't get too relaxed, there's still plenty
|
||
|
more to come!!).
|
||
|
|
||
|
Turn on the lamp, and return to the cellar. From there, it's North (ah,
|
||
|
deja vu!), then East, North, NE to Reservoir South. Now that the sluice
|
||
|
gates are open, you can head North, picking up the trunk of jewels, North
|
||
|
again to Reservoir North, getting the air pump, and North one more time,
|
||
|
getting the crystal trident. After that, go all the way back South again to
|
||
|
Reservoir South, then East to the dam, and then East once more to the Dam
|
||
|
Base. Here you find a little pile of folded plastic; guess what it is?
|
||
|
Right, it's an inflatable boat! So, inflate it with the pump, then drop the
|
||
|
pump, then get inside the boat, say "Launch," and you're floating off along
|
||
|
the Frigid River.
|
||
|
|
||
|
Now, just keep waiting until you see the buoy. Get that, then "East" to the
|
||
|
beach. Get out of the boat, then get the shovel and move on to the Sandy
|
||
|
Cave to the NE. You might want to save the game at this point, since you
|
||
|
have to dig here until the scarab turns up, and I'm sure you don't want to
|
||
|
get buried alive (it's been known to happen!). Okay, drop the shovel and
|
||
|
get the scarab, then go back SW. Drop the buoy and open it; inside is an
|
||
|
emerald. Get that, then continue South to the Aragain Falls. Here you can
|
||
|
cross the rainbow (so do that!), which brings you to the End of The
|
||
|
Rainbow.
|
||
|
|
||
|
Turn off the lamp, then go SW to the Canyon Bottom. From there, make your
|
||
|
way back to the living room, and put all the treasures in the case. Your
|
||
|
collection is quite impressive by now, but you aren't finished yet. Go East
|
||
|
twice, then North twice. Climb up the tree and get the egg. Climb down
|
||
|
again, and go South, East, and back to the living room. However, this time,
|
||
|
you don't put the treasure in the case. Turn on the lamp, and go down (once
|
||
|
again!) into the cellar, and North to the Troll room. Now, you are about to
|
||
|
enter a maze, so follow the directions very carefully!
|
||
|
|
||
|
West (this brings you into the maze), South, East, up, and you find several
|
||
|
items here. Take only the coins and the key, and be careful not to touch
|
||
|
the skeleton! From here, go SW, East, South, SE, and you will be in the
|
||
|
Cyclops room. The Cyclops is not friendly, but you can deal with him
|
||
|
effortlessly: Just type in "Ulysses" (or "Odysseus," if you prefer). Old
|
||
|
One-Eye will tear out of there right through the wall! In fact, he will
|
||
|
create a passage eastward from that room right into the living room!
|
||
|
However, you don't want to go that way yet!
|
||
|
|
||
|
Instead, go upstairs, and you will be in the Treasure Room, the thief's
|
||
|
secret lair. Now, give him the egg, and go back downstairs, then East to
|
||
|
the living room. Deposit the coins in the case, then get the knife (the
|
||
|
thief needs a little time to open the egg). Okay, go back West to the
|
||
|
Cyclops room. Again, at this point, saving is recommended; the thief will
|
||
|
not be easy to kill! So, head upstairs and use the nasty knife to kill the
|
||
|
thief. Once he's dead, all treasures in the room will be visible. This
|
||
|
includes the egg, a silver chalice, and anything he may have stolen from
|
||
|
you before.
|
||
|
|
||
|
Get everything, then follow these directions: Down, NW, South, West, up,
|
||
|
down, NE, and you will be in the Grating Room. Unlock and open the grate
|
||
|
(watch out for falling leaves!), then go up. You will be in a clearing.
|
||
|
From there, go South and climb the tree again. Wind up the canary that's
|
||
|
inside the egg. A songbird will come by and drop a bauble for you. Climb
|
||
|
down again and get the bauble, then return to the living room. Put all the
|
||
|
treasures in the case, making sure you REMOVE THE CANARY from the egg and
|
||
|
put it in the case separately! You're almost finished! Just one more trip
|
||
|
to make!
|
||
|
|
||
|
Now, for the last time, enter the cellar and go North. From the Troll Room,
|
||
|
go East until you come again to the Loud Room. Type in: "Echo," and you
|
||
|
will now be able to get the bar. So, grab it and return to the living room.
|
||
|
Once you place it in the case, you will get a message. Follow the advice of
|
||
|
that message, and you will get a map. Take that, and return to the place
|
||
|
where this all started, the mailbox West of the house. You should have no
|
||
|
trouble getting to the barrow from there. Of course, once you enter the
|
||
|
barrow.... You didn't really think it would end there, did you? Not when
|
||
|
there's still Zork II and Zork III waiting for you up ahead! Ah, but it's
|
||
|
too late; you can't turn back now! You'll just have to grit your teeth and
|
||
|
follow through to the end (with a little help, of course). See you in Zork
|
||
|
II!
|
||
|
|
||
|
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
|